MatchMaster/tools/game-ui-image-inventory/propWindow.csv
COMPUTER\EDY 4a352390b8 更新
2026-08-27 19:31:20 +08:00

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module,ownership,dependency_origin,category,source_image,width,height,rgba_mib_estimate,source_file_mib,used_sprite_frames,other_module_sprite_frames,outside_sprite_frames,global_external_users,direct_usage_locations,supporting_assets,recommended_target,handling
propWindow,模块独占,场景静态UUID,单图,assets/UI/UI/tanchuang1.png,950,1314,4.76,0.01,tanchuang1,,,,Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame,,assets/propWindow/texture/image/UI/tanchuang1.png,可随所属模块迁移;图片、meta及配套资源一起移动
propWindow,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameUI_new.png,1471,2046,11.48,0.21,Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; freeze_Label.png ; freeze_Label_1.png ; hammer_Label.png ; hammer_Label_1.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png,20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png,,assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab,Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameUI_new.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
propWindow,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/font/font.png,1347,512,2.63,0.11,coins0.png ; coins1.png ; coins6.png ; coins9.png,half_black_x.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.png,coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab,Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame,assets/UI/font/font.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
propWindow,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/guang.png,650,650,1.61,0.04,guang,guang,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefab,Canvas/Game/propWindow/prop/light | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
propWindow,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/res/close.png,103,112,0.04,0.00,close,close,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/propWindow/prop/close | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方