修改分享
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956735a8b0
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@ -211,7 +211,17 @@ export default class JiaZai extends cc.Component {
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AudioManager._instance.playMusicGame();
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this.onGames();
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if (cc.fx.GameConfig.GM_INFO.openHeath) {
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cc.fx.GameConfig.GM_INFO.openHeath = false
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setTimeout(() => {
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console.log("打开体力界面");
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this.openHeath();
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}, 100);
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}
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}
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//监听后台
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onGames() {
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//@ts-ignore
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@ -844,24 +854,29 @@ export default class JiaZai extends cc.Component {
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// share
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// MiniGameManager.instance.onShare();
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const now = Date.now();
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if (now - this.lastPauseClickTime < 300) {
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// 0.3秒内禁止再次点击
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return;
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}
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this.lastPauseClickTime = now;
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cc.fx.AudioManager._instance.playEffect("anniu_little", null);
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if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
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cc.fx.GameConfig.GM_INFO.openid = "";
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}
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if (!this.setUi.active) {
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// 第一次点击,打开并播放动画
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this.setUi.active = true;
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this.setUi.getComponent(cc.Animation).play();
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} else {
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// 再次点击,关闭节点
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this.setUi.active = false;
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}
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cc.fx.GameTool.shareToWX(() => {
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MiniGameSdk.API.showToast("分享成功!");
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console.log("分享成功!!!!!");
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});
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// const now = Date.now();
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// if (now - this.lastPauseClickTime < 300) {
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// // 0.3秒内禁止再次点击
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// return;
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// }
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// this.lastPauseClickTime = now;
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// cc.fx.AudioManager._instance.playEffect("anniu_little", null);
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// if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
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// cc.fx.GameConfig.GM_INFO.openid = "";
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// }
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// if (!this.setUi.active) {
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// // 第一次点击,打开并播放动画
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// this.setUi.active = true;
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// this.setUi.getComponent(cc.Animation).play();
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// } else {
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// // 再次点击,关闭节点
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// this.setUi.active = false;
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// }
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}
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closeReward() {
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@ -1912,7 +1912,10 @@ export default class MapConroler extends cc.Component {
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MiniGameSdk.API.showToast("体力值不足");
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setTimeout(() => {
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// this.openShop();
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console.log("此处需修改-体力不足");
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this.returnHome();
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cc.fx.GameConfig.GM_INFO.openHeath = true;
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console.log("体力不足");
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}, 500);
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return;
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}
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@ -1947,14 +1950,17 @@ export default class MapConroler extends cc.Component {
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}
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this.reviewState = true;
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cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
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cc.fx.GameTool.shareToWX();
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// let coin = 500;
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let data = {
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type: type,
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// coin: -coin
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}
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cc.fx.GameTool.shareToWX(() => {
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this.runRewive(data);
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});
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// let coin = 500;
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// if (type == "time") {
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// if (cc.fx.GameConfig.GM_INFO.review == 1) coin = 1000;
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// else if (cc.fx.GameConfig.GM_INFO.review == 2) coin = 1500;
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@ -1984,7 +1990,7 @@ export default class MapConroler extends cc.Component {
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// return;
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// }
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// else {
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this.runRewive(data);
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// this.runRewive(data);
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// }
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}
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@ -67,50 +67,50 @@ export default class NewClass extends cc.Component {
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//获取当前金币
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// let curCoin = cc.fx.GameConfig.GM_INFO.coin;
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// if (curCoin >= 1000) {
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cc.fx.GameTool.shareToWX();
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//// 分享成功后才执行以下代码
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this.switchButtons[1].active = false;
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// cc.fx.GameTool.changeCoin(-1000);
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// const data = {
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// change_reason: "首页购买体力",
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// id: (1001 + ""),
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// num: -1000
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// }
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// cc.fx.GameTool.shushu_Track("resource_cost", data);
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cc.fx.GameConfig.GM_INFO.hp = cc.fx.GameConfig.GM_INFO.hp_Max;
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cc.fx.GameConfig.GM_INFO.min_Time = 0;
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const parentNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
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if (parentNode) {
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const jiazaiComp = parentNode.getComponent(JiaZai);
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if (jiazaiComp) {
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jiazaiComp.setHealthInfo(false);
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// jiazaiComp.updateCoin();
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// cc.fx.GameConfig.GM_INFO.hp = 1; // 测试时不通过微信分享使用
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cc.fx.GameTool.shareToWX(() => {
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//// 分享成功后才执行以下代码
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this.switchButtons[1].active = false;
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// cc.fx.GameTool.changeCoin(-1000);
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// const data = {
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// change_reason: "首页购买体力",
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// id: (1001 + ""),
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// num: -1000
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// }
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// cc.fx.GameTool.shushu_Track("resource_cost", data);
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// cc.fx.GameConfig.GM_INFO.hp = cc.fx.GameConfig.GM_INFO.hp_Max;
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cc.fx.GameConfig.GM_INFO.hp = 1;
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cc.fx.GameConfig.GM_INFO.min_Time = 0;
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const parentNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
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if (parentNode) {
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const jiazaiComp = parentNode.getComponent(JiaZai);
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if (jiazaiComp) {
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jiazaiComp.setHealthInfo(false);
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// jiazaiComp.updateCoin();
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}
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}
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}
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this.switchButtons[0].active = true;
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cc.fx.GameTool.setUserHealth(0, (data) => {
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cc.fx.GameTool.getHealth(null);
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})
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// const buyData = {
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// item_id: "refill_health",
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// item_num: 3,
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// item_price: 1000,
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// cost_type: "gold"
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// }
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// // console.log("____________即将上传Shop_buy", buyData);
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// cc.fx.GameTool.shushu_Track("shop_buy", buyData);
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// }
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// else {
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// MiniGameSdk.API.showToast("金币不足,无法购买体力");
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// setTimeout(() => {
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// this.btn_Touch = true;
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// this.openShop();
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// }, 500);
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// }
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this.switchButtons[0].active = true;
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cc.fx.GameTool.setUserHealth(0, (data) => {
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cc.fx.GameTool.getHealth(null);
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})
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// const buyData = {
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// item_id: "refill_health",
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// item_num: 3,
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// item_price: 1000,
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// cost_type: "gold"
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// }
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// // console.log("____________即将上传Shop_buy", buyData);
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// cc.fx.GameTool.shushu_Track("shop_buy", buyData);
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// }
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// else {
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// MiniGameSdk.API.showToast("金币不足,无法购买体力");
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// setTimeout(() => {
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// this.btn_Touch = true;
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// this.openShop();
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// }, 500);
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// }
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});
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}
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//关闭弹窗
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@ -122,8 +122,9 @@ export class GameConfig {
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wxFriend: boolean; //微信好友信息授权
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wxUserInfo: boolean; //微信用户信息授权
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winStreak: number; //连胜次数
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winState: boolean //是否延续连胜状态
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winState: boolean; //是否延续连胜状态
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tasks: {}; //任务
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openHeath: boolean; // 是否体力不足
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};
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@ -287,7 +288,8 @@ export class GameConfig {
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wxUserInfo: false, //微信用户信息授权
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winState: false, //是否延续连胜状态
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winStreak: 0, //连胜
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tasks: { levelPass: { value: 0, target: 0, state: 0 }, share: { value: 0, target: 0, state: 0 }, useEnergy: { value: 0, target: 0, state: 0 }, useProp: { value: 0, target: 0, state: 0 } }
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tasks: { levelPass: { value: 0, target: 0, state: 0 }, share: { value: 0, target: 0, state: 0 }, useEnergy: { value: 0, target: 0, state: 0 }, useProp: { value: 0, target: 0, state: 0 } },
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openHeath: false,
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};
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// this.setCode(this.getKey("scode"));
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// this.GM_INFO.level = 0;
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@ -11,6 +11,8 @@ var GameTool = {
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_endTime: 0,
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_totalTime: 0,
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_sharing: false,
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//获取userId
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Authentication() {
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let name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
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@ -659,67 +661,69 @@ var GameTool = {
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buyProp(propid, callback: Function) {
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//@ts-ignore
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if (typeof wx !== 'undefined' && wx !== null) {
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cc.fx.GameConfig.shareToWX();
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let num = 1; //3
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// let cost = 600;
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cc.fx.GameConfig.shareToWX(() => {
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let num = 1; //3
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// let cost = 600;
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if (propid == 2003) {
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// cost = 900;
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num = 1; // 3
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}
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else if (propid == 2002) {
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num = 1;
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}
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//console.log("_____________新版本", num);
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// cc.fx.GameTool.changeCoin(-cost);
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if (propid == 2003) {
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// cost = 900;
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num = 1; // 3
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}
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else if (propid == 2002) {
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num = 1;
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}
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//console.log("_____________新版本", num);
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// cc.fx.GameTool.changeCoin(-cost);
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// const dataTemp = {
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// change_reason: "商城购买道具消耗",
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// id: (1001 + ""),
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// num: -cost
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// }
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// cc.fx.GameTool.shushu_Track("resource_cost", dataTemp);
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// const dataTemp = {
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// change_reason: "商城购买道具消耗",
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// id: (1001 + ""),
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// num: -cost
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// }
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// cc.fx.GameTool.shushu_Track("resource_cost", dataTemp);
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let _id = "";
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let propNumber = 0;
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if (propid == 2001) {
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_id = "freeze_in_game";
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cc.fx.GameConfig.GM_INFO.freezeAmount += num;
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propNumber = cc.fx.GameConfig.GM_INFO.freezeAmount;
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}
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else if (propid == 2002) {
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_id = "hammer_in_game";
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cc.fx.GameConfig.GM_INFO.hammerAmount += num;
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propNumber = cc.fx.GameConfig.GM_INFO.hammerAmount;
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}
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else if (propid == 2003) {
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_id = "wand_in_game";
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cc.fx.GameConfig.GM_INFO.magicAmount += num;
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propNumber = cc.fx.GameConfig.GM_INFO.magicAmount;
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}
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let _id = "";
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let propNumber = 0;
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if (propid == 2001) {
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_id = "freeze_in_game";
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cc.fx.GameConfig.GM_INFO.freezeAmount += num;
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propNumber = cc.fx.GameConfig.GM_INFO.freezeAmount;
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}
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else if (propid == 2002) {
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_id = "hammer_in_game";
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cc.fx.GameConfig.GM_INFO.hammerAmount += num;
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propNumber = cc.fx.GameConfig.GM_INFO.hammerAmount;
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}
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else if (propid == 2003) {
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_id = "wand_in_game";
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cc.fx.GameConfig.GM_INFO.magicAmount += num;
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propNumber = cc.fx.GameConfig.GM_INFO.magicAmount;
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}
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//console.log("购买道具:", num);
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cc.fx.GameTool.setUserProp(propid, propNumber, (data) => {
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})
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//console.log("购买道具:", num);
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cc.fx.GameTool.setUserProp(propid, propNumber, (data) => {
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})
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const data = {
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change_reason: "share",
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id: propid,
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num: num,
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compensate: false
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}
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cc.fx.GameTool.shushu_Track("resource_get", data);
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const data = {
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change_reason: "share",
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id: propid,
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num: num,
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compensate: false
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}
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cc.fx.GameTool.shushu_Track("resource_get", data);
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//// const buyData = {
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// item_id: _id,
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// item_num: num,
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// item_price: cost,
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// cost_type: "gold"
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// }
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// //console.log("____________即将上传Shop_buy", buyData);
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// cc.fx.GameTool.shushu_Track("shop_buy", buyData);
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//// const buyData = {
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// item_id: _id,
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// item_num: num,
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// item_price: cost,
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// cost_type: "gold"
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// }
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// //console.log("____________即将上传Shop_buy", buyData);
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// cc.fx.GameTool.shushu_Track("shop_buy", buyData);
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callback();
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});
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callback();
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}
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},
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@ -1289,8 +1293,11 @@ var GameTool = {
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return null;
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},
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shareToWX() {
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shareToWX(callback: Function) {
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console.log("Share to WX");
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if (this._sharing) return;
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this._sharing = true;
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let iphoneArr = [
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"https://mmocgame.qpic.cn/wechatgame/Lf3SBqy9XpNkakoIZygRzXqww3HTibq6VyibazqmicwibjCS3YpgqbZtkdyABm4Y1wAr/0",
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"https://mmocgame.qpic.cn/wechatgame/TWKuFxnCn7ksT3KXfhCC4yOfZeD4b0hrptDSJ2DFmwz02Yc8SppcwyPAOoS1MsMr/0",
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@ -1305,21 +1312,37 @@ var GameTool = {
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const shareParams = {
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title: '如果你突然打了个喷嚏,那一定是我在等你帮忙过关!', // 分享标题
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imageUrl: img, // 分享图片链接
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success: function (res) {
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console.log('主动拉起分享成功');
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},
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fail: function (res) {
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console.log('主动拉起分享失败');
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}
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// success: function (res) {
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// console.log('主动拉起分享成功');
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// },
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// fail: function (res) {
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// console.log('主动拉起分享失败');
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// }
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};
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// 调用微信分享 API
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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//@ts-ignore
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wx.shareAppMessage(shareParams);
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// 可以模拟一个3秒的延迟,模拟分享成功
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setTimeout(() => {
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}, 3000);
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// 2. 3 秒定时器:到点就视为成功
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const timer = setTimeout(() => done(true), 3000);
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// 3. 只要用户点开分享面板也立即成功(比 3 秒先到就先触发)
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const done = (succ: boolean) => {
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if (!this._sharing) return; // 已经回调过了
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this._sharing = false;
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clearTimeout(timer);
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console.log('分享成功');
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succ && wx.showToast({
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title: '分享成功',
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icon: 'success',
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duration: 2000
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});
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callback(); // 业务层回调
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};
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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wx.shareAppMessage(shareParams);
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// 监听「分享面板弹出」事件,触发即成功
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wx.onShow(() => done(true)); // 用户点完分享弹窗会触发 onShow
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} else {
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// 非微信环境直接 3 秒后成功
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}
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},
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