96 KiB
96 KiB
| 1 | module | ownership | dependency_origin | category | source_image | width | height | rgba_mib_estimate | source_file_mib | used_sprite_frames | other_module_sprite_frames | outside_sprite_frames | global_external_users | direct_usage_locations | supporting_assets | recommended_target | handling |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/ban.png | 991 | 1463 | 5.53 | 0.08 | ban | Canvas/Game/NewMode/newmode/bg2 | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/ban.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 3 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/ban2.png | 991 | 1463 | 5.53 | 0.01 | ban2 | Canvas/Game/NewMode/newmode/bg | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/ban2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 4 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/diban.jpg | 892 | 1223 | 4.16 | 0.00 | diban | Canvas/Game/NewMode/newmode/diban | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/diban.jpg | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 5 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju24.png | 826 | 785 | 2.47 | 0.03 | daoju24 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju24 | assets/NewMode/texture/image/Window_Prop/daoju24.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 6 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju25.png | 794 | 802 | 2.43 | 0.03 | daoju25 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju25 | assets/NewMode/texture/image/Window_Prop/daoju25.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 7 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju26.png | 789 | 790 | 2.38 | 0.01 | daoju26 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju26 | assets/NewMode/texture/image/Window_Prop/daoju26.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 8 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju18.png | 787 | 782 | 2.35 | 0.03 | daoju18 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju18 | assets/NewMode/texture/image/Window_Prop/daoju18.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 9 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju19.png | 744 | 786 | 2.23 | 0.02 | daoju19 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju19 | assets/NewMode/texture/image/Window_Prop/daoju19.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 10 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju13.png | 739 | 786 | 2.22 | 0.01 | daoju13 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju13 | assets/NewMode/texture/image/Window_Prop/daoju13.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 11 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju14.png | 777 | 747 | 2.21 | 0.02 | daoju14 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju14 | assets/NewMode/texture/image/Window_Prop/daoju14.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 12 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju15.png | 734 | 784 | 2.20 | 0.01 | daoju15 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju15 | assets/NewMode/texture/image/Window_Prop/daoju15.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 13 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju17.png | 720 | 784 | 2.15 | 0.03 | daoju17 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju17 | assets/NewMode/texture/image/Window_Prop/daoju17.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 14 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju30.png | 706 | 791 | 2.13 | 0.03 | daoju30 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju30 | assets/NewMode/texture/image/Window_Prop/daoju30.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 15 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju11.png | 733 | 750 | 2.10 | 0.02 | daoju11 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju11 | assets/NewMode/texture/image/Window_Prop/daoju11.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 16 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju16.png | 733 | 747 | 2.09 | 0.02 | daoju16 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju16 | assets/NewMode/texture/image/Window_Prop/daoju16.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 17 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju0.png | 785 | 690 | 2.07 | 0.03 | daoju0 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju0 | assets/NewMode/texture/image/Window_Prop/daoju0.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 18 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju23.png | 666 | 787 | 2.00 | 0.01 | daoju23 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju23 | assets/NewMode/texture/image/Window_Prop/daoju23.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 19 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju1.png | 733 | 711 | 1.99 | 0.03 | daoju1 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju1 | assets/NewMode/texture/image/Window_Prop/daoju1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 20 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju29.png | 651 | 792 | 1.97 | 0.02 | daoju29 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju29 | assets/NewMode/texture/image/Window_Prop/daoju29.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 21 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju27.png | 637 | 800 | 1.94 | 0.01 | daoju27 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju27 | assets/NewMode/texture/image/Window_Prop/daoju27.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 22 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju5.png | 733 | 690 | 1.93 | 0.03 | daoju5 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju5 | assets/NewMode/texture/image/Window_Prop/daoju5.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 23 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju7.png | 733 | 690 | 1.93 | 0.03 | daoju7 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju7 | assets/NewMode/texture/image/Window_Prop/daoju7.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 24 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju20.png | 639 | 786 | 1.92 | 0.04 | daoju20 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju20 | assets/NewMode/texture/image/Window_Prop/daoju20.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 25 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju28.png | 623 | 807 | 1.92 | 0.02 | daoju28 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju28 | assets/NewMode/texture/image/Window_Prop/daoju28.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 26 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju12.png | 664 | 750 | 1.90 | 0.01 | daoju12 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju12 | assets/NewMode/texture/image/Window_Prop/daoju12.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 27 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju2.png | 733 | 669 | 1.87 | 0.04 | daoju2 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju2 | assets/NewMode/texture/image/Window_Prop/daoju2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 28 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju3.png | 733 | 669 | 1.87 | 0.02 | daoju3 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju3 | assets/NewMode/texture/image/Window_Prop/daoju3.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 29 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju4.png | 733 | 669 | 1.87 | 0.03 | daoju4 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju4 | assets/NewMode/texture/image/Window_Prop/daoju4.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 30 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju6.png | 733 | 669 | 1.87 | 0.02 | daoju6 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju6 | assets/NewMode/texture/image/Window_Prop/daoju6.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 31 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju9.png | 733 | 669 | 1.87 | 0.03 | daoju9 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju9 | assets/NewMode/texture/image/Window_Prop/daoju9.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 32 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju31.png | 605 | 784 | 1.81 | 0.03 | daoju31 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju31 | assets/NewMode/texture/image/Window_Prop/daoju31.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 33 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju21.png | 611 | 751 | 1.75 | 0.02 | daoju21 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju21 | assets/NewMode/texture/image/Window_Prop/daoju21.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 34 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju22.png | 615 | 714 | 1.68 | 0.02 | daoju22 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju22 | assets/NewMode/texture/image/Window_Prop/daoju22.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 35 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju32.png | 519 | 784 | 1.55 | 0.03 | daoju32 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju32 | assets/NewMode/texture/image/Window_Prop/daoju32.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 36 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju8.png | 676 | 566 | 1.46 | 0.02 | daoju8 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju8 | assets/NewMode/texture/image/Window_Prop/daoju8.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 37 | NewMode | 模块独占 | 动态路径候选 | 单图 | assets/resources/Window_Prop/daoju10.png | 689 | 528 | 1.39 | 0.02 | daoju10 | [动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju10 | assets/NewMode/texture/image/Window_Prop/daoju10.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 38 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/light3.png | 714 | 481 | 1.31 | 0.01 | light3 | Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClip | assets/animation/light.anim | assets/NewMode/texture/image/Window_Prop/light3.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 39 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/light2.png | 712 | 479 | 1.30 | 0.01 | light2 | Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClip | assets/animation/light.anim | assets/NewMode/texture/image/Window_Prop/light2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 40 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/light1.png | 712 | 458 | 1.24 | 0.01 | light1 | Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClip ; Canvas/Game/NewMode/newmode/light | cc.Sprite | $._spriteFrame | assets/animation/light.anim | assets/NewMode/texture/image/Window_Prop/light1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 41 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/btn.png | 636 | 173 | 0.42 | 0.00 | btn | Canvas/Game/NewMode/newmode/btn | cc.Sprite | $._spriteFrame ; Canvas/Game/NewMode/newmode/btn2 | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 42 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/title.png | 687 | 149 | 0.39 | 0.03 | title | Canvas/Game/NewMode/newmode/title2 | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 43 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/title2.png | 687 | 149 | 0.39 | 0.01 | title2 | Canvas/Game/NewMode/newmode/title | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/title2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 44 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/newIcon.png | 235 | 225 | 0.20 | 0.02 | newIcon | Canvas/Game/NewMode/newmode/btn2/New Sprite | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/newIcon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 45 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/next.png | 460 | 109 | 0.19 | 0.00 | next | Canvas/Game/NewMode/newmode/btn2/New Sprite | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/next.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 46 | NewMode | 模块独占 | 场景静态UUID | 单图 | assets/resources/Window_Prop/next2.png | 235 | 79 | 0.07 | 0.00 | next2 | Canvas/Game/NewMode/newmode/btn/New Sprite | cc.Sprite | $._spriteFrame | assets/NewMode/texture/image/Window_Prop/next2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 47 | lose | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/publicUI.png | 2038 | 1972 | 15.33 | 0.47 | btn_jixu _sz1.png ; btn_jixu _sz3.png ; btn_jixu _sz4.png ; btn_tanchuang1.png ; btn_zi_fenxiang2.png ; btn_zi_jixu.png ; nz1.png ; nz2.png | boom.png ; hui.png ; key.png ; lock.png ; pause.png ; time1.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/prop/boom.prefab ; assets/prefab/prop/key.prefab ; assets/prefab/prop/lock.prefab ; assets/shop/prefab/Tops.prefab | Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._spriteFrame | assets/UI/UI/publicUI.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 48 | lose | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameui.png | 2039 | 1970 | 15.32 | 0.36 | door.png | anniu.png ; closet.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.png | btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/Lock/door | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/door | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameui.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 49 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameUI_new.png | 1471 | 2046 | 11.48 | 0.21 | 20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png | Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; start.png ; title_hammer.png ; title_tishi.png ; xiangxiang.png | assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab | Canvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameUI_new.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 50 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/kuangt.png | 1040 | 1402 | 5.56 | 0.01 | kuangt | kuangt | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab | Canvas/Game/Lose/lose/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 51 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/kuangt1.png | 994 | 1462 | 5.54 | 0.03 | kuangt1 | assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.asset | assets/shop/prefab/Loading.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 52 | lose | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/font/font.png | 1347 | 512 | 2.63 | 0.11 | mul1.png ; scoin_0.png ; scoin_1.png ; x.png | coins0.png ; coins1.png ; coins6.png ; coins9.png ; half_black_x.png | coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset | assets/UI/font/font.plist ; assets/shop/prefab/Revive.prefab | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 53 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/dhm_bg.png | 1000 | 591 | 2.25 | 0.00 | dhm_bg | assets/Scene/HomeScene.fire ; assets/prefab/pop/redeemCode.prefab | Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 54 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/guang.png | 650 | 650 | 1.61 | 0.04 | guang | guang | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefab | Canvas/Game/Lose/lose/BlockLock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/guang | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 55 | lose | 模块独占 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/shareTips.png | 1501 | 236 | 1.35 | 0.02 | checkbox_1.png ; checkbox_2.png ; share_btn.png ; share_label_1.png ; share_label_2.png ; share_tips.png | Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/shareTips.plist | assets/lose/texture/atlas/shareTips/shareTips.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 56 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/Revive_bg.png | 1010 | 337 | 1.30 | 0.05 | Revive_bg | assets/shop/prefab/Revive.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset | assets/shop/prefab/Revive.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 57 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/yuandi.png | 516 | 516 | 1.02 | 0.00 | yuandi | assets/prefab/map/Pause.prefab | Canvas/Game/Lose/lose/Lock/boom_show | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 58 | lose | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/font/font3.png | 894 | 256 | 0.87 | 0.04 | custom0.png ; custom1.png ; custom5.png | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame | assets/UI/font/font3.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 59 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_icon2.png | 880 | 200 | 0.67 | 0.01 | LongAndShot_icon2 | Canvas/Game/Lose/lose/LongAndShortColor/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_icon2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 60 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/wallIcon.png | 807 | 213 | 0.66 | 0.01 | wallIcon | Canvas/Game/Lose/lose/Wall/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/wallIcon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 61 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/buttonWall_icon.png | 522 | 212 | 0.42 | 0.01 | buttonWall_icon | Canvas/Game/Lose/lose/ButtonWall/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/buttonWall_icon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 62 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_icon.png | 765 | 138 | 0.40 | 0.01 | LongAndShot_icon | Canvas/Game/Lose/lose/LongAndShort/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_icon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 63 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/buttonWall.png | 437 | 205 | 0.34 | 0.03 | buttonWall | Canvas/Game/Lose/lose/ButtonWall/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/buttonWall.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 64 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/btn_Buy.png | 519 | 168 | 0.33 | 0.00 | btn_Buy | assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.asset | assets/shop/prefab/Loading.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 65 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/block_LockIcon.png | 560 | 135 | 0.29 | 0.01 | block_LockIcon | Canvas/Game/Lose/lose/BlockLock/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/block_LockIcon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 66 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/fenx.png | 609 | 122 | 0.28 | 0.01 | fenx | fenx | assets/Scene/HomeScene.fire | Canvas/Game/Lose/share | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 67 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/Revolving.png | 300 | 215 | 0.25 | 0.01 | Revolving | Canvas/Game/Lose/lose/Revolving/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/Revolving.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 68 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/block_Lock.png | 251 | 253 | 0.24 | 0.01 | block_Lock | Canvas/Game/Lose/lose/BlockLock/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/block_Lock.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 69 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot.png | 488 | 124 | 0.23 | 0.01 | LongAndShot | Canvas/Game/Lose/lose/LongAndShort/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 70 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot2.png | 412 | 110 | 0.17 | 0.01 | LongAndShot2 | Canvas/Game/Lose/lose/LongAndShortColor/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 71 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/wall.png | 412 | 111 | 0.17 | 0.01 | wall | Canvas/Game/Lose/lose/Wall/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/wall.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 72 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/Revive_btn.png | 294 | 112 | 0.13 | 0.00 | Revive_btn | assets/shop/prefab/Revive.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset | assets/shop/prefab/Revive.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 73 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/Revolving_icon.png | 558 | 54 | 0.11 | 0.00 | Revolving_icon | Canvas/Game/Lose/lose/Revolving/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/Revolving_icon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 74 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/Revive_tishi.png | 335 | 85 | 0.11 | 0.00 | Revive_tishi | assets/shop/prefab/Revive.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.Sprite | $._spriteFrame | assets/shop/prefab/Revive.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 75 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/closet.png | 152 | 173 | 0.10 | 0.00 | closet | closet | assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab | Canvas/Game/Lose/share_tips/closeBtn/Background | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 76 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_btn.png | 286 | 72 | 0.08 | 0.00 | LongAndShot_btn | Canvas/Game/Lose/lose/LongAndShort/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 77 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/Revolving_title.png | 312 | 66 | 0.08 | 0.00 | Revolving_title | Canvas/Game/Lose/lose/Revolving/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/Revolving_title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 78 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/wall_Title.png | 312 | 66 | 0.08 | 0.00 | wall_Title | Canvas/Game/Lose/lose/Wall/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/wall_Title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 79 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_title2.png | 284 | 66 | 0.07 | 0.00 | LongAndShot_title2 | Canvas/Game/Lose/lose/LongAndShortColor/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_title2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 80 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_btn2.png | 254 | 67 | 0.06 | 0.00 | LongAndShot_btn2 | Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_btn2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 81 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_title.png | 248 | 65 | 0.06 | 0.00 | LongAndShot_title | Canvas/Game/Lose/lose/LongAndShort/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 82 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/Revolving_btn.png | 255 | 65 | 0.06 | 0.00 | Revolving_btn | Canvas/Game/Lose/lose/Revolving/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/Revolving_btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 83 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/block_LockTitle.png | 258 | 66 | 0.06 | 0.00 | block_LockTitle | Canvas/Game/Lose/lose/BlockLock/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/block_LockTitle.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 84 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/buttonWall_btn.png | 258 | 64 | 0.06 | 0.00 | buttonWall_btn | Canvas/Game/Lose/lose/ButtonWall/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/buttonWall_btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 85 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/buttonWall_title.png | 248 | 64 | 0.06 | 0.00 | buttonWall_title | Canvas/Game/Lose/lose/ButtonWall/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/buttonWall_title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 86 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/wall_btn.png | 254 | 67 | 0.06 | 0.00 | wall_btn | Canvas/Game/Lose/lose/Wall/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/wall_btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 87 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/block_LockBtn.png | 191 | 65 | 0.05 | 0.00 | block_LockBtn | Canvas/Game/Lose/lose/BlockLock/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/block_LockBtn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 88 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/res/close.png | 103 | 112 | 0.04 | 0.00 | close | close | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/homeBtn | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 89 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/6yuan.png | 119 | 54 | 0.02 | 0.00 | 6yuan | assets/shop/prefab/Revive.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset | assets/shop/prefab/Revive.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 90 | pause | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameui.png | 2039 | 1970 | 15.32 | 0.36 | closet.png | anniu.png ; coins4.png ; dikuang.png ; door.png ; meijinbi.png ; ninyihuode.png | btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab | Canvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameui.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 91 | pause | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameUI_new.png | 1471 | 2046 | 11.48 | 0.21 | fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; result_hp.png ; title_hammer.png ; title_tishi.png ; xiangxiang.png | 20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png | assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab | Canvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameUI_new.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 92 | pause | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/kuangt.png | 1040 | 1402 | 5.56 | 0.01 | kuangt | kuangt | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab | Canvas/Pause/pauseTs/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 93 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/mianba.png | 902 | 1478 | 5.09 | 0.01 | mianba | assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire | Canvas/Pause/pause/bg | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 94 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/shezhi_tip.png | 307 | 590 | 0.69 | 0.01 | shezhi_tip | assets/Scene/HomeScene.fire | Canvas/Pause/pause/yinxiao | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 95 | pause | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/jixuanniu.png | 472 | 162 | 0.29 | 0.01 | jixuanniu | Canvas/Pause/pause/btn | cc.Sprite | $._spriteFrame | assets/pause/texture/image/pause/jixuanniu.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 96 | pause | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/fenx.png | 609 | 122 | 0.28 | 0.01 | fenx | fenx | assets/Scene/HomeScene.fire | Canvas/Pause/share | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 97 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/queding.png | 434 | 144 | 0.24 | 0.00 | queding | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab | Canvas/Pause/pauseTs/Health/queding | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/queding | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 98 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/comment_btn.png | 175 | 190 | 0.13 | 0.00 | comment_btn | assets/Scene/HomeScene.fire | Canvas/Pause/commentBtn | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 99 | pause | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/closet.png | 152 | 173 | 0.10 | 0.00 | closet | closet | assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab | Canvas/Pause/pauseTs/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/homeBtn | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 100 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/kaiguandi00.png | 264 | 104 | 0.10 | 0.00 | kaiguandi00 | assets/Scene/HomeScene.fire | Canvas/Pause/pause/bg/close | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 101 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/kaiguandi01.png | 264 | 104 | 0.10 | 0.00 | kaiguandi01 | assets/Scene/HomeScene.fire | Canvas/Pause/pause/bg/open | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 102 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/shezhizi.png | 182 | 85 | 0.06 | 0.00 | shezhizi | assets/Scene/HomeScene.fire | Canvas/Pause/pause/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 103 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/guan.png | 142 | 97 | 0.05 | 0.00 | guan | assets/Scene/HomeScene.fire | Canvas/Pause/pause/bg/close/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 104 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/kai.png | 142 | 97 | 0.05 | 0.00 | kai | assets/Scene/HomeScene.fire | Canvas/Pause/pause/bg/open/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 105 | pause | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/tuichu.png | 98 | 97 | 0.04 | 0.00 | tuichu | Canvas/Pause/pause/exit | cc.Sprite | $._spriteFrame | assets/pause/texture/image/pause/tuichu.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 106 | pause | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/chonglai.png | 94 | 96 | 0.03 | 0.00 | chonglai | Canvas/Pause/pause/trya | cc.Sprite | $._spriteFrame | assets/pause/texture/image/pause/chonglai.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 107 | pause | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/pause/xiaoguanbi.png | 78 | 84 | 0.02 | 0.00 | xiaoguanbi | assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire | Canvas/Pause/pause/closeBtn | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 108 | propWindow | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameUI_new.png | 1471 | 2046 | 11.48 | 0.21 | Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; freeze_Label.png ; freeze_Label_1.png ; hammer_Label.png ; hammer_Label_1.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png | 20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png | assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab | Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameUI_new.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 109 | propWindow | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/tanchuang1.png | 950 | 1314 | 4.76 | 0.01 | tanchuang1 | Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame | assets/propWindow/texture/image/UI/tanchuang1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 110 | propWindow | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/font/font.png | 1347 | 512 | 2.63 | 0.11 | coins0.png ; coins1.png ; coins6.png ; coins9.png | half_black_x.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.png | coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab | Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame | assets/UI/font/font.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 111 | propWindow | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/guang.png | 650 | 650 | 1.61 | 0.04 | guang | guang | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefab | Canvas/Game/propWindow/prop/light | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 112 | propWindow | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/res/close.png | 103 | 112 | 0.04 | 0.00 | close | close | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/propWindow/prop/close | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 113 | win | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameui.png | 2039 | 1970 | 15.32 | 0.36 | anniu.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.png | closet.png ; door.png | btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Win/tween/coins4 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/coins4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameui.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 114 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai.png | 1916 | 2000 | 14.62 | 0.17 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 115 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai4.png | 2032 | 1856 | 14.39 | 0.16 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai4.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 116 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai2.png | 1916 | 1920 | 14.03 | 0.13 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 117 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai3.png | 1932 | 1836 | 13.53 | 0.14 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai3.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 118 | win | 模块独占 | 场景静态UUID | Spine纹理 | assets/UI/UI/skin_month/caidai5.png | 1932 | 1836 | 13.53 | 0.05 | Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData | assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json | assets/win/texture/spine/caidai/caidai5.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 119 | win | 模块独占 | 场景静态UUID | 图集纹理 | assets/UI/UI/skin_month/jiesuan.png | 1898 | 1842 | 13.34 | 0.30 | pian.png | Canvas/Game/Win/tween/pian | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/pian | cc.Sprite | $._spriteFrame | assets/UI/UI/skin_month/jiesuan.plist | assets/win/texture/atlas/jiesuan/jiesuan.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 120 | win | 模块独占 | 场景静态UUID | 图集纹理 | assets/UI/UI/skin_month/caidai1.png | 2000 | 1600 | 12.21 | 0.02 | 02.png ; 03.png ; 04.png ; 05.png ; 06.png ; 07.png ; 08.png ; 09.png ; 10.png ; 11.png ; 12.png ; 13.png ; 14.png ; 15.png ; 16.png ; 17.png ; 18.png ; 19.png ; 20.png ; 21.png | Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._clips[0] ; Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._defaultClip ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._spriteFrame | assets/UI/UI/skin_month/caidai1.plist ; assets/animation/caidai1.anim | assets/win/texture/atlas/caidai1/caidai1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 121 | win | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameUI_new.png | 1471 | 2046 | 11.48 | 0.21 | start.png | 20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png | assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab | Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameUI_new.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 122 | win | 与GameScene其他区域共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/action_hammer.png | 1628 | 1616 | 10.04 | 0.20 | 10.png ; beginBg.png ; shengXiao.png | action_hammer.png ; hamer_texiao.png | Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/action_hammer.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 123 | win | 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/action_bundle/img/action_hammer.png | 2015 | 1304 | 10.02 | 0.21 | action_hammer.png | assets/action_bundle/prefab/winStreak.prefab | Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._spriteFrame | assets/action_bundle/img/action_hammer.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 124 | win | 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/Cat/catUI.png | 1991 | 1173 | 8.91 | 0.38 | cat5.png | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/career/prefab/rankGame.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab | Canvas/Game/Win/Career | f036dgHuh1LEI4GSe0JSdln | $.catUI ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._spriteFrame | assets/UI/Cat/catUI.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 125 | win | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/newUI.png | 1105 | 2038 | 8.59 | 0.17 | career_Title.png ; career_yanhua.png ; didi.png ; fanhuizhujiem.png ; guankazi.png ; huodongt.png ; jinhao.png ; nextBtn.png | jia.png | assets/Scene/HomeScene.fire ; assets/shop/prefab/shop.prefab | Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/line | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._spriteFrame | assets/UI/UI/newUI.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 126 | win | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/kuangt.png | 1040 | 1402 | 5.56 | 0.01 | kuangt | kuangt | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab | Canvas/Game/Win/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 127 | win | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/special_tips.png | 900 | 1249 | 4.29 | 0.03 | special_tips | assets/Scene/HomeScene.fire | Canvas/Game/Win/specialTips/special_tips | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 128 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/line.png | 1026 | 998 | 3.91 | 0.14 | line | Canvas/Game/Win/tween/guang | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/line.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 129 | win | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/action_bundle/Avatar/avatar.png | 702 | 1002 | 2.68 | 0.04 | kuang_1.png ; touxiangk1.png | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/Share.prefab ; assets/career/prefab/rankGame.prefab ; assets/prefab/map/likeComment.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/RankListItem.prefab ; assets/prefab/pop/ScrollView.prefab ; assets/prefab/pop/rank.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Win/tween/Ruzhi/bg/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._spriteFrame | assets/action_bundle/Avatar/avatar.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 130 | win | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/font/font.png | 1347 | 512 | 2.63 | 0.11 | half_black_x.png | coins0.png ; coins1.png ; coins6.png ; coins9.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.png | coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab | Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._spriteFrame | assets/UI/font/font.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 131 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/beijing.png | 886 | 751 | 2.54 | 0.01 | beijing | Canvas/Game/Win/tween/gongxi/beijing | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/beijing.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 132 | win | 与GameScene其他区域共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/address.png | 858 | 512 | 1.68 | 0.05 | dian1.png ; dian2.png ; jindut00.png ; jindut02.png ; white5.png ; xiegang.png | Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/address.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |||
| 133 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/career_Bg.png | 396 | 598 | 0.90 | 0.00 | career_Bg | Canvas/Game/Win/tween/Ruzhi/bg | cc.Sprite | $._spriteFrame | assets/win/texture/image/pop/career_Bg.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 134 | win | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 持久公共组件 | 图集纹理 | assets/UI/font/font3.png | 894 | 256 | 0.87 | 0.04 | custom0.png ; custom1.png ; custom5.png | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab | [持久公共组件] NumberToImage.font3 -> Map.createCareer/createRank | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |||
| 135 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/ruCat.png | 968 | 230 | 0.85 | 0.00 | ruCat | Canvas/Game/Win/Career/bg2 | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/ruCat.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 136 | win | 与GameScene其他区域共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/city.png | 256 | 777 | 0.76 | 0.02 | 北京.png | Canvas/Game/Win/Rank/cityName | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/cityName | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/city.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |||
| 137 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/ruzhiBg.png | 922 | 203 | 0.71 | 0.01 | ruzhiBg | Canvas/Game/Win/Career/bg | cc.Sprite | $._spriteFrame | assets/win/texture/image/pop/ruzhiBg.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 138 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/career_Title2.png | 353 | 296 | 0.40 | 0.04 | career_Title2 | Canvas/Game/Win/tween/Ruzhi/yinzhang2 | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/career_Title2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 139 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/next.png | 562 | 166 | 0.36 | 0.00 | next | Canvas/Game/Win/tween/nextBtn2 | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/next.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 140 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/fanhui.png | 556 | 164 | 0.35 | 0.00 | fanhui | Canvas/Game/Win/tween/homeBtn2 | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/fanhui.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 141 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/qozainan.png | 178 | 204 | 0.14 | 0.01 | qozainan | Canvas/Game/Win/tween/Ruzhi/btn | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/qozainan.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 142 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/juli.png | 662 | 49 | 0.12 | 0.00 | juli | Canvas/Game/Win/tween/tiaodik/nextLabel | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/juli.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 143 | win | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/closet.png | 152 | 173 | 0.10 | 0.00 | closet | closet | assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab | Canvas/Game/Win/specialTips/specialCloseBtn/Background | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 144 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/coins2.png | 163 | 151 | 0.09 | 0.01 | coins2 | Canvas/Game/Win/tween/tiaodik/coinIcon | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/coins2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 145 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/jindut00.png | 546 | 26 | 0.05 | 0.00 | jindut00 | Canvas/Game/Win/Career/progress2/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/jindut00 | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/jindut00.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 146 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/jindut02.png | 546 | 26 | 0.05 | 0.00 | jindut02 | Canvas/Game/Win/Career/progress2/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/progress | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/jindut02.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 147 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/newMode1.png | 100 | 100 | 0.04 | 0.00 | newMode1 | Canvas/Game/Win/tween/tiaodik/nextLabel/New Sprite | cc.Sprite | $._spriteFrame | assets/win/texture/image/UI/newMode1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 148 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/yuangongka.png | 95 | 114 | 0.04 | 0.00 | yuangongka | Canvas/Game/Win/Career/bg/ruzhi | cc.Sprite | $._spriteFrame | assets/win/texture/image/pop/yuangongka.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 149 | win | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/special_logo.png | 111 | 85 | 0.04 | 0.00 | special_logo | special_logo | assets/Scene/HomeScene.fire | Canvas/Game/Win/tween/endlessNode/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 150 | win | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 外部控制器字段 | 单图 | assets/UI/UI/xinCoin.png | 84 | 95 | 0.03 | 0.00 | xinCoin | xinCoin | assets/Scene/HomeScene.fire ; assets/prefab/prop/coins.prefab ; assets/shop/prefab/shop.prefab | [外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinPrefab ; [外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinSpriteFrame | assets/prefab/prop/coins.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |
| 151 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/dian2.png | 64 | 64 | 0.02 | 0.00 | dian2 | Canvas/Game/Win/Career/progress2/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/win | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/dian2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 152 | win | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/win/dina1.png | 64 | 64 | 0.02 | 0.00 | dina1 | Canvas/Game/Win/Career/progress2/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/lose | cc.Sprite | $._spriteFrame | assets/win/texture/image/win/dina1.png | 可随所属模块迁移;图片、meta及配套资源一起移动 |