5.8 KiB
5.8 KiB
| 1 | module | ownership | dependency_origin | category | source_image | width | height | rgba_mib_estimate | source_file_mib | used_sprite_frames | other_module_sprite_frames | outside_sprite_frames | global_external_users | direct_usage_locations | supporting_assets | recommended_target | handling |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | propWindow | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/tanchuang1.png | 950 | 1314 | 4.76 | 0.01 | tanchuang1 | Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame | assets/propWindow/texture/image/UI/tanchuang1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 3 | propWindow | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameUI_new.png | 1471 | 2046 | 11.48 | 0.21 | Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; freeze_Label.png ; freeze_Label_1.png ; hammer_Label.png ; hammer_Label_1.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png | 20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png | assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab | Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameUI_new.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 4 | propWindow | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/font/font.png | 1347 | 512 | 2.63 | 0.11 | coins0.png ; coins1.png ; coins6.png ; coins9.png | half_black_x.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.png | coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab | Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame | assets/UI/font/font.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 5 | propWindow | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/guang.png | 650 | 650 | 1.61 | 0.04 | guang | guang | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefab | Canvas/Game/propWindow/prop/light | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 6 | propWindow | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/res/close.png | 103 | 112 | 0.04 | 0.00 | close | close | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/propWindow/prop/close | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 |