228 lines
7.6 KiB
TypeScript
228 lines
7.6 KiB
TypeScript
import CollisionDetection from "./CollisionDetection";
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import JiaZai from "./JiaZai";
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import MapConroler from "./Map";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class Avatar extends cc.Component {
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// @property({
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// tooltip: '碰撞形状,None就是无敌,不参与碰撞',
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// type: cc.Enum(BlockType),
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// // default: BlockType.Nomal,
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// displayName: '碰撞形状'
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// })
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@property(cc.Node)
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content: cc.Node = null;
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@property(cc.Node)
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content2: cc.Node = null;
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@property(cc.SpriteAtlas)
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ui: cc.SpriteAtlas = null;
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avatar: any; //正在使用中的头像
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avatarNow: any// 选中的头像
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avatarKuang: any;
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onLoad() {
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}
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start() {
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}
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init() {
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this.avatar = cc.fx.GameConfig.GM_INFO.useravatarIcon;
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this.avatarKuang = cc.fx.GameConfig.GM_INFO.useravaterkuang;
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this.changeBtnState("avatar");
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this.changeAvatar(null, this.avatar);
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this.getSelfAvatar();
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}
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getSelfAvatar() {
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this.content2.getChildByName(this.avatarKuang).getChildByName("select").active = true;
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if (this.avatar.length > 10) {
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this.setSelfAvatar(true);
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}
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else {
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this.node.getChildByName("self").getChildByName("icon").getComponent(cc.Sprite).spriteFrame =
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this.ui.getSpriteFrame(this.avatar);
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}
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this.node.getChildByName("self").getChildByName("kuang").getComponent(cc.Sprite).spriteFrame =
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this.ui.getSpriteFrame(this.avatarKuang);
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cc.fx.GameTool.getUserAvatar((data) => {
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if (data == true) {
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this.avatar = cc.fx.GameConfig.GM_INFO.useravatar;
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this.changeAvatar(null, this.avatar);
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this.clickBtn();
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}
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this.setSelfAvatar(data);
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})
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}
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closeAvatar() {
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const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
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const jiazaiComp = jiazaiNode.getComponent(JiaZai);
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if (jiazaiComp) {
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console.log("获取到JiaZai组件", jiazaiComp);
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jiazaiComp.closeAvatar();
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} else {
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console.log("无法获取JiaZai组件");
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}
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}
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// 切换状态 头像和头像框
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changeState(event, state) {
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if (state == 'tou') {
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if (this.node.getChildByName("tou").opacity == 255) {
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return;
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}
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else {
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this.node.getChildByName("tou").opacity = 255;
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this.node.getChildByName("kuang").opacity = 0;
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this.node.getChildByName("avatar").active = true;
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this.node.getChildByName("avatarKuang").active = false;
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this.changeBtnState("avatar");
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}
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}
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else if (state == 'kuang') {
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if (this.node.getChildByName("kuang").opacity == 255) {
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return;
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}
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else {
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this.node.getChildByName("tou").opacity = 0;
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this.node.getChildByName("kuang").opacity = 255;
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this.node.getChildByName("avatar").active = false;
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this.node.getChildByName("avatarKuang").active = true;
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this.changeBtnState("kuang");
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}
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}
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}
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// 判断按钮状态,切换按钮状态
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changeBtnState(state) {
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if (state == 'avatar') {
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if (this.avatar == cc.fx.GameConfig.GM_INFO.useravatarIcon) {
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this.node.getChildByName("btn").active = false;
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this.node.getChildByName("btnUse").active = true;
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}
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else {
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this.node.getChildByName("btn").active = true;
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this.node.getChildByName("btnUse").active = false;
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}
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}
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else if (state == 'kuang') {
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if (this.avatarKuang == cc.fx.GameConfig.GM_INFO.useravaterkuang) {
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this.node.getChildByName("btn").active = false;
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this.node.getChildByName("btnUse").active = true;
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}
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else {
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this.node.getChildByName("btn").active = true;
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this.node.getChildByName("btnUse").active = false;
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}
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}
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}
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//改变头像
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changeAvatar(event, avatar) {
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this.closeSelectAvatar();
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this.avatar = avatar;
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switch (avatar) {
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case "icon":
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this.avatar = cc.fx.GameConfig.GM_INFO.useravatar;
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this.content.children[0].getChildByName("select").active = true;
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break;
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case "icon_0":
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this.content.children[1].getChildByName("select").active = true;
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break;
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case "icon_1":
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this.content.children[2].getChildByName("select").active = true;
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break;
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case "icon_2":
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this.content.children[3].getChildByName("select").active = true;
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break;
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case "icon_3":
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this.content.children[4].getChildByName("select").active = true;
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break
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default:
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if (this.avatar.length > 10) {
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this.content.children[0].getChildByName("select").active = true;
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}
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break;
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}
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this.changeBtnState("avatar");
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}
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setSelfAvatar(data) {
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let url = cc.fx.GameConfig.GM_INFO.useravatar;
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if (url == "") {
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return;
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}
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var self = this;
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cc.assetManager.loadRemote(cc.fx.GameConfig.GM_INFO.useravatar, { ext: '.png' }, (err, texture: cc.Texture2D) => {
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if (texture) {
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if (data == true || this.avatar.length > 10) {
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var sprite = self.node.getChildByName("self").getChildByName("icon").getComponent(cc.Sprite);
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sprite.spriteFrame = new cc.SpriteFrame(texture);
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}
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var sprite2 = self.content.children[0].getChildByName("icon").getComponent(cc.Sprite);
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sprite2.spriteFrame = new cc.SpriteFrame(texture);
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}
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})
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}
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//使用 按钮
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clickBtn() {
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if (this.node.getChildByName("avatar").active == true) {
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cc.fx.GameConfig.GM_INFO.useravatarIcon = this.avatar;
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if (cc.fx.GameConfig.GM_INFO.useravatarIcon.length > 10) {
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cc.fx.GameConfig.GM_INFO.useravatarIcon = cc.fx.GameConfig.GM_INFO.useravatar;
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this.setSelfAvatar(true);
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}
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else {
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this.node.getChildByName("self").getChildByName("icon").getComponent(cc.Sprite).spriteFrame =
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this.ui.getSpriteFrame(this.avatar);
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}
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}
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else {
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cc.fx.GameConfig.GM_INFO.useravaterkuang = this.avatarKuang;
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this.node.getChildByName("self").getChildByName("kuang").getComponent(cc.Sprite).spriteFrame =
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this.ui.getSpriteFrame(this.avatarKuang);
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}
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this.node.getChildByName("btn").active = false;
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this.node.getChildByName("btnUse").active = true;
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}
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//改变头像框
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changeKuang(event, kuang) {
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this.closeSelectKuang();
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this.avatarKuang = kuang;
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this.content2.getChildByName(kuang).getChildByName("select").active = true;
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this.changeBtnState("kuang");
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}
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closeSelectAvatar() {
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for (let i = 0; i < this.content.children.length; i++) {
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this.content.children[i].getChildByName("select").active = false;
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}
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}
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closeSelectKuang() {
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for (let i = 0; i < this.content2.children.length; i++) {
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this.content2.children[i].getChildByName("select").active = false;
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}
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}
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}
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