46 KiB
46 KiB
| 1 | module | ownership | dependency_origin | category | source_image | width | height | rgba_mib_estimate | source_file_mib | used_sprite_frames | other_module_sprite_frames | outside_sprite_frames | global_external_users | direct_usage_locations | supporting_assets | recommended_target | handling |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | lose | 模块独占 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/shareTips.png | 1501 | 236 | 1.35 | 0.02 | checkbox_1.png ; checkbox_2.png ; share_btn.png ; share_label_1.png ; share_label_2.png ; share_tips.png | Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/shareTips.plist | assets/lose/texture/atlas/shareTips/shareTips.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | |||
| 3 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_icon2.png | 880 | 200 | 0.67 | 0.01 | LongAndShot_icon2 | Canvas/Game/Lose/lose/LongAndShortColor/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_icon2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 4 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/wallIcon.png | 807 | 213 | 0.66 | 0.01 | wallIcon | Canvas/Game/Lose/lose/Wall/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/wallIcon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 5 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/buttonWall_icon.png | 522 | 212 | 0.42 | 0.01 | buttonWall_icon | Canvas/Game/Lose/lose/ButtonWall/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/buttonWall_icon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 6 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_icon.png | 765 | 138 | 0.40 | 0.01 | LongAndShot_icon | Canvas/Game/Lose/lose/LongAndShort/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_icon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 7 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/buttonWall.png | 437 | 205 | 0.34 | 0.03 | buttonWall | Canvas/Game/Lose/lose/ButtonWall/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/buttonWall.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 8 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/block_LockIcon.png | 560 | 135 | 0.29 | 0.01 | block_LockIcon | Canvas/Game/Lose/lose/BlockLock/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/block_LockIcon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 9 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/Revolving.png | 300 | 215 | 0.25 | 0.01 | Revolving | Canvas/Game/Lose/lose/Revolving/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/Revolving.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 10 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/block_Lock.png | 251 | 253 | 0.24 | 0.01 | block_Lock | Canvas/Game/Lose/lose/BlockLock/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/block_Lock.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 11 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot.png | 488 | 124 | 0.23 | 0.01 | LongAndShot | Canvas/Game/Lose/lose/LongAndShort/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 12 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot2.png | 412 | 110 | 0.17 | 0.01 | LongAndShot2 | Canvas/Game/Lose/lose/LongAndShortColor/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 13 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/wall.png | 412 | 111 | 0.17 | 0.01 | wall | Canvas/Game/Lose/lose/Wall/door | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/wall.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 14 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/Revolving_icon.png | 558 | 54 | 0.11 | 0.00 | Revolving_icon | Canvas/Game/Lose/lose/Revolving/New Sprite | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/Revolving_icon.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 15 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_btn.png | 286 | 72 | 0.08 | 0.00 | LongAndShot_btn | Canvas/Game/Lose/lose/LongAndShort/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 16 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/Revolving_title.png | 312 | 66 | 0.08 | 0.00 | Revolving_title | Canvas/Game/Lose/lose/Revolving/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/Revolving_title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 17 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/wall_Title.png | 312 | 66 | 0.08 | 0.00 | wall_Title | Canvas/Game/Lose/lose/Wall/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/wall_Title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 18 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_title2.png | 284 | 66 | 0.07 | 0.00 | LongAndShot_title2 | Canvas/Game/Lose/lose/LongAndShortColor/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_title2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 19 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_btn2.png | 254 | 67 | 0.06 | 0.00 | LongAndShot_btn2 | Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_btn2.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 20 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/LongAndShot_title.png | 248 | 65 | 0.06 | 0.00 | LongAndShot_title | Canvas/Game/Lose/lose/LongAndShort/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/LongAndShot_title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 21 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/Revolving_btn.png | 255 | 65 | 0.06 | 0.00 | Revolving_btn | Canvas/Game/Lose/lose/Revolving/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/Revolving_btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 22 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/block_LockTitle.png | 258 | 66 | 0.06 | 0.00 | block_LockTitle | Canvas/Game/Lose/lose/BlockLock/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/block_LockTitle.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 23 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/buttonWall_btn.png | 258 | 64 | 0.06 | 0.00 | buttonWall_btn | Canvas/Game/Lose/lose/ButtonWall/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/buttonWall_btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 24 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/buttonWall_title.png | 248 | 64 | 0.06 | 0.00 | buttonWall_title | Canvas/Game/Lose/lose/ButtonWall/chubuqule | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/buttonWall_title.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 25 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/wall_btn.png | 254 | 67 | 0.06 | 0.00 | wall_btn | Canvas/Game/Lose/lose/Wall/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/wall_btn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 26 | lose | 模块独占 | 场景静态UUID | 单图 | assets/UI/UI/pop/block_LockBtn.png | 191 | 65 | 0.05 | 0.00 | block_LockBtn | Canvas/Game/Lose/lose/BlockLock/buyBtn/doudakai | cc.Sprite | $._spriteFrame | assets/lose/texture/image/pop/block_LockBtn.png | 可随所属模块迁移;图片、meta及配套资源一起移动 | ||||
| 27 | lose | 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/publicUI.png | 2038 | 1972 | 15.33 | 0.47 | btn_jixu _sz1.png ; btn_jixu _sz3.png ; btn_jixu _sz4.png ; btn_tanchuang1.png ; btn_zi_fenxiang2.png ; btn_zi_jixu.png ; nz1.png ; nz2.png | boom.png ; hui.png ; key.png ; lock.png ; pause.png ; time1.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/prop/boom.prefab ; assets/prefab/prop/key.prefab ; assets/prefab/prop/lock.prefab ; assets/shop/prefab/Tops.prefab | Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._spriteFrame | assets/UI/UI/publicUI.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 28 | lose | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameui.png | 2039 | 1970 | 15.32 | 0.36 | door.png | anniu.png ; closet.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.png | btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/Lock/door | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/door | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameui.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 29 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/UI/pop/gameUI_new.png | 1471 | 2046 | 11.48 | 0.21 | 20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png | Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; start.png ; title_hammer.png ; title_tishi.png ; xiangxiang.png | assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab | Canvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._spriteFrame | assets/UI/UI/pop/gameUI_new.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | |
| 30 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/kuangt.png | 1040 | 1402 | 5.56 | 0.01 | kuangt | kuangt | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab | Canvas/Game/Lose/lose/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 31 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/kuangt1.png | 994 | 1462 | 5.54 | 0.03 | kuangt1 | assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.asset | assets/shop/prefab/Loading.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 32 | lose | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/font/font.png | 1347 | 512 | 2.63 | 0.11 | mul1.png ; scoin_0.png ; scoin_1.png ; x.png | coins0.png ; coins1.png ; coins6.png ; coins9.png ; half_black_x.png | coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset | assets/UI/font/font.plist ; assets/shop/prefab/Revive.prefab | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 |
| 33 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/dhm_bg.png | 1000 | 591 | 2.25 | 0.00 | dhm_bg | assets/Scene/HomeScene.fire ; assets/prefab/pop/redeemCode.prefab | Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 34 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/guang.png | 650 | 650 | 1.61 | 0.04 | guang | guang | assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefab | Canvas/Game/Lose/lose/BlockLock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/guang | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 35 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/Revive_bg.png | 1010 | 337 | 1.30 | 0.05 | Revive_bg | assets/shop/prefab/Revive.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset | assets/shop/prefab/Revive.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 36 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/yuandi.png | 516 | 516 | 1.02 | 0.00 | yuandi | assets/prefab/map/Pause.prefab | Canvas/Game/Lose/lose/Lock/boom_show | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | |||
| 37 | lose | 五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享 | 场景静态UUID | 图集纹理 | assets/UI/font/font3.png | 894 | 256 | 0.87 | 0.04 | custom0.png ; custom1.png ; custom5.png | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame | assets/UI/font/font3.plist | 待处理共享资源 | 不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 | ||
| 38 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/btn_Buy.png | 519 | 168 | 0.33 | 0.00 | btn_Buy | assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.asset | assets/shop/prefab/Loading.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 39 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/fenx.png | 609 | 122 | 0.28 | 0.01 | fenx | fenx | assets/Scene/HomeScene.fire | Canvas/Game/Lose/share | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 40 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/Revive_btn.png | 294 | 112 | 0.13 | 0.00 | Revive_btn | assets/shop/prefab/Revive.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset | assets/shop/prefab/Revive.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 41 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/Revive_tishi.png | 335 | 85 | 0.11 | 0.00 | Revive_tishi | assets/shop/prefab/Revive.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.Sprite | $._spriteFrame | assets/shop/prefab/Revive.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 42 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/UI/UI/pop/closet.png | 152 | 173 | 0.10 | 0.00 | closet | closet | assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab | Canvas/Game/Lose/share_tips/closeBtn/Background | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 43 | lose | 五模块之间共享 + 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/res/close.png | 103 | 112 | 0.04 | 0.00 | close | close | assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab | Canvas/Game/Lose/lose/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/homeBtn | cc.Sprite | $._spriteFrame | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 | ||
| 44 | lose | 与其他场景或预制体共享 | 场景静态UUID | 单图 | assets/shop/img/6yuan.png | 119 | 54 | 0.02 | 0.00 | 6yuan | assets/shop/prefab/Revive.prefab | Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset | assets/shop/prefab/Revive.prefab | 待处理共享资源 | 仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 |