MatchMaster/tools/game-ui-image-inventory/win.csv
COMPUTER\EDY 4a352390b8 更新
2026-08-27 19:31:20 +08:00

22 KiB
Raw Permalink Blame History

1moduleownershipdependency_origincategorysource_imagewidthheightrgba_mib_estimatesource_file_mibused_sprite_framesother_module_sprite_framesoutside_sprite_framesglobal_external_usersdirect_usage_locationssupporting_assetsrecommended_targethandling
2win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai.png1916200014.620.17Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai.png可随所属模块迁移;图片、meta及配套资源一起移动
3win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai4.png2032185614.390.16Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai4.png可随所属模块迁移;图片、meta及配套资源一起移动
4win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai2.png1916192014.030.13Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai2.png可随所属模块迁移;图片、meta及配套资源一起移动
5win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai3.png1932183613.530.14Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai3.png可随所属模块迁移;图片、meta及配套资源一起移动
6win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai5.png1932183613.530.05Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai5.png可随所属模块迁移;图片、meta及配套资源一起移动
7win模块独占场景静态UUID图集纹理assets/UI/UI/skin_month/jiesuan.png1898184213.340.30pian.pngCanvas/Game/Win/tween/pian | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/pian | cc.Sprite | $._spriteFrameassets/UI/UI/skin_month/jiesuan.plistassets/win/texture/atlas/jiesuan/jiesuan.png可随所属模块迁移;图片、meta及配套资源一起移动
8win模块独占场景静态UUID图集纹理assets/UI/UI/skin_month/caidai1.png2000160012.210.0202.png ; 03.png ; 04.png ; 05.png ; 06.png ; 07.png ; 08.png ; 09.png ; 10.png ; 11.png ; 12.png ; 13.png ; 14.png ; 15.png ; 16.png ; 17.png ; 18.png ; 19.png ; 20.png ; 21.pngCanvas/Game/Win/tween/gongxi/cai | cc.Animation | $._clips[0] ; Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._defaultClip ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._spriteFrameassets/UI/UI/skin_month/caidai1.plist ; assets/animation/caidai1.animassets/win/texture/atlas/caidai1/caidai1.png可随所属模块迁移;图片、meta及配套资源一起移动
9win模块独占场景静态UUID单图assets/UI/UI/line.png10269983.910.14lineCanvas/Game/Win/tween/guang | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/line.png可随所属模块迁移;图片、meta及配套资源一起移动
10win模块独占场景静态UUID单图assets/UI/UI/beijing.png8867512.540.01beijingCanvas/Game/Win/tween/gongxi/beijing | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/beijing.png可随所属模块迁移;图片、meta及配套资源一起移动
11win模块独占场景静态UUID单图assets/UI/UI/pop/career_Bg.png3965980.900.00career_BgCanvas/Game/Win/tween/Ruzhi/bg | cc.Sprite | $._spriteFrameassets/win/texture/image/pop/career_Bg.png可随所属模块迁移;图片、meta及配套资源一起移动
12win模块独占场景静态UUID单图assets/UI/UI/pop/win/ruCat.png9682300.850.00ruCatCanvas/Game/Win/Career/bg2 | cc.Sprite | $._spriteFrameassets/win/texture/image/win/ruCat.png可随所属模块迁移;图片、meta及配套资源一起移动
13win模块独占场景静态UUID单图assets/UI/UI/pop/ruzhiBg.png9222030.710.01ruzhiBgCanvas/Game/Win/Career/bg | cc.Sprite | $._spriteFrameassets/win/texture/image/pop/ruzhiBg.png可随所属模块迁移;图片、meta及配套资源一起移动
14win模块独占场景静态UUID单图assets/UI/UI/career_Title2.png3532960.400.04career_Title2Canvas/Game/Win/tween/Ruzhi/yinzhang2 | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/career_Title2.png可随所属模块迁移;图片、meta及配套资源一起移动
15win模块独占场景静态UUID单图assets/UI/UI/pop/win/next.png5621660.360.00nextCanvas/Game/Win/tween/nextBtn2 | cc.Sprite | $._spriteFrameassets/win/texture/image/win/next.png可随所属模块迁移;图片、meta及配套资源一起移动
16win模块独占场景静态UUID单图assets/UI/UI/fanhui.png5561640.350.00fanhuiCanvas/Game/Win/tween/homeBtn2 | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/fanhui.png可随所属模块迁移;图片、meta及配套资源一起移动
17win模块独占场景静态UUID单图assets/UI/UI/pop/win/qozainan.png1782040.140.01qozainanCanvas/Game/Win/tween/Ruzhi/btn | cc.Sprite | $._spriteFrameassets/win/texture/image/win/qozainan.png可随所属模块迁移;图片、meta及配套资源一起移动
18win模块独占场景静态UUID单图assets/UI/UI/juli.png662490.120.00juliCanvas/Game/Win/tween/tiaodik/nextLabel | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/juli.png可随所属模块迁移;图片、meta及配套资源一起移动
19win模块独占场景静态UUID单图assets/UI/UI/coins2.png1631510.090.01coins2Canvas/Game/Win/tween/tiaodik/coinIcon | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/coins2.png可随所属模块迁移;图片、meta及配套资源一起移动
20win模块独占场景静态UUID单图assets/UI/UI/pop/win/jindut00.png546260.050.00jindut00Canvas/Game/Win/Career/progress2/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/jindut00 | cc.Sprite | $._spriteFrameassets/win/texture/image/win/jindut00.png可随所属模块迁移;图片、meta及配套资源一起移动
21win模块独占场景静态UUID单图assets/UI/UI/pop/win/jindut02.png546260.050.00jindut02Canvas/Game/Win/Career/progress2/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/progress | cc.Sprite | $._spriteFrameassets/win/texture/image/win/jindut02.png可随所属模块迁移;图片、meta及配套资源一起移动
22win模块独占场景静态UUID单图assets/UI/UI/newMode1.png1001000.040.00newMode1Canvas/Game/Win/tween/tiaodik/nextLabel/New Sprite | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/newMode1.png可随所属模块迁移;图片、meta及配套资源一起移动
23win模块独占场景静态UUID单图assets/UI/UI/pop/yuangongka.png951140.040.00yuangongkaCanvas/Game/Win/Career/bg/ruzhi | cc.Sprite | $._spriteFrameassets/win/texture/image/pop/yuangongka.png可随所属模块迁移;图片、meta及配套资源一起移动
24win模块独占场景静态UUID单图assets/UI/UI/pop/win/dian2.png64640.020.00dian2Canvas/Game/Win/Career/progress2/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/win | cc.Sprite | $._spriteFrameassets/win/texture/image/win/dian2.png可随所属模块迁移;图片、meta及配套资源一起移动
25win模块独占场景静态UUID单图assets/UI/UI/pop/win/dina1.png64640.020.00dina1Canvas/Game/Win/Career/progress2/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/lose | cc.Sprite | $._spriteFrameassets/win/texture/image/win/dina1.png可随所属模块迁移;图片、meta及配套资源一起移动
26win五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameui.png2039197015.320.36anniu.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.pngcloset.png ; door.pngbtn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Win/tween/coins4 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/coins4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameui.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
27win五模块之间共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameUI_new.png1471204611.480.21start.png20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.pngassets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefabCanvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameUI_new.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
28win与GameScene其他区域共享场景静态UUID图集纹理assets/UI/UI/pop/action_hammer.png1628161610.040.2010.png ; beginBg.png ; shengXiao.pngaction_hammer.png ; hamer_texiao.pngCanvas/Game/Win/WinStreak/10 | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._spriteFrameassets/UI/UI/pop/action_hammer.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
29win与其他场景或预制体共享场景静态UUID图集纹理assets/action_bundle/img/action_hammer.png2015130410.020.21action_hammer.pngassets/action_bundle/prefab/winStreak.prefabCanvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._spriteFrameassets/action_bundle/img/action_hammer.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
30win与其他场景或预制体共享场景静态UUID图集纹理assets/UI/Cat/catUI.png199111738.910.38cat5.pngassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/career/prefab/rankGame.prefab ; assets/gacha_bundle/prefab/Gacha2.prefabCanvas/Game/Win/Career | f036dgHuh1LEI4GSe0JSdln | $.catUI ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._spriteFrameassets/UI/Cat/catUI.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
31win与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/newUI.png110520388.590.17career_Title.png ; career_yanhua.png ; didi.png ; fanhuizhujiem.png ; guankazi.png ; huodongt.png ; jinhao.png ; nextBtn.pngjia.pngassets/Scene/HomeScene.fire ; assets/shop/prefab/shop.prefabCanvas/Game/Win/Rank/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/line | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._spriteFrameassets/UI/UI/newUI.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
32win五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/kuangt.png104014025.560.01kuangtkuangtassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefabCanvas/Game/Win/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
33win与其他场景或预制体共享场景静态UUID单图assets/UI/UI/special_tips.png90012494.290.03special_tipsassets/Scene/HomeScene.fireCanvas/Game/Win/specialTips/special_tips | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
34win与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/action_bundle/Avatar/avatar.png70210022.680.04kuang_1.png ; touxiangk1.pngassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/Share.prefab ; assets/career/prefab/rankGame.prefab ; assets/prefab/map/likeComment.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/RankListItem.prefab ; assets/prefab/pop/ScrollView.prefab ; assets/prefab/pop/rank.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Win/tween/Ruzhi/bg/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._spriteFrameassets/action_bundle/Avatar/avatar.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
35win五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/font/font.png13475122.630.11half_black_x.pngcoins0.png ; coins1.png ; coins6.png ; coins9.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.pngcoin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefabCanvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._spriteFrameassets/UI/font/font.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
36win与GameScene其他区域共享场景静态UUID图集纹理assets/UI/UI/pop/address.png8585121.680.05dian1.png ; dian2.png ; jindut00.png ; jindut02.png ; white5.png ; xiegang.pngCanvas/Game/Win/Career/maxlevel | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._spriteFrameassets/UI/UI/pop/address.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
37win五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享持久公共组件图集纹理assets/UI/font/font3.png8942560.870.04custom0.png ; custom1.png ; custom5.pngassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab[持久公共组件] NumberToImage.font3 -> Map.createCareer/createRank待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
38win与GameScene其他区域共享场景静态UUID图集纹理assets/UI/UI/pop/city.png2567770.760.02北京.pngCanvas/Game/Win/Rank/cityName | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/cityName | cc.Sprite | $._spriteFrameassets/UI/UI/pop/city.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
39win五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/closet.png1521730.100.00closetclosetassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefabCanvas/Game/Win/specialTips/specialCloseBtn/Background | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
40win与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/special_logo.png111850.040.00special_logospecial_logoassets/Scene/HomeScene.fireCanvas/Game/Win/tween/endlessNode/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
41win与GameScene其他区域共享 + 与其他场景或预制体共享外部控制器字段单图assets/UI/UI/xinCoin.png84950.030.00xinCoinxinCoinassets/Scene/HomeScene.fire ; assets/prefab/prop/coins.prefab ; assets/shop/prefab/shop.prefab[外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinPrefab ; [外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinSpriteFrameassets/prefab/prop/coins.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方