feat: 暂存百人赛

This commit is contained in:
guanchao
2026-09-16 18:19:34 +08:00
parent 6a3ffd09f5
commit 09b8a24da1
382 changed files with 79057 additions and 42575 deletions
@@ -1,10 +1,11 @@
import Utils from "../Pay/Utils";
/** Main-package bridge; the lazy bundle registers the activity implementation. */
/** The home bundle is shipped in the main package; matching/stages load independently. */
export default class CloudRiseService {
private static runtime: any = null;
private static bundleTask: Promise<cc.AssetManager.Bundle> = null;
private static prefabTask: Promise<cc.Prefab> = null;
private static pageTasks: { [bundle: string]: Promise<cc.Prefab> } = {};
private static checkTask: Promise<boolean> = null;
private static snapshot: any = null;
private static uid = "";
@@ -78,7 +79,7 @@ export default class CloudRiseService {
}
private static bundle(): Promise<cc.AssetManager.Bundle> {
if (!this.bundleTask) this.bundleTask = new Promise<cc.AssetManager.Bundle>((resolve, reject) => {
cc.assetManager.loadBundle("cloud_rise", (error, bundle) => error ? reject(error) : resolve(bundle));
cc.assetManager.loadBundle("cloud_rise_home", (error, bundle) => error ? reject(error) : resolve(bundle));
}).catch(error => { this.bundleTask = null; throw error; });
return this.bundleTask;
}
@@ -90,6 +91,36 @@ export default class CloudRiseService {
})).catch(error => { this.prefabTask = null; throw error; });
return this.prefabTask;
}
static pageFragment(page: "matching" | "stage", stage = 1): Promise<cc.Prefab> {
if (page === "stage" && ![1, 2, 3].includes(stage)) return Promise.reject(new Error("无效的百人赛阶段"));
const name = page === "matching" ? "cloud_rise_matching" : "cloud_rise_stage" + stage;
if (!this.pageTasks[name]) this.pageTasks[name] = Promise.all([this.bundle(), this.prepareActivityPackage()]).then(() => new Promise<cc.Prefab>((resolve, reject) => {
cc.assetManager.loadBundle(name, (error, bundle) => {
if (error) { reject(error); return; }
bundle.load("prefab/CloudRise", cc.Prefab, (error, prefab: cc.Prefab) => {
if (error) reject(error); else { prefab.addRef(); resolve(prefab); }
});
});
})).catch(error => { delete this.pageTasks[name]; throw error; });
return this.pageTasks[name];
}
/** The WeChat build hook supplies one download for all four page bundles. Preview keeps normal bundles. */
private static prepareActivityPackage(): Promise<void> {
const prepare = typeof window !== "undefined" && (window as any).__prepareCloudRisePackage;
return prepare ? prepare() : Promise.resolve();
}
private static preloadActivity(): void {
const data = this.data();
if (!this.shouldPreload(data) && !this.unseenResult()) return;
void Promise.all([this.pagePrefab(), this.prepareActivityPackage()]).then(() => {
const latest = this.data(), run = this.run();
// Download the whole package, but initialize matching assets only when another match is possible.
if (run && run.status === "waiting" && this.challengeActive(run)
|| latest && latest.available && this.registrationOpen(latest) && !this.lockedUntilLevel(latest)) {
return this.pageFragment("matching").then(() => {});
}
}).catch(error => cc.warn("百人赛预加载失败,打开时可重试", error));
}
static afterLogin(): void { void this.sync(); }
static async sync(): Promise<boolean> {
this.ensureUser();
@@ -97,9 +128,9 @@ export default class CloudRiseService {
if (this.runtime) {
const uid = this.uid;
const ok = await this.runtime.sync();
if (ok && String(cc.fx.GameConfig.GM_INFO.userId || "") === uid && this.shouldPreload(this.runtime.data())) {
if (ok && String(cc.fx.GameConfig.GM_INFO.userId || "") === uid && (this.shouldPreload(this.runtime.data()) || this.unseenResult())) {
this.autoDisplay = true;
void this.pagePrefab().catch(error => cc.warn("百人赛预加载失败,打开时可重试", error));
this.preloadActivity();
}
return ok;
}
@@ -123,9 +154,10 @@ export default class CloudRiseService {
await this.bundle();
if (String(cc.fx.GameConfig.GM_INFO.userId || "") !== uid) return false;
if (!this.runtime) throw new Error("百人赛分包未注册业务模块");
// Prepare referenced textures and prefab without showing a page or delaying login.
void this.pagePrefab().catch(error => cc.warn("百人赛预加载失败,打开时可重试", error));
return await this.runtime.sync();
// The runtime's first sync installs its snapshot; only then decide what to warm.
const ok = await this.runtime.sync();
if (ok) this.preloadActivity();
return ok;
} catch (error) { this.message = "活动加载失败,请重试"; cc.warn(error); this.emit(); return false; }
})();
this.checkTask = task;