MatchMaster/tools/test-monthly-card-lifecycle.cjs
COMPUTER\EDY 85014adc78 更新UI
2026-09-20 12:14:38 +08:00

151 lines
6.7 KiB
JavaScript

const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const ts = require(process.env.TYPESCRIPT_PATH || 'typescript');
const root = path.resolve(__dirname, '..');
const read = file => fs.readFileSync(path.join(root, file), 'utf8');
const source = ts.createSourceFile('JiaZai.ts', read('assets/Script/JiaZai.ts'), ts.ScriptTarget.Latest, true);
const homeClass = source.statements.find(ts.isClassDeclaration);
const methods = ['isHomeRuntimeAlive', 'rewarded', 'monthH'].map(name => {
const member = homeClass.members.find(item => item.name?.getText(source) === name);
assert.ok(member, name);
return member.getText(source);
}).join('\n');
function compile(code, context) {
return vm.runInContext(ts.transpileModule(code, { compilerOptions: {
target: ts.ScriptTarget.ES2018, module: ts.ModuleKind.CommonJS, experimentalDecorators: true,
} }).outputText, context);
}
function fixture() {
const pending = {}, timers = [], stored = new Map(), tracked = [];
const state = { scene: 'HomeScene', preparing: false, coinRefreshes: 0, healthRefreshes: 0, opened: 0, wins: 0, healthWrites: 0 };
const info = { level: 30, coin: 100, hp: 8, hp_Max: 8, monthTime: 10 };
const node = () => ({ destroyed: false, active: false, children: [], getChildByName: () => null });
const cc = {
_decorator: { ccclass: value => value }, Component: class {},
isValid: value => !!value && !value.destroyed,
director: { getScene: () => ({ name: state.scene }) }, Color: { RED: 'red' },
tween: () => { const tween = { to: () => tween, start: () => tween }; return tween; },
fx: {
GameConfig: { GM_INFO: info, isNewPlayerB: () => false, isGameplayEntryPreparing: () => state.preparing },
StorageMessage: { getStorage: key => stored.get(key), setStorage: (key, value) => stored.set(key, value) },
GameTool: {
changeCoin: amount => { info.coin += amount; },
shushu_Track: (...args) => tracked.push(args),
setUserHealth: (_, callback) => { state.healthWrites++; callback({}); },
getHealth: () => {},
},
},
};
const context = vm.createContext({
exports: {}, cc, setTimeout: callback => timers.push(callback),
Utils: {
monthGetReward: callback => { pending.reward = callback; },
getMonthlyCard: callback => { pending.card = callback; },
},
NumberToImage: { numberToImageNodes: () => {} },
});
compile(read('assets/home_popup_queue/HomePopupQueue.ts'), context);
context.HomePopupQueue = context.exports.default;
const Home = compile(`class Home { ${methods} }; Home;`, context);
const home = new Home(), queue = new context.HomePopupQueue();
home.node = node();
home.node.getComponent = () => queue;
queue.node = home.node;
home.getcard = node();
const reward = node();
home.getcard.getChildByName = name => name === 'mcReward' ? reward : null;
home.cardTime = node();
home.deferHomePopupWhileTransfer = () => false;
home.updateCoin = () => state.coinRefreshes++;
home.setHealthInfo = () => state.healthRefreshes++;
home.startTimeCutDown = () => state.healthRefreshes++;
home.openMonthCard = () => { state.opened++; home.monthlyCardNode = { active: true }; };
home.openWin = () => state.wins++;
return { home, queue, state, info, pending, timers, stored, tracked };
}
const invalidate = {
'node cleared': f => { f.home.node = null; },
'node destroyed': f => { f.home.node.destroyed = true; },
'component destroyed': f => { f.home.destroyed = true; },
'entering gameplay': f => { f.state.preparing = true; },
'scene changed': f => { f.state.scene = 'GameScene'; },
};
const rewardResponse = { code: 1, data: { monthCardReward: 1 } };
for (const [name, leave] of Object.entries(invalidate)) {
test(`late monthly callbacks: ${name}`, () => {
const f = fixture();
f.home.rewarded(); f.home.monthH(); leave(f);
f.pending.reward(rewardResponse);
f.pending.card({ msg: '不在有效期' });
f.pending.card({ msg: '有效期内' });
assert.equal(f.info.coin, 600);
assert.equal(f.tracked.length, 1);
assert.equal(f.queue.tasks.length, 0);
assert.equal(f.state.coinRefreshes + f.state.opened + f.state.wins, 0);
});
test(`queued monthly popups: ${name}`, () => {
const f = fixture();
f.home.rewarded(); f.home.monthH();
f.pending.reward(rewardResponse); f.pending.card({ msg: '不在有效期' });
assert.equal(f.info.coin, 600);
assert.equal(f.queue.tasks.length, 2);
leave(f);
let finished = 0;
for (const task of f.queue.tasks) task.run(() => finished++);
assert.equal(finished, 2);
assert.equal(f.info.coin, 600);
assert.equal(f.home.getcard.active, false);
assert.equal(f.state.opened, 0);
assert.equal(f.stored.has('monthlyCardDate'), false);
});
test(`expired monthly UI timer: ${name}`, () => {
const f = fixture(); f.home.rewarded();
f.pending.reward({ code: 0, data: null }); leave(f);
f.timers.forEach(callback => callback());
assert.equal(f.info.hp_Max, 5);
assert.equal(f.info.hp, 5);
assert.equal(f.state.healthWrites, 1);
assert.equal(f.state.coinRefreshes + f.state.healthRefreshes, 0);
});
}
test('normal reward is credited before popup and is not credited again when displayed', () => {
const f = fixture(); f.home.rewarded(); f.pending.reward(rewardResponse);
assert.equal(f.info.coin, 600);
assert.equal(f.state.coinRefreshes, 1);
assert.equal(f.home.getcard.active, false);
let finished = 0;
f.queue.tasks[0].run(() => finished++);
assert.equal(f.home.getcard.active, true);
assert.equal(f.info.coin, 600);
assert.equal(f.tracked.length, 1);
assert.equal(finished, 1);
});
test('normal monthly popup records display date; already claimed reward does not credit coins', () => {
const f = fixture(); f.home.rewarded(); f.pending.reward({ code: 0, data: {} });
assert.equal(f.info.coin, 100);
f.home.monthH(); f.pending.card({ msg: '不在有效期' });
f.queue.tasks[0].run(() => {});
assert.equal(f.state.opened, 1);
assert.ok(f.stored.get('monthlyCardDate'));
});
test('missing reward UI does not prevent credit or block the queue', () => {
const f = fixture(); f.home.rewarded(); f.pending.reward(rewardResponse);
f.home.getcard = null;
let finished = 0; f.queue.tasks[0].run(() => finished++);
assert.equal(f.info.coin, 600);
assert.equal(finished, 1);
});