22 KiB
22 KiB
| 1 | module | ownership | dependency_origin | category | source_image | width | height | rgba_mib_estimate | source_file_mib | used_sprite_frames | other_module_sprite_frames | outside_sprite_frames | global_external_users | direct_usage_locations | supporting_assets | recommended_target | handling |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai.png | 1916 | 2000 | 14.62 | 0.17 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 3 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai4.png | 2032 | 1856 | 14.39 | 0.16 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai4.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 4 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai2.png | 1916 | 1920 | 14.03 | 0.13 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 5 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai3.png | 1932 | 1836 | 13.53 | 0.14 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai3.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 6 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai5.png | 1932 | 1836 | 13.53 | 0.05 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai5.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 7 | win | 模块独占 | 场景静态UUID | 图集纹理 | assets/UI/UI/skin_month/jiesuan.png | 1898 | 1842 | 13.34 | 0.30 | pian.png | Canvas/Game/Win/tween/pian | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/pian | cc.Sprite | $._spriteFrame | assets/UI/UI/skin_month/jiesuan.plist | assets/win/texture/atlas/jiesuan/jiesuan.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 8 | win | 模块独占 | 场景静态UUID | 图集纹理 | assets/UI/UI/skin_month/caidai1.png | 2000 | 1600 | 12.21 | 0.02 | 02.png ; 03.png ; 04.png ; 05.png ; 06.png ; 07.png ; 08.png ; 09.png ; 10.png ; 11.png ; 12.png ; 13.png ; 14.png ; 15.png ; 16.png ; 17.png ; 18.png ; 19.png ; 20.png ; 21.png | Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._clips[0] ; Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._defaultClip ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._spriteFrame | assets/UI/UI/skin_month/caidai1.plist ; assets/animation/caidai1.anim | assets/win/texture/atlas/caidai1/caidai1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 9 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/line.png | 1026 | 998 | 3.91 | 0.14 | line | Canvas/Game/Win/tween/guang | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/line.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 10 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/beijing.png | 886 | 751 | 2.54 | 0.01 | beijing | Canvas/Game/Win/tween/gongxi/beijing | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/beijing.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 11 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/career_Bg.png | 396 | 598 | 0.90 | 0.00 | career_Bg | Canvas/Game/Win/tween/Ruzhi/bg | cc.Sprite | $._spriteFrame | assets/win/texture/image/pop/career_Bg.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 12 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/ruCat.png | 968 | 230 | 0.85 | 0.00 | ruCat | Canvas/Game/Win/Career/bg2 | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/ruCat.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 13 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/ruzhiBg.png | 922 | 203 | 0.71 | 0.01 | ruzhiBg | Canvas/Game/Win/Career/bg | cc.Sprite | $._spriteFrame | assets/win/texture/image/pop/ruzhiBg.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 14 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/career_Title2.png | 353 | 296 | 0.40 | 0.04 | career_Title2 | Canvas/Game/Win/tween/Ruzhi/yinzhang2 | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/career_Title2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 15 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/next.png | 562 | 166 | 0.36 | 0.00 | next | Canvas/Game/Win/tween/nextBtn2 | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/next.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 16 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/fanhui.png | 556 | 164 | 0.35 | 0.00 | fanhui | Canvas/Game/Win/tween/homeBtn2 | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/fanhui.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 17 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/qozainan.png | 178 | 204 | 0.14 | 0.01 | qozainan | Canvas/Game/Win/tween/Ruzhi/btn | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/qozainan.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 18 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/juli.png | 662 | 49 | 0.12 | 0.00 | juli | Canvas/Game/Win/tween/tiaodik/nextLabel | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/juli.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 19 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/coins2.png | 163 | 151 | 0.09 | 0.01 | coins2 | Canvas/Game/Win/tween/tiaodik/coinIcon | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/coins2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 20 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/jindut00.png | 546 | 26 | 0.05 | 0.00 | jindut00 | Canvas/Game/Win/Career/progress2/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/jindut00 | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/jindut00.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 21 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/jindut02.png | 546 | 26 | 0.05 | 0.00 | jindut02 | Canvas/Game/Win/Career/progress2/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/progress | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/jindut02.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 22 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/newMode1.png | 100 | 100 | 0.04 | 0.00 | newMode1 | Canvas/Game/Win/tween/tiaodik/nextLabel/New Sprite | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/newMode1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 23 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/yuangongka.png | 95 | 114 | 0.04 | 0.00 | yuangongka | Canvas/Game/Win/Career/bg/ruzhi | cc.Sprite | $._spriteFrame | assets/win/texture/image/pop/yuangongka.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 24 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/dian2.png | 64 | 64 | 0.02 | 0.00 | dian2 | Canvas/Game/Win/Career/progress2/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/win | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/dian2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 25 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/dina1.png | 64 | 64 | 0.02 | 0.00 | dina1 | Canvas/Game/Win/Career/progress2/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/lose | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/dina1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 26 | win | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameui.png | 2039 | 1970 | 15.32 | 0.36 | anniu.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.png | closet.png ; door.png | btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Win/tween/coins4 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/coins4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameui.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 27 | win | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameUI_new.png | 1471 | 2046 | 11.48 | 0.21 | start.png | 20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png | assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab | Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameUI_new.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 28 | win | 与GameScene其他区域共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/action_hammer.png | 1628 | 1616 | 10.04 | 0.20 | 10.png ; beginBg.png ; shengXiao.png | action_hammer.png ; hamer_texiao.png | Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/action_hammer.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 29 | win | 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/action_bundle/img/action_hammer.png | 2015 | 1304 | 10.02 | 0.21 | action_hammer.png | assets/action_bundle/prefab/winStreak.prefab | Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._spriteFrame | assets/action_bundle/img/action_hammer.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 30 | win | 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/Cat/catUI.png | 1991 | 1173 | 8.91 | 0.38 | cat5.png | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/career/prefab/rankGame.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab | Canvas/Game/Win/Career | f036dgHuh1LEI4GSe0JSdln | $.catUI ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._spriteFrame | assets/UI/Cat/catUI.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 31 | win | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/newUI.png | 1105 | 2038 | 8.59 | 0.17 | career_Title.png ; career_yanhua.png ; didi.png ; fanhuizhujiem.png ; guankazi.png ; huodongt.png ; jinhao.png ; nextBtn.png | jia.png | assets/Scene/HomeScene.fire ; assets/shop/prefab/shop.prefab | Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/line | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._spriteFrame | assets/UI/UI/newUI.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 32 | win | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/kuangt.png | 1040 | 1402 | 5.56 | 0.01 | kuangt | kuangt | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab | Canvas/Game/Win/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 33 | win | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/special_tips.png | 900 | 1249 | 4.29 | 0.03 | special_tips | assets/Scene/HomeScene.fire | Canvas/Game/Win/specialTips/special_tips | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 34 | win | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/action_bundle/Avatar/avatar.png | 702 | 1002 | 2.68 | 0.04 | kuang_1.png ; touxiangk1.png | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/Share.prefab ; assets/career/prefab/rankGame.prefab ; assets/prefab/map/likeComment.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/RankListItem.prefab ; assets/prefab/pop/ScrollView.prefab ; assets/prefab/pop/rank.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Win/tween/Ruzhi/bg/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._spriteFrame | assets/action_bundle/Avatar/avatar.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 35 | win | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/font/font.png | 1347 | 512 | 2.63 | 0.11 | half_black_x.png | coins0.png ; coins1.png ; coins6.png ; coins9.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.png | coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab | Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._spriteFrame | assets/UI/font/font.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 36 | win | 与GameScene其他区域共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/address.png | 858 | 512 | 1.68 | 0.05 | dian1.png ; dian2.png ; jindut00.png ; jindut02.png ; white5.png ; xiegang.png | Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/address.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |||
| 37 | win | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 持久公共组件 | 图集纹理 | assets/UI/font/font3.png | 894 | 256 | 0.87 | 0.04 | custom0.png ; custom1.png ; custom5.png | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab | [持久公共组件] NumberToImage.font3 -> Map.createCareer/createRank | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |||
| 38 | win | 与GameScene其他区域共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/city.png | 256 | 777 | 0.76 | 0.02 | 北京.png | Canvas/Game/Win/Rank/cityName | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/cityName | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/city.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |||
| 39 | win | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/closet.png | 152 | 173 | 0.10 | 0.00 | closet | closet | assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab | Canvas/Game/Win/specialTips/specialCloseBtn/Background | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 40 | win | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/special_logo.png | 111 | 85 | 0.04 | 0.00 | special_logo | special_logo | assets/Scene/HomeScene.fire | Canvas/Game/Win/tween/endlessNode/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 41 | win | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 外部控制器字段 | 单图 | assets/UI/UI/xinCoin.png | 84 | 95 | 0.03 | 0.00 | xinCoin | xinCoin | assets/Scene/HomeScene.fire ; assets/prefab/prop/coins.prefab ; assets/shop/prefab/shop.prefab | [外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinPrefab ; [外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinSpriteFrame | assets/prefab/prop/coins.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 |