import cloud from '@lafjs/cloud' const db = cloud.database(); import Utils from "@/Utils"; export default async function (ctx: FunctionContext) { const action = ctx.body.action; const uid = ctx.body.uid; let dbname = "users"; // const gameName = ctx.body.gameName; // if (gameName == "iaa") { // dbname = "usersAd"; // } if (!action) { return { code: 0, data: null, msg: "未获取到action" }; } if (!uid) { return { code: 0, data: null, msg: "未获取到uid" }; } let res = await db.collection(dbname).where({ _id: uid }).getOne(); const token1 = ctx.body.token; if (res.data && res.data.token) { let istoken = Utils.checkToken(token1, res.data.token); if (!istoken) { return { code: 0, data: null, msg: "token校验失败" }; } } switch (action) { case 'save': let userPowerTime = Number(ctx.body.userPowerTime); if (!userPowerTime) { return { code: 0, data: null, msg: "未获取到coinAmount" }; } await db.collection(dbname).where({ _id: uid }).update({ userPowerTime: userPowerTime, timestamp: Date.now() }); return { code: 1, data: { userPowerTime: userPowerTime, timestamp: Date.now() }, msg: "用户数据更新成功" } case 'read': let time1 = res.data?.userPowerTime || 0; return { code: 1, data: { userPowerTime: time1, timestamp: res.data?.timestamp || 0 }, msg: "成功" } default: return { code: 400, message: '无效的操作类型,请使用 save 或 read' } } }