20 lines
9.5 KiB
Plaintext
20 lines
9.5 KiB
Plaintext
module,ownership,dependency_origin,category,source_image,width,height,rgba_mib_estimate,source_file_mib,used_sprite_frames,other_module_sprite_frames,outside_sprite_frames,global_external_users,direct_usage_locations,supporting_assets,recommended_target,handling
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pause,模块独占,场景静态UUID,单图,assets/UI/UI/pop/pause/jixuanniu.png,472,162,0.29,0.01,jixuanniu,,,,Canvas/Pause/pause/btn | cc.Sprite | $._spriteFrame,,assets/pause/texture/image/pause/jixuanniu.png,可随所属模块迁移;图片、meta及配套资源一起移动
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pause,模块独占,场景静态UUID,单图,assets/UI/UI/pop/pause/tuichu.png,98,97,0.04,0.00,tuichu,,,,Canvas/Pause/pause/exit | cc.Sprite | $._spriteFrame,,assets/pause/texture/image/pause/tuichu.png,可随所属模块迁移;图片、meta及配套资源一起移动
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pause,模块独占,场景静态UUID,单图,assets/UI/UI/pop/pause/chonglai.png,94,96,0.03,0.00,chonglai,,,,Canvas/Pause/pause/trya | cc.Sprite | $._spriteFrame,,assets/pause/texture/image/pause/chonglai.png,可随所属模块迁移;图片、meta及配套资源一起移动
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pause,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameui.png,2039,1970,15.32,0.36,closet.png,anniu.png ; coins4.png ; dikuang.png ; door.png ; meijinbi.png ; ninyihuode.png,btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab,Canvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameui.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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pause,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameUI_new.png,1471,2046,11.48,0.21,fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; result_hp.png ; title_hammer.png ; title_tishi.png ; xiangxiang.png,20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png,,assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab,Canvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameUI_new.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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pause,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/kuangt.png,1040,1402,5.56,0.01,kuangt,kuangt,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab,Canvas/Pause/pauseTs/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/mianba.png,902,1478,5.09,0.01,mianba,,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire,Canvas/Pause/pause/bg | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/shezhi_tip.png,307,590,0.69,0.01,shezhi_tip,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/yinxiao | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/fenx.png,609,122,0.28,0.01,fenx,fenx,,assets/Scene/HomeScene.fire,Canvas/Pause/share | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/queding.png,434,144,0.24,0.00,queding,,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab,Canvas/Pause/pauseTs/Health/queding | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/queding | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/comment_btn.png,175,190,0.13,0.00,comment_btn,,,assets/Scene/HomeScene.fire,Canvas/Pause/commentBtn | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/closet.png,152,173,0.10,0.00,closet,closet,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab,Canvas/Pause/pauseTs/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/homeBtn | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/kaiguandi00.png,264,104,0.10,0.00,kaiguandi00,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/bg/close | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/kaiguandi01.png,264,104,0.10,0.00,kaiguandi01,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/bg/open | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/shezhizi.png,182,85,0.06,0.00,shezhizi,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/guan.png,142,97,0.05,0.00,guan,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/bg/close/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/kai.png,142,97,0.05,0.00,kai,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/bg/open/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/xiaoguanbi.png,78,84,0.02,0.00,xiaoguanbi,,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire,Canvas/Pause/pause/closeBtn | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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