MatchMaster/tools/game-ui-image-inventory/propWindow.csv
COMPUTER\EDY 4a352390b8 更新
2026-08-27 19:31:20 +08:00

5.8 KiB
Raw Blame History

1moduleownershipdependency_origincategorysource_imagewidthheightrgba_mib_estimatesource_file_mibused_sprite_framesother_module_sprite_framesoutside_sprite_framesglobal_external_usersdirect_usage_locationssupporting_assetsrecommended_targethandling
2propWindow模块独占场景静态UUID单图assets/UI/UI/tanchuang1.png95013144.760.01tanchuang1Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrameassets/propWindow/texture/image/UI/tanchuang1.png可随所属模块迁移;图片、meta及配套资源一起移动
3propWindow五模块之间共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameUI_new.png1471204611.480.21Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; freeze_Label.png ; freeze_Label_1.png ; hammer_Label.png ; hammer_Label_1.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.pngassets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefabCanvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameUI_new.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
4propWindow五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/font/font.png13475122.630.11coins0.png ; coins1.png ; coins6.png ; coins9.pnghalf_black_x.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.pngcoin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefabCanvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._spriteFrameassets/UI/font/font.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
5propWindow五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/guang.png6506501.610.04guangguangassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefabCanvas/Game/propWindow/prop/light | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
6propWindow五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/res/close.png1031120.040.00closecloseassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/propWindow/prop/close | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方