colorBlock/assets/effect/mohu.effect
YZ\249929363 4ca3daaa48 提交
2025-06-26 14:44:43 +08:00

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CCEffect %{
techniques:
- passes:
- vert: vs
frag: fs
blendState:
targets:
- blend: true
rasterizerState:
cullMode: none
properties:
texture: { value: white }
alphaThreshold: { value: 0.5 }
noiseAmount: { value: 0.1 } // 噪点强度,可在属性面板调整
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
#include <cc-local>
in vec3 a_position;
in vec4 a_color;
out vec4 v_color;
#if USE_TEXTURE
in vec2 a_uv0;
out vec2 v_uv0;
#endif
void main () {
vec4 pos = vec4(a_position, 1);
#if CC_USE_MODEL
pos = cc_matViewProj * cc_matWorld * pos;
#else
pos = cc_matViewProj * pos;
#endif
#if USE_TEXTURE
v_uv0 = a_uv0;
#endif
v_color = a_color;
gl_Position = pos;
}
}%
CCProgram fs %{
precision highp float;
#include <alpha-test>
#include <texture>
in vec4 v_color;
#if USE_TEXTURE
in vec2 v_uv0;
uniform sampler2D texture;
#endif
uniform EffectProperties {
float noiseAmount;
};
float random(vec2 st) {
return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);
}
void main () {
vec4 col = v_color;
#if USE_TEXTURE
col *= texture2D(texture, v_uv0);
#endif
float noise = random(v_uv0);
col.rgb += noise * noiseAmount;
ALPHA_TEST(col);
gl_FragColor = col;
}
}%