MatchMaster/tools/game-ui-image-inventory/all-images.csv
COMPUTER\EDY 4a352390b8 更新
2026-08-27 19:31:20 +08:00

96 KiB
Raw Blame History

1moduleownershipdependency_origincategorysource_imagewidthheightrgba_mib_estimatesource_file_mibused_sprite_framesother_module_sprite_framesoutside_sprite_framesglobal_external_usersdirect_usage_locationssupporting_assetsrecommended_targethandling
2NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/ban.png99114635.530.08banCanvas/Game/NewMode/newmode/bg2 | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/ban.png可随所属模块迁移;图片、meta及配套资源一起移动
3NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/ban2.png99114635.530.01ban2Canvas/Game/NewMode/newmode/bg | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/ban2.png可随所属模块迁移;图片、meta及配套资源一起移动
4NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/diban.jpg89212234.160.00dibanCanvas/Game/NewMode/newmode/diban | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/diban.jpg可随所属模块迁移;图片、meta及配套资源一起移动
5NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju24.png8267852.470.03daoju24[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju24assets/NewMode/texture/image/Window_Prop/daoju24.png可随所属模块迁移;图片、meta及配套资源一起移动
6NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju25.png7948022.430.03daoju25[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju25assets/NewMode/texture/image/Window_Prop/daoju25.png可随所属模块迁移;图片、meta及配套资源一起移动
7NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju26.png7897902.380.01daoju26[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju26assets/NewMode/texture/image/Window_Prop/daoju26.png可随所属模块迁移;图片、meta及配套资源一起移动
8NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju18.png7877822.350.03daoju18[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju18assets/NewMode/texture/image/Window_Prop/daoju18.png可随所属模块迁移;图片、meta及配套资源一起移动
9NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju19.png7447862.230.02daoju19[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju19assets/NewMode/texture/image/Window_Prop/daoju19.png可随所属模块迁移;图片、meta及配套资源一起移动
10NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju13.png7397862.220.01daoju13[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju13assets/NewMode/texture/image/Window_Prop/daoju13.png可随所属模块迁移;图片、meta及配套资源一起移动
11NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju14.png7777472.210.02daoju14[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju14assets/NewMode/texture/image/Window_Prop/daoju14.png可随所属模块迁移;图片、meta及配套资源一起移动
12NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju15.png7347842.200.01daoju15[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju15assets/NewMode/texture/image/Window_Prop/daoju15.png可随所属模块迁移;图片、meta及配套资源一起移动
13NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju17.png7207842.150.03daoju17[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju17assets/NewMode/texture/image/Window_Prop/daoju17.png可随所属模块迁移;图片、meta及配套资源一起移动
14NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju30.png7067912.130.03daoju30[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju30assets/NewMode/texture/image/Window_Prop/daoju30.png可随所属模块迁移;图片、meta及配套资源一起移动
15NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju11.png7337502.100.02daoju11[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju11assets/NewMode/texture/image/Window_Prop/daoju11.png可随所属模块迁移;图片、meta及配套资源一起移动
16NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju16.png7337472.090.02daoju16[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju16assets/NewMode/texture/image/Window_Prop/daoju16.png可随所属模块迁移;图片、meta及配套资源一起移动
17NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju0.png7856902.070.03daoju0[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju0assets/NewMode/texture/image/Window_Prop/daoju0.png可随所属模块迁移;图片、meta及配套资源一起移动
18NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju23.png6667872.000.01daoju23[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju23assets/NewMode/texture/image/Window_Prop/daoju23.png可随所属模块迁移;图片、meta及配套资源一起移动
19NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju1.png7337111.990.03daoju1[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju1assets/NewMode/texture/image/Window_Prop/daoju1.png可随所属模块迁移;图片、meta及配套资源一起移动
20NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju29.png6517921.970.02daoju29[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju29assets/NewMode/texture/image/Window_Prop/daoju29.png可随所属模块迁移;图片、meta及配套资源一起移动
21NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju27.png6378001.940.01daoju27[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju27assets/NewMode/texture/image/Window_Prop/daoju27.png可随所属模块迁移;图片、meta及配套资源一起移动
22NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju5.png7336901.930.03daoju5[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju5assets/NewMode/texture/image/Window_Prop/daoju5.png可随所属模块迁移;图片、meta及配套资源一起移动
23NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju7.png7336901.930.03daoju7[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju7assets/NewMode/texture/image/Window_Prop/daoju7.png可随所属模块迁移;图片、meta及配套资源一起移动
24NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju20.png6397861.920.04daoju20[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju20assets/NewMode/texture/image/Window_Prop/daoju20.png可随所属模块迁移;图片、meta及配套资源一起移动
25NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju28.png6238071.920.02daoju28[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju28assets/NewMode/texture/image/Window_Prop/daoju28.png可随所属模块迁移;图片、meta及配套资源一起移动
26NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju12.png6647501.900.01daoju12[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju12assets/NewMode/texture/image/Window_Prop/daoju12.png可随所属模块迁移;图片、meta及配套资源一起移动
27NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju2.png7336691.870.04daoju2[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju2assets/NewMode/texture/image/Window_Prop/daoju2.png可随所属模块迁移;图片、meta及配套资源一起移动
28NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju3.png7336691.870.02daoju3[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju3assets/NewMode/texture/image/Window_Prop/daoju3.png可随所属模块迁移;图片、meta及配套资源一起移动
29NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju4.png7336691.870.03daoju4[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju4assets/NewMode/texture/image/Window_Prop/daoju4.png可随所属模块迁移;图片、meta及配套资源一起移动
30NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju6.png7336691.870.02daoju6[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju6assets/NewMode/texture/image/Window_Prop/daoju6.png可随所属模块迁移;图片、meta及配套资源一起移动
31NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju9.png7336691.870.03daoju9[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju9assets/NewMode/texture/image/Window_Prop/daoju9.png可随所属模块迁移;图片、meta及配套资源一起移动
32NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju31.png6057841.810.03daoju31[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju31assets/NewMode/texture/image/Window_Prop/daoju31.png可随所属模块迁移;图片、meta及配套资源一起移动
33NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju21.png6117511.750.02daoju21[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju21assets/NewMode/texture/image/Window_Prop/daoju21.png可随所属模块迁移;图片、meta及配套资源一起移动
34NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju22.png6157141.680.02daoju22[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju22assets/NewMode/texture/image/Window_Prop/daoju22.png可随所属模块迁移;图片、meta及配套资源一起移动
35NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju32.png5197841.550.03daoju32[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju32assets/NewMode/texture/image/Window_Prop/daoju32.png可随所属模块迁移;图片、meta及配套资源一起移动
36NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju8.png6765661.460.02daoju8[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju8assets/NewMode/texture/image/Window_Prop/daoju8.png可随所属模块迁移;图片、meta及配套资源一起移动
37NewMode模块独占动态路径候选单图assets/resources/Window_Prop/daoju10.png6895281.390.02daoju10[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju10assets/NewMode/texture/image/Window_Prop/daoju10.png可随所属模块迁移;图片、meta及配套资源一起移动
38NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/light3.png7144811.310.01light3Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClipassets/animation/light.animassets/NewMode/texture/image/Window_Prop/light3.png可随所属模块迁移;图片、meta及配套资源一起移动
39NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/light2.png7124791.300.01light2Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClipassets/animation/light.animassets/NewMode/texture/image/Window_Prop/light2.png可随所属模块迁移;图片、meta及配套资源一起移动
40NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/light1.png7124581.240.01light1Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClip ; Canvas/Game/NewMode/newmode/light | cc.Sprite | $._spriteFrameassets/animation/light.animassets/NewMode/texture/image/Window_Prop/light1.png可随所属模块迁移;图片、meta及配套资源一起移动
41NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/btn.png6361730.420.00btnCanvas/Game/NewMode/newmode/btn | cc.Sprite | $._spriteFrame ; Canvas/Game/NewMode/newmode/btn2 | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/btn.png可随所属模块迁移;图片、meta及配套资源一起移动
42NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/title.png6871490.390.03titleCanvas/Game/NewMode/newmode/title2 | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/title.png可随所属模块迁移;图片、meta及配套资源一起移动
43NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/title2.png6871490.390.01title2Canvas/Game/NewMode/newmode/title | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/title2.png可随所属模块迁移;图片、meta及配套资源一起移动
44NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/newIcon.png2352250.200.02newIconCanvas/Game/NewMode/newmode/btn2/New Sprite | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/newIcon.png可随所属模块迁移;图片、meta及配套资源一起移动
45NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/next.png4601090.190.00nextCanvas/Game/NewMode/newmode/btn2/New Sprite | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/next.png可随所属模块迁移;图片、meta及配套资源一起移动
46NewMode模块独占场景静态UUID单图assets/resources/Window_Prop/next2.png235790.070.00next2Canvas/Game/NewMode/newmode/btn/New Sprite | cc.Sprite | $._spriteFrameassets/NewMode/texture/image/Window_Prop/next2.png可随所属模块迁移;图片、meta及配套资源一起移动
47lose与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/publicUI.png2038197215.330.47btn_jixu _sz1.png ; btn_jixu _sz3.png ; btn_jixu _sz4.png ; btn_tanchuang1.png ; btn_zi_fenxiang2.png ; btn_zi_jixu.png ; nz1.png ; nz2.pngboom.png ; hui.png ; key.png ; lock.png ; pause.png ; time1.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/prop/boom.prefab ; assets/prefab/prop/key.prefab ; assets/prefab/prop/lock.prefab ; assets/shop/prefab/Tops.prefabCanvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._spriteFrameassets/UI/UI/publicUI.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
48lose五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameui.png2039197015.320.36door.pnganniu.png ; closet.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.pngbtn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/Lock/door | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/door | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameui.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
49lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameUI_new.png1471204611.480.2120miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.pngBuy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; start.png ; title_hammer.png ; title_tishi.png ; xiangxiang.pngassets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefabCanvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameUI_new.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
50lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/kuangt.png104014025.560.01kuangtkuangtassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefabCanvas/Game/Lose/lose/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
51lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/kuangt1.png99414625.540.03kuangt1assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.assetassets/shop/prefab/Loading.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
52lose五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/font/font.png13475122.630.11mul1.png ; scoin_0.png ; scoin_1.png ; x.pngcoins0.png ; coins1.png ; coins6.png ; coins9.png ; half_black_x.pngcoin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.assetassets/UI/font/font.plist ; assets/shop/prefab/Revive.prefab待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
53lose与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/dhm_bg.png10005912.250.00dhm_bgassets/Scene/HomeScene.fire ; assets/prefab/pop/redeemCode.prefabCanvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
54lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/guang.png6506501.610.04guangguangassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefabCanvas/Game/Lose/lose/BlockLock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/guang | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
55lose模块独占场景静态UUID图集纹理assets/UI/UI/pop/shareTips.png15012361.350.02checkbox_1.png ; checkbox_2.png ; share_btn.png ; share_label_1.png ; share_label_2.png ; share_tips.pngCanvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._spriteFrameassets/UI/UI/pop/shareTips.plistassets/lose/texture/atlas/shareTips/shareTips.png可随所属模块迁移;图片、meta及配套资源一起移动
56lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/Revive_bg.png10103371.300.05Revive_bgassets/shop/prefab/Revive.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.assetassets/shop/prefab/Revive.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
57lose与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/yuandi.png5165161.020.00yuandiassets/prefab/map/Pause.prefabCanvas/Game/Lose/lose/Lock/boom_show | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
58lose五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/font/font3.png8942560.870.04custom0.png ; custom1.png ; custom5.pngassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrameassets/UI/font/font3.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
59lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_icon2.png8802000.670.01LongAndShot_icon2Canvas/Game/Lose/lose/LongAndShortColor/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_icon2.png可随所属模块迁移;图片、meta及配套资源一起移动
60lose模块独占场景静态UUID单图assets/UI/UI/pop/wallIcon.png8072130.660.01wallIconCanvas/Game/Lose/lose/Wall/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/wallIcon.png可随所属模块迁移;图片、meta及配套资源一起移动
61lose模块独占场景静态UUID单图assets/UI/UI/pop/buttonWall_icon.png5222120.420.01buttonWall_iconCanvas/Game/Lose/lose/ButtonWall/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/buttonWall_icon.png可随所属模块迁移;图片、meta及配套资源一起移动
62lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_icon.png7651380.400.01LongAndShot_iconCanvas/Game/Lose/lose/LongAndShort/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_icon.png可随所属模块迁移;图片、meta及配套资源一起移动
63lose模块独占场景静态UUID单图assets/UI/UI/pop/buttonWall.png4372050.340.03buttonWallCanvas/Game/Lose/lose/ButtonWall/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/buttonWall.png可随所属模块迁移;图片、meta及配套资源一起移动
64lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/btn_Buy.png5191680.330.00btn_Buyassets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.assetassets/shop/prefab/Loading.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
65lose模块独占场景静态UUID单图assets/UI/UI/pop/block_LockIcon.png5601350.290.01block_LockIconCanvas/Game/Lose/lose/BlockLock/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/block_LockIcon.png可随所属模块迁移;图片、meta及配套资源一起移动
66lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/fenx.png6091220.280.01fenxfenxassets/Scene/HomeScene.fireCanvas/Game/Lose/share | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
67lose模块独占场景静态UUID单图assets/UI/UI/pop/Revolving.png3002150.250.01RevolvingCanvas/Game/Lose/lose/Revolving/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/Revolving.png可随所属模块迁移;图片、meta及配套资源一起移动
68lose模块独占场景静态UUID单图assets/UI/UI/pop/block_Lock.png2512530.240.01block_LockCanvas/Game/Lose/lose/BlockLock/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/block_Lock.png可随所属模块迁移;图片、meta及配套资源一起移动
69lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot.png4881240.230.01LongAndShotCanvas/Game/Lose/lose/LongAndShort/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot.png可随所属模块迁移;图片、meta及配套资源一起移动
70lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot2.png4121100.170.01LongAndShot2Canvas/Game/Lose/lose/LongAndShortColor/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot2.png可随所属模块迁移;图片、meta及配套资源一起移动
71lose模块独占场景静态UUID单图assets/UI/UI/pop/wall.png4121110.170.01wallCanvas/Game/Lose/lose/Wall/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/wall.png可随所属模块迁移;图片、meta及配套资源一起移动
72lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/Revive_btn.png2941120.130.00Revive_btnassets/shop/prefab/Revive.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.assetassets/shop/prefab/Revive.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
73lose模块独占场景静态UUID单图assets/UI/UI/pop/Revolving_icon.png558540.110.00Revolving_iconCanvas/Game/Lose/lose/Revolving/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/Revolving_icon.png可随所属模块迁移;图片、meta及配套资源一起移动
74lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/Revive_tishi.png335850.110.00Revive_tishiassets/shop/prefab/Revive.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.Sprite | $._spriteFrameassets/shop/prefab/Revive.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
75lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/closet.png1521730.100.00closetclosetassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefabCanvas/Game/Lose/share_tips/closeBtn/Background | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
76lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_btn.png286720.080.00LongAndShot_btnCanvas/Game/Lose/lose/LongAndShort/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_btn.png可随所属模块迁移;图片、meta及配套资源一起移动
77lose模块独占场景静态UUID单图assets/UI/UI/pop/Revolving_title.png312660.080.00Revolving_titleCanvas/Game/Lose/lose/Revolving/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/Revolving_title.png可随所属模块迁移;图片、meta及配套资源一起移动
78lose模块独占场景静态UUID单图assets/UI/UI/pop/wall_Title.png312660.080.00wall_TitleCanvas/Game/Lose/lose/Wall/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/wall_Title.png可随所属模块迁移;图片、meta及配套资源一起移动
79lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_title2.png284660.070.00LongAndShot_title2Canvas/Game/Lose/lose/LongAndShortColor/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_title2.png可随所属模块迁移;图片、meta及配套资源一起移动
80lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_btn2.png254670.060.00LongAndShot_btn2Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_btn2.png可随所属模块迁移;图片、meta及配套资源一起移动
81lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_title.png248650.060.00LongAndShot_titleCanvas/Game/Lose/lose/LongAndShort/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_title.png可随所属模块迁移;图片、meta及配套资源一起移动
82lose模块独占场景静态UUID单图assets/UI/UI/pop/Revolving_btn.png255650.060.00Revolving_btnCanvas/Game/Lose/lose/Revolving/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/Revolving_btn.png可随所属模块迁移;图片、meta及配套资源一起移动
83lose模块独占场景静态UUID单图assets/UI/UI/pop/block_LockTitle.png258660.060.00block_LockTitleCanvas/Game/Lose/lose/BlockLock/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/block_LockTitle.png可随所属模块迁移;图片、meta及配套资源一起移动
84lose模块独占场景静态UUID单图assets/UI/UI/pop/buttonWall_btn.png258640.060.00buttonWall_btnCanvas/Game/Lose/lose/ButtonWall/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/buttonWall_btn.png可随所属模块迁移;图片、meta及配套资源一起移动
85lose模块独占场景静态UUID单图assets/UI/UI/pop/buttonWall_title.png248640.060.00buttonWall_titleCanvas/Game/Lose/lose/ButtonWall/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/buttonWall_title.png可随所属模块迁移;图片、meta及配套资源一起移动
86lose模块独占场景静态UUID单图assets/UI/UI/pop/wall_btn.png254670.060.00wall_btnCanvas/Game/Lose/lose/Wall/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/wall_btn.png可随所属模块迁移;图片、meta及配套资源一起移动
87lose模块独占场景静态UUID单图assets/UI/UI/pop/block_LockBtn.png191650.050.00block_LockBtnCanvas/Game/Lose/lose/BlockLock/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/block_LockBtn.png可随所属模块迁移;图片、meta及配套资源一起移动
88lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/res/close.png1031120.040.00closecloseassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/homeBtn | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
89lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/6yuan.png119540.020.006yuanassets/shop/prefab/Revive.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.assetassets/shop/prefab/Revive.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
90pause五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameui.png2039197015.320.36closet.pnganniu.png ; coins4.png ; dikuang.png ; door.png ; meijinbi.png ; ninyihuode.pngbtn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefabCanvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameui.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
91pause五模块之间共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameUI_new.png1471204611.480.21fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; result_hp.png ; title_hammer.png ; title_tishi.png ; xiangxiang.png20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.pngassets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefabCanvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameUI_new.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
92pause五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/kuangt.png104014025.560.01kuangtkuangtassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefabCanvas/Pause/pauseTs/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
93pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/mianba.png90214785.090.01mianbaassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fireCanvas/Pause/pause/bg | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
94pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/shezhi_tip.png3075900.690.01shezhi_tipassets/Scene/HomeScene.fireCanvas/Pause/pause/yinxiao | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
95pause模块独占场景静态UUID单图assets/UI/UI/pop/pause/jixuanniu.png4721620.290.01jixuanniuCanvas/Pause/pause/btn | cc.Sprite | $._spriteFrameassets/pause/texture/image/pause/jixuanniu.png可随所属模块迁移;图片、meta及配套资源一起移动
96pause五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/fenx.png6091220.280.01fenxfenxassets/Scene/HomeScene.fireCanvas/Pause/share | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
97pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/queding.png4341440.240.00quedingassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefabCanvas/Pause/pauseTs/Health/queding | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/queding | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
98pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/comment_btn.png1751900.130.00comment_btnassets/Scene/HomeScene.fireCanvas/Pause/commentBtn | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
99pause五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/closet.png1521730.100.00closetclosetassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefabCanvas/Pause/pauseTs/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/homeBtn | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
100pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/kaiguandi00.png2641040.100.00kaiguandi00assets/Scene/HomeScene.fireCanvas/Pause/pause/bg/close | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
101pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/kaiguandi01.png2641040.100.00kaiguandi01assets/Scene/HomeScene.fireCanvas/Pause/pause/bg/open | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
102pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/shezhizi.png182850.060.00shezhiziassets/Scene/HomeScene.fireCanvas/Pause/pause/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
103pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/guan.png142970.050.00guanassets/Scene/HomeScene.fireCanvas/Pause/pause/bg/close/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
104pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/kai.png142970.050.00kaiassets/Scene/HomeScene.fireCanvas/Pause/pause/bg/open/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
105pause模块独占场景静态UUID单图assets/UI/UI/pop/pause/tuichu.png98970.040.00tuichuCanvas/Pause/pause/exit | cc.Sprite | $._spriteFrameassets/pause/texture/image/pause/tuichu.png可随所属模块迁移;图片、meta及配套资源一起移动
106pause模块独占场景静态UUID单图assets/UI/UI/pop/pause/chonglai.png94960.030.00chonglaiCanvas/Pause/pause/trya | cc.Sprite | $._spriteFrameassets/pause/texture/image/pause/chonglai.png可随所属模块迁移;图片、meta及配套资源一起移动
107pause与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/pause/xiaoguanbi.png78840.020.00xiaoguanbiassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fireCanvas/Pause/pause/closeBtn | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
108propWindow五模块之间共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameUI_new.png1471204611.480.21Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; freeze_Label.png ; freeze_Label_1.png ; hammer_Label.png ; hammer_Label_1.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.pngassets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefabCanvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameUI_new.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
109propWindow模块独占场景静态UUID单图assets/UI/UI/tanchuang1.png95013144.760.01tanchuang1Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrameassets/propWindow/texture/image/UI/tanchuang1.png可随所属模块迁移;图片、meta及配套资源一起移动
110propWindow五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/font/font.png13475122.630.11coins0.png ; coins1.png ; coins6.png ; coins9.pnghalf_black_x.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.pngcoin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefabCanvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._spriteFrameassets/UI/font/font.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
111propWindow五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/guang.png6506501.610.04guangguangassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefabCanvas/Game/propWindow/prop/light | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
112propWindow五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/res/close.png1031120.040.00closecloseassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/propWindow/prop/close | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
113win五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameui.png2039197015.320.36anniu.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.pngcloset.png ; door.pngbtn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Win/tween/coins4 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/coins4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameui.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
114win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai.png1916200014.620.17Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai.png可随所属模块迁移;图片、meta及配套资源一起移动
115win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai4.png2032185614.390.16Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai4.png可随所属模块迁移;图片、meta及配套资源一起移动
116win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai2.png1916192014.030.13Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai2.png可随所属模块迁移;图片、meta及配套资源一起移动
117win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai3.png1932183613.530.14Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai3.png可随所属模块迁移;图片、meta及配套资源一起移动
118win模块独占场景静态UUIDSpine纹理assets/UI/UI/skin_month/caidai5.png1932183613.530.05Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonDataassets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.jsonassets/win/texture/spine/caidai/caidai5.png可随所属模块迁移;图片、meta及配套资源一起移动
119win模块独占场景静态UUID图集纹理assets/UI/UI/skin_month/jiesuan.png1898184213.340.30pian.pngCanvas/Game/Win/tween/pian | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/pian | cc.Sprite | $._spriteFrameassets/UI/UI/skin_month/jiesuan.plistassets/win/texture/atlas/jiesuan/jiesuan.png可随所属模块迁移;图片、meta及配套资源一起移动
120win模块独占场景静态UUID图集纹理assets/UI/UI/skin_month/caidai1.png2000160012.210.0202.png ; 03.png ; 04.png ; 05.png ; 06.png ; 07.png ; 08.png ; 09.png ; 10.png ; 11.png ; 12.png ; 13.png ; 14.png ; 15.png ; 16.png ; 17.png ; 18.png ; 19.png ; 20.png ; 21.pngCanvas/Game/Win/tween/gongxi/cai | cc.Animation | $._clips[0] ; Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._defaultClip ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._spriteFrameassets/UI/UI/skin_month/caidai1.plist ; assets/animation/caidai1.animassets/win/texture/atlas/caidai1/caidai1.png可随所属模块迁移;图片、meta及配套资源一起移动
121win五模块之间共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameUI_new.png1471204611.480.21start.png20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.pngassets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefabCanvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameUI_new.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
122win与GameScene其他区域共享场景静态UUID图集纹理assets/UI/UI/pop/action_hammer.png1628161610.040.2010.png ; beginBg.png ; shengXiao.pngaction_hammer.png ; hamer_texiao.pngCanvas/Game/Win/WinStreak/10 | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._spriteFrameassets/UI/UI/pop/action_hammer.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
123win与其他场景或预制体共享场景静态UUID图集纹理assets/action_bundle/img/action_hammer.png2015130410.020.21action_hammer.pngassets/action_bundle/prefab/winStreak.prefabCanvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._spriteFrameassets/action_bundle/img/action_hammer.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
124win与其他场景或预制体共享场景静态UUID图集纹理assets/UI/Cat/catUI.png199111738.910.38cat5.pngassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/career/prefab/rankGame.prefab ; assets/gacha_bundle/prefab/Gacha2.prefabCanvas/Game/Win/Career | f036dgHuh1LEI4GSe0JSdln | $.catUI ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._spriteFrameassets/UI/Cat/catUI.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
125win与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/newUI.png110520388.590.17career_Title.png ; career_yanhua.png ; didi.png ; fanhuizhujiem.png ; guankazi.png ; huodongt.png ; jinhao.png ; nextBtn.pngjia.pngassets/Scene/HomeScene.fire ; assets/shop/prefab/shop.prefabCanvas/Game/Win/Rank/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/line | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._spriteFrameassets/UI/UI/newUI.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
126win五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/kuangt.png104014025.560.01kuangtkuangtassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefabCanvas/Game/Win/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
127win与其他场景或预制体共享场景静态UUID单图assets/UI/UI/special_tips.png90012494.290.03special_tipsassets/Scene/HomeScene.fireCanvas/Game/Win/specialTips/special_tips | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
128win模块独占场景静态UUID单图assets/UI/UI/line.png10269983.910.14lineCanvas/Game/Win/tween/guang | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/line.png可随所属模块迁移;图片、meta及配套资源一起移动
129win与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/action_bundle/Avatar/avatar.png70210022.680.04kuang_1.png ; touxiangk1.pngassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/Share.prefab ; assets/career/prefab/rankGame.prefab ; assets/prefab/map/likeComment.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/RankListItem.prefab ; assets/prefab/pop/ScrollView.prefab ; assets/prefab/pop/rank.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Win/tween/Ruzhi/bg/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._spriteFrameassets/action_bundle/Avatar/avatar.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
130win五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/font/font.png13475122.630.11half_black_x.pngcoins0.png ; coins1.png ; coins6.png ; coins9.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.pngcoin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefabCanvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._spriteFrameassets/UI/font/font.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
131win模块独占场景静态UUID单图assets/UI/UI/beijing.png8867512.540.01beijingCanvas/Game/Win/tween/gongxi/beijing | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/beijing.png可随所属模块迁移;图片、meta及配套资源一起移动
132win与GameScene其他区域共享场景静态UUID图集纹理assets/UI/UI/pop/address.png8585121.680.05dian1.png ; dian2.png ; jindut00.png ; jindut02.png ; white5.png ; xiegang.pngCanvas/Game/Win/Career/maxlevel | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._spriteFrameassets/UI/UI/pop/address.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
133win模块独占场景静态UUID单图assets/UI/UI/pop/career_Bg.png3965980.900.00career_BgCanvas/Game/Win/tween/Ruzhi/bg | cc.Sprite | $._spriteFrameassets/win/texture/image/pop/career_Bg.png可随所属模块迁移;图片、meta及配套资源一起移动
134win五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享持久公共组件图集纹理assets/UI/font/font3.png8942560.870.04custom0.png ; custom1.png ; custom5.pngassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab[持久公共组件] NumberToImage.font3 -> Map.createCareer/createRank待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
135win模块独占场景静态UUID单图assets/UI/UI/pop/win/ruCat.png9682300.850.00ruCatCanvas/Game/Win/Career/bg2 | cc.Sprite | $._spriteFrameassets/win/texture/image/win/ruCat.png可随所属模块迁移;图片、meta及配套资源一起移动
136win与GameScene其他区域共享场景静态UUID图集纹理assets/UI/UI/pop/city.png2567770.760.02北京.pngCanvas/Game/Win/Rank/cityName | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/cityName | cc.Sprite | $._spriteFrameassets/UI/UI/pop/city.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
137win模块独占场景静态UUID单图assets/UI/UI/pop/ruzhiBg.png9222030.710.01ruzhiBgCanvas/Game/Win/Career/bg | cc.Sprite | $._spriteFrameassets/win/texture/image/pop/ruzhiBg.png可随所属模块迁移;图片、meta及配套资源一起移动
138win模块独占场景静态UUID单图assets/UI/UI/career_Title2.png3532960.400.04career_Title2Canvas/Game/Win/tween/Ruzhi/yinzhang2 | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/career_Title2.png可随所属模块迁移;图片、meta及配套资源一起移动
139win模块独占场景静态UUID单图assets/UI/UI/pop/win/next.png5621660.360.00nextCanvas/Game/Win/tween/nextBtn2 | cc.Sprite | $._spriteFrameassets/win/texture/image/win/next.png可随所属模块迁移;图片、meta及配套资源一起移动
140win模块独占场景静态UUID单图assets/UI/UI/fanhui.png5561640.350.00fanhuiCanvas/Game/Win/tween/homeBtn2 | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/fanhui.png可随所属模块迁移;图片、meta及配套资源一起移动
141win模块独占场景静态UUID单图assets/UI/UI/pop/win/qozainan.png1782040.140.01qozainanCanvas/Game/Win/tween/Ruzhi/btn | cc.Sprite | $._spriteFrameassets/win/texture/image/win/qozainan.png可随所属模块迁移;图片、meta及配套资源一起移动
142win模块独占场景静态UUID单图assets/UI/UI/juli.png662490.120.00juliCanvas/Game/Win/tween/tiaodik/nextLabel | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/juli.png可随所属模块迁移;图片、meta及配套资源一起移动
143win五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/closet.png1521730.100.00closetclosetassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefabCanvas/Game/Win/specialTips/specialCloseBtn/Background | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
144win模块独占场景静态UUID单图assets/UI/UI/coins2.png1631510.090.01coins2Canvas/Game/Win/tween/tiaodik/coinIcon | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/coins2.png可随所属模块迁移;图片、meta及配套资源一起移动
145win模块独占场景静态UUID单图assets/UI/UI/pop/win/jindut00.png546260.050.00jindut00Canvas/Game/Win/Career/progress2/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/jindut00 | cc.Sprite | $._spriteFrameassets/win/texture/image/win/jindut00.png可随所属模块迁移;图片、meta及配套资源一起移动
146win模块独占场景静态UUID单图assets/UI/UI/pop/win/jindut02.png546260.050.00jindut02Canvas/Game/Win/Career/progress2/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/progress | cc.Sprite | $._spriteFrameassets/win/texture/image/win/jindut02.png可随所属模块迁移;图片、meta及配套资源一起移动
147win模块独占场景静态UUID单图assets/UI/UI/newMode1.png1001000.040.00newMode1Canvas/Game/Win/tween/tiaodik/nextLabel/New Sprite | cc.Sprite | $._spriteFrameassets/win/texture/image/UI/newMode1.png可随所属模块迁移;图片、meta及配套资源一起移动
148win模块独占场景静态UUID单图assets/UI/UI/pop/yuangongka.png951140.040.00yuangongkaCanvas/Game/Win/Career/bg/ruzhi | cc.Sprite | $._spriteFrameassets/win/texture/image/pop/yuangongka.png可随所属模块迁移;图片、meta及配套资源一起移动
149win与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/special_logo.png111850.040.00special_logospecial_logoassets/Scene/HomeScene.fireCanvas/Game/Win/tween/endlessNode/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
150win与GameScene其他区域共享 + 与其他场景或预制体共享外部控制器字段单图assets/UI/UI/xinCoin.png84950.030.00xinCoinxinCoinassets/Scene/HomeScene.fire ; assets/prefab/prop/coins.prefab ; assets/shop/prefab/shop.prefab[外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinPrefab ; [外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinSpriteFrameassets/prefab/prop/coins.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
151win模块独占场景静态UUID单图assets/UI/UI/pop/win/dian2.png64640.020.00dian2Canvas/Game/Win/Career/progress2/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/win | cc.Sprite | $._spriteFrameassets/win/texture/image/win/dian2.png可随所属模块迁移;图片、meta及配套资源一起移动
152win模块独占场景静态UUID单图assets/UI/UI/pop/win/dina1.png64640.020.00dina1Canvas/Game/Win/Career/progress2/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/lose | cc.Sprite | $._spriteFrameassets/win/texture/image/win/dina1.png可随所属模块迁移;图片、meta及配套资源一起移动