MatchMaster/tools/game-ui-image-inventory/pause.csv
COMPUTER\EDY 4a352390b8 更新
2026-08-27 19:31:20 +08:00

9.5 KiB
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1moduleownershipdependency_origincategorysource_imagewidthheightrgba_mib_estimatesource_file_mibused_sprite_framesother_module_sprite_framesoutside_sprite_framesglobal_external_usersdirect_usage_locationssupporting_assetsrecommended_targethandling
2pause模块独占场景静态UUID单图assets/UI/UI/pop/pause/jixuanniu.png4721620.290.01jixuanniuCanvas/Pause/pause/btn | cc.Sprite | $._spriteFrameassets/pause/texture/image/pause/jixuanniu.png可随所属模块迁移;图片、meta及配套资源一起移动
3pause模块独占场景静态UUID单图assets/UI/UI/pop/pause/tuichu.png98970.040.00tuichuCanvas/Pause/pause/exit | cc.Sprite | $._spriteFrameassets/pause/texture/image/pause/tuichu.png可随所属模块迁移;图片、meta及配套资源一起移动
4pause模块独占场景静态UUID单图assets/UI/UI/pop/pause/chonglai.png94960.030.00chonglaiCanvas/Pause/pause/trya | cc.Sprite | $._spriteFrameassets/pause/texture/image/pause/chonglai.png可随所属模块迁移;图片、meta及配套资源一起移动
5pause五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameui.png2039197015.320.36closet.pnganniu.png ; coins4.png ; dikuang.png ; door.png ; meijinbi.png ; ninyihuode.pngbtn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefabCanvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameui.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
6pause五模块之间共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameUI_new.png1471204611.480.21fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; result_hp.png ; title_hammer.png ; title_tishi.png ; xiangxiang.png20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.pngassets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefabCanvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameUI_new.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
7pause五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/kuangt.png104014025.560.01kuangtkuangtassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefabCanvas/Pause/pauseTs/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
8pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/mianba.png90214785.090.01mianbaassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fireCanvas/Pause/pause/bg | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
9pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/shezhi_tip.png3075900.690.01shezhi_tipassets/Scene/HomeScene.fireCanvas/Pause/pause/yinxiao | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
10pause五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/fenx.png6091220.280.01fenxfenxassets/Scene/HomeScene.fireCanvas/Pause/share | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
11pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/queding.png4341440.240.00quedingassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefabCanvas/Pause/pauseTs/Health/queding | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/queding | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
12pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/comment_btn.png1751900.130.00comment_btnassets/Scene/HomeScene.fireCanvas/Pause/commentBtn | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
13pause五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/closet.png1521730.100.00closetclosetassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefabCanvas/Pause/pauseTs/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/homeBtn | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
14pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/kaiguandi00.png2641040.100.00kaiguandi00assets/Scene/HomeScene.fireCanvas/Pause/pause/bg/close | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
15pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/kaiguandi01.png2641040.100.00kaiguandi01assets/Scene/HomeScene.fireCanvas/Pause/pause/bg/open | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
16pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/shezhizi.png182850.060.00shezhiziassets/Scene/HomeScene.fireCanvas/Pause/pause/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
17pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/guan.png142970.050.00guanassets/Scene/HomeScene.fireCanvas/Pause/pause/bg/close/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
18pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/kai.png142970.050.00kaiassets/Scene/HomeScene.fireCanvas/Pause/pause/bg/open/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
19pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/xiaoguanbi.png78840.020.00xiaoguanbiassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fireCanvas/Pause/pause/closeBtn | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方