核心功能玩法更新
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a526219e57
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@ -8,38 +8,57 @@
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const {ccclass, property} = cc._decorator;
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const {ccclass, property} = cc._decorator;
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export enum BlockType{
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export enum BlockType{
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/*起点地块 */
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Start = 0,
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/*普通地块 */
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/*普通地块 */
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Nomal = 1,
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Nomal = 0,
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/*起点地块 */
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Start = 1,
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/*湿地 */
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/*湿地 */
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Nunja = 2,
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Nunja = 2,
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/*山峰 */
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/*山峰 */
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Peak = 3,
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Peak = 3,
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/*息壤 */
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Xi_Soil = 4,
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/*息壤 */
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Construct = 5,
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/*终点地块 */
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/*终点地块 */
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End = 5
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End = 4,
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/*息壤 */
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Xi_Soil = 5,
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/*加固 */
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Reinforce = 6
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}
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export enum PathType{
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err = "err",
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up = "up",
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down = "down",
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left = "left",
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right = "right",
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up_left = "up_left",
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up_right = "up_right",
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down_left = "down_left",
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down_right = "down_right",
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left_up = "left_up",
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left_down = "left_down",
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right_up = "right_up",
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right_down = "right_down",
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}
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}
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@ccclass
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@ccclass
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export default class NewClass extends cc.Component {
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export default class NewClass extends cc.Component {
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// LIFE-CYCLE CALLBACKS:
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// LIFE-CYCLE CALLBACKS:
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block_type:number;
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block_Type:number;
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path_Type:string;
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finishi:boolean
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finishi:boolean
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onLoad () {
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onLoad () {
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this.finishi = false;
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this.finishi = false;
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}
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}
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start () {
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start () {
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}
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}
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initData(type){
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initData(type){
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this.block_type = type;
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this.block_Type = type;
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if(type == cc.Enum(BlockType).Start){
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if(type == cc.Enum(BlockType).Start){
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this.node.color = cc.color(245,70,70);
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this.node.color = cc.color(245,70,70);
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}
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}
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else if(type == cc.Enum(BlockType).End){
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else if(type == cc.Enum(BlockType).End){
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@ -47,5 +66,82 @@ export default class NewClass extends cc.Component {
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}
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}
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}
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}
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setPath(type){
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this.path_Type = type;
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}
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//洪峰执行
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runWater(data){
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var target = null;
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var progress = 1;
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var time = data.time;
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var order = data.order + 1;
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target = this.node.getChildByName("vertical");
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console.log(this.path_Type);
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if(this.path_Type == cc.Enum(PathType).up){
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}
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else if(this.path_Type == cc.Enum(PathType).down){
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target.angle = 180;
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}
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else if(this.path_Type == cc.Enum(PathType).left){
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target.angle = 90;
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}
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else if(this.path_Type == cc.Enum(PathType).right){
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target.angle = 270;
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}
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else{
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target = this.node.getChildByName("turn");
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progress = 0.25;
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if(this.path_Type == cc.Enum(PathType).up_left){
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target.setPosition(-9,-9);
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}
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else if(this.path_Type == cc.Enum(PathType).up_right){
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target.scaleX = -1;
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target.setPosition(9,-9);
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}
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else if(this.path_Type == cc.Enum(PathType).down_left){
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target.angle = 180;
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target.scaleX = -1;
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target.setPosition(-9,9);
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}
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else if(this.path_Type == cc.Enum(PathType).down_right){
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target.angle = 180;
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target.scaleX = 1;
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target.setPosition(9,9);
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}
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else if(this.path_Type == cc.Enum(PathType).left_up){
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target.angle = -90;
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target.scaleY = -1;
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target.setPosition(9,9);
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}
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else if(this.path_Type == cc.Enum(PathType).left_down){
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target.angle = 90;
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target.scaleY = -1;
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target.setPosition(-9,-9);
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}
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else if(this.path_Type == cc.Enum(PathType).right_up){
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target.angle = -90;
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// target.scaleY = -1;
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target.setPosition(-9,9);
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}
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else if(this.path_Type == cc.Enum(PathType).right_down){
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target.angle = -90;
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target.scaleX = -1;
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target.setPosition(-9,-9);
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}
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}
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target.active = true;
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target.getComponent(cc.Sprite).fillRange = 0;
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cc.tween(target.getComponent(cc.Sprite))
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.to(time,{fillRange:progress})
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.call(() =>{
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if(data.circulate)
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cc.fx.Notifications.emit(cc.fx.Message.next,order);
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})
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.start();
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}
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// update (dt) {}
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// update (dt) {}
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}
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}
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@ -21,6 +21,7 @@ export default class NewClass extends cc.Component {
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tipArray:any;
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tipArray:any;
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controlArray:any;
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canTouch:boolean;
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canTouch:boolean;
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// LIFE-CYCLE CALLBACKS:
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// LIFE-CYCLE CALLBACKS:
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@ -28,6 +29,7 @@ export default class NewClass extends cc.Component {
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start () {
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start () {
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this.tipArray = [];
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this.tipArray = [];
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this.controlArray = [];
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this.canTouch = true;
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this.canTouch = true;
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}
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}
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@ -54,6 +56,7 @@ export default class NewClass extends cc.Component {
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tip.removeFromParent(this.Map);
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tip.removeFromParent(this.Map);
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tip = null;
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tip = null;
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this.tipArray.pop();
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this.tipArray.pop();
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this.controlArray.pop();
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}
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}
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}
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}
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@ -69,6 +72,7 @@ export default class NewClass extends cc.Component {
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tip.parent = this.Map;
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tip.parent = this.Map;
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this.setPosition(tip);
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this.setPosition(tip);
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this.tipArray.push(tip);
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this.tipArray.push(tip);
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this.controlArray.push(data);
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cc.fx.Notifications.emit(cc.fx.Message.control,data);
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cc.fx.Notifications.emit(cc.fx.Message.control,data);
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}
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}
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@ -76,7 +80,7 @@ export default class NewClass extends cc.Component {
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start_Click(){
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start_Click(){
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if(!this.canTouch) return;
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if(!this.canTouch) return;
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this.canTouch = false;
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this.canTouch = false;
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cc.fx.Notifications.emit(cc.fx.Message.startGame,null);
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cc.fx.Notifications.emit(cc.fx.Message.startGame,this.controlArray);
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}
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}
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// update (dt) {}
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// update (dt) {}
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@ -1,3 +1,5 @@
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import { BlockType } from "./Block";
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// 主游戏控制类
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// 主游戏控制类
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const {ccclass, property} = cc._decorator;
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const {ccclass, property} = cc._decorator;
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@ccclass
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@ccclass
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@ -11,7 +13,8 @@ export default class GameManager extends cc.Component {
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countTime: number;
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countTime: number;
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block_Array: any;
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block_Array: any;
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path_Array: any;
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map_Array: any;
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onLoad () {
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onLoad () {
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@ -25,21 +28,61 @@ export default class GameManager extends cc.Component {
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this.initMap();
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this.initMap();
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}
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}
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//初始化地图
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initMap(){
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initMap(){
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this.block_Array = [];
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this.block_Array = [];
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let map = cc.fx.GameConfig.LEVEL_INFO[0].map;
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this.path_Array = [];
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for(let i=0;i<map.length;i++){
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this.map_Array = [];
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for(let j=0; j<map[i].length;j++){
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this.map_Array = cc.fx.GameConfig.LEVEL_INFO[0][0].map;
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//将地图x,y轴切换
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for(let m=0;m<Math.floor(this.map_Array .length/2);m++){
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for(let n=0; n<this.map_Array [m].length;n++){
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let temp = this.map_Array [m][n];
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this.map_Array [m][n] = this.map_Array [n][m];
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this.map_Array [n][m] = temp;
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}
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}
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for(let i=0;i<this.map_Array .length;i++){
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for(let j=0; j<this.map_Array [i].length;j++){
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let block = cc.instantiate(this.Block);
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let block = cc.instantiate(this.Block);
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block.parent= this.Map;
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block.parent= this.Map;
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block.getComponent("Block").initData(map[i][j]);
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block.getComponent("Block").initData(this.map_Array [i][j]);
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block.setPosition(cc.v2(-block.width*1.5 + j*block.width,-block.height*1.5 + i*block.height));
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if(this.map_Array [i][j] == cc.Enum(BlockType).Start) this.path_Array.push(cc.v3(i,j,cc.Enum(BlockType).Nomal));
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block.setPosition(cc.v2(-block.width*1.5 + i*block.width,block.height*1.5 - j*block.height));
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this.block_Array.push(block);
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this.block_Array.push(block);
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}
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}
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}
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}
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}
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}
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//开始后,按玩家操作,将路径中地图块放入数组中
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setMap(data){
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for(let i=0; i<data.length; i++){
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let start = this.path_Array[this.path_Array.length-1];
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switch(data[i]){
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case "up":
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this.path_Array.push(cc.v3(start.x,start.y-1,cc.Enum(BlockType).Nomal));
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break;
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case "down":
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this.path_Array.push(cc.v3(start.x,start.y+1,cc.Enum(BlockType).Nomal));
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break;
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case "left":
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this.path_Array.push(cc.v3(start.x-1,start.y,cc.Enum(BlockType).Nomal));
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break;
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case "right":
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this.path_Array.push(cc.v3(start.x+1,start.y,cc.Enum(BlockType).Nomal));
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break;
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case "reinforce":
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this.path_Array.push(cc.v3(0,0,cc.Enum(BlockType).Reinforce));
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break;
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case "soil":
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this.path_Array.push(cc.v3(0,0,cc.Enum(BlockType).Xi_Soil));
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break;
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}
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}
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this.runWater(0);
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}
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setModel(){
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setModel(){
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let time = 0.3;
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let time = 0.3;
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let block2 = this.node.getChildByName("Block1").getChildByName("icon").getComponent(cc.Sprite);
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let block2 = this.node.getChildByName("Block1").getChildByName("icon").getComponent(cc.Sprite);
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.start();
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.start();
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}
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}
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//开始执行洪峰来了的动画
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runWater(order){
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order = parseInt(order);
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if(order <= this.path_Array.length-1){
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let i = this.path_Array[order].x*this.map_Array[0].length+this.path_Array[order].y;
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let direction = "";
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let circulate = true;
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if(order == this.path_Array.length-1){
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circulate = false;
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direction = this.getDirection(order-1);
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if(direction == "up" || direction == "right_up" || direction == "left_up"){
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direction = "up";
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}
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else if(direction == "down" || direction == "left_down" || direction == "right_down"){
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direction = "down";
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}
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else if(direction == "left" || direction == "up_left" || direction == "down_left"){
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direction = "left";
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}
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else if(direction == "right" || direction == "up_right" || direction == "down_right"){
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direction = "right";
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}
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}
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else{
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direction = this.getDirection(order);
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}
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let target = this.block_Array[i].getComponent("Block");
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target.setPath(direction);
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let data = {
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order:order,
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time:0.3,
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type:this.path_Array[order].z,
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circulate:circulate
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};
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target.runWater(data);
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}
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}
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//获取洪峰方向
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getDirection(order){
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var name = "";
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//入海口比较复杂单独判断
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if(order == 0){
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let nextX = this.path_Array[order+1].x - this.path_Array[order].x;
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let nextY = this.path_Array[order].y - this.path_Array[order+1].y;
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//在底边
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if(this.path_Array[order].y == this.map_Array.length-1){
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if(nextX == 0){
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if(nextY == 1)name = "up";
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else if(nextY == -1) name = "err";
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}
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else if(nextX == 1) name = "up_right";
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else if(nextX == -1) name = "up_left";
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}
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//在顶边
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else if(this.path_Array[order].y == 0){
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if(nextX == 0){
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if(nextY == 1)name = "err";
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else if(nextY == -1) name = "down";
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}
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else if(nextX == 1) name = "down_right";
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else if(nextX == -1) name = "down_left";
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}
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//在左边
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else if(this.path_Array[order].x == 0){
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if(nextX == 0){
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if(nextY == 1)name = "right_up";
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else if(nextY == -1) name = "right_down";
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}
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else if(nextX == 1) name = "right";
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else if(nextX == -1) name = "err";
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}
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//在右边
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else if(this.path_Array[order].x == this.map_Array[0].length-1){
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if(nextX == 0){
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if(nextY == 1)name = "left_up";
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else if(nextY == -1) name = "left_down";
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}
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else if(nextX == 1) name = "err";
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else if(nextX == -1) name = "left";
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}
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}
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//不是第一步,已经走过一步
|
||||||
|
else if(order > 0){
|
||||||
|
//用于判断此点的上一个点,是为了判断当前方块洪水七点,以及下一个移动方向,判断洪终点方向
|
||||||
|
let nextX = this.path_Array[order+1].x - this.path_Array[order].x;
|
||||||
|
let nextY = this.path_Array[order].y - this.path_Array[order+1].y
|
||||||
|
let previousX = this.path_Array[order].x - this.path_Array[order-1].x;
|
||||||
|
let previousY = this.path_Array[order-1].y - this.path_Array[order].y;
|
||||||
|
if(previousX == 0 && previousY == 1){
|
||||||
|
if(nextX == 0){
|
||||||
|
if(nextY == 1)name = "up";
|
||||||
|
else if(nextY == -1) name = "err";
|
||||||
|
}
|
||||||
|
else if(nextX == 1) name = "up_right";
|
||||||
|
else if(nextX == -1) name = "up_left";
|
||||||
|
}
|
||||||
|
else if(previousX == 0 && previousY == -1){
|
||||||
|
if(nextX == 0){
|
||||||
|
if(nextY == 1)name = "err";
|
||||||
|
else if(nextY == -1) name = "down";
|
||||||
|
}
|
||||||
|
else if(nextX == 1) name = "down_right";
|
||||||
|
else if(nextX == -1) name = "down_left";
|
||||||
|
}
|
||||||
|
else if(previousX == 1 && previousY == 0){
|
||||||
|
if(nextX == 0){
|
||||||
|
if(nextY == 1)name = "right_up";
|
||||||
|
else if(nextY == -1) name = "right_down";
|
||||||
|
}
|
||||||
|
else if(nextX == 1) name = "right";
|
||||||
|
else if(nextX == -1) name = "err";
|
||||||
|
}
|
||||||
|
else if(previousX == -1 && previousY == 0){
|
||||||
|
if(nextX == 0){
|
||||||
|
if(nextY == 1)name = "left_up";
|
||||||
|
else if(nextY == -1) name = "left_down";
|
||||||
|
}
|
||||||
|
else if(nextX == 1) name = "err";
|
||||||
|
else if(nextX == -1) name = "left";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return name ;
|
||||||
|
}
|
||||||
|
|
||||||
//根据是否全面屏,做独立适配方面
|
//根据是否全面屏,做独立适配方面
|
||||||
fit(){
|
fit(){
|
||||||
var jg = this.setFit();
|
var jg = this.setFit();
|
||||||
|
@ -124,8 +292,8 @@ export default class GameManager extends cc.Component {
|
||||||
}
|
}
|
||||||
|
|
||||||
//开始游戏
|
//开始游戏
|
||||||
startGame(){
|
startGame(data){
|
||||||
|
this.setMap(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -135,10 +303,6 @@ export default class GameManager extends cc.Component {
|
||||||
this.countTime -= 1;
|
this.countTime -= 1;
|
||||||
// this.time.string = cc.fx.GameTool.getTimeMargin(this.countTime);
|
// this.time.string = cc.fx.GameTool.getTimeMargin(this.countTime);
|
||||||
if(this.countTime < 5){
|
if(this.countTime < 5){
|
||||||
// cc.tween(this.time.node)
|
|
||||||
// .to(0.25,{scale:1.5,color:cc.color(255,0,0)})
|
|
||||||
// .to(0.25,{scale:1,color:cc.color(255,255,255)})
|
|
||||||
// .start()
|
|
||||||
let over = this.node.getChildByName("Over");
|
let over = this.node.getChildByName("Over");
|
||||||
cc.tween(over)
|
cc.tween(over)
|
||||||
.to(0.2,{opacity:255})
|
.to(0.2,{opacity:255})
|
||||||
|
@ -149,11 +313,12 @@ export default class GameManager extends cc.Component {
|
||||||
if(this.countTime <= 0){
|
if(this.countTime <= 0){
|
||||||
this.unschedule(this.updateCountDownTime);
|
this.unschedule(this.updateCountDownTime);
|
||||||
var time = 0;
|
var time = 0;
|
||||||
this.gameOver(time);
|
this.gameOver(time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//上传每次操作数据
|
//上传每次操作数据
|
||||||
|
|
||||||
setData(){
|
setData(){
|
||||||
cc.fx.GameTool.setGameData();
|
cc.fx.GameTool.setGameData();
|
||||||
|
|
||||||
|
@ -177,11 +342,21 @@ export default class GameManager extends cc.Component {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
nextWater(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
onEnable () {
|
onEnable () {
|
||||||
cc.fx.Notifications.on(cc.fx.Message.control, this.clickSun, this);
|
cc.fx.Notifications.on(cc.fx.Message.control, this.clickSun, this);
|
||||||
|
cc.fx.Notifications.on(cc.fx.Message.next, this.runWater, this);
|
||||||
|
cc.fx.Notifications.on(cc.fx.Message.startGame, this.startGame, this);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
onDisable () {
|
onDisable () {
|
||||||
cc.fx.Notifications.off(cc.fx.Message.control, this.clickSun);
|
cc.fx.Notifications.off(cc.fx.Message.control, this.clickSun);
|
||||||
|
cc.fx.Notifications.off(cc.fx.Message.next, this.runWater);
|
||||||
|
cc.fx.Notifications.off(cc.fx.Message.startGame, this.startGame);
|
||||||
}
|
}
|
||||||
update (dt) {
|
update (dt) {
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,7 @@ export default class NewClass extends cc.Component {
|
||||||
start () {
|
start () {
|
||||||
window.initMgr();
|
window.initMgr();
|
||||||
cc.fx.GameConfig.init(this.localTest);
|
cc.fx.GameConfig.init(this.localTest);
|
||||||
cc.fx.AudioManager.Instance.init();
|
// cc.fx.AudioManager.Instance.init();
|
||||||
this.testVersion.string = this.clientTestVersion;
|
this.testVersion.string = this.clientTestVersion;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
import { WeChat } from "../Share/share";
|
||||||
|
import { GameTool } from "../Tool/GameTool";
|
||||||
|
|
||||||
|
|
||||||
const { ccclass, property } = cc._decorator;
|
const { ccclass, property } = cc._decorator;
|
||||||
|
@ -6,6 +8,22 @@ export class GameConfig {
|
||||||
//所有控制信息都通过GameAppStart内控制
|
//所有控制信息都通过GameAppStart内控制
|
||||||
private static _instance : GameConfig = null;
|
private static _instance : GameConfig = null;
|
||||||
//用于盛放埋点数据上传,每次上传后清空
|
//用于盛放埋点数据上传,每次上传后清空
|
||||||
|
static CLICK_DATA: {
|
||||||
|
type: number; //上传数据类型
|
||||||
|
success: boolean; //此局游戏正确与否
|
||||||
|
round: number; //回合数
|
||||||
|
choice: number; //玩家选择,0:时间截止前未做选择,1,2,3:三个按钮从上到下依次对应
|
||||||
|
rightChoice: number; //本轮的按正确答案,含义与choice相同
|
||||||
|
item: string; //此关展示的物品
|
||||||
|
roundType: number; //展示方式。1:图像 2:音频
|
||||||
|
stepTime: number; //玩家每一关用时毫秒数 音频关卡从播放结束开始计时
|
||||||
|
levelConfig: number; //使用的是哪一套关卡配置
|
||||||
|
ignite: boolean; //玩家此轮有没有点火
|
||||||
|
igniteCount: number; //玩家总计成功点火数
|
||||||
|
};
|
||||||
|
static GAME_DATA: any[];
|
||||||
|
//关卡数据
|
||||||
|
|
||||||
static GM_INFO: {
|
static GM_INFO: {
|
||||||
// isEnd: false,
|
// isEnd: false,
|
||||||
mean_Time: number; //平均放箭速度
|
mean_Time: number; //平均放箭速度
|
||||||
|
@ -18,30 +36,23 @@ export class GameConfig {
|
||||||
success: boolean; //用户游戏成功与否
|
success: boolean; //用户游戏成功与否
|
||||||
matchId: any; //用于埋点上传的ID
|
matchId: any; //用于埋点上传的ID
|
||||||
custom: number; //用于测试跳关卡
|
custom: number; //用于测试跳关卡
|
||||||
|
level: number; //具体游戏内进行到第几步
|
||||||
|
stepTimeList: number; //整局游戏用时,由于涉及场景切换,数据需要保留
|
||||||
|
successList: any[]; //整局胜负
|
||||||
|
gameTime: number; //单次游戏倒计时时间
|
||||||
|
igniteCount: number; //玩家总计成功点火数
|
||||||
|
|
||||||
};
|
};
|
||||||
static CLICK_DATA: {
|
static LEVEL_INFO: { id: number; map: number[][]; }[][];
|
||||||
type: number; //上传数据类型
|
static CUSTOM_INFO: {
|
||||||
success: boolean; //此局游戏胜负
|
moveSpeed: number; //洪峰移动速度
|
||||||
round: number; //回合数
|
waitTime: number; //洪峰冲击倒计时
|
||||||
totalSunCount: number; //太阳总数
|
fastPath: number; //最短路径
|
||||||
movedSunCount: number; //可移动太阳个数
|
|
||||||
sunSpeed: number; //太阳移动速度
|
|
||||||
overlapSunCount: number; //重叠太阳个数
|
|
||||||
colorList: any[]; //太阳颜色数组
|
|
||||||
duration: number; //每次点击的反应时间
|
|
||||||
difficultyLevel: number; //此次难度
|
|
||||||
sunList: any[]; //太阳数组,用于存放太阳类型 0:普通 1:移动 2:重叠
|
|
||||||
stepTimeList: any[]; //每次点击间隔
|
|
||||||
remainder: number; //游戏剩余时间
|
|
||||||
};
|
|
||||||
|
|
||||||
static GAME_DATA: any[];
|
|
||||||
static LEVEL_INFO: {
|
|
||||||
map: number[][]; //地图
|
|
||||||
opacity: number; //提示透明度
|
|
||||||
moveSpeed: number;//洪水移动速度
|
|
||||||
}[];
|
}[];
|
||||||
|
|
||||||
|
//游戏内信息
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static get Instance()
|
static get Instance()
|
||||||
{
|
{
|
||||||
|
@ -51,42 +62,104 @@ export class GameConfig {
|
||||||
}
|
}
|
||||||
return this._instance;
|
return this._instance;
|
||||||
}
|
}
|
||||||
|
//getSeedRandom
|
||||||
static init(Authentication){
|
static init(Authentication){
|
||||||
this.GM_INFO_init();
|
|
||||||
this.CLICK_init();
|
this.CLICK_init();
|
||||||
this.LEVEL_INFO_init();
|
this.LEVEL_INFO_init();
|
||||||
|
this.GM_INFO_init();
|
||||||
// cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => {
|
var self = this;
|
||||||
// if (err) {
|
|
||||||
// this.GM_INFO_init();
|
|
||||||
// if(!Authentication) this.Authentication();
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
// let jsonData: object = res.json!;
|
|
||||||
// this.GM_INFO = jsonData["data"];
|
|
||||||
// if(!Authentication) this.Authentication();
|
|
||||||
// })
|
|
||||||
// cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => {
|
// cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => {
|
||||||
// if (err) {
|
// if (err) {
|
||||||
// this.CLICK_init();
|
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
// let jsonData: object = res.json!;
|
// let jsonData: object = res.json!;
|
||||||
// this.CLICK_DATA = jsonData["data"];
|
// self.CLICK_DATA = jsonData["data"];
|
||||||
// })
|
// })
|
||||||
// cc.resources.load('Json/LEVEL_INFO', (err: any, res: cc.JsonAsset) => {
|
// cc.resources.load('Json/LEVEL_INFO', (err: any, res: cc.JsonAsset) => {
|
||||||
// if (err) {
|
// if (err) {
|
||||||
// this.LEVEL_INFO_init();
|
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// let jsonData: object = res.json!;
|
// let jsonData: object = res.json!;
|
||||||
// this.LEVEL_INFO = jsonData["data"];
|
// self.LEVEL_INFO = jsonData["data"];
|
||||||
|
// })
|
||||||
|
// cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => {
|
||||||
|
// if (err) {
|
||||||
|
// if(!Authentication) self.Authentication();
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// let jsonData: object = res.json!;
|
||||||
|
// self.GM_INFO = jsonData["data"];
|
||||||
|
// cc.fx.GameTool.getCustom(false);
|
||||||
|
// if(!Authentication) self.Authentication();
|
||||||
// })
|
// })
|
||||||
|
|
||||||
//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
|
//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
|
||||||
this.GAME_DATA = [
|
this.GAME_DATA = [
|
||||||
]
|
]
|
||||||
|
this.CUSTOM_INFO = [
|
||||||
|
//第一难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第二难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第三难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第四难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第五难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第六难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第七难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第八难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第九难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第十难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
//数据备用
|
//数据备用
|
||||||
|
@ -95,58 +168,152 @@ export class GameConfig {
|
||||||
// isEnd: false,
|
// isEnd: false,
|
||||||
mean_Time: 0, //平均放箭速度
|
mean_Time: 0, //平均放箭速度
|
||||||
total: 0, //总共对的个数
|
total: 0, //总共对的个数
|
||||||
currSeed: 203213, //用于随机数种子
|
currSeed: 200000, //用于随机数种子
|
||||||
gameId: '100009', //游戏ID
|
gameId: "100010", //游戏ID
|
||||||
userId: 0, //用户ID
|
userId: 200139, //用户ID
|
||||||
guide: true, //是否有引导
|
guide: true, //是否有引导
|
||||||
url: "http://api.sparkus.cn",//访问域名
|
url: "https://api.sparkus.cn",//访问域名
|
||||||
success: false, //用户游戏成功与否
|
success: false, //用户游戏成功与否
|
||||||
matchId: null, //用于埋点上传的ID
|
matchId: null, //用于埋点上传的ID
|
||||||
custom: 0 //用于测试跳关卡
|
custom: 0, //用于测试跳关卡
|
||||||
|
level: 0, //具体游戏内进行到第几步
|
||||||
|
stepTimeList:0, //整局游戏用时,由于涉及场景切换,数据需要保留
|
||||||
|
successList:[], //整局胜负
|
||||||
|
gameTime:5,
|
||||||
|
igniteCount: 0, //玩家总计成功点火数
|
||||||
};
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
static GM_INFO_SET(key,value) {
|
||||||
|
|
||||||
|
this.GM_INFO[key] = value;
|
||||||
}
|
}
|
||||||
static CLICK_init() {
|
static CLICK_init() {
|
||||||
this.CLICK_DATA =
|
this.CLICK_DATA =
|
||||||
{
|
{
|
||||||
type: 1, //上传数据类型
|
type: 1, //上传数据类型
|
||||||
success: false, //此局游戏胜负
|
success: false, //此局游戏正确与否
|
||||||
round: 0, //回合数
|
round: 0, //回合数
|
||||||
totalSunCount: 0, //太阳总数
|
choice: 0, //玩家选择,0:时间截止前未做选择,1,2,3:三个按钮从上到下依次对应
|
||||||
movedSunCount: 0, //可移动太阳个数
|
rightChoice: 0, //本轮的按正确答案,含义与choice相同
|
||||||
sunSpeed: 0, //太阳移动速度
|
item: "", //此关展示的物品
|
||||||
overlapSunCount: 0, //重叠太阳个数
|
roundType: 0, //展示方式。1:图像 2:音频
|
||||||
colorList: [], //太阳颜色数组
|
stepTime: 0, //玩家每一关用时毫秒数 音频关卡从播放结束开始计时
|
||||||
duration: 0, //每次点击的反应时间
|
levelConfig: 0, //使用的是哪一套关卡配置
|
||||||
difficultyLevel: 0, //此次难度
|
ignite: false, //玩家此轮有没有点火
|
||||||
sunList: [], //太阳数组,用于存放太阳类型 0:普通 1:移动 2:重叠
|
igniteCount: 0, //玩家总计成功点火数
|
||||||
stepTimeList: [], //每次点击间隔
|
|
||||||
remainder: 120 //游戏剩余时间
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
static LEVEL_INFO_init() {
|
|
||||||
this.LEVEL_INFO = [
|
|
||||||
{ //地图
|
|
||||||
map: [
|
|
||||||
[
|
|
||||||
1,0,1,1
|
|
||||||
],
|
|
||||||
[
|
|
||||||
1,1,1,1
|
|
||||||
],
|
|
||||||
[
|
|
||||||
1,1,1,1
|
|
||||||
],
|
|
||||||
[
|
|
||||||
1,1,1,5
|
|
||||||
]
|
|
||||||
], //太阳总数
|
|
||||||
opacity: 0.9, //提示透明度
|
|
||||||
moveSpeed: 0.3, //洪水移动速度
|
|
||||||
|
|
||||||
}
|
static CLICK_SET(key,value) {
|
||||||
|
this.CLICK_DATA[key] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
static LEVEL_INFO_init() {
|
||||||
|
/*
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
*/
|
||||||
|
this.LEVEL_INFO = [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"id": 1001,
|
||||||
|
"map": [
|
||||||
|
[0,0,0,4],
|
||||||
|
[0,0,0,0],
|
||||||
|
[0,0,0,0],
|
||||||
|
[0,1,0,0]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1002,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1003,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1004,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1005,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1006,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1007,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1008,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1009,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1010,
|
||||||
|
"map": [
|
||||||
|
[1,0,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,1],
|
||||||
|
[1,1,1,6]
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
|
||||||
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static Authentication(){
|
static Authentication(){
|
||||||
cc.fx.GameTool.Authentication();
|
cc.fx.GameTool.Authentication();
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,14 +2,20 @@
|
||||||
const {ccclass, property} = cc._decorator;
|
const {ccclass, property} = cc._decorator;
|
||||||
import CryptoJS = require('./crypto-js.min.js'); //引用AES源码js
|
import CryptoJS = require('./crypto-js.min.js'); //引用AES源码js
|
||||||
|
|
||||||
const BASE_URL = "http://api.sparkus.cn";
|
const BASE_URL = "https://api.sparkus.cn";
|
||||||
//只负责网络接口 次类只负责和后端交互,不负责处理数据 数据处理在GameTool
|
//只负责网络接口 次类只负责和后端交互,不负责处理数据 数据处理在GameTool
|
||||||
@ccclass
|
@ccclass
|
||||||
export default class HttpUtil extends cc.Component {
|
export default class HttpUtil extends cc.Component {
|
||||||
|
static async getShareInfo(shareUrl: string): Promise<any> {
|
||||||
|
console.log("设置分享链接:",shareUrl);
|
||||||
|
const time = Math.floor((new Date().getTime()) / 1000)
|
||||||
|
const url = HttpUtil.apiSign(`/api/share/cfg?gameId=${config.gameId}&time=${time}&url=${shareUrl}`,{})
|
||||||
|
return this.post(url,null,null);
|
||||||
|
}
|
||||||
//排行榜
|
//排行榜
|
||||||
static async rankData(type,callback,data): Promise<any> {
|
static async rankData(type,callback,data): Promise<any> {
|
||||||
const time = Math.floor((new Date().getTime()) / 1000)
|
const time = Math.floor((new Date().getTime()) / 1000)
|
||||||
const url = apiSign(`/api/get/rank/data?gameId=${config.gameId}&dataType=${type}&time=${time}`, data)
|
const url = HttpUtil.apiSign(`/api/get/rank/data?gameId=${config.gameId}&dataType=${type}&time=${time}`, data)
|
||||||
this.post(url,data,callback);
|
this.post(url,data,callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -20,7 +26,7 @@ export default class HttpUtil extends cc.Component {
|
||||||
//暂时用不到
|
//暂时用不到
|
||||||
static async getUserRecord(data,callback): Promise<any> {
|
static async getUserRecord(data,callback): Promise<any> {
|
||||||
const time = Math.floor((new Date().getTime()) / 1000)
|
const time = Math.floor((new Date().getTime()) / 1000)
|
||||||
const url = apiSign(`/api/get/user/data?gameId=${config.gameId}&time=${time}`, data)
|
const url = HttpUtil.apiSign(`/api/get/user/data?gameId=${config.gameId}&time=${time}`, data)
|
||||||
this.post(url,data,callback);
|
this.post(url,data,callback);
|
||||||
}
|
}
|
||||||
static async post(url, data, callback) {
|
static async post(url, data, callback) {
|
||||||
|
@ -53,6 +59,30 @@ export default class HttpUtil extends cc.Component {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param url {string} 接口地址
|
||||||
|
* @param params {object} 需要加密的参数对象
|
||||||
|
*/
|
||||||
|
static apiSign(url: string, params = {}) {
|
||||||
|
|
||||||
|
let convertUrl = url.trim()
|
||||||
|
if (convertUrl.indexOf('?') === -1) {
|
||||||
|
convertUrl += '?'
|
||||||
|
}
|
||||||
|
|
||||||
|
// 传入参数转换拼接字符串
|
||||||
|
let postStr = getQueryString(params)
|
||||||
|
|
||||||
|
const signedStr = genSignStr(convertUrl, postStr)
|
||||||
|
const encryptStr = `sign=${signedStr}`
|
||||||
|
|
||||||
|
let encryptSignStr = fxCry.encryptByDES(encryptStr, config.secretKey)
|
||||||
|
encryptSignStr = encodeURIComponent(encryptSignStr)
|
||||||
|
|
||||||
|
return `${urlencode(convertUrl)}&_p=${encryptSignStr}`
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function responseHandler(response: { data: any }) {
|
function responseHandler(response: { data: any }) {
|
||||||
|
@ -61,8 +91,8 @@ function responseHandler(response: { data: any }) {
|
||||||
// 响应拦截器
|
// 响应拦截器
|
||||||
// Rq.interceptors.response.use(responseHandler)
|
// Rq.interceptors.response.use(responseHandler)
|
||||||
const config = {
|
const config = {
|
||||||
gameId: "100009",
|
gameId: "100010",
|
||||||
secretKey: "CMNhOzBA",
|
secretKey: "wozrGKsL",
|
||||||
EK:"hui231%1"
|
EK:"hui231%1"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -195,27 +225,5 @@ function urlencode(url: string): string {
|
||||||
return `${baseUrl}?${params.toString()}`;
|
return `${baseUrl}?${params.toString()}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
* @param url {string} 接口地址
|
|
||||||
* @param params {object} 需要加密的参数对象
|
|
||||||
*/
|
|
||||||
function apiSign(url: string, params = {}) {
|
|
||||||
|
|
||||||
let convertUrl = url.trim()
|
|
||||||
if (convertUrl.indexOf('?') === -1) {
|
|
||||||
convertUrl += '?'
|
|
||||||
}
|
|
||||||
|
|
||||||
// 传入参数转换拼接字符串
|
|
||||||
let postStr = getQueryString(params)
|
|
||||||
|
|
||||||
const signedStr = genSignStr(convertUrl, postStr)
|
|
||||||
const encryptStr = `sign=${signedStr}`
|
|
||||||
|
|
||||||
let encryptSignStr = fxCry.encryptByDES(encryptStr, config.secretKey)
|
|
||||||
encryptSignStr = encodeURIComponent(encryptSignStr)
|
|
||||||
|
|
||||||
return `${urlencode(convertUrl)}&_p=${encryptSignStr}`
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
|
@ -1,17 +1,19 @@
|
||||||
import { GameConfig } from "../Config/GameConfig";
|
import { GameConfig } from "../Config/GameConfig";
|
||||||
import HttpUtil from "../Crypto/HttpUtil";
|
import HttpUtil from "../Crypto/HttpUtil";
|
||||||
import { AudioManager } from "../Music/AudioManager";
|
import AudioManager from "../Music/AudioManager";
|
||||||
import { Notifications } from "../Notification/Notification";
|
import { Notifications } from "../Notification/Notification";
|
||||||
import { StorageMessage } from "../Storage/Storage";
|
import { StorageMessage } from "../Storage/Storage";
|
||||||
import { GameTool } from "../Tool/GameTool";
|
import { GameTool } from "../Tool/GameTool";
|
||||||
|
|
||||||
|
|
||||||
window.initMgr = function() {
|
window.initMgr = function() {
|
||||||
if(cc.fx)
|
if(cc.fx)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
cc.fx = {};
|
cc.fx = {};
|
||||||
console.log("初始化");
|
console.log("1初始化");
|
||||||
|
|
||||||
//基础状态信息
|
//基础状态信息
|
||||||
cc.fx.StateInfo = {
|
cc.fx.StateInfo = {
|
||||||
debugMode: true,
|
debugMode: true,
|
||||||
|
@ -20,15 +22,9 @@ window.initMgr = function() {
|
||||||
isOnForeground: true //当前是否是在前台
|
isOnForeground: true //当前是否是在前台
|
||||||
};
|
};
|
||||||
|
|
||||||
cc.fx.Message = {
|
|
||||||
control: "操作控制",
|
|
||||||
mapDsetory: "2",
|
|
||||||
mapCreate: "3",
|
|
||||||
startGame: "4"
|
|
||||||
}
|
|
||||||
|
|
||||||
//应用系统信息
|
//应用系统信息
|
||||||
//配置文件
|
//配置文件
|
||||||
|
|
||||||
cc.fx.GameConfig = GameConfig;
|
cc.fx.GameConfig = GameConfig;
|
||||||
cc.fx.HttpUtil = HttpUtil;
|
cc.fx.HttpUtil = HttpUtil;
|
||||||
cc.fx.GameTool = GameTool;
|
cc.fx.GameTool = GameTool;
|
||||||
|
@ -40,6 +36,12 @@ window.initMgr = function() {
|
||||||
queryId : -1 //分享id
|
queryId : -1 //分享id
|
||||||
};
|
};
|
||||||
|
|
||||||
|
cc.fx.Message = {
|
||||||
|
control: "10001", //传递操作控制
|
||||||
|
startGame:"10002", //传递开始建筑
|
||||||
|
next: "10003" //传递执行下一个格子洪水流过
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* 客户端埋点分享类型
|
* 客户端埋点分享类型
|
||||||
*/
|
*/
|
||||||
|
@ -78,31 +80,21 @@ window.initMgr = function() {
|
||||||
All : "all", //不区分
|
All : "all", //不区分
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//用于存储消息的ID
|
||||||
|
cc.fx.storageType = cc.Enum({
|
||||||
|
storageTypeCustom: 1000101, //用于存储关卡等级
|
||||||
|
});
|
||||||
|
|
||||||
//暂时不用
|
//用于存储提示语 按照步骤提示
|
||||||
cc.fx.clickStatEventType = {
|
cc.fx.tipType = cc.Enum({
|
||||||
clickStatEventTypeVideoAD : 20173201,//视频播放完成
|
tipOne: '神农氏回到家中,开始整理今天收集来的物品。当他第一次拿出或说出一种植物时,请告诉他这是新植物。',
|
||||||
clickStatEventTypeClickAdVideo : 20173202,//视频播放为完成
|
tipTwo: '如果他拿出或说出的植物你今天看到过,请告诉他上次是看到的;如果你听他说过,则请告诉他上次是听到的。', //用于存储关卡等级
|
||||||
clickStatEventTypeBannerAD : 20173203,//banner播放为完成
|
tipErrNew: '这是这局游戏第一次出现{植物}',
|
||||||
clickStatEventTypeUserFrom : 99990001,//用户来源
|
tipErrOld: '{植物}刚才出现过呢',
|
||||||
clickStatEventTypeShare : 99990002,//用户分享
|
tipErrHear: '上次遇到{植物}时,似乎不是听到的吧',
|
||||||
clickStatEventTypeClickAdBtn : 99990007,//点击分流icon
|
tipErrSee: '上次遇到{植物}时,似乎不是看到的吧',
|
||||||
clickStatEventTypeBannerAD2 : 67890033, // banner广告干预
|
tipErrLast: '之前确实看到过{植物},但最近一次似乎不是看到的呢',
|
||||||
clickStatEventTypeSubmitVersionInfo : 9999, //上报微信版本及基础库信息
|
|
||||||
clickStatEventTypeClickFirstAd : 99990003, //分流icon显示
|
});
|
||||||
clickStatEventTypeClickSecondAd : 99990004, //玩家点击分流按钮
|
|
||||||
clickStatEventTypeWxLoginStart : 10001,//微信登录开始
|
|
||||||
clickStatEventTypeWxLoginSuccess : 10002,//微信登录成功
|
|
||||||
clickStatEventTypeWxLoginFailed : 10003,//微信登录失败
|
|
||||||
clickStatEventTypeAuthorizationStart : 10003,//授权开始
|
|
||||||
clickStatEventTypeAuthorizationSuccess : 10004,//授权成功
|
|
||||||
clickStatEventTypeAuthorizationFailed : 10005,//授权失败
|
|
||||||
clickStatEventTypeLoginSDKStart : 10007,//登录SDK开始
|
|
||||||
clickStatEventTypeLoginSDKSuccess : 10008,//登录SDK成功
|
|
||||||
clickStatEventTypeLoginSDKFailed : 10009,//登录SDK时失败
|
|
||||||
clickStatEventTypeTCP_Start : 10009,//TCP连接开始
|
|
||||||
clickStatEventTypeTCP_Success : 10010,//TCP连接成功
|
|
||||||
clickStatEventTypeTCP_Failed : 10011,//TCP连接失败
|
|
||||||
};
|
|
||||||
|
|
||||||
};
|
};
|
|
@ -1,23 +1,64 @@
|
||||||
|
|
||||||
|
|
||||||
const { ccclass, property } = cc._decorator;
|
const {ccclass, property} = cc._decorator;
|
||||||
@ccclass('AudioManager')
|
@ccclass
|
||||||
export class AudioManager {
|
export default class AudioManager extends cc.Component {
|
||||||
|
static _instance: any;
|
||||||
private static _instance : AudioManager = null;
|
|
||||||
//背景音乐
|
//背景音乐
|
||||||
@property(cc.AudioClip)
|
@property(cc.AudioClip)
|
||||||
audioGameBgm0: cc.AudioClip = null;
|
audioGameBgm0: cc.AudioClip = null;
|
||||||
//跳跃
|
|
||||||
@property(cc.AudioClip)
|
@property(cc.AudioClip)
|
||||||
audioButtonClick: cc.AudioClip = null;
|
baishao_audio: cc.AudioClip = null;
|
||||||
//落地上
|
|
||||||
@property(cc.AudioClip)
|
@property(cc.AudioClip)
|
||||||
audioWarning: cc.AudioClip = null;
|
cha_audio: cc.AudioClip = null;
|
||||||
//碰撞
|
|
||||||
@property(cc.AudioClip)
|
@property(cc.AudioClip)
|
||||||
audioWin: cc.AudioClip = null;
|
chixiaodou_audio: cc.AudioClip = null;
|
||||||
//落方块上
|
@property(cc.AudioClip)
|
||||||
|
danggui_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
danshen_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
dazao_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
gancao_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
ganjiang_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
gouqi_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
jingjie_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
jinju_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
lizhi_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
lizi_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
longyan_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
moli_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
muchai_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
mudan_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
mulan_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
pugongying_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
putao_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
renshen_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
taozi_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
zhuye_audio: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
err: cc.AudioClip = null;
|
||||||
|
@property(cc.AudioClip)
|
||||||
|
yes: cc.AudioClip = null;
|
||||||
|
|
||||||
|
|
||||||
mAudioMap: {};
|
mAudioMap: {};
|
||||||
bgMusicVolume: number;
|
bgMusicVolume: number;
|
||||||
|
@ -30,8 +71,20 @@ export class AudioManager {
|
||||||
rewardCount: number;
|
rewardCount: number;
|
||||||
mMusicKey: any;
|
mMusicKey: any;
|
||||||
|
|
||||||
static playWarning() {
|
onLoad() {
|
||||||
throw new Error('Method not implemented.');
|
if (AudioManager._instance == null) {
|
||||||
|
AudioManager._instance = this;
|
||||||
|
cc.game.addPersistRootNode(this.node);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.reward = false;
|
||||||
|
this.finish = false;
|
||||||
|
this.rewardCount = 0;
|
||||||
|
this.ctor();
|
||||||
|
|
||||||
|
this.preload();
|
||||||
}
|
}
|
||||||
|
|
||||||
ctor () {
|
ctor () {
|
||||||
|
@ -47,16 +100,19 @@ export class AudioManager {
|
||||||
this.mEffectSwitch = 1;
|
this.mEffectSwitch = 1;
|
||||||
}
|
}
|
||||||
play (audioSource, loop, callback, isBgMusic) {
|
play (audioSource, loop, callback, isBgMusic) {
|
||||||
if (isBgMusic && !this.mMusicSwitch) return;
|
// if (isBgMusic && !this.mMusicSwitch) return;
|
||||||
if (!isBgMusic && !this.mEffectSwitch) return;
|
// if (!isBgMusic && !this.mEffectSwitch) return;
|
||||||
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
|
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
|
||||||
|
|
||||||
if (cc.sys.isBrowser) {
|
// if (cc.sys.isBrowser) {
|
||||||
if(audioSource == this.brickSound){
|
// if(audioSource == this.brickSound){
|
||||||
volume = 0.1;
|
// volume = 0.1;
|
||||||
}
|
// }
|
||||||
volume = 1;
|
volume = 1;
|
||||||
var context = cc.audioEngine.play(audioSource, loop, volume);
|
cc.audioEngine.setEffectsVolume(1);
|
||||||
|
cc.audioEngine.setMusicVolume(1);
|
||||||
|
|
||||||
|
var context = cc.audioEngine.playEffect(audioSource, loop);
|
||||||
if (callback){
|
if (callback){
|
||||||
cc.audioEngine.setFinishCallback(context, function(){
|
cc.audioEngine.setFinishCallback(context, function(){
|
||||||
callback.call(this);
|
callback.call(this);
|
||||||
|
@ -66,9 +122,9 @@ export class AudioManager {
|
||||||
|
|
||||||
this.mAudioMap[audioSource] = context;
|
this.mAudioMap[audioSource] = context;
|
||||||
return audioSource;
|
return audioSource;
|
||||||
} else {
|
// } else {
|
||||||
return audioSource;
|
// return audioSource;
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
save () {
|
save () {
|
||||||
|
@ -76,22 +132,15 @@ export class AudioManager {
|
||||||
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
|
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
|
||||||
}
|
}
|
||||||
|
|
||||||
static get Instance()
|
// static get Instance()
|
||||||
{
|
// {
|
||||||
if (this._instance == null)
|
// if (this._instance == null)
|
||||||
{
|
// {
|
||||||
this._instance = new AudioManager();
|
// this._instance = new AudioManager();
|
||||||
}
|
// }
|
||||||
return this._instance;
|
// return this._instance;
|
||||||
}
|
// }
|
||||||
|
|
||||||
public init() {
|
|
||||||
this.reward = false;
|
|
||||||
this.finish = false;
|
|
||||||
this.rewardCount = 0;
|
|
||||||
this.ctor();
|
|
||||||
this.preload();
|
|
||||||
}
|
|
||||||
preload () {
|
preload () {
|
||||||
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; }
|
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; }
|
||||||
|
|
||||||
|
@ -121,7 +170,6 @@ export class AudioManager {
|
||||||
{
|
{
|
||||||
this.mMusicSwitch = 1-this.mMusicSwitch;
|
this.mMusicSwitch = 1-this.mMusicSwitch;
|
||||||
// this.save();
|
// this.save();
|
||||||
|
|
||||||
}
|
}
|
||||||
if(on)
|
if(on)
|
||||||
{
|
{
|
||||||
|
@ -146,6 +194,12 @@ export class AudioManager {
|
||||||
onShow () {
|
onShow () {
|
||||||
cc.audioEngine.resumeAll();
|
cc.audioEngine.resumeAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//播放音效
|
||||||
|
playEffect(name,callback){
|
||||||
|
if(this[name])
|
||||||
|
return this.play(this[name], false,callback,this.mEffectSwitch);
|
||||||
|
}
|
||||||
playMusic (key, callback, loop) {
|
playMusic (key, callback, loop) {
|
||||||
loop = typeof loop == 'undefined' || loop ? true : false;
|
loop = typeof loop == 'undefined' || loop ? true : false;
|
||||||
this.stopMusic();
|
this.stopMusic();
|
||||||
|
@ -175,15 +229,6 @@ export class AudioManager {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// 炸弹、火箭爆炸音效
|
|
||||||
playWin () {
|
|
||||||
return this.play(this.audioWin, false,null,this.mEffectSwitch);
|
|
||||||
}
|
|
||||||
//激光音效
|
|
||||||
playWarning()
|
|
||||||
{
|
|
||||||
return this.play(this.audioWarning, false,null,this.mEffectSwitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* 游戏开始音效
|
* 游戏开始音效
|
||||||
|
@ -222,7 +267,7 @@ export class AudioManager {
|
||||||
* 按钮
|
* 按钮
|
||||||
*/
|
*/
|
||||||
playAudioButton () {
|
playAudioButton () {
|
||||||
return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
|
// return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -12,10 +12,12 @@ export default class ItemRender extends cc.Component {
|
||||||
|
|
||||||
/**数据改变时调用 */
|
/**数据改变时调用 */
|
||||||
public dataChanged(){
|
public dataChanged(){
|
||||||
cc.fx.GameTool.subName(this.data.name,6);
|
cc.fx.GameTool.subName(this.data.name,6);
|
||||||
this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + "";
|
this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + "";
|
||||||
this.node.getChildByName("nameLab").getComponent(cc.Label).string = this.data.name + "";
|
this.node.getChildByName("nameLab").getComponent(cc.Label).string = this.data.name + "";
|
||||||
this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + "";
|
this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + "%";
|
||||||
|
let timeTemp = cc.fx.GameTool.getTimeShenNong(this.data.time);
|
||||||
|
this.node.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
|
||||||
this.node.getChildByName("rank").getChildByName("one").active = false;
|
this.node.getChildByName("rank").getChildByName("one").active = false;
|
||||||
this.node.getChildByName("rank").getChildByName("two").active = false;
|
this.node.getChildByName("rank").getChildByName("two").active = false;
|
||||||
this.node.getChildByName("rank").getChildByName("three").active = false;
|
this.node.getChildByName("rank").getChildByName("three").active = false;
|
||||||
|
|
13
assets/Script/module/Share.meta
Normal file
13
assets/Script/module/Share.meta
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"ver": "1.1.3",
|
||||||
|
"uuid": "bdc76845-baea-4381-911e-af437cccf839",
|
||||||
|
"importer": "folder",
|
||||||
|
"isBundle": false,
|
||||||
|
"bundleName": "",
|
||||||
|
"priority": 1,
|
||||||
|
"compressionType": {},
|
||||||
|
"optimizeHotUpdate": {},
|
||||||
|
"inlineSpriteFrames": {},
|
||||||
|
"isRemoteBundle": {},
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
BIN
assets/Script/module/Share.zip
Normal file
BIN
assets/Script/module/Share.zip
Normal file
Binary file not shown.
6
assets/Script/module/Share.zip.meta
Normal file
6
assets/Script/module/Share.zip.meta
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"ver": "1.0.3",
|
||||||
|
"uuid": "b42c4fc1-4cd1-4b12-b206-930cea3d49ca",
|
||||||
|
"importer": "asset",
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
95
assets/Script/module/Share/share.ts
Normal file
95
assets/Script/module/Share/share.ts
Normal file
|
@ -0,0 +1,95 @@
|
||||||
|
|
||||||
|
|
||||||
|
var shareConfig = {
|
||||||
|
gameId: "100010",
|
||||||
|
shareLine: "zDLsruVI",
|
||||||
|
EK:"hui231%1"
|
||||||
|
};
|
||||||
|
|
||||||
|
// 定义微信配置数据的接口
|
||||||
|
interface IWeChatConfig {
|
||||||
|
appId: string;
|
||||||
|
timestamp: number;
|
||||||
|
nonceStr: string;
|
||||||
|
signature: string;
|
||||||
|
jsApiList: [];
|
||||||
|
}
|
||||||
|
|
||||||
|
// 微信操作类
|
||||||
|
export class WeChat {
|
||||||
|
static setShare(url) {
|
||||||
|
var urlTemp = this.removeQueryParams(url);
|
||||||
|
shareConfig.shareLine = urlTemp;
|
||||||
|
WeChat.getSignature(url);
|
||||||
|
}
|
||||||
|
|
||||||
|
static getResult(res){
|
||||||
|
if(res){
|
||||||
|
var data = res.data;
|
||||||
|
wx.config({
|
||||||
|
debug: false,
|
||||||
|
appId: data.appId,
|
||||||
|
timestamp: data.timestamp,
|
||||||
|
nonceStr: data.nonceStr,
|
||||||
|
signature: data.signature,
|
||||||
|
jsApiList: ['onMenuShareTimeline','updateAppMessageShareData', 'updateTimelineShareData', 'onMenuShareAppMessage']
|
||||||
|
});
|
||||||
|
wx.checkJsApi({
|
||||||
|
jsApiList: ['updateAppMessageShareData'], // 需要检测的JS接口列表,所有JS接口列表见附录2,
|
||||||
|
success: function(res) {
|
||||||
|
setTimeout(() => {
|
||||||
|
WeChat.changeShare();
|
||||||
|
}, 100);
|
||||||
|
setTimeout(() => {
|
||||||
|
WeChat.changeShare();
|
||||||
|
}, 200);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static changeShare(){
|
||||||
|
wx.ready(() => {
|
||||||
|
wx.updateAppMessageShareData({
|
||||||
|
title: '记忆力认知测评', // 分享标题
|
||||||
|
desc: '你的认知灵活性和选择注意有问题吗', // 分享描述
|
||||||
|
link: shareConfig.shareLine, // 分享链接,该链接域名或路径必须与当前页面对应的公众号JS安全域名一致
|
||||||
|
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg', // 分享图标
|
||||||
|
success: function () {
|
||||||
|
// 设置成功
|
||||||
|
console.log("分享好友成功回调");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
wx.updateTimelineShareData({
|
||||||
|
title: '记忆力认知测评', // 分享标题
|
||||||
|
link: shareConfig.shareLine, // 分享链接,该链接域名或路径必须与当前页面对应的公众号JS安全域名一致
|
||||||
|
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg', // 分享图标
|
||||||
|
success: function () {
|
||||||
|
// 设置成功
|
||||||
|
console.log("分享朋友圈成功回调");
|
||||||
|
}
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static getSignature(url: string): Promise<IWeChatConfig> {
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
WeChat.getShareInfo((encodeURIComponent(url)),WeChat.getResult);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
static async getShareInfo(shareUrl: string, callback:Function): Promise<any> {
|
||||||
|
const time = Math.floor((new Date().getTime()) / 1000)
|
||||||
|
const url = cc.fx.HttpUtil.apiSign(`/api/share/cfg?gameId=${shareConfig.gameId}&time=${time}&url=${shareUrl}`,{})
|
||||||
|
return cc.fx.HttpUtil.get(url,callback)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static containsNanana(str) {
|
||||||
|
return /test/i.test(str);
|
||||||
|
}
|
||||||
|
|
||||||
|
static removeQueryParams(url) {
|
||||||
|
return url.replace(/\?.*$/, '');
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
10
assets/Script/module/Share/share.ts.meta
Normal file
10
assets/Script/module/Share/share.ts.meta
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"ver": "1.1.0",
|
||||||
|
"uuid": "7290c680-dfdc-4c59-9736-a614cc2a8bcf",
|
||||||
|
"importer": "typescript",
|
||||||
|
"isPlugin": false,
|
||||||
|
"loadPluginInWeb": true,
|
||||||
|
"loadPluginInNative": true,
|
||||||
|
"loadPluginInEditor": false,
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
|
@ -9,7 +9,7 @@ var GameTool = {
|
||||||
let name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
|
let name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
|
||||||
var data = JSON.parse(localStorage.getItem(name));
|
var data = JSON.parse(localStorage.getItem(name));
|
||||||
if(data == "undifend" || data==null || data == ""){
|
if(data == "undifend" || data==null || data == ""){
|
||||||
let url = "http://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback="+location.href;
|
let url = "https://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback="+location.href;
|
||||||
window.location.href = url;
|
window.location.href = url;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -33,7 +33,7 @@ var GameTool = {
|
||||||
"data": data
|
"data": data
|
||||||
};
|
};
|
||||||
|
|
||||||
// console.log("上传数据:")
|
console.log("上传数据:");
|
||||||
cc.fx.HttpUtil.uploadUserLogData(postData,function(){})
|
cc.fx.HttpUtil.uploadUserLogData(postData,function(){})
|
||||||
},
|
},
|
||||||
//上传排行榜 type为1
|
//上传排行榜 type为1
|
||||||
|
@ -43,8 +43,8 @@ var GameTool = {
|
||||||
"gameId":cc.fx.GameConfig.GM_INFO.gameId,
|
"gameId":cc.fx.GameConfig.GM_INFO.gameId,
|
||||||
"userId":cc.fx.GameConfig.GM_INFO.userId,
|
"userId":cc.fx.GameConfig.GM_INFO.userId,
|
||||||
"type":1,
|
"type":1,
|
||||||
"reactionTime": data,
|
"totleTimes": data.totleTimes,
|
||||||
"totalSunCount": cc.fx.GameConfig.GM_INFO.total,
|
"accuracy": data.accuracy,
|
||||||
"success": cc.fx.GameConfig.GM_INFO.success
|
"success": cc.fx.GameConfig.GM_INFO.success
|
||||||
};
|
};
|
||||||
cc.fx.HttpUtil.rankData(1,function(){},postData);
|
cc.fx.HttpUtil.rankData(1,function(){},postData);
|
||||||
|
@ -64,6 +64,7 @@ var GameTool = {
|
||||||
//获取matchId 用于上传每次点击数据里面记录id方便查询
|
//获取matchId 用于上传每次点击数据里面记录id方便查询
|
||||||
getMatchId (){
|
getMatchId (){
|
||||||
let matchId = cc.sys.localStorage.getItem("matchId");
|
let matchId = cc.sys.localStorage.getItem("matchId");
|
||||||
|
let tempId = matchId;
|
||||||
if(matchId == "undifend" || matchId==null){
|
if(matchId == "undifend" || matchId==null){
|
||||||
matchId = this.setMatchId();
|
matchId = this.setMatchId();
|
||||||
}
|
}
|
||||||
|
@ -72,15 +73,20 @@ var GameTool = {
|
||||||
matchId = this.setMatchId();
|
matchId = this.setMatchId();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
let char = parseInt(matchId[10]);
|
let char = parseInt(tempId.substring(10,tempId.length));
|
||||||
if(this.level == 1){
|
if(cc.fx.GameConfig.GM_INFO.level == 1){
|
||||||
char += 1;
|
char += 1;
|
||||||
|
matchId = tempId.slice(0, 10) + char + "";
|
||||||
|
if(this.containsNanana(matchId)) matchId = this.setMatchId();
|
||||||
|
cc.fx.GameConfig.GM_INFO.matchId = matchId;
|
||||||
|
cc.sys.localStorage.setItem("matchId",matchId);
|
||||||
}
|
}
|
||||||
matchId = matchId.slice(0, 10) + char + "";
|
|
||||||
cc.fx.GameConfig.GM_INFO.matchId = matchId;
|
|
||||||
cc.sys.localStorage.setItem("matchId",matchId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(this.containsNanana(matchId) == true){
|
||||||
|
matchId = this.setMatchId();
|
||||||
|
}
|
||||||
return matchId;
|
return matchId;
|
||||||
},
|
},
|
||||||
//检测matchId 如果有缓存以前的nanana数据清除
|
//检测matchId 如果有缓存以前的nanana数据清除
|
||||||
|
@ -152,7 +158,7 @@ var GameTool = {
|
||||||
let self = false;
|
let self = false;
|
||||||
cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"),target.selfData.pic);
|
cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"),target.selfData.pic);
|
||||||
for(let i=0;i<=target.listData.length-1;i++){
|
for(let i=0;i<=target.listData.length-1;i++){
|
||||||
rankData.push({rank:(i+1), name:target.listData[i].nickName, total:target.listData[i].totalSunCount, pic:target.listData[i].pic});
|
rankData.push({rank:(i+1), name:target.listData[i].nickName, total:target.listData[i].accuracy,time:target.listData[i].totleTimes, pic:target.listData[i].pic});
|
||||||
if(cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId){
|
if(cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId){
|
||||||
self = true;
|
self = true;
|
||||||
target.rankNumber = i;
|
target.rankNumber = i;
|
||||||
|
@ -165,7 +171,9 @@ var GameTool = {
|
||||||
}
|
}
|
||||||
cc.fx.GameTool.subName(target.selfData.nickName,nameLength);
|
cc.fx.GameTool.subName(target.selfData.nickName,nameLength);
|
||||||
target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName;
|
target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName;
|
||||||
target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.totalSunCount;
|
target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.accuracy + "%";
|
||||||
|
let timeTemp = cc.fx.GameTool.getTimeShenNong(target.selfData.totleTimes);
|
||||||
|
target.selfNode.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
|
||||||
switch(target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string){
|
switch(target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string){
|
||||||
case "1":
|
case "1":
|
||||||
target.selfNode.getChildByName("rank").getChildByName("one").active = true;
|
target.selfNode.getChildByName("rank").getChildByName("one").active = true;
|
||||||
|
@ -176,7 +184,6 @@ var GameTool = {
|
||||||
case "3":
|
case "3":
|
||||||
target.selfNode.getChildByName("rank").getChildByName("three").active = true;
|
target.selfNode.getChildByName("rank").getChildByName("three").active = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
// 大排行
|
// 大排行
|
||||||
if(nameLength == 6){
|
if(nameLength == 6){
|
||||||
|
@ -186,6 +193,121 @@ var GameTool = {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
getSeedRandom: function (min, max) {//包含min 不包含max
|
||||||
|
console.log("随机数:",cc.fx.GameConfig.GM_INFO.currSeed);
|
||||||
|
max = max || 1;
|
||||||
|
min = min || 0;
|
||||||
|
cc.fx.GameConfig.GM_INFO.currSeed = (cc.fx.GameConfig.GM_INFO.currSeed * 9301 + 49297) % 233280;
|
||||||
|
let rnd = cc.fx.GameConfig.GM_INFO.currSeed / 233280.0;
|
||||||
|
let tmp = min + rnd * (max - min);
|
||||||
|
return parseInt(tmp);
|
||||||
|
},
|
||||||
|
//获取关卡配置的那个关卡数
|
||||||
|
getCustom(type){
|
||||||
|
let custom = cc.fx.StorageMessage.getStorage(cc.fx.storageType.storageTypeCustom);
|
||||||
|
if(custom == "undifend" || custom==null || custom == ""){
|
||||||
|
this.setCustom();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
cc.fx.GameConfig.GM_INFO_SET("custom",custom[0]);
|
||||||
|
if(custom[0] != 0 || type == true){
|
||||||
|
custom.shift();
|
||||||
|
if(custom.length == 0){
|
||||||
|
this.setCustom();
|
||||||
|
}
|
||||||
|
else cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom,custom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
//本地没有存储到配置,或者配置用完,重新创建配置
|
||||||
|
setCustom(){
|
||||||
|
let arrayLength = cc.fx.GameConfig.LEVEL_INFO.length;
|
||||||
|
let arrayList = [];
|
||||||
|
for(let i=1; i<arrayLength;i++){
|
||||||
|
arrayList.push(i);
|
||||||
|
}
|
||||||
|
arrayList.sort(() => Math.random() - 0.5);
|
||||||
|
arrayList.unshift(0)
|
||||||
|
cc.fx.GameConfig.GM_INFO_SET("custom",arrayList[0]);
|
||||||
|
cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom,arrayList);
|
||||||
|
},
|
||||||
|
|
||||||
|
getFoodName(food){
|
||||||
|
var name = "葡萄";
|
||||||
|
switch(food){
|
||||||
|
case "baishao":
|
||||||
|
name = "白芍";
|
||||||
|
break;
|
||||||
|
case "jingjie":
|
||||||
|
name = "荆芥";
|
||||||
|
break;
|
||||||
|
case "renshen":
|
||||||
|
name = "人参";
|
||||||
|
break;
|
||||||
|
case "danshen":
|
||||||
|
name = "丹参";
|
||||||
|
break;
|
||||||
|
case "danggui":
|
||||||
|
name = "当归";
|
||||||
|
break;
|
||||||
|
case "gouqi":
|
||||||
|
name = "枸杞";
|
||||||
|
break;
|
||||||
|
case "mudan":
|
||||||
|
name = "牡丹";
|
||||||
|
break;
|
||||||
|
case "mulan":
|
||||||
|
name = "木兰";
|
||||||
|
break;
|
||||||
|
case "pugongying":
|
||||||
|
name = "蒲公英";
|
||||||
|
break;
|
||||||
|
case "moli":
|
||||||
|
name = "茉莉";
|
||||||
|
break;
|
||||||
|
case "jinju":
|
||||||
|
name = "金桔";
|
||||||
|
break;
|
||||||
|
case "dazao":
|
||||||
|
name = "大枣";
|
||||||
|
break;
|
||||||
|
case "lizi":
|
||||||
|
name = "李子";
|
||||||
|
break;
|
||||||
|
case "lizhi":
|
||||||
|
name = "荔枝";
|
||||||
|
break;
|
||||||
|
case "taozi":
|
||||||
|
name = "桃子";
|
||||||
|
break;
|
||||||
|
case "putao":
|
||||||
|
name = "葡萄";
|
||||||
|
break;
|
||||||
|
case "muchai":
|
||||||
|
name = "木柴";
|
||||||
|
break;
|
||||||
|
case "ganjiang":
|
||||||
|
name = "干姜";
|
||||||
|
break;
|
||||||
|
case "zhuye":
|
||||||
|
name = "竹叶";
|
||||||
|
break;
|
||||||
|
case "longyan":
|
||||||
|
name = "龙眼";
|
||||||
|
break;
|
||||||
|
case "chixiaodou":
|
||||||
|
name = "赤小豆";
|
||||||
|
break;
|
||||||
|
case "gancao":
|
||||||
|
name = "甘草";
|
||||||
|
break;
|
||||||
|
case "cha":
|
||||||
|
name = "茶";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return name;
|
||||||
|
},
|
||||||
|
|
||||||
getSetScreenResolutionFlag: function () {
|
getSetScreenResolutionFlag: function () {
|
||||||
let size = cc.winSize;
|
let size = cc.winSize;
|
||||||
let width = size.width;
|
let width = size.width;
|
||||||
|
@ -212,6 +334,25 @@ var GameTool = {
|
||||||
setGameInfo: function(pd){
|
setGameInfo: function(pd){
|
||||||
|
|
||||||
},
|
},
|
||||||
|
|
||||||
|
//打字机效果
|
||||||
|
typingAni(label,text,cb,target){
|
||||||
|
var self = target;
|
||||||
|
var html = '';
|
||||||
|
var arr = text.split('');
|
||||||
|
var len = arr.length;
|
||||||
|
var step = 0;
|
||||||
|
self.func = ()=>{
|
||||||
|
html += arr[step];
|
||||||
|
label.string = html;
|
||||||
|
if (++step == len) {
|
||||||
|
self.unschedule(self.func);
|
||||||
|
cb && cb();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.schedule(self.func,0.1, cc.macro.REPEAT_FOREVER, 0)
|
||||||
|
},
|
||||||
|
|
||||||
//输入秒,返回需要展示时间格式
|
//输入秒,返回需要展示时间格式
|
||||||
getTimeMargin:(second) => {
|
getTimeMargin:(second) => {
|
||||||
let total = 0;
|
let total = 0;
|
||||||
|
@ -228,6 +369,22 @@ var GameTool = {
|
||||||
return m + ':' + miao
|
return m + ':' + miao
|
||||||
},
|
},
|
||||||
|
|
||||||
|
//输入秒,返回需要展示时间格式
|
||||||
|
getTimeShenNong:(second) => {
|
||||||
|
second = parseInt(second/1000+"");
|
||||||
|
let total = 0;
|
||||||
|
total = second;
|
||||||
|
let min = 0;
|
||||||
|
if(total > 60){
|
||||||
|
min = parseInt((total / 60)+"");//计算整数分
|
||||||
|
}
|
||||||
|
let m = min + "'";
|
||||||
|
|
||||||
|
let afterMin = total - min * 60;//取得算出分后剩余的秒数
|
||||||
|
let miao = afterMin + "''";
|
||||||
|
return m + miao
|
||||||
|
},
|
||||||
|
|
||||||
//获取时间戳
|
//获取时间戳
|
||||||
getTime(){
|
getTime(){
|
||||||
const timestamp = new Date().getTime();
|
const timestamp = new Date().getTime();
|
||||||
|
|
|
@ -16,18 +16,25 @@
|
||||||
"_name": "Block",
|
"_name": "Block",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"_parent": null,
|
"_parent": null,
|
||||||
"_children": [],
|
"_children": [
|
||||||
"_active": true,
|
|
||||||
"_components": [
|
|
||||||
{
|
{
|
||||||
"__id__": 2
|
"__id__": 2
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 3
|
"__id__": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_active": true,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 8
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__id__": 9
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": {
|
"_prefab": {
|
||||||
"__id__": 4
|
"__id__": 10
|
||||||
},
|
},
|
||||||
"_opacity": 255,
|
"_opacity": 255,
|
||||||
"_color": {
|
"_color": {
|
||||||
|
@ -76,6 +83,220 @@
|
||||||
"groupIndex": 0,
|
"groupIndex": 0,
|
||||||
"_id": ""
|
"_id": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Node",
|
||||||
|
"_name": "vertical",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_parent": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"_children": [],
|
||||||
|
"_active": false,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 3
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_prefab": {
|
||||||
|
"__id__": 4
|
||||||
|
},
|
||||||
|
"_opacity": 255,
|
||||||
|
"_color": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 255,
|
||||||
|
"g": 255,
|
||||||
|
"b": 255,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"_contentSize": {
|
||||||
|
"__type__": "cc.Size",
|
||||||
|
"width": 60,
|
||||||
|
"height": 96
|
||||||
|
},
|
||||||
|
"_anchorPoint": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0.5,
|
||||||
|
"y": 0.5
|
||||||
|
},
|
||||||
|
"_trs": {
|
||||||
|
"__type__": "TypedArray",
|
||||||
|
"ctor": "Float64Array",
|
||||||
|
"array": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_eulerAngles": {
|
||||||
|
"__type__": "cc.Vec3",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"_skewX": 0,
|
||||||
|
"_skewY": 0,
|
||||||
|
"_is3DNode": false,
|
||||||
|
"_groupIndex": 0,
|
||||||
|
"groupIndex": 0,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Sprite",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"node": {
|
||||||
|
"__id__": 2
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"_materials": [
|
||||||
|
{
|
||||||
|
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_srcBlendFactor": 770,
|
||||||
|
"_dstBlendFactor": 771,
|
||||||
|
"_spriteFrame": {
|
||||||
|
"__uuid__": "af8457b5-c84c-4585-9402-aee73193f450"
|
||||||
|
},
|
||||||
|
"_type": 3,
|
||||||
|
"_sizeMode": 1,
|
||||||
|
"_fillType": 1,
|
||||||
|
"_fillCenter": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"_fillStart": 0,
|
||||||
|
"_fillRange": 0,
|
||||||
|
"_isTrimmedMode": true,
|
||||||
|
"_atlas": null,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.PrefabInfo",
|
||||||
|
"root": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"asset": {
|
||||||
|
"__id__": 0
|
||||||
|
},
|
||||||
|
"fileId": "1cW1eKjG1IzrE0Me3F5dzp",
|
||||||
|
"sync": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Node",
|
||||||
|
"_name": "turn",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_parent": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"_children": [],
|
||||||
|
"_active": false,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 6
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_prefab": {
|
||||||
|
"__id__": 7
|
||||||
|
},
|
||||||
|
"_opacity": 255,
|
||||||
|
"_color": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 255,
|
||||||
|
"g": 255,
|
||||||
|
"b": 255,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"_contentSize": {
|
||||||
|
"__type__": "cc.Size",
|
||||||
|
"width": 78,
|
||||||
|
"height": 78
|
||||||
|
},
|
||||||
|
"_anchorPoint": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0.5,
|
||||||
|
"y": 0.5
|
||||||
|
},
|
||||||
|
"_trs": {
|
||||||
|
"__type__": "TypedArray",
|
||||||
|
"ctor": "Float64Array",
|
||||||
|
"array": [
|
||||||
|
9,
|
||||||
|
9,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_eulerAngles": {
|
||||||
|
"__type__": "cc.Vec3",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"_skewX": 0,
|
||||||
|
"_skewY": 0,
|
||||||
|
"_is3DNode": false,
|
||||||
|
"_groupIndex": 0,
|
||||||
|
"groupIndex": 0,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Sprite",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"node": {
|
||||||
|
"__id__": 5
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"_materials": [
|
||||||
|
{
|
||||||
|
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_srcBlendFactor": 770,
|
||||||
|
"_dstBlendFactor": 771,
|
||||||
|
"_spriteFrame": {
|
||||||
|
"__uuid__": "e3acc841-072e-46c4-b892-be3da3cb608b"
|
||||||
|
},
|
||||||
|
"_type": 3,
|
||||||
|
"_sizeMode": 1,
|
||||||
|
"_fillType": 2,
|
||||||
|
"_fillCenter": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"_fillStart": 0,
|
||||||
|
"_fillRange": 0.185,
|
||||||
|
"_isTrimmedMode": true,
|
||||||
|
"_atlas": null,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.PrefabInfo",
|
||||||
|
"root": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"asset": {
|
||||||
|
"__id__": 0
|
||||||
|
},
|
||||||
|
"fileId": "0en916QFNENrq/dQ8DeOiU",
|
||||||
|
"sync": false
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Sprite",
|
"__type__": "cc.Sprite",
|
||||||
"_name": "",
|
"_name": "",
|
||||||
|
|
|
@ -15,7 +15,7 @@ var GameTool = {
|
||||||
var name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
|
var name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
|
||||||
var data = JSON.parse(localStorage.getItem(name));
|
var data = JSON.parse(localStorage.getItem(name));
|
||||||
if (data == "undifend" || data == null || data == "") {
|
if (data == "undifend" || data == null || data == "") {
|
||||||
var url = "http://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback=" + location.href;
|
var url = "https://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback=" + location.href;
|
||||||
window.location.href = url;
|
window.location.href = url;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -37,7 +37,7 @@ var GameTool = {
|
||||||
"matchId": matchId,
|
"matchId": matchId,
|
||||||
"data": data
|
"data": data
|
||||||
};
|
};
|
||||||
// console.log("上传数据:")
|
console.log("上传数据:");
|
||||||
cc.fx.HttpUtil.uploadUserLogData(postData, function () { });
|
cc.fx.HttpUtil.uploadUserLogData(postData, function () { });
|
||||||
},
|
},
|
||||||
//上传排行榜 type为1
|
//上传排行榜 type为1
|
||||||
|
@ -47,8 +47,8 @@ var GameTool = {
|
||||||
"gameId": cc.fx.GameConfig.GM_INFO.gameId,
|
"gameId": cc.fx.GameConfig.GM_INFO.gameId,
|
||||||
"userId": cc.fx.GameConfig.GM_INFO.userId,
|
"userId": cc.fx.GameConfig.GM_INFO.userId,
|
||||||
"type": 1,
|
"type": 1,
|
||||||
"reactionTime": data,
|
"totleTimes": data.totleTimes,
|
||||||
"totalSunCount": cc.fx.GameConfig.GM_INFO.total,
|
"accuracy": data.accuracy,
|
||||||
"success": cc.fx.GameConfig.GM_INFO.success
|
"success": cc.fx.GameConfig.GM_INFO.success
|
||||||
};
|
};
|
||||||
cc.fx.HttpUtil.rankData(1, function () { }, postData);
|
cc.fx.HttpUtil.rankData(1, function () { }, postData);
|
||||||
|
@ -68,6 +68,7 @@ var GameTool = {
|
||||||
//获取matchId 用于上传每次点击数据里面记录id方便查询
|
//获取matchId 用于上传每次点击数据里面记录id方便查询
|
||||||
getMatchId: function () {
|
getMatchId: function () {
|
||||||
var matchId = cc.sys.localStorage.getItem("matchId");
|
var matchId = cc.sys.localStorage.getItem("matchId");
|
||||||
|
var tempId = matchId;
|
||||||
if (matchId == "undifend" || matchId == null) {
|
if (matchId == "undifend" || matchId == null) {
|
||||||
matchId = this.setMatchId();
|
matchId = this.setMatchId();
|
||||||
}
|
}
|
||||||
|
@ -76,15 +77,20 @@ var GameTool = {
|
||||||
matchId = this.setMatchId();
|
matchId = this.setMatchId();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
var char = parseInt(matchId[10]);
|
var char = parseInt(tempId.substring(10, tempId.length));
|
||||||
if (this.level == 1) {
|
if (cc.fx.GameConfig.GM_INFO.level == 1) {
|
||||||
char += 1;
|
char += 1;
|
||||||
|
matchId = tempId.slice(0, 10) + char + "";
|
||||||
|
if (this.containsNanana(matchId))
|
||||||
|
matchId = this.setMatchId();
|
||||||
|
cc.fx.GameConfig.GM_INFO.matchId = matchId;
|
||||||
|
cc.sys.localStorage.setItem("matchId", matchId);
|
||||||
}
|
}
|
||||||
matchId = matchId.slice(0, 10) + char + "";
|
|
||||||
cc.fx.GameConfig.GM_INFO.matchId = matchId;
|
|
||||||
cc.sys.localStorage.setItem("matchId", matchId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (this.containsNanana(matchId) == true) {
|
||||||
|
matchId = this.setMatchId();
|
||||||
|
}
|
||||||
return matchId;
|
return matchId;
|
||||||
},
|
},
|
||||||
//检测matchId 如果有缓存以前的nanana数据清除
|
//检测matchId 如果有缓存以前的nanana数据清除
|
||||||
|
@ -156,7 +162,7 @@ var GameTool = {
|
||||||
var self = false;
|
var self = false;
|
||||||
cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"), target.selfData.pic);
|
cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"), target.selfData.pic);
|
||||||
for (var i = 0; i <= target.listData.length - 1; i++) {
|
for (var i = 0; i <= target.listData.length - 1; i++) {
|
||||||
rankData.push({ rank: (i + 1), name: target.listData[i].nickName, total: target.listData[i].totalSunCount, pic: target.listData[i].pic });
|
rankData.push({ rank: (i + 1), name: target.listData[i].nickName, total: target.listData[i].accuracy, time: target.listData[i].totleTimes, pic: target.listData[i].pic });
|
||||||
if (cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId) {
|
if (cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId) {
|
||||||
self = true;
|
self = true;
|
||||||
target.rankNumber = i;
|
target.rankNumber = i;
|
||||||
|
@ -169,7 +175,9 @@ var GameTool = {
|
||||||
}
|
}
|
||||||
cc.fx.GameTool.subName(target.selfData.nickName, nameLength);
|
cc.fx.GameTool.subName(target.selfData.nickName, nameLength);
|
||||||
target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName;
|
target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName;
|
||||||
target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.totalSunCount;
|
target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.accuracy + "%";
|
||||||
|
var timeTemp = cc.fx.GameTool.getTimeShenNong(target.selfData.totleTimes);
|
||||||
|
target.selfNode.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
|
||||||
switch (target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string) {
|
switch (target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string) {
|
||||||
case "1":
|
case "1":
|
||||||
target.selfNode.getChildByName("rank").getChildByName("one").active = true;
|
target.selfNode.getChildByName("rank").getChildByName("one").active = true;
|
||||||
|
@ -189,6 +197,120 @@ var GameTool = {
|
||||||
target.selfNode.opacity = 0;
|
target.selfNode.opacity = 0;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
getSeedRandom: function (min, max) {
|
||||||
|
console.log("随机数:", cc.fx.GameConfig.GM_INFO.currSeed);
|
||||||
|
max = max || 1;
|
||||||
|
min = min || 0;
|
||||||
|
cc.fx.GameConfig.GM_INFO.currSeed = (cc.fx.GameConfig.GM_INFO.currSeed * 9301 + 49297) % 233280;
|
||||||
|
var rnd = cc.fx.GameConfig.GM_INFO.currSeed / 233280.0;
|
||||||
|
var tmp = min + rnd * (max - min);
|
||||||
|
return parseInt(tmp);
|
||||||
|
},
|
||||||
|
//获取关卡配置的那个关卡数
|
||||||
|
getCustom: function (type) {
|
||||||
|
var custom = cc.fx.StorageMessage.getStorage(cc.fx.storageType.storageTypeCustom);
|
||||||
|
if (custom == "undifend" || custom == null || custom == "") {
|
||||||
|
this.setCustom();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
cc.fx.GameConfig.GM_INFO_SET("custom", custom[0]);
|
||||||
|
if (custom[0] != 0 || type == true) {
|
||||||
|
custom.shift();
|
||||||
|
if (custom.length == 0) {
|
||||||
|
this.setCustom();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom, custom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
//本地没有存储到配置,或者配置用完,重新创建配置
|
||||||
|
setCustom: function () {
|
||||||
|
var arrayLength = cc.fx.GameConfig.LEVEL_INFO.length;
|
||||||
|
var arrayList = [];
|
||||||
|
for (var i = 1; i < arrayLength; i++) {
|
||||||
|
arrayList.push(i);
|
||||||
|
}
|
||||||
|
arrayList.sort(function () { return Math.random() - 0.5; });
|
||||||
|
arrayList.unshift(0);
|
||||||
|
cc.fx.GameConfig.GM_INFO_SET("custom", arrayList[0]);
|
||||||
|
cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom, arrayList);
|
||||||
|
},
|
||||||
|
getFoodName: function (food) {
|
||||||
|
var name = "葡萄";
|
||||||
|
switch (food) {
|
||||||
|
case "baishao":
|
||||||
|
name = "白芍";
|
||||||
|
break;
|
||||||
|
case "jingjie":
|
||||||
|
name = "荆芥";
|
||||||
|
break;
|
||||||
|
case "renshen":
|
||||||
|
name = "人参";
|
||||||
|
break;
|
||||||
|
case "danshen":
|
||||||
|
name = "丹参";
|
||||||
|
break;
|
||||||
|
case "danggui":
|
||||||
|
name = "当归";
|
||||||
|
break;
|
||||||
|
case "gouqi":
|
||||||
|
name = "枸杞";
|
||||||
|
break;
|
||||||
|
case "mudan":
|
||||||
|
name = "牡丹";
|
||||||
|
break;
|
||||||
|
case "mulan":
|
||||||
|
name = "木兰";
|
||||||
|
break;
|
||||||
|
case "pugongying":
|
||||||
|
name = "蒲公英";
|
||||||
|
break;
|
||||||
|
case "moli":
|
||||||
|
name = "茉莉";
|
||||||
|
break;
|
||||||
|
case "jinju":
|
||||||
|
name = "金桔";
|
||||||
|
break;
|
||||||
|
case "dazao":
|
||||||
|
name = "大枣";
|
||||||
|
break;
|
||||||
|
case "lizi":
|
||||||
|
name = "李子";
|
||||||
|
break;
|
||||||
|
case "lizhi":
|
||||||
|
name = "荔枝";
|
||||||
|
break;
|
||||||
|
case "taozi":
|
||||||
|
name = "桃子";
|
||||||
|
break;
|
||||||
|
case "putao":
|
||||||
|
name = "葡萄";
|
||||||
|
break;
|
||||||
|
case "muchai":
|
||||||
|
name = "木柴";
|
||||||
|
break;
|
||||||
|
case "ganjiang":
|
||||||
|
name = "干姜";
|
||||||
|
break;
|
||||||
|
case "zhuye":
|
||||||
|
name = "竹叶";
|
||||||
|
break;
|
||||||
|
case "longyan":
|
||||||
|
name = "龙眼";
|
||||||
|
break;
|
||||||
|
case "chixiaodou":
|
||||||
|
name = "赤小豆";
|
||||||
|
break;
|
||||||
|
case "gancao":
|
||||||
|
name = "甘草";
|
||||||
|
break;
|
||||||
|
case "cha":
|
||||||
|
name = "茶";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return name;
|
||||||
|
},
|
||||||
getSetScreenResolutionFlag: function () {
|
getSetScreenResolutionFlag: function () {
|
||||||
var size = cc.winSize;
|
var size = cc.winSize;
|
||||||
var width = size.width;
|
var width = size.width;
|
||||||
|
@ -216,6 +338,23 @@ var GameTool = {
|
||||||
//设置游戏信息
|
//设置游戏信息
|
||||||
setGameInfo: function (pd) {
|
setGameInfo: function (pd) {
|
||||||
},
|
},
|
||||||
|
//打字机效果
|
||||||
|
typingAni: function (label, text, cb, target) {
|
||||||
|
var self = target;
|
||||||
|
var html = '';
|
||||||
|
var arr = text.split('');
|
||||||
|
var len = arr.length;
|
||||||
|
var step = 0;
|
||||||
|
self.func = function () {
|
||||||
|
html += arr[step];
|
||||||
|
label.string = html;
|
||||||
|
if (++step == len) {
|
||||||
|
self.unschedule(self.func);
|
||||||
|
cb && cb();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
self.schedule(self.func, 0.1, cc.macro.REPEAT_FOREVER, 0);
|
||||||
|
},
|
||||||
//输入秒,返回需要展示时间格式
|
//输入秒,返回需要展示时间格式
|
||||||
getTimeMargin: function (second) {
|
getTimeMargin: function (second) {
|
||||||
var total = 0;
|
var total = 0;
|
||||||
|
@ -233,6 +372,20 @@ var GameTool = {
|
||||||
miao = "0" + afterMin;
|
miao = "0" + afterMin;
|
||||||
return m + ':' + miao;
|
return m + ':' + miao;
|
||||||
},
|
},
|
||||||
|
//输入秒,返回需要展示时间格式
|
||||||
|
getTimeShenNong: function (second) {
|
||||||
|
second = parseInt(second / 1000 + "");
|
||||||
|
var total = 0;
|
||||||
|
total = second;
|
||||||
|
var min = 0;
|
||||||
|
if (total > 60) {
|
||||||
|
min = parseInt((total / 60) + ""); //计算整数分
|
||||||
|
}
|
||||||
|
var m = min + "'";
|
||||||
|
var afterMin = total - min * 60; //取得算出分后剩余的秒数
|
||||||
|
var miao = afterMin + "''";
|
||||||
|
return m + miao;
|
||||||
|
},
|
||||||
//获取时间戳
|
//获取时间戳
|
||||||
getTime: function () {
|
getTime: function () {
|
||||||
var timestamp = new Date().getTime();
|
var timestamp = new Date().getTime();
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -36,7 +36,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
NewClass.prototype.start = function () {
|
NewClass.prototype.start = function () {
|
||||||
window.initMgr();
|
window.initMgr();
|
||||||
cc.fx.GameConfig.init(this.localTest);
|
cc.fx.GameConfig.init(this.localTest);
|
||||||
cc.fx.AudioManager.Instance.init();
|
// cc.fx.AudioManager.Instance.init();
|
||||||
this.testVersion.string = this.clientTestVersion;
|
this.testVersion.string = this.clientTestVersion;
|
||||||
};
|
};
|
||||||
//开始游戏,跳转至引导页面
|
//开始游戏,跳转至引导页面
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
{"version":3,"sources":["assets\\Script\\Load.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AACM,IAAA,KAAwC,EAAE,CAAC,UAAU,EAApD,OAAO,aAAA,EAAE,QAAQ,cAAA,EAAE,gBAAgB,sBAAiB,CAAC;AAG5D;IAAsC,4BAAY;IAAlD;QAAA,qEAmCC;QAhCG,eAAS,GAAY,KAAK,CAAC;QAG3B,uBAAiB,GAAW,OAAO,CAAC;QAGpC,iBAAW,GAAa,IAAI,CAAC;;IA0BjC,CAAC;IAxBG,wBAAK,GAAL;QACI,MAAM,CAAC,OAAO,EAAE,CAAC;QACjB,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACtC,EAAE,CAAC,EAAE,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACnC,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC;IACrD,CAAC;IAED,cAAc;IACd,4BAAS,GAAT;QACI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QACnC,uCAAuC;IAC3C,CAAC;IACD,gBAAgB;IAChB,2BAAQ,GAAR,UAAS,KAAK,EAAC,IAAI;QACf,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QACjD,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACvC,CAAC;IACD,OAAO;IACP,2BAAQ,GAAR;QACI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACvC,CAAC;IAES,yBAAM,GAAhB,UAAiB,EAAU;IAC3B,CAAC;IA/BD;QADC,QAAQ,CAAC,KAAK,CAAC;+CACW;IAG3B;QADC,QAAQ,CAAC,EAAE,CAAC;uDACuB;IAGpC;QADC,QAAQ,CAAC,EAAE,CAAC,KAAK,CAAC;iDACU;IATZ,QAAQ;QAD5B,OAAO;OACa,QAAQ,CAmC5B;IAAD,eAAC;CAnCD,AAmCC,CAnCqC,EAAE,CAAC,SAAS,GAmCjD;kBAnCoB,QAAQ","file":"","sourceRoot":"/","sourcesContent":["\r\nconst {ccclass, property, requireComponent} = cc._decorator;\r\n\r\n@ccclass\r\nexport default class NewClass extends cc.Component {\r\n\r\n @property(false)\r\n localTest: boolean = false;\r\n\r\n @property(\"\")\r\n clientTestVersion: string = \"1.0.0\";\r\n\r\n @property(cc.Label)\r\n testVersion: cc.Label = null;\r\n\r\n start () {\r\n window.initMgr();\r\n cc.fx.GameConfig.init(this.localTest);\r\n cc.fx.AudioManager.Instance.init();\r\n this.testVersion.string = this.clientTestVersion;\r\n }\r\n\r\n //开始游戏,跳转至引导页面\r\n startGame(){\r\n cc.director.loadScene(\"GameScene\");\r\n // cc.director.loadScene(\"GuideScene\");\r\n }\r\n //备用,用来测试跳转 指定关卡\r\n clickBtn(event,data){\r\n cc.fx.GameConfig.GM_INFO.custom = parseInt(data);\r\n cc.director.loadScene(\"GameScene\");\r\n } \r\n //打开排行榜\r\n openRank(){\r\n cc.director.loadScene(\"RankScene\");\r\n }\r\n \r\n protected update(dt: number): void {\r\n }\r\n}\r\n"]}
|
{"version":3,"sources":["assets\\Script\\Load.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AACM,IAAA,KAAwC,EAAE,CAAC,UAAU,EAApD,OAAO,aAAA,EAAE,QAAQ,cAAA,EAAE,gBAAgB,sBAAiB,CAAC;AAG5D;IAAsC,4BAAY;IAAlD;QAAA,qEAmCC;QAhCG,eAAS,GAAY,KAAK,CAAC;QAG3B,uBAAiB,GAAW,OAAO,CAAC;QAGpC,iBAAW,GAAa,IAAI,CAAC;;IA0BjC,CAAC;IAxBG,wBAAK,GAAL;QACI,MAAM,CAAC,OAAO,EAAE,CAAC;QACjB,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACtC,sCAAsC;QACtC,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC;IACrD,CAAC;IAED,cAAc;IACd,4BAAS,GAAT;QACI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QACnC,uCAAuC;IAC3C,CAAC;IACD,gBAAgB;IAChB,2BAAQ,GAAR,UAAS,KAAK,EAAC,IAAI;QACf,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QACjD,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACvC,CAAC;IACD,OAAO;IACP,2BAAQ,GAAR;QACI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACvC,CAAC;IAES,yBAAM,GAAhB,UAAiB,EAAU;IAC3B,CAAC;IA/BD;QADC,QAAQ,CAAC,KAAK,CAAC;+CACW;IAG3B;QADC,QAAQ,CAAC,EAAE,CAAC;uDACuB;IAGpC;QADC,QAAQ,CAAC,EAAE,CAAC,KAAK,CAAC;iDACU;IATZ,QAAQ;QAD5B,OAAO;OACa,QAAQ,CAmC5B;IAAD,eAAC;CAnCD,AAmCC,CAnCqC,EAAE,CAAC,SAAS,GAmCjD;kBAnCoB,QAAQ","file":"","sourceRoot":"/","sourcesContent":["\r\nconst {ccclass, property, requireComponent} = cc._decorator;\r\n\r\n@ccclass\r\nexport default class NewClass extends cc.Component {\r\n\r\n @property(false)\r\n localTest: boolean = false;\r\n\r\n @property(\"\")\r\n clientTestVersion: string = \"1.0.0\";\r\n\r\n @property(cc.Label)\r\n testVersion: cc.Label = null;\r\n\r\n start () {\r\n window.initMgr();\r\n cc.fx.GameConfig.init(this.localTest);\r\n // cc.fx.AudioManager.Instance.init();\r\n this.testVersion.string = this.clientTestVersion;\r\n }\r\n\r\n //开始游戏,跳转至引导页面\r\n startGame(){\r\n cc.director.loadScene(\"GameScene\");\r\n // cc.director.loadScene(\"GuideScene\");\r\n }\r\n //备用,用来测试跳转 指定关卡\r\n clickBtn(event,data){\r\n cc.fx.GameConfig.GM_INFO.custom = parseInt(data);\r\n cc.director.loadScene(\"GameScene\");\r\n } \r\n //打开排行榜\r\n openRank(){\r\n cc.director.loadScene(\"RankScene\");\r\n }\r\n \r\n protected update(dt: number): void {\r\n }\r\n}\r\n"]}
|
File diff suppressed because it is too large
Load Diff
|
@ -3,6 +3,19 @@ cc._RF.push(module, '58403/n16JCa5sZhNMjZzGo', 'AudioManager');
|
||||||
// Script/module/Music/AudioManager.ts
|
// Script/module/Music/AudioManager.ts
|
||||||
|
|
||||||
"use strict";
|
"use strict";
|
||||||
|
var __extends = (this && this.__extends) || (function () {
|
||||||
|
var extendStatics = function (d, b) {
|
||||||
|
extendStatics = Object.setPrototypeOf ||
|
||||||
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||||
|
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
||||||
|
return extendStatics(d, b);
|
||||||
|
};
|
||||||
|
return function (d, b) {
|
||||||
|
extendStatics(d, b);
|
||||||
|
function __() { this.constructor = d; }
|
||||||
|
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||||
|
};
|
||||||
|
})();
|
||||||
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
||||||
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
||||||
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
||||||
|
@ -10,22 +23,54 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
|
||||||
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
||||||
};
|
};
|
||||||
Object.defineProperty(exports, "__esModule", { value: true });
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
exports.AudioManager = void 0;
|
|
||||||
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
||||||
var AudioManager = /** @class */ (function () {
|
var AudioManager = /** @class */ (function (_super) {
|
||||||
|
__extends(AudioManager, _super);
|
||||||
function AudioManager() {
|
function AudioManager() {
|
||||||
|
var _this = _super !== null && _super.apply(this, arguments) || this;
|
||||||
//背景音乐
|
//背景音乐
|
||||||
this.audioGameBgm0 = null;
|
_this.audioGameBgm0 = null;
|
||||||
//跳跃
|
_this.baishao_audio = null;
|
||||||
this.audioButtonClick = null;
|
_this.cha_audio = null;
|
||||||
//落地上
|
_this.chixiaodou_audio = null;
|
||||||
this.audioWarning = null;
|
_this.danggui_audio = null;
|
||||||
//碰撞
|
_this.danshen_audio = null;
|
||||||
this.audioWin = null;
|
_this.dazao_audio = null;
|
||||||
|
_this.gancao_audio = null;
|
||||||
|
_this.ganjiang_audio = null;
|
||||||
|
_this.gouqi_audio = null;
|
||||||
|
_this.jingjie_audio = null;
|
||||||
|
_this.jinju_audio = null;
|
||||||
|
_this.lizhi_audio = null;
|
||||||
|
_this.lizi_audio = null;
|
||||||
|
_this.longyan_audio = null;
|
||||||
|
_this.moli_audio = null;
|
||||||
|
_this.muchai_audio = null;
|
||||||
|
_this.mudan_audio = null;
|
||||||
|
_this.mulan_audio = null;
|
||||||
|
_this.pugongying_audio = null;
|
||||||
|
_this.putao_audio = null;
|
||||||
|
_this.renshen_audio = null;
|
||||||
|
_this.taozi_audio = null;
|
||||||
|
_this.zhuye_audio = null;
|
||||||
|
_this.err = null;
|
||||||
|
_this.yes = null;
|
||||||
|
return _this;
|
||||||
}
|
}
|
||||||
AudioManager_1 = AudioManager;
|
AudioManager_1 = AudioManager;
|
||||||
AudioManager.playWarning = function () {
|
AudioManager.prototype.onLoad = function () {
|
||||||
throw new Error('Method not implemented.');
|
if (AudioManager_1._instance == null) {
|
||||||
|
AudioManager_1._instance = this;
|
||||||
|
cc.game.addPersistRootNode(this.node);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.reward = false;
|
||||||
|
this.finish = false;
|
||||||
|
this.rewardCount = 0;
|
||||||
|
this.ctor();
|
||||||
|
this.preload();
|
||||||
};
|
};
|
||||||
AudioManager.prototype.ctor = function () {
|
AudioManager.prototype.ctor = function () {
|
||||||
this.mAudioMap = {};
|
this.mAudioMap = {};
|
||||||
|
@ -39,51 +84,41 @@ var AudioManager = /** @class */ (function () {
|
||||||
this.mEffectSwitch = 1;
|
this.mEffectSwitch = 1;
|
||||||
};
|
};
|
||||||
AudioManager.prototype.play = function (audioSource, loop, callback, isBgMusic) {
|
AudioManager.prototype.play = function (audioSource, loop, callback, isBgMusic) {
|
||||||
if (isBgMusic && !this.mMusicSwitch)
|
// if (isBgMusic && !this.mMusicSwitch) return;
|
||||||
return;
|
// if (!isBgMusic && !this.mEffectSwitch) return;
|
||||||
if (!isBgMusic && !this.mEffectSwitch)
|
|
||||||
return;
|
|
||||||
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
|
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
|
||||||
if (cc.sys.isBrowser) {
|
// if (cc.sys.isBrowser) {
|
||||||
if (audioSource == this.brickSound) {
|
// if(audioSource == this.brickSound){
|
||||||
volume = 0.1;
|
// volume = 0.1;
|
||||||
}
|
// }
|
||||||
volume = 1;
|
volume = 1;
|
||||||
var context = cc.audioEngine.play(audioSource, loop, volume);
|
cc.audioEngine.setEffectsVolume(1);
|
||||||
if (callback) {
|
cc.audioEngine.setMusicVolume(1);
|
||||||
cc.audioEngine.setFinishCallback(context, function () {
|
var context = cc.audioEngine.playEffect(audioSource, loop);
|
||||||
callback.call(this);
|
if (callback) {
|
||||||
}.bind(this));
|
cc.audioEngine.setFinishCallback(context, function () {
|
||||||
}
|
callback.call(this);
|
||||||
// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
|
}.bind(this));
|
||||||
this.mAudioMap[audioSource] = context;
|
|
||||||
return audioSource;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return audioSource;
|
|
||||||
}
|
}
|
||||||
|
// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
|
||||||
|
this.mAudioMap[audioSource] = context;
|
||||||
|
return audioSource;
|
||||||
|
// } else {
|
||||||
|
// return audioSource;
|
||||||
|
// }
|
||||||
};
|
};
|
||||||
AudioManager.prototype.save = function () {
|
AudioManager.prototype.save = function () {
|
||||||
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
|
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
|
||||||
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
|
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
|
||||||
};
|
};
|
||||||
Object.defineProperty(AudioManager, "Instance", {
|
// static get Instance()
|
||||||
get: function () {
|
// {
|
||||||
if (this._instance == null) {
|
// if (this._instance == null)
|
||||||
this._instance = new AudioManager_1();
|
// {
|
||||||
}
|
// this._instance = new AudioManager();
|
||||||
return this._instance;
|
// }
|
||||||
},
|
// return this._instance;
|
||||||
enumerable: false,
|
// }
|
||||||
configurable: true
|
|
||||||
});
|
|
||||||
AudioManager.prototype.init = function () {
|
|
||||||
this.reward = false;
|
|
||||||
this.finish = false;
|
|
||||||
this.rewardCount = 0;
|
|
||||||
this.ctor();
|
|
||||||
this.preload();
|
|
||||||
};
|
|
||||||
AudioManager.prototype.preload = function () {
|
AudioManager.prototype.preload = function () {
|
||||||
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) {
|
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) {
|
||||||
return;
|
return;
|
||||||
|
@ -128,6 +163,11 @@ var AudioManager = /** @class */ (function () {
|
||||||
AudioManager.prototype.onShow = function () {
|
AudioManager.prototype.onShow = function () {
|
||||||
cc.audioEngine.resumeAll();
|
cc.audioEngine.resumeAll();
|
||||||
};
|
};
|
||||||
|
//播放音效
|
||||||
|
AudioManager.prototype.playEffect = function (name, callback) {
|
||||||
|
if (this[name])
|
||||||
|
return this.play(this[name], false, callback, this.mEffectSwitch);
|
||||||
|
};
|
||||||
AudioManager.prototype.playMusic = function (key, callback, loop) {
|
AudioManager.prototype.playMusic = function (key, callback, loop) {
|
||||||
loop = typeof loop == 'undefined' || loop ? true : false;
|
loop = typeof loop == 'undefined' || loop ? true : false;
|
||||||
this.stopMusic();
|
this.stopMusic();
|
||||||
|
@ -155,14 +195,6 @@ var AudioManager = /** @class */ (function () {
|
||||||
cc.audioEngine.stop(context);
|
cc.audioEngine.stop(context);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
// 炸弹、火箭爆炸音效
|
|
||||||
AudioManager.prototype.playWin = function () {
|
|
||||||
return this.play(this.audioWin, false, null, this.mEffectSwitch);
|
|
||||||
};
|
|
||||||
//激光音效
|
|
||||||
AudioManager.prototype.playWarning = function () {
|
|
||||||
return this.play(this.audioWarning, false, null, this.mEffectSwitch);
|
|
||||||
};
|
|
||||||
/*
|
/*
|
||||||
* 游戏开始音效
|
* 游戏开始音效
|
||||||
*
|
*
|
||||||
|
@ -191,28 +223,93 @@ var AudioManager = /** @class */ (function () {
|
||||||
* 按钮
|
* 按钮
|
||||||
*/
|
*/
|
||||||
AudioManager.prototype.playAudioButton = function () {
|
AudioManager.prototype.playAudioButton = function () {
|
||||||
return this.play(this.audioButtonClick, false, null, this.mEffectSwitch);
|
// return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
|
||||||
};
|
};
|
||||||
var AudioManager_1;
|
var AudioManager_1;
|
||||||
AudioManager._instance = null;
|
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.AudioClip)
|
property(cc.AudioClip)
|
||||||
], AudioManager.prototype, "audioGameBgm0", void 0);
|
], AudioManager.prototype, "audioGameBgm0", void 0);
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.AudioClip)
|
property(cc.AudioClip)
|
||||||
], AudioManager.prototype, "audioButtonClick", void 0);
|
], AudioManager.prototype, "baishao_audio", void 0);
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.AudioClip)
|
property(cc.AudioClip)
|
||||||
], AudioManager.prototype, "audioWarning", void 0);
|
], AudioManager.prototype, "cha_audio", void 0);
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.AudioClip)
|
property(cc.AudioClip)
|
||||||
], AudioManager.prototype, "audioWin", void 0);
|
], AudioManager.prototype, "chixiaodou_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "danggui_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "danshen_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "dazao_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "gancao_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "ganjiang_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "gouqi_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "jingjie_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "jinju_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "lizhi_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "lizi_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "longyan_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "moli_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "muchai_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "mudan_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "mulan_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "pugongying_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "putao_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "renshen_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "taozi_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "zhuye_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "err", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "yes", void 0);
|
||||||
AudioManager = AudioManager_1 = __decorate([
|
AudioManager = AudioManager_1 = __decorate([
|
||||||
ccclass('AudioManager')
|
ccclass
|
||||||
], AudioManager);
|
], AudioManager);
|
||||||
return AudioManager;
|
return AudioManager;
|
||||||
}());
|
}(cc.Component));
|
||||||
exports.AudioManager = AudioManager;
|
exports.default = AudioManager;
|
||||||
;
|
;
|
||||||
// export { AudioManager };
|
// export { AudioManager };
|
||||||
|
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -15,7 +15,7 @@ window.initMgr = function () {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
cc.fx = {};
|
cc.fx = {};
|
||||||
console.log("初始化");
|
console.log("1初始化");
|
||||||
//基础状态信息
|
//基础状态信息
|
||||||
cc.fx.StateInfo = {
|
cc.fx.StateInfo = {
|
||||||
debugMode: true,
|
debugMode: true,
|
||||||
|
@ -23,23 +23,22 @@ window.initMgr = function () {
|
||||||
networkType: 'none',
|
networkType: 'none',
|
||||||
isOnForeground: true //当前是否是在前台
|
isOnForeground: true //当前是否是在前台
|
||||||
};
|
};
|
||||||
cc.fx.Message = {
|
|
||||||
control: "操作控制",
|
|
||||||
mapDsetory: "2",
|
|
||||||
mapCreate: "3",
|
|
||||||
startGame: "4"
|
|
||||||
};
|
|
||||||
//应用系统信息
|
//应用系统信息
|
||||||
//配置文件
|
//配置文件
|
||||||
cc.fx.GameConfig = GameConfig_1.GameConfig;
|
cc.fx.GameConfig = GameConfig_1.GameConfig;
|
||||||
cc.fx.HttpUtil = HttpUtil_1.default;
|
cc.fx.HttpUtil = HttpUtil_1.default;
|
||||||
cc.fx.GameTool = GameTool_1.GameTool;
|
cc.fx.GameTool = GameTool_1.GameTool;
|
||||||
cc.fx.AudioManager = AudioManager_1.AudioManager;
|
cc.fx.AudioManager = AudioManager_1.default;
|
||||||
cc.fx.Notifications = Notification_1.Notifications;
|
cc.fx.Notifications = Notification_1.Notifications;
|
||||||
cc.fx.StorageMessage = Storage_1.StorageMessage;
|
cc.fx.StorageMessage = Storage_1.StorageMessage;
|
||||||
cc.fx.ShareInfo = {
|
cc.fx.ShareInfo = {
|
||||||
queryId: -1 //分享id
|
queryId: -1 //分享id
|
||||||
};
|
};
|
||||||
|
cc.fx.Message = {
|
||||||
|
control: "10001",
|
||||||
|
startGame: "10002",
|
||||||
|
next: "10003" //传递执行下一个格子洪水流过
|
||||||
|
};
|
||||||
/*
|
/*
|
||||||
* 客户端埋点分享类型
|
* 客户端埋点分享类型
|
||||||
*/
|
*/
|
||||||
|
@ -74,31 +73,20 @@ window.initMgr = function () {
|
||||||
Friend: "friend",
|
Friend: "friend",
|
||||||
All: "all",
|
All: "all",
|
||||||
};
|
};
|
||||||
//暂时不用
|
//用于存储消息的ID
|
||||||
cc.fx.clickStatEventType = {
|
cc.fx.storageType = cc.Enum({
|
||||||
clickStatEventTypeVideoAD: 20173201,
|
storageTypeCustom: 1000101,
|
||||||
clickStatEventTypeClickAdVideo: 20173202,
|
});
|
||||||
clickStatEventTypeBannerAD: 20173203,
|
//用于存储提示语 按照步骤提示
|
||||||
clickStatEventTypeUserFrom: 99990001,
|
cc.fx.tipType = cc.Enum({
|
||||||
clickStatEventTypeShare: 99990002,
|
tipOne: '神农氏回到家中,开始整理今天收集来的物品。当他第一次拿出或说出一种植物时,请告诉他这是新植物。',
|
||||||
clickStatEventTypeClickAdBtn: 99990007,
|
tipTwo: '如果他拿出或说出的植物你今天看到过,请告诉他上次是看到的;如果你听他说过,则请告诉他上次是听到的。',
|
||||||
clickStatEventTypeBannerAD2: 67890033,
|
tipErrNew: '这是这局游戏第一次出现{植物}',
|
||||||
clickStatEventTypeSubmitVersionInfo: 9999,
|
tipErrOld: '{植物}刚才出现过呢',
|
||||||
clickStatEventTypeClickFirstAd: 99990003,
|
tipErrHear: '上次遇到{植物}时,似乎不是听到的吧',
|
||||||
clickStatEventTypeClickSecondAd: 99990004,
|
tipErrSee: '上次遇到{植物}时,似乎不是看到的吧',
|
||||||
clickStatEventTypeWxLoginStart: 10001,
|
tipErrLast: '之前确实看到过{植物},但最近一次似乎不是看到的呢',
|
||||||
clickStatEventTypeWxLoginSuccess: 10002,
|
});
|
||||||
clickStatEventTypeWxLoginFailed: 10003,
|
|
||||||
clickStatEventTypeAuthorizationStart: 10003,
|
|
||||||
clickStatEventTypeAuthorizationSuccess: 10004,
|
|
||||||
clickStatEventTypeAuthorizationFailed: 10005,
|
|
||||||
clickStatEventTypeLoginSDKStart: 10007,
|
|
||||||
clickStatEventTypeLoginSDKSuccess: 10008,
|
|
||||||
clickStatEventTypeLoginSDKFailed: 10009,
|
|
||||||
clickStatEventTypeTCP_Start: 10009,
|
|
||||||
clickStatEventTypeTCP_Success: 10010,
|
|
||||||
clickStatEventTypeTCP_Failed: 10011,
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
cc._RF.pop();
|
cc._RF.pop();
|
File diff suppressed because one or more lines are too long
130
library/imports/72/7290c680-dfdc-4c59-9736-a614cc2a8bcf.js
Normal file
130
library/imports/72/7290c680-dfdc-4c59-9736-a614cc2a8bcf.js
Normal file
|
@ -0,0 +1,130 @@
|
||||||
|
"use strict";
|
||||||
|
cc._RF.push(module, '7290caA39xMWZc2phTMKovP', 'share');
|
||||||
|
// Script/module/Share/share.ts
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
||||||
|
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
||||||
|
return new (P || (P = Promise))(function (resolve, reject) {
|
||||||
|
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
||||||
|
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
||||||
|
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
||||||
|
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||||||
|
});
|
||||||
|
};
|
||||||
|
var __generator = (this && this.__generator) || function (thisArg, body) {
|
||||||
|
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
||||||
|
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
||||||
|
function verb(n) { return function (v) { return step([n, v]); }; }
|
||||||
|
function step(op) {
|
||||||
|
if (f) throw new TypeError("Generator is already executing.");
|
||||||
|
while (_) try {
|
||||||
|
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
||||||
|
if (y = 0, t) op = [op[0] & 2, t.value];
|
||||||
|
switch (op[0]) {
|
||||||
|
case 0: case 1: t = op; break;
|
||||||
|
case 4: _.label++; return { value: op[1], done: false };
|
||||||
|
case 5: _.label++; y = op[1]; op = [0]; continue;
|
||||||
|
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
||||||
|
default:
|
||||||
|
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
||||||
|
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
||||||
|
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
||||||
|
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
||||||
|
if (t[2]) _.ops.pop();
|
||||||
|
_.trys.pop(); continue;
|
||||||
|
}
|
||||||
|
op = body.call(thisArg, _);
|
||||||
|
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
||||||
|
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
|
exports.WeChat = void 0;
|
||||||
|
var shareConfig = {
|
||||||
|
gameId: "100010",
|
||||||
|
shareLine: "zDLsruVI",
|
||||||
|
EK: "hui231%1"
|
||||||
|
};
|
||||||
|
// 微信操作类
|
||||||
|
var WeChat = /** @class */ (function () {
|
||||||
|
function WeChat() {
|
||||||
|
}
|
||||||
|
WeChat.setShare = function (url) {
|
||||||
|
var urlTemp = this.removeQueryParams(url);
|
||||||
|
shareConfig.shareLine = urlTemp;
|
||||||
|
WeChat.getSignature(url);
|
||||||
|
};
|
||||||
|
WeChat.getResult = function (res) {
|
||||||
|
if (res) {
|
||||||
|
var data = res.data;
|
||||||
|
wx.config({
|
||||||
|
debug: false,
|
||||||
|
appId: data.appId,
|
||||||
|
timestamp: data.timestamp,
|
||||||
|
nonceStr: data.nonceStr,
|
||||||
|
signature: data.signature,
|
||||||
|
jsApiList: ['onMenuShareTimeline', 'updateAppMessageShareData', 'updateTimelineShareData', 'onMenuShareAppMessage']
|
||||||
|
});
|
||||||
|
wx.checkJsApi({
|
||||||
|
jsApiList: ['updateAppMessageShareData'],
|
||||||
|
success: function (res) {
|
||||||
|
setTimeout(function () {
|
||||||
|
WeChat.changeShare();
|
||||||
|
}, 100);
|
||||||
|
setTimeout(function () {
|
||||||
|
WeChat.changeShare();
|
||||||
|
}, 200);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
WeChat.changeShare = function () {
|
||||||
|
wx.ready(function () {
|
||||||
|
wx.updateAppMessageShareData({
|
||||||
|
title: '记忆力认知测评',
|
||||||
|
desc: '你的认知灵活性和选择注意有问题吗',
|
||||||
|
link: shareConfig.shareLine,
|
||||||
|
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg',
|
||||||
|
success: function () {
|
||||||
|
// 设置成功
|
||||||
|
console.log("分享好友成功回调");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
wx.updateTimelineShareData({
|
||||||
|
title: '记忆力认知测评',
|
||||||
|
link: shareConfig.shareLine,
|
||||||
|
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg',
|
||||||
|
success: function () {
|
||||||
|
// 设置成功
|
||||||
|
console.log("分享朋友圈成功回调");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
|
WeChat.getSignature = function (url) {
|
||||||
|
return new Promise(function (resolve) {
|
||||||
|
WeChat.getShareInfo((encodeURIComponent(url)), WeChat.getResult);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
WeChat.getShareInfo = function (shareUrl, callback) {
|
||||||
|
return __awaiter(this, void 0, Promise, function () {
|
||||||
|
var time, url;
|
||||||
|
return __generator(this, function (_a) {
|
||||||
|
time = Math.floor((new Date().getTime()) / 1000);
|
||||||
|
url = cc.fx.HttpUtil.apiSign("/api/share/cfg?gameId=" + shareConfig.gameId + "&time=" + time + "&url=" + shareUrl, {});
|
||||||
|
return [2 /*return*/, cc.fx.HttpUtil.get(url, callback)];
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
|
WeChat.containsNanana = function (str) {
|
||||||
|
return /test/i.test(str);
|
||||||
|
};
|
||||||
|
WeChat.removeQueryParams = function (url) {
|
||||||
|
return url.replace(/\?.*$/, '');
|
||||||
|
};
|
||||||
|
return WeChat;
|
||||||
|
}());
|
||||||
|
exports.WeChat = WeChat;
|
||||||
|
|
||||||
|
cc._RF.pop();
|
File diff suppressed because one or more lines are too long
|
@ -61,20 +61,32 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
|
||||||
Object.defineProperty(exports, "__esModule", { value: true });
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
||||||
var CryptoJS = require("./crypto-js.min.js"); //引用AES源码js
|
var CryptoJS = require("./crypto-js.min.js"); //引用AES源码js
|
||||||
var BASE_URL = "http://api.sparkus.cn";
|
var BASE_URL = "https://api.sparkus.cn";
|
||||||
//只负责网络接口 次类只负责和后端交互,不负责处理数据 数据处理在GameTool
|
//只负责网络接口 次类只负责和后端交互,不负责处理数据 数据处理在GameTool
|
||||||
var HttpUtil = /** @class */ (function (_super) {
|
var HttpUtil = /** @class */ (function (_super) {
|
||||||
__extends(HttpUtil, _super);
|
__extends(HttpUtil, _super);
|
||||||
function HttpUtil() {
|
function HttpUtil() {
|
||||||
return _super !== null && _super.apply(this, arguments) || this;
|
return _super !== null && _super.apply(this, arguments) || this;
|
||||||
}
|
}
|
||||||
|
HttpUtil_1 = HttpUtil;
|
||||||
|
HttpUtil.getShareInfo = function (shareUrl) {
|
||||||
|
return __awaiter(this, void 0, Promise, function () {
|
||||||
|
var time, url;
|
||||||
|
return __generator(this, function (_a) {
|
||||||
|
console.log("设置分享链接:", shareUrl);
|
||||||
|
time = Math.floor((new Date().getTime()) / 1000);
|
||||||
|
url = HttpUtil_1.apiSign("/api/share/cfg?gameId=" + config.gameId + "&time=" + time + "&url=" + shareUrl, {});
|
||||||
|
return [2 /*return*/, this.post(url, null, null)];
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
//排行榜
|
//排行榜
|
||||||
HttpUtil.rankData = function (type, callback, data) {
|
HttpUtil.rankData = function (type, callback, data) {
|
||||||
return __awaiter(this, void 0, Promise, function () {
|
return __awaiter(this, void 0, Promise, function () {
|
||||||
var time, url;
|
var time, url;
|
||||||
return __generator(this, function (_a) {
|
return __generator(this, function (_a) {
|
||||||
time = Math.floor((new Date().getTime()) / 1000);
|
time = Math.floor((new Date().getTime()) / 1000);
|
||||||
url = apiSign("/api/get/rank/data?gameId=" + config.gameId + "&dataType=" + type + "&time=" + time, data);
|
url = HttpUtil_1.apiSign("/api/get/rank/data?gameId=" + config.gameId + "&dataType=" + type + "&time=" + time, data);
|
||||||
this.post(url, data, callback);
|
this.post(url, data, callback);
|
||||||
return [2 /*return*/];
|
return [2 /*return*/];
|
||||||
});
|
});
|
||||||
|
@ -96,7 +108,7 @@ var HttpUtil = /** @class */ (function (_super) {
|
||||||
var time, url;
|
var time, url;
|
||||||
return __generator(this, function (_a) {
|
return __generator(this, function (_a) {
|
||||||
time = Math.floor((new Date().getTime()) / 1000);
|
time = Math.floor((new Date().getTime()) / 1000);
|
||||||
url = apiSign("/api/get/user/data?gameId=" + config.gameId + "&time=" + time, data);
|
url = HttpUtil_1.apiSign("/api/get/user/data?gameId=" + config.gameId + "&time=" + time, data);
|
||||||
this.post(url, data, callback);
|
this.post(url, data, callback);
|
||||||
return [2 /*return*/];
|
return [2 /*return*/];
|
||||||
});
|
});
|
||||||
|
@ -163,7 +175,27 @@ var HttpUtil = /** @class */ (function (_super) {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
HttpUtil = __decorate([
|
/**
|
||||||
|
*
|
||||||
|
* @param url {string} 接口地址
|
||||||
|
* @param params {object} 需要加密的参数对象
|
||||||
|
*/
|
||||||
|
HttpUtil.apiSign = function (url, params) {
|
||||||
|
if (params === void 0) { params = {}; }
|
||||||
|
var convertUrl = url.trim();
|
||||||
|
if (convertUrl.indexOf('?') === -1) {
|
||||||
|
convertUrl += '?';
|
||||||
|
}
|
||||||
|
// 传入参数转换拼接字符串
|
||||||
|
var postStr = getQueryString(params);
|
||||||
|
var signedStr = genSignStr(convertUrl, postStr);
|
||||||
|
var encryptStr = "sign=" + signedStr;
|
||||||
|
var encryptSignStr = fxCry.encryptByDES(encryptStr, config.secretKey);
|
||||||
|
encryptSignStr = encodeURIComponent(encryptSignStr);
|
||||||
|
return urlencode(convertUrl) + "&_p=" + encryptSignStr;
|
||||||
|
};
|
||||||
|
var HttpUtil_1;
|
||||||
|
HttpUtil = HttpUtil_1 = __decorate([
|
||||||
ccclass
|
ccclass
|
||||||
], HttpUtil);
|
], HttpUtil);
|
||||||
return HttpUtil;
|
return HttpUtil;
|
||||||
|
@ -175,8 +207,8 @@ function responseHandler(response) {
|
||||||
// 响应拦截器
|
// 响应拦截器
|
||||||
// Rq.interceptors.response.use(responseHandler)
|
// Rq.interceptors.response.use(responseHandler)
|
||||||
var config = {
|
var config = {
|
||||||
gameId: "100009",
|
gameId: "100010",
|
||||||
secretKey: "CMNhOzBA",
|
secretKey: "wozrGKsL",
|
||||||
EK: "hui231%1"
|
EK: "hui231%1"
|
||||||
};
|
};
|
||||||
var Crypoto = /** @class */ (function () {
|
var Crypoto = /** @class */ (function () {
|
||||||
|
@ -289,24 +321,5 @@ function urlencode(url) {
|
||||||
var params = new URLSearchParams(queryString);
|
var params = new URLSearchParams(queryString);
|
||||||
return baseUrl + "?" + params.toString();
|
return baseUrl + "?" + params.toString();
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
*
|
|
||||||
* @param url {string} 接口地址
|
|
||||||
* @param params {object} 需要加密的参数对象
|
|
||||||
*/
|
|
||||||
function apiSign(url, params) {
|
|
||||||
if (params === void 0) { params = {}; }
|
|
||||||
var convertUrl = url.trim();
|
|
||||||
if (convertUrl.indexOf('?') === -1) {
|
|
||||||
convertUrl += '?';
|
|
||||||
}
|
|
||||||
// 传入参数转换拼接字符串
|
|
||||||
var postStr = getQueryString(params);
|
|
||||||
var signedStr = genSignStr(convertUrl, postStr);
|
|
||||||
var encryptStr = "sign=" + signedStr;
|
|
||||||
var encryptSignStr = fxCry.encryptByDES(encryptStr, config.secretKey);
|
|
||||||
encryptSignStr = encodeURIComponent(encryptSignStr);
|
|
||||||
return urlencode(convertUrl) + "&_p=" + encryptSignStr;
|
|
||||||
}
|
|
||||||
|
|
||||||
cc._RF.pop();
|
cc._RF.pop();
|
File diff suppressed because one or more lines are too long
|
@ -23,6 +23,7 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
|
||||||
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
||||||
};
|
};
|
||||||
Object.defineProperty(exports, "__esModule", { value: true });
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
|
var Block_1 = require("./Block");
|
||||||
// 主游戏控制类
|
// 主游戏控制类
|
||||||
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
||||||
var GameManager = /** @class */ (function (_super) {
|
var GameManager = /** @class */ (function (_super) {
|
||||||
|
@ -43,19 +44,59 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
GameManager.prototype.init = function () {
|
GameManager.prototype.init = function () {
|
||||||
this.initMap();
|
this.initMap();
|
||||||
};
|
};
|
||||||
|
//初始化地图
|
||||||
GameManager.prototype.initMap = function () {
|
GameManager.prototype.initMap = function () {
|
||||||
this.block_Array = [];
|
this.block_Array = [];
|
||||||
var map = cc.fx.GameConfig.LEVEL_INFO[0].map;
|
this.path_Array = [];
|
||||||
for (var i = 0; i < map.length; i++) {
|
this.map_Array = [];
|
||||||
for (var j = 0; j < map[i].length; j++) {
|
this.map_Array = cc.fx.GameConfig.LEVEL_INFO[0][0].map;
|
||||||
|
//将地图x,y轴切换
|
||||||
|
for (var m = 0; m < Math.floor(this.map_Array.length / 2); m++) {
|
||||||
|
for (var n = 0; n < this.map_Array[m].length; n++) {
|
||||||
|
var temp = this.map_Array[m][n];
|
||||||
|
this.map_Array[m][n] = this.map_Array[n][m];
|
||||||
|
this.map_Array[n][m] = temp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (var i = 0; i < this.map_Array.length; i++) {
|
||||||
|
for (var j = 0; j < this.map_Array[i].length; j++) {
|
||||||
var block = cc.instantiate(this.Block);
|
var block = cc.instantiate(this.Block);
|
||||||
block.parent = this.Map;
|
block.parent = this.Map;
|
||||||
block.getComponent("Block").initData(map[i][j]);
|
block.getComponent("Block").initData(this.map_Array[i][j]);
|
||||||
block.setPosition(cc.v2(-block.width * 1.5 + j * block.width, -block.height * 1.5 + i * block.height));
|
if (this.map_Array[i][j] == cc.Enum(Block_1.BlockType).Start)
|
||||||
|
this.path_Array.push(cc.v3(i, j, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
block.setPosition(cc.v2(-block.width * 1.5 + i * block.width, block.height * 1.5 - j * block.height));
|
||||||
this.block_Array.push(block);
|
this.block_Array.push(block);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
//开始后,按玩家操作,将路径中地图块放入数组中
|
||||||
|
GameManager.prototype.setMap = function (data) {
|
||||||
|
for (var i = 0; i < data.length; i++) {
|
||||||
|
var start = this.path_Array[this.path_Array.length - 1];
|
||||||
|
switch (data[i]) {
|
||||||
|
case "up":
|
||||||
|
this.path_Array.push(cc.v3(start.x, start.y - 1, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
break;
|
||||||
|
case "down":
|
||||||
|
this.path_Array.push(cc.v3(start.x, start.y + 1, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
break;
|
||||||
|
case "left":
|
||||||
|
this.path_Array.push(cc.v3(start.x - 1, start.y, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
break;
|
||||||
|
case "right":
|
||||||
|
this.path_Array.push(cc.v3(start.x + 1, start.y, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
break;
|
||||||
|
case "reinforce":
|
||||||
|
this.path_Array.push(cc.v3(0, 0, cc.Enum(Block_1.BlockType).Reinforce));
|
||||||
|
break;
|
||||||
|
case "soil":
|
||||||
|
this.path_Array.push(cc.v3(0, 0, cc.Enum(Block_1.BlockType).Xi_Soil));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.runWater(0);
|
||||||
|
};
|
||||||
GameManager.prototype.setModel = function () {
|
GameManager.prototype.setModel = function () {
|
||||||
var time = 0.3;
|
var time = 0.3;
|
||||||
var block2 = this.node.getChildByName("Block1").getChildByName("icon").getComponent(cc.Sprite);
|
var block2 = this.node.getChildByName("Block1").getChildByName("icon").getComponent(cc.Sprite);
|
||||||
|
@ -85,6 +126,161 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
.to(time, { fillRange: 0.25 })
|
.to(time, { fillRange: 0.25 })
|
||||||
.start();
|
.start();
|
||||||
};
|
};
|
||||||
|
//开始执行洪峰来了的动画
|
||||||
|
GameManager.prototype.runWater = function (order) {
|
||||||
|
order = parseInt(order);
|
||||||
|
if (order <= this.path_Array.length - 1) {
|
||||||
|
var i = this.path_Array[order].x * this.map_Array[0].length + this.path_Array[order].y;
|
||||||
|
var direction = "";
|
||||||
|
var circulate = true;
|
||||||
|
if (order == this.path_Array.length - 1) {
|
||||||
|
circulate = false;
|
||||||
|
direction = this.getDirection(order - 1);
|
||||||
|
if (direction == "up" || direction == "right_up" || direction == "left_up") {
|
||||||
|
direction = "up";
|
||||||
|
}
|
||||||
|
else if (direction == "down" || direction == "left_down" || direction == "right_down") {
|
||||||
|
direction = "down";
|
||||||
|
}
|
||||||
|
else if (direction == "left" || direction == "up_left" || direction == "down_left") {
|
||||||
|
direction = "left";
|
||||||
|
}
|
||||||
|
else if (direction == "right" || direction == "up_right" || direction == "down_right") {
|
||||||
|
direction = "right";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
direction = this.getDirection(order);
|
||||||
|
}
|
||||||
|
var target = this.block_Array[i].getComponent("Block");
|
||||||
|
target.setPath(direction);
|
||||||
|
var data = {
|
||||||
|
order: order,
|
||||||
|
time: 0.3,
|
||||||
|
type: this.path_Array[order].z,
|
||||||
|
circulate: circulate
|
||||||
|
};
|
||||||
|
target.runWater(data);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
//获取洪峰方向
|
||||||
|
GameManager.prototype.getDirection = function (order) {
|
||||||
|
var name = "";
|
||||||
|
//入海口比较复杂单独判断
|
||||||
|
if (order == 0) {
|
||||||
|
var nextX = this.path_Array[order + 1].x - this.path_Array[order].x;
|
||||||
|
var nextY = this.path_Array[order].y - this.path_Array[order + 1].y;
|
||||||
|
//在底边
|
||||||
|
if (this.path_Array[order].y == this.map_Array.length - 1) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "err";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "up_right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "up_left";
|
||||||
|
}
|
||||||
|
//在顶边
|
||||||
|
else if (this.path_Array[order].y == 0) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "err";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "down_right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "down_left";
|
||||||
|
}
|
||||||
|
//在左边
|
||||||
|
else if (this.path_Array[order].x == 0) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "right_up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "right_down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "err";
|
||||||
|
}
|
||||||
|
//在右边
|
||||||
|
else if (this.path_Array[order].x == this.map_Array[0].length - 1) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "left_up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "left_down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "err";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "left";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//不是第一步,已经走过一步
|
||||||
|
else if (order > 0) {
|
||||||
|
//用于判断此点的上一个点,是为了判断当前方块洪水七点,以及下一个移动方向,判断洪终点方向
|
||||||
|
var nextX = this.path_Array[order + 1].x - this.path_Array[order].x;
|
||||||
|
var nextY = this.path_Array[order].y - this.path_Array[order + 1].y;
|
||||||
|
var previousX = this.path_Array[order].x - this.path_Array[order - 1].x;
|
||||||
|
var previousY = this.path_Array[order - 1].y - this.path_Array[order].y;
|
||||||
|
if (previousX == 0 && previousY == 1) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "err";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "up_right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "up_left";
|
||||||
|
}
|
||||||
|
else if (previousX == 0 && previousY == -1) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "err";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "down_right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "down_left";
|
||||||
|
}
|
||||||
|
else if (previousX == 1 && previousY == 0) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "right_up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "right_down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "err";
|
||||||
|
}
|
||||||
|
else if (previousX == -1 && previousY == 0) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "left_up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "left_down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "err";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "left";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return name;
|
||||||
|
};
|
||||||
//根据是否全面屏,做独立适配方面
|
//根据是否全面屏,做独立适配方面
|
||||||
GameManager.prototype.fit = function () {
|
GameManager.prototype.fit = function () {
|
||||||
var jg = this.setFit();
|
var jg = this.setFit();
|
||||||
|
@ -133,7 +329,8 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
//5: 694
|
//5: 694
|
||||||
};
|
};
|
||||||
//开始游戏
|
//开始游戏
|
||||||
GameManager.prototype.startGame = function () {
|
GameManager.prototype.startGame = function (data) {
|
||||||
|
this.setMap(data);
|
||||||
};
|
};
|
||||||
//如果是倒计时 调用此方法
|
//如果是倒计时 调用此方法
|
||||||
GameManager.prototype.updateCountDownTime = function () {
|
GameManager.prototype.updateCountDownTime = function () {
|
||||||
|
@ -141,10 +338,6 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
this.countTime -= 1;
|
this.countTime -= 1;
|
||||||
// this.time.string = cc.fx.GameTool.getTimeMargin(this.countTime);
|
// this.time.string = cc.fx.GameTool.getTimeMargin(this.countTime);
|
||||||
if (this.countTime < 5) {
|
if (this.countTime < 5) {
|
||||||
// cc.tween(this.time.node)
|
|
||||||
// .to(0.25,{scale:1.5,color:cc.color(255,0,0)})
|
|
||||||
// .to(0.25,{scale:1,color:cc.color(255,255,255)})
|
|
||||||
// .start()
|
|
||||||
var over = this.node.getChildByName("Over");
|
var over = this.node.getChildByName("Over");
|
||||||
cc.tween(over)
|
cc.tween(over)
|
||||||
.to(0.2, { opacity: 255 })
|
.to(0.2, { opacity: 255 })
|
||||||
|
@ -179,11 +372,17 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
};
|
};
|
||||||
GameManager.prototype.clickSun = function (data) {
|
GameManager.prototype.clickSun = function (data) {
|
||||||
};
|
};
|
||||||
|
GameManager.prototype.nextWater = function () {
|
||||||
|
};
|
||||||
GameManager.prototype.onEnable = function () {
|
GameManager.prototype.onEnable = function () {
|
||||||
cc.fx.Notifications.on(cc.fx.Message.control, this.clickSun, this);
|
cc.fx.Notifications.on(cc.fx.Message.control, this.clickSun, this);
|
||||||
|
cc.fx.Notifications.on(cc.fx.Message.next, this.runWater, this);
|
||||||
|
cc.fx.Notifications.on(cc.fx.Message.startGame, this.startGame, this);
|
||||||
};
|
};
|
||||||
GameManager.prototype.onDisable = function () {
|
GameManager.prototype.onDisable = function () {
|
||||||
cc.fx.Notifications.off(cc.fx.Message.control, this.clickSun);
|
cc.fx.Notifications.off(cc.fx.Message.control, this.clickSun);
|
||||||
|
cc.fx.Notifications.off(cc.fx.Message.next, this.runWater);
|
||||||
|
cc.fx.Notifications.off(cc.fx.Message.startGame, this.startGame);
|
||||||
};
|
};
|
||||||
GameManager.prototype.update = function (dt) {
|
GameManager.prototype.update = function (dt) {
|
||||||
};
|
};
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"__type__": "cc.Asset",
|
||||||
|
"_name": "Share",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_native": ".zip"
|
||||||
|
}
|
BIN
library/imports/b4/b42c4fc1-4cd1-4b12-b206-930cea3d49ca.zip
Normal file
BIN
library/imports/b4/b42c4fc1-4cd1-4b12-b206-930cea3d49ca.zip
Normal file
Binary file not shown.
|
@ -17,6 +17,7 @@ var GameConfig = /** @class */ (function () {
|
||||||
}
|
}
|
||||||
GameConfig_1 = GameConfig;
|
GameConfig_1 = GameConfig;
|
||||||
Object.defineProperty(GameConfig, "Instance", {
|
Object.defineProperty(GameConfig, "Instance", {
|
||||||
|
//游戏内信息
|
||||||
get: function () {
|
get: function () {
|
||||||
if (this._instance == null) {
|
if (this._instance == null) {
|
||||||
this._instance = new GameConfig_1();
|
this._instance = new GameConfig_1();
|
||||||
|
@ -26,38 +27,100 @@ var GameConfig = /** @class */ (function () {
|
||||||
enumerable: false,
|
enumerable: false,
|
||||||
configurable: true
|
configurable: true
|
||||||
});
|
});
|
||||||
|
//getSeedRandom
|
||||||
GameConfig.init = function (Authentication) {
|
GameConfig.init = function (Authentication) {
|
||||||
this.GM_INFO_init();
|
|
||||||
this.CLICK_init();
|
this.CLICK_init();
|
||||||
this.LEVEL_INFO_init();
|
this.LEVEL_INFO_init();
|
||||||
// cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => {
|
this.GM_INFO_init();
|
||||||
// if (err) {
|
var self = this;
|
||||||
// this.GM_INFO_init();
|
|
||||||
// if(!Authentication) this.Authentication();
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
// let jsonData: object = res.json!;
|
|
||||||
// this.GM_INFO = jsonData["data"];
|
|
||||||
// if(!Authentication) this.Authentication();
|
|
||||||
// })
|
|
||||||
// cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => {
|
// cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => {
|
||||||
// if (err) {
|
// if (err) {
|
||||||
// this.CLICK_init();
|
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
// let jsonData: object = res.json!;
|
// let jsonData: object = res.json!;
|
||||||
// this.CLICK_DATA = jsonData["data"];
|
// self.CLICK_DATA = jsonData["data"];
|
||||||
// })
|
// })
|
||||||
// cc.resources.load('Json/LEVEL_INFO', (err: any, res: cc.JsonAsset) => {
|
// cc.resources.load('Json/LEVEL_INFO', (err: any, res: cc.JsonAsset) => {
|
||||||
// if (err) {
|
// if (err) {
|
||||||
// this.LEVEL_INFO_init();
|
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
// let jsonData: object = res.json!;
|
// let jsonData: object = res.json!;
|
||||||
// this.LEVEL_INFO = jsonData["data"];
|
// self.LEVEL_INFO = jsonData["data"];
|
||||||
|
// })
|
||||||
|
// cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => {
|
||||||
|
// if (err) {
|
||||||
|
// if(!Authentication) self.Authentication();
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
// let jsonData: object = res.json!;
|
||||||
|
// self.GM_INFO = jsonData["data"];
|
||||||
|
// cc.fx.GameTool.getCustom(false);
|
||||||
|
// if(!Authentication) self.Authentication();
|
||||||
// })
|
// })
|
||||||
//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
|
//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
|
||||||
this.GAME_DATA = [];
|
this.GAME_DATA = [];
|
||||||
|
this.CUSTOM_INFO = [
|
||||||
|
//第一难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第二难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第三难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第四难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第五难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第六难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第七难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第八难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第九难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第十难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
}
|
||||||
|
];
|
||||||
};
|
};
|
||||||
//数据备用
|
//数据备用
|
||||||
GameConfig.GM_INFO_init = function () {
|
GameConfig.GM_INFO_init = function () {
|
||||||
|
@ -65,54 +128,142 @@ var GameConfig = /** @class */ (function () {
|
||||||
// isEnd: false,
|
// isEnd: false,
|
||||||
mean_Time: 0,
|
mean_Time: 0,
|
||||||
total: 0,
|
total: 0,
|
||||||
currSeed: 203213,
|
currSeed: 200000,
|
||||||
gameId: '100009',
|
gameId: "100010",
|
||||||
userId: 0,
|
userId: 200139,
|
||||||
guide: true,
|
guide: true,
|
||||||
url: "http://api.sparkus.cn",
|
url: "https://api.sparkus.cn",
|
||||||
success: false,
|
success: false,
|
||||||
matchId: null,
|
matchId: null,
|
||||||
custom: 0 //用于测试跳关卡
|
custom: 0,
|
||||||
|
level: 0,
|
||||||
|
stepTimeList: 0,
|
||||||
|
successList: [],
|
||||||
|
gameTime: 5,
|
||||||
|
igniteCount: 0,
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
GameConfig.GM_INFO_SET = function (key, value) {
|
||||||
|
this.GM_INFO[key] = value;
|
||||||
|
};
|
||||||
GameConfig.CLICK_init = function () {
|
GameConfig.CLICK_init = function () {
|
||||||
this.CLICK_DATA =
|
this.CLICK_DATA =
|
||||||
{
|
{
|
||||||
type: 1,
|
type: 1,
|
||||||
success: false,
|
success: false,
|
||||||
round: 0,
|
round: 0,
|
||||||
totalSunCount: 0,
|
choice: 0,
|
||||||
movedSunCount: 0,
|
rightChoice: 0,
|
||||||
sunSpeed: 0,
|
item: "",
|
||||||
overlapSunCount: 0,
|
roundType: 0,
|
||||||
colorList: [],
|
stepTime: 0,
|
||||||
duration: 0,
|
levelConfig: 0,
|
||||||
difficultyLevel: 0,
|
ignite: false,
|
||||||
sunList: [],
|
igniteCount: 0,
|
||||||
stepTimeList: [],
|
|
||||||
remainder: 120 //游戏剩余时间
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
GameConfig.CLICK_SET = function (key, value) {
|
||||||
|
this.CLICK_DATA[key] = value;
|
||||||
|
};
|
||||||
GameConfig.LEVEL_INFO_init = function () {
|
GameConfig.LEVEL_INFO_init = function () {
|
||||||
|
/*
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
*/
|
||||||
this.LEVEL_INFO = [
|
this.LEVEL_INFO = [
|
||||||
{
|
[
|
||||||
map: [
|
{
|
||||||
[
|
"id": 1001,
|
||||||
1, 0, 1, 1
|
"map": [
|
||||||
],
|
[0, 0, 0, 4],
|
||||||
[
|
[0, 0, 0, 0],
|
||||||
1, 1, 1, 1
|
[0, 0, 0, 0],
|
||||||
],
|
[0, 1, 0, 0]
|
||||||
[
|
|
||||||
1, 1, 1, 1
|
|
||||||
],
|
|
||||||
[
|
|
||||||
1, 1, 1, 5
|
|
||||||
]
|
]
|
||||||
],
|
},
|
||||||
opacity: 0.9,
|
{
|
||||||
moveSpeed: 0.3,
|
"id": 1002,
|
||||||
}
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1003,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1004,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1005,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1006,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1007,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1008,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1009,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1010,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
];
|
];
|
||||||
};
|
};
|
||||||
GameConfig.Authentication = function () {
|
GameConfig.Authentication = function () {
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -29,25 +29,41 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
|
||||||
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
||||||
};
|
};
|
||||||
Object.defineProperty(exports, "__esModule", { value: true });
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
exports.BlockType = void 0;
|
exports.PathType = exports.BlockType = void 0;
|
||||||
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
||||||
var BlockType;
|
var BlockType;
|
||||||
(function (BlockType) {
|
(function (BlockType) {
|
||||||
/*起点地块 */
|
|
||||||
BlockType[BlockType["Start"] = 0] = "Start";
|
|
||||||
/*普通地块 */
|
/*普通地块 */
|
||||||
BlockType[BlockType["Nomal"] = 1] = "Nomal";
|
BlockType[BlockType["Nomal"] = 0] = "Nomal";
|
||||||
|
/*起点地块 */
|
||||||
|
BlockType[BlockType["Start"] = 1] = "Start";
|
||||||
/*湿地 */
|
/*湿地 */
|
||||||
BlockType[BlockType["Nunja"] = 2] = "Nunja";
|
BlockType[BlockType["Nunja"] = 2] = "Nunja";
|
||||||
/*山峰 */
|
/*山峰 */
|
||||||
BlockType[BlockType["Peak"] = 3] = "Peak";
|
BlockType[BlockType["Peak"] = 3] = "Peak";
|
||||||
/*息壤 */
|
|
||||||
BlockType[BlockType["Xi_Soil"] = 4] = "Xi_Soil";
|
|
||||||
/*息壤 */
|
|
||||||
BlockType[BlockType["Construct"] = 5] = "Construct";
|
|
||||||
/*终点地块 */
|
/*终点地块 */
|
||||||
BlockType[BlockType["End"] = 5] = "End";
|
BlockType[BlockType["End"] = 4] = "End";
|
||||||
|
/*息壤 */
|
||||||
|
BlockType[BlockType["Xi_Soil"] = 5] = "Xi_Soil";
|
||||||
|
/*加固 */
|
||||||
|
BlockType[BlockType["Reinforce"] = 6] = "Reinforce";
|
||||||
})(BlockType = exports.BlockType || (exports.BlockType = {}));
|
})(BlockType = exports.BlockType || (exports.BlockType = {}));
|
||||||
|
var PathType;
|
||||||
|
(function (PathType) {
|
||||||
|
PathType["err"] = "err";
|
||||||
|
PathType["up"] = "up";
|
||||||
|
PathType["down"] = "down";
|
||||||
|
PathType["left"] = "left";
|
||||||
|
PathType["right"] = "right";
|
||||||
|
PathType["up_left"] = "up_left";
|
||||||
|
PathType["up_right"] = "up_right";
|
||||||
|
PathType["down_left"] = "down_left";
|
||||||
|
PathType["down_right"] = "down_right";
|
||||||
|
PathType["left_up"] = "left_up";
|
||||||
|
PathType["left_down"] = "left_down";
|
||||||
|
PathType["right_up"] = "right_up";
|
||||||
|
PathType["right_down"] = "right_down";
|
||||||
|
})(PathType = exports.PathType || (exports.PathType = {}));
|
||||||
var NewClass = /** @class */ (function (_super) {
|
var NewClass = /** @class */ (function (_super) {
|
||||||
__extends(NewClass, _super);
|
__extends(NewClass, _super);
|
||||||
function NewClass() {
|
function NewClass() {
|
||||||
|
@ -59,7 +75,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
NewClass.prototype.start = function () {
|
NewClass.prototype.start = function () {
|
||||||
};
|
};
|
||||||
NewClass.prototype.initData = function (type) {
|
NewClass.prototype.initData = function (type) {
|
||||||
this.block_type = type;
|
this.block_Type = type;
|
||||||
if (type == cc.Enum(BlockType).Start) {
|
if (type == cc.Enum(BlockType).Start) {
|
||||||
this.node.color = cc.color(245, 70, 70);
|
this.node.color = cc.color(245, 70, 70);
|
||||||
}
|
}
|
||||||
|
@ -67,6 +83,79 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
this.node.color = cc.color(20, 255, 0);
|
this.node.color = cc.color(20, 255, 0);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
NewClass.prototype.setPath = function (type) {
|
||||||
|
this.path_Type = type;
|
||||||
|
};
|
||||||
|
//洪峰执行
|
||||||
|
NewClass.prototype.runWater = function (data) {
|
||||||
|
var target = null;
|
||||||
|
var progress = 1;
|
||||||
|
var time = data.time;
|
||||||
|
var order = data.order + 1;
|
||||||
|
target = this.node.getChildByName("vertical");
|
||||||
|
console.log(this.path_Type);
|
||||||
|
if (this.path_Type == cc.Enum(PathType).up) {
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).down) {
|
||||||
|
target.angle = 180;
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).left) {
|
||||||
|
target.angle = 90;
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).right) {
|
||||||
|
target.angle = 270;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
target = this.node.getChildByName("turn");
|
||||||
|
progress = 0.25;
|
||||||
|
if (this.path_Type == cc.Enum(PathType).up_left) {
|
||||||
|
target.setPosition(-9, -9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).up_right) {
|
||||||
|
target.scaleX = -1;
|
||||||
|
target.setPosition(9, -9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).down_left) {
|
||||||
|
target.angle = 180;
|
||||||
|
target.scaleX = -1;
|
||||||
|
target.setPosition(-9, 9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).down_right) {
|
||||||
|
target.angle = 180;
|
||||||
|
target.scaleX = 1;
|
||||||
|
target.setPosition(9, 9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).left_up) {
|
||||||
|
target.angle = -90;
|
||||||
|
target.scaleY = -1;
|
||||||
|
target.setPosition(9, 9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).left_down) {
|
||||||
|
target.angle = 90;
|
||||||
|
target.scaleY = -1;
|
||||||
|
target.setPosition(-9, -9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).right_up) {
|
||||||
|
target.angle = -90;
|
||||||
|
// target.scaleY = -1;
|
||||||
|
target.setPosition(-9, 9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).right_down) {
|
||||||
|
target.angle = -90;
|
||||||
|
target.scaleX = -1;
|
||||||
|
target.setPosition(-9, -9);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
target.active = true;
|
||||||
|
target.getComponent(cc.Sprite).fillRange = 0;
|
||||||
|
cc.tween(target.getComponent(cc.Sprite))
|
||||||
|
.to(time, { fillRange: progress })
|
||||||
|
.call(function () {
|
||||||
|
if (data.circulate)
|
||||||
|
cc.fx.Notifications.emit(cc.fx.Message.next, order);
|
||||||
|
})
|
||||||
|
.start();
|
||||||
|
};
|
||||||
NewClass = __decorate([
|
NewClass = __decorate([
|
||||||
ccclass
|
ccclass
|
||||||
], NewClass);
|
], NewClass);
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -16,18 +16,25 @@
|
||||||
"_name": "Block",
|
"_name": "Block",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"_parent": null,
|
"_parent": null,
|
||||||
"_children": [],
|
"_children": [
|
||||||
"_active": true,
|
|
||||||
"_components": [
|
|
||||||
{
|
{
|
||||||
"__id__": 2
|
"__id__": 2
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 3
|
"__id__": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_active": true,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 8
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__id__": 9
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": {
|
"_prefab": {
|
||||||
"__id__": 4
|
"__id__": 10
|
||||||
},
|
},
|
||||||
"_opacity": 255,
|
"_opacity": 255,
|
||||||
"_color": {
|
"_color": {
|
||||||
|
@ -76,6 +83,220 @@
|
||||||
"groupIndex": 0,
|
"groupIndex": 0,
|
||||||
"_id": ""
|
"_id": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Node",
|
||||||
|
"_name": "vertical",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_parent": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"_children": [],
|
||||||
|
"_active": false,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 3
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_prefab": {
|
||||||
|
"__id__": 4
|
||||||
|
},
|
||||||
|
"_opacity": 255,
|
||||||
|
"_color": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 255,
|
||||||
|
"g": 255,
|
||||||
|
"b": 255,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"_contentSize": {
|
||||||
|
"__type__": "cc.Size",
|
||||||
|
"width": 60,
|
||||||
|
"height": 96
|
||||||
|
},
|
||||||
|
"_anchorPoint": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0.5,
|
||||||
|
"y": 0.5
|
||||||
|
},
|
||||||
|
"_trs": {
|
||||||
|
"__type__": "TypedArray",
|
||||||
|
"ctor": "Float64Array",
|
||||||
|
"array": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_eulerAngles": {
|
||||||
|
"__type__": "cc.Vec3",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"_skewX": 0,
|
||||||
|
"_skewY": 0,
|
||||||
|
"_is3DNode": false,
|
||||||
|
"_groupIndex": 0,
|
||||||
|
"groupIndex": 0,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Sprite",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"node": {
|
||||||
|
"__id__": 2
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"_materials": [
|
||||||
|
{
|
||||||
|
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_srcBlendFactor": 770,
|
||||||
|
"_dstBlendFactor": 771,
|
||||||
|
"_spriteFrame": {
|
||||||
|
"__uuid__": "af8457b5-c84c-4585-9402-aee73193f450"
|
||||||
|
},
|
||||||
|
"_type": 3,
|
||||||
|
"_sizeMode": 1,
|
||||||
|
"_fillType": 1,
|
||||||
|
"_fillCenter": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"_fillStart": 0,
|
||||||
|
"_fillRange": 0,
|
||||||
|
"_isTrimmedMode": true,
|
||||||
|
"_atlas": null,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.PrefabInfo",
|
||||||
|
"root": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"asset": {
|
||||||
|
"__id__": 0
|
||||||
|
},
|
||||||
|
"fileId": "1cW1eKjG1IzrE0Me3F5dzp",
|
||||||
|
"sync": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Node",
|
||||||
|
"_name": "turn",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_parent": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"_children": [],
|
||||||
|
"_active": false,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 6
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_prefab": {
|
||||||
|
"__id__": 7
|
||||||
|
},
|
||||||
|
"_opacity": 255,
|
||||||
|
"_color": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 255,
|
||||||
|
"g": 255,
|
||||||
|
"b": 255,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"_contentSize": {
|
||||||
|
"__type__": "cc.Size",
|
||||||
|
"width": 78,
|
||||||
|
"height": 78
|
||||||
|
},
|
||||||
|
"_anchorPoint": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0.5,
|
||||||
|
"y": 0.5
|
||||||
|
},
|
||||||
|
"_trs": {
|
||||||
|
"__type__": "TypedArray",
|
||||||
|
"ctor": "Float64Array",
|
||||||
|
"array": [
|
||||||
|
9,
|
||||||
|
9,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_eulerAngles": {
|
||||||
|
"__type__": "cc.Vec3",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"_skewX": 0,
|
||||||
|
"_skewY": 0,
|
||||||
|
"_is3DNode": false,
|
||||||
|
"_groupIndex": 0,
|
||||||
|
"groupIndex": 0,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Sprite",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"node": {
|
||||||
|
"__id__": 5
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"_materials": [
|
||||||
|
{
|
||||||
|
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_srcBlendFactor": 770,
|
||||||
|
"_dstBlendFactor": 771,
|
||||||
|
"_spriteFrame": {
|
||||||
|
"__uuid__": "e3acc841-072e-46c4-b892-be3da3cb608b"
|
||||||
|
},
|
||||||
|
"_type": 3,
|
||||||
|
"_sizeMode": 1,
|
||||||
|
"_fillType": 2,
|
||||||
|
"_fillCenter": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"_fillStart": 0,
|
||||||
|
"_fillRange": 0.185,
|
||||||
|
"_isTrimmedMode": true,
|
||||||
|
"_atlas": null,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.PrefabInfo",
|
||||||
|
"root": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"asset": {
|
||||||
|
"__id__": 0
|
||||||
|
},
|
||||||
|
"fileId": "0en916QFNENrq/dQ8DeOiU",
|
||||||
|
"sync": false
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Sprite",
|
"__type__": "cc.Sprite",
|
||||||
"_name": "",
|
"_name": "",
|
||||||
|
|
|
@ -39,7 +39,9 @@ var ItemRender = /** @class */ (function (_super) {
|
||||||
cc.fx.GameTool.subName(this.data.name, 6);
|
cc.fx.GameTool.subName(this.data.name, 6);
|
||||||
this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + "";
|
this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + "";
|
||||||
this.node.getChildByName("nameLab").getComponent(cc.Label).string = this.data.name + "";
|
this.node.getChildByName("nameLab").getComponent(cc.Label).string = this.data.name + "";
|
||||||
this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + "";
|
this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + "%";
|
||||||
|
var timeTemp = cc.fx.GameTool.getTimeShenNong(this.data.time);
|
||||||
|
this.node.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
|
||||||
this.node.getChildByName("rank").getChildByName("one").active = false;
|
this.node.getChildByName("rank").getChildByName("one").active = false;
|
||||||
this.node.getChildByName("rank").getChildByName("two").active = false;
|
this.node.getChildByName("rank").getChildByName("two").active = false;
|
||||||
this.node.getChildByName("rank").getChildByName("three").active = false;
|
this.node.getChildByName("rank").getChildByName("three").active = false;
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -45,6 +45,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
// onLoad () {}
|
// onLoad () {}
|
||||||
NewClass.prototype.start = function () {
|
NewClass.prototype.start = function () {
|
||||||
this.tipArray = [];
|
this.tipArray = [];
|
||||||
|
this.controlArray = [];
|
||||||
this.canTouch = true;
|
this.canTouch = true;
|
||||||
};
|
};
|
||||||
NewClass.prototype.setPosition = function (tip) {
|
NewClass.prototype.setPosition = function (tip) {
|
||||||
|
@ -70,6 +71,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
tip.removeFromParent(this.Map);
|
tip.removeFromParent(this.Map);
|
||||||
tip = null;
|
tip = null;
|
||||||
this.tipArray.pop();
|
this.tipArray.pop();
|
||||||
|
this.controlArray.pop();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
NewClass.prototype.btn_Click = function (target, data) {
|
NewClass.prototype.btn_Click = function (target, data) {
|
||||||
|
@ -88,13 +90,14 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
tip.parent = this.Map;
|
tip.parent = this.Map;
|
||||||
this.setPosition(tip);
|
this.setPosition(tip);
|
||||||
this.tipArray.push(tip);
|
this.tipArray.push(tip);
|
||||||
|
this.controlArray.push(data);
|
||||||
cc.fx.Notifications.emit(cc.fx.Message.control, data);
|
cc.fx.Notifications.emit(cc.fx.Message.control, data);
|
||||||
};
|
};
|
||||||
NewClass.prototype.start_Click = function () {
|
NewClass.prototype.start_Click = function () {
|
||||||
if (!this.canTouch)
|
if (!this.canTouch)
|
||||||
return;
|
return;
|
||||||
this.canTouch = false;
|
this.canTouch = false;
|
||||||
cc.fx.Notifications.emit(cc.fx.Message.startGame, null);
|
cc.fx.Notifications.emit(cc.fx.Message.startGame, this.controlArray);
|
||||||
};
|
};
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.Node)
|
property(cc.Node)
|
||||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
|
@ -38,7 +38,7 @@
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"width": 641.3229370117188,
|
"width": 641,
|
||||||
"height": 556.3333740234375,
|
"height": 556.3333740234375,
|
||||||
"type": "panel",
|
"type": "panel",
|
||||||
"active": 0,
|
"active": 0,
|
||||||
|
@ -47,7 +47,7 @@
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"width": 414.6770935058594,
|
"width": 415,
|
||||||
"height": 556.3333740234375,
|
"height": 556.3333740234375,
|
||||||
"type": "panel",
|
"type": "panel",
|
||||||
"active": 0,
|
"active": 0,
|
||||||
|
|
|
@ -13,10 +13,10 @@
|
||||||
"2d2f792f-a40c-49bb-a189-ed176a246e49",
|
"2d2f792f-a40c-49bb-a189-ed176a246e49",
|
||||||
"ec5b9995-a54c-47bd-adb5-27ec0160146e",
|
"ec5b9995-a54c-47bd-adb5-27ec0160146e",
|
||||||
"9c08062d-4cf1-4b6e-a8ba-4a3881cc7e7d",
|
"9c08062d-4cf1-4b6e-a8ba-4a3881cc7e7d",
|
||||||
"c930d64e-2707-474f-b691-6220e2932ddd",
|
|
||||||
"4eaf518b-35ec-4262-928d-4d497c3f2830",
|
"4eaf518b-35ec-4262-928d-4d497c3f2830",
|
||||||
"47657f05-243e-4f2a-a32d-200631f1c252",
|
|
||||||
"9e91c351-bd17-446b-b773-3b715fe6ba48",
|
"9e91c351-bd17-446b-b773-3b715fe6ba48",
|
||||||
"7a90e76c-37f8-4f8c-84e9-f05b34afe481"
|
"7a90e76c-37f8-4f8c-84e9-f05b34afe481",
|
||||||
|
"47657f05-243e-4f2a-a32d-200631f1c252",
|
||||||
|
"c930d64e-2707-474f-b691-6220e2932ddd"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -242,6 +242,8 @@
|
||||||
"1fbTpWLYlNZLS1K2qX7DMT",
|
"1fbTpWLYlNZLS1K2qX7DMT",
|
||||||
"28dTblBn1OXo41F/TH/PkP",
|
"28dTblBn1OXo41F/TH/PkP",
|
||||||
"d8vKRljyRIqaGUyKrK/M8p",
|
"d8vKRljyRIqaGUyKrK/M8p",
|
||||||
"3bl+uYG3NFPbPnwoeRy9IT"
|
"3bl+uYG3NFPbPnwoeRy9IT",
|
||||||
|
"18kkByH6hCGYGlkcLdXww4",
|
||||||
|
"9fuGW0Qm1Mi7w6MEPzI7c1"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -16,18 +16,25 @@
|
||||||
"_name": "Block",
|
"_name": "Block",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"_parent": null,
|
"_parent": null,
|
||||||
"_children": [],
|
"_children": [
|
||||||
"_active": true,
|
|
||||||
"_components": [
|
|
||||||
{
|
{
|
||||||
"__id__": 2
|
"__id__": 2
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 3
|
"__id__": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_active": true,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 8
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__id__": 9
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": {
|
"_prefab": {
|
||||||
"__id__": 4
|
"__id__": 10
|
||||||
},
|
},
|
||||||
"_opacity": 255,
|
"_opacity": 255,
|
||||||
"_color": {
|
"_color": {
|
||||||
|
@ -76,6 +83,220 @@
|
||||||
"groupIndex": 0,
|
"groupIndex": 0,
|
||||||
"_id": ""
|
"_id": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Node",
|
||||||
|
"_name": "vertical",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_parent": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"_children": [],
|
||||||
|
"_active": false,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 3
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_prefab": {
|
||||||
|
"__id__": 4
|
||||||
|
},
|
||||||
|
"_opacity": 255,
|
||||||
|
"_color": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 255,
|
||||||
|
"g": 255,
|
||||||
|
"b": 255,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"_contentSize": {
|
||||||
|
"__type__": "cc.Size",
|
||||||
|
"width": 60,
|
||||||
|
"height": 96
|
||||||
|
},
|
||||||
|
"_anchorPoint": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0.5,
|
||||||
|
"y": 0.5
|
||||||
|
},
|
||||||
|
"_trs": {
|
||||||
|
"__type__": "TypedArray",
|
||||||
|
"ctor": "Float64Array",
|
||||||
|
"array": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_eulerAngles": {
|
||||||
|
"__type__": "cc.Vec3",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"_skewX": 0,
|
||||||
|
"_skewY": 0,
|
||||||
|
"_is3DNode": false,
|
||||||
|
"_groupIndex": 0,
|
||||||
|
"groupIndex": 0,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Sprite",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"node": {
|
||||||
|
"__id__": 2
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"_materials": [
|
||||||
|
{
|
||||||
|
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_srcBlendFactor": 770,
|
||||||
|
"_dstBlendFactor": 771,
|
||||||
|
"_spriteFrame": {
|
||||||
|
"__uuid__": "af8457b5-c84c-4585-9402-aee73193f450"
|
||||||
|
},
|
||||||
|
"_type": 3,
|
||||||
|
"_sizeMode": 1,
|
||||||
|
"_fillType": 1,
|
||||||
|
"_fillCenter": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"_fillStart": 0,
|
||||||
|
"_fillRange": 0,
|
||||||
|
"_isTrimmedMode": true,
|
||||||
|
"_atlas": null,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.PrefabInfo",
|
||||||
|
"root": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"asset": {
|
||||||
|
"__id__": 0
|
||||||
|
},
|
||||||
|
"fileId": "1cW1eKjG1IzrE0Me3F5dzp",
|
||||||
|
"sync": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Node",
|
||||||
|
"_name": "turn",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_parent": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"_children": [],
|
||||||
|
"_active": false,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 6
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_prefab": {
|
||||||
|
"__id__": 7
|
||||||
|
},
|
||||||
|
"_opacity": 255,
|
||||||
|
"_color": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 255,
|
||||||
|
"g": 255,
|
||||||
|
"b": 255,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"_contentSize": {
|
||||||
|
"__type__": "cc.Size",
|
||||||
|
"width": 78,
|
||||||
|
"height": 78
|
||||||
|
},
|
||||||
|
"_anchorPoint": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0.5,
|
||||||
|
"y": 0.5
|
||||||
|
},
|
||||||
|
"_trs": {
|
||||||
|
"__type__": "TypedArray",
|
||||||
|
"ctor": "Float64Array",
|
||||||
|
"array": [
|
||||||
|
9,
|
||||||
|
9,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_eulerAngles": {
|
||||||
|
"__type__": "cc.Vec3",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"_skewX": 0,
|
||||||
|
"_skewY": 0,
|
||||||
|
"_is3DNode": false,
|
||||||
|
"_groupIndex": 0,
|
||||||
|
"groupIndex": 0,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Sprite",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"node": {
|
||||||
|
"__id__": 5
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"_materials": [
|
||||||
|
{
|
||||||
|
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_srcBlendFactor": 770,
|
||||||
|
"_dstBlendFactor": 771,
|
||||||
|
"_spriteFrame": {
|
||||||
|
"__uuid__": "e3acc841-072e-46c4-b892-be3da3cb608b"
|
||||||
|
},
|
||||||
|
"_type": 3,
|
||||||
|
"_sizeMode": 1,
|
||||||
|
"_fillType": 2,
|
||||||
|
"_fillCenter": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"_fillStart": 0,
|
||||||
|
"_fillRange": 0.185,
|
||||||
|
"_isTrimmedMode": true,
|
||||||
|
"_atlas": null,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.PrefabInfo",
|
||||||
|
"root": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"asset": {
|
||||||
|
"__id__": 0
|
||||||
|
},
|
||||||
|
"fileId": "0en916QFNENrq/dQ8DeOiU",
|
||||||
|
"sync": false
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Sprite",
|
"__type__": "cc.Sprite",
|
||||||
"_name": "",
|
"_name": "",
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
{"version":"1.0.8","stats":{"C:/Work/Project/WaterControl/temp/quick-scripts/src/__qc_index__.js":"2024-07-10T10:18:24.489Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/ControlManager.js":"2024-07-10T10:18:24.450Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoTiledMap.js":"2024-07-10T10:18:24.409Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/TmoDemo/Script/TmoGame.js":"2024-07-10T10:18:24.412Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/migration/use_v2.1-2.2.1_cc.Toggle_event.js":"2024-07-10T10:18:24.437Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/DynamicAtlasManager.js":"2024-07-10T10:18:24.431Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/GameManager.js":"2024-07-10T10:18:24.440Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/Load.js":"2024-07-10T10:18:24.424Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/GameScene.js":"2024-07-10T10:18:24.455Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/RankManager.js":"2024-07-10T10:18:24.453Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/GameOver.js":"2024-07-10T10:18:24.439Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/Map.js":"2024-07-10T10:18:24.420Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/Block.js":"2024-07-10T10:18:24.443Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoSprite.js":"2024-07-10T10:18:24.427Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoTiledLayer.js":"2024-07-10T10:18:24.448Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoObjectGroup.js":"2024-07-10T10:18:24.421Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoAssembler.js":"2024-07-10T10:18:24.417Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Music/AudioManager.js":"2024-07-10T10:18:24.430Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Notification/Notification.js":"2024-07-10T10:18:24.429Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Crypto/HttpUtil.js":"2024-07-10T10:18:24.436Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Storage/Storage.js":"2024-07-10T10:18:24.415Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/RankList/ItemRender.js":"2024-07-10T10:18:24.445Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Tool/GameTool.js":"2024-07-10T10:18:24.423Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/GameStart/GameAppStart.js":"2024-07-10T10:18:24.434Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Config/GameConfig.js":"2024-07-10T10:18:24.442Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Crypto/crypto-js.min.js":"2024-07-10T10:18:24.451Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/RankList/List.js":"2024-07-10T10:18:24.446Z"}}
|
{"version":"1.0.8","stats":{"C:/Work/Project/WaterControl/temp/quick-scripts/src/__qc_index__.js":"2024-07-12T01:55:49.080Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoSprite.js":"2024-07-12T01:55:49.035Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/TmoDemo/Script/TmoGame.js":"2024-07-12T01:55:49.024Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/DynamicAtlasManager.js":"2024-07-12T01:55:49.038Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/migration/use_v2.1-2.2.1_cc.Toggle_event.js":"2024-07-12T01:55:49.044Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/GameManager.js":"2024-07-12T01:55:49.046Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/RankManager.js":"2024-07-12T01:55:49.055Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/GameOver.js":"2024-07-12T01:55:49.045Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/GameScene.js":"2024-07-12T01:55:49.056Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/Load.js":"2024-07-12T01:55:49.034Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Crypto/HttpUtil.js":"2024-07-12T01:55:49.042Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoAssembler.js":"2024-07-12T01:55:49.028Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/Map.js":"2024-07-12T01:55:49.030Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoObjectGroup.js":"2024-07-12T01:55:49.030Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/ControlManager.js":"2024-07-12T01:55:49.053Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/Block.js":"2024-07-12T01:55:49.048Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoTiledLayer.js":"2024-07-12T01:55:49.051Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/tiledmap-optimize-resource/Script/TmoTiledMap.js":"2024-07-12T01:55:49.022Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Music/AudioManager.js":"2024-07-12T01:55:49.037Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/GameStart/GameAppStart.js":"2024-07-12T01:55:49.040Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/RankList/ItemRender.js":"2024-07-12T01:55:49.049Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Share/share.js":"2024-07-12T01:55:49.040Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Tool/GameTool.js":"2024-07-12T01:55:49.032Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Storage/Storage.js":"2024-07-12T01:55:49.026Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Notification/Notification.js":"2024-07-12T01:55:49.036Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Config/GameConfig.js":"2024-07-12T01:55:49.047Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/Crypto/crypto-js.min.js":"2024-07-12T01:55:49.054Z","C:/Work/Project/WaterControl/temp/quick-scripts/src/assets/Script/module/RankList/List.js":"2024-07-12T01:55:49.050Z"}}
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -27,6 +27,7 @@ require('./assets/Script/module/Music/AudioManager');
|
||||||
require('./assets/Script/module/Notification/Notification');
|
require('./assets/Script/module/Notification/Notification');
|
||||||
require('./assets/Script/module/RankList/ItemRender');
|
require('./assets/Script/module/RankList/ItemRender');
|
||||||
require('./assets/Script/module/RankList/List');
|
require('./assets/Script/module/RankList/List');
|
||||||
|
require('./assets/Script/module/Share/share');
|
||||||
require('./assets/Script/module/Storage/Storage');
|
require('./assets/Script/module/Storage/Storage');
|
||||||
require('./assets/Script/module/Tool/GameTool');
|
require('./assets/Script/module/Tool/GameTool');
|
||||||
require('./assets/TmoDemo/Script/TmoGame');
|
require('./assets/TmoDemo/Script/TmoGame');
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
(function () {
|
(function () {
|
||||||
var scripts = [{"deps":{"./assets/Script/ControlManager":1,"./tiledmap-optimize-resource/Script/TmoTiledMap":2,"./assets/TmoDemo/Script/TmoGame":3,"./assets/migration/use_v2.1-2.2.1_cc.Toggle_event":4,"./assets/Script/DynamicAtlasManager":5,"./assets/Script/GameManager":6,"./assets/Script/Load":7,"./assets/Script/GameScene":8,"./assets/Script/RankManager":9,"./assets/Script/GameOver":10,"./assets/Script/Map":11,"./assets/Script/Block":12,"./tiledmap-optimize-resource/Script/TmoSprite":13,"./tiledmap-optimize-resource/Script/TmoTiledLayer":14,"./tiledmap-optimize-resource/Script/TmoObjectGroup":15,"./tiledmap-optimize-resource/Script/TmoAssembler":16,"./assets/Script/module/Music/AudioManager":17,"./assets/Script/module/Notification/Notification":18,"./assets/Script/module/Crypto/HttpUtil":19,"./assets/Script/module/Storage/Storage":20,"./assets/Script/module/RankList/ItemRender":21,"./assets/Script/module/Tool/GameTool":22,"./assets/Script/module/GameStart/GameAppStart":23,"./assets/Script/module/Config/GameConfig":24,"./assets/Script/module/Crypto/crypto-js.min":25,"./assets/Script/module/RankList/List":26},"path":"preview-scripts/__qc_index__.js"},{"deps":{},"path":"preview-scripts/assets/Script/ControlManager.js"},{"deps":{"./TmoTiledLayer":14,"./TmoObjectGroup":15},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoTiledMap.js"},{"deps":{},"path":"preview-scripts/assets/TmoDemo/Script/TmoGame.js"},{"deps":{},"path":"preview-scripts/assets/migration/use_v2.1-2.2.1_cc.Toggle_event.js"},{"deps":{},"path":"preview-scripts/assets/Script/DynamicAtlasManager.js"},{"deps":{},"path":"preview-scripts/assets/Script/GameManager.js"},{"deps":{},"path":"preview-scripts/assets/Script/Load.js"},{"deps":{},"path":"preview-scripts/assets/Script/GameScene.js"},{"deps":{"./module/RankList/List":26},"path":"preview-scripts/assets/Script/RankManager.js"},{"deps":{},"path":"preview-scripts/assets/Script/GameOver.js"},{"deps":{},"path":"preview-scripts/assets/Script/Map.js"},{"deps":{},"path":"preview-scripts/assets/Script/Block.js"},{"deps":{"./TmoAssembler":16},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoSprite.js"},{"deps":{},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoTiledLayer.js"},{"deps":{"./TmoSprite":13},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoObjectGroup.js"},{"deps":{},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoAssembler.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Music/AudioManager.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Notification/Notification.js"},{"deps":{"./crypto-js.min.js":25},"path":"preview-scripts/assets/Script/module/Crypto/HttpUtil.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Storage/Storage.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/RankList/ItemRender.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Tool/GameTool.js"},{"deps":{"../Config/GameConfig":24,"../Crypto/HttpUtil":19,"../Music/AudioManager":17,"../Notification/Notification":18,"../Storage/Storage":20,"../Tool/GameTool":22},"path":"preview-scripts/assets/Script/module/GameStart/GameAppStart.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Config/GameConfig.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Crypto/crypto-js.min.js"},{"deps":{"./ItemRender":21},"path":"preview-scripts/assets/Script/module/RankList/List.js"}];
|
var scripts = [{"deps":{"./assets/Script/DynamicAtlasManager":3,"./assets/Script/GameManager":5,"./assets/Script/GameOver":7,"./assets/Script/GameScene":8,"./assets/Script/Load":9,"./assets/Script/Map":12,"./assets/Script/RankManager":6,"./assets/Script/Block":15,"./assets/migration/use_v2.1-2.2.1_cc.Toggle_event":4,"./assets/Script/ControlManager":14,"./tiledmap-optimize-resource/Script/TmoSprite":1,"./tiledmap-optimize-resource/Script/TmoTiledLayer":16,"./tiledmap-optimize-resource/Script/TmoTiledMap":17,"./tiledmap-optimize-resource/Script/TmoAssembler":11,"./tiledmap-optimize-resource/Script/TmoObjectGroup":13,"./assets/TmoDemo/Script/TmoGame":2,"./assets/Script/module/Crypto/crypto-js.min":26,"./assets/Script/module/Crypto/HttpUtil":10,"./assets/Script/module/GameStart/GameAppStart":19,"./assets/Script/module/Music/AudioManager":18,"./assets/Script/module/Notification/Notification":24,"./assets/Script/module/RankList/List":27,"./assets/Script/module/RankList/ItemRender":20,"./assets/Script/module/Share/share":21,"./assets/Script/module/Storage/Storage":23,"./assets/Script/module/Tool/GameTool":22,"./assets/Script/module/Config/GameConfig":25},"path":"preview-scripts/__qc_index__.js"},{"deps":{"./TmoAssembler":11},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoSprite.js"},{"deps":{},"path":"preview-scripts/assets/TmoDemo/Script/TmoGame.js"},{"deps":{},"path":"preview-scripts/assets/Script/DynamicAtlasManager.js"},{"deps":{},"path":"preview-scripts/assets/migration/use_v2.1-2.2.1_cc.Toggle_event.js"},{"deps":{"./Block":15},"path":"preview-scripts/assets/Script/GameManager.js"},{"deps":{"./module/RankList/List":27},"path":"preview-scripts/assets/Script/RankManager.js"},{"deps":{},"path":"preview-scripts/assets/Script/GameOver.js"},{"deps":{},"path":"preview-scripts/assets/Script/GameScene.js"},{"deps":{},"path":"preview-scripts/assets/Script/Load.js"},{"deps":{"./crypto-js.min.js":26},"path":"preview-scripts/assets/Script/module/Crypto/HttpUtil.js"},{"deps":{},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoAssembler.js"},{"deps":{},"path":"preview-scripts/assets/Script/Map.js"},{"deps":{"./TmoSprite":1},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoObjectGroup.js"},{"deps":{},"path":"preview-scripts/assets/Script/ControlManager.js"},{"deps":{},"path":"preview-scripts/assets/Script/Block.js"},{"deps":{},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoTiledLayer.js"},{"deps":{"./TmoTiledLayer":16,"./TmoObjectGroup":13},"path":"preview-scripts/tiledmap-optimize-resource/Script/TmoTiledMap.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Music/AudioManager.js"},{"deps":{"../Config/GameConfig":25,"../Crypto/HttpUtil":10,"../Music/AudioManager":18,"../Notification/Notification":24,"../Storage/Storage":23,"../Tool/GameTool":22},"path":"preview-scripts/assets/Script/module/GameStart/GameAppStart.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/RankList/ItemRender.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Share/share.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Tool/GameTool.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Storage/Storage.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Notification/Notification.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Config/GameConfig.js"},{"deps":{},"path":"preview-scripts/assets/Script/module/Crypto/crypto-js.min.js"},{"deps":{"./ItemRender":20},"path":"preview-scripts/assets/Script/module/RankList/List.js"}];
|
||||||
var entries = ["preview-scripts/__qc_index__.js"];
|
var entries = ["preview-scripts/__qc_index__.js"];
|
||||||
var bundleScript = 'preview-scripts/__qc_bundle__.js';
|
var bundleScript = 'preview-scripts/__qc_bundle__.js';
|
||||||
|
|
||||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -47,7 +47,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
NewClass.prototype.start = function () {
|
NewClass.prototype.start = function () {
|
||||||
window.initMgr();
|
window.initMgr();
|
||||||
cc.fx.GameConfig.init(this.localTest);
|
cc.fx.GameConfig.init(this.localTest);
|
||||||
cc.fx.AudioManager.Instance.init();
|
// cc.fx.AudioManager.Instance.init();
|
||||||
this.testVersion.string = this.clientTestVersion;
|
this.testVersion.string = this.clientTestVersion;
|
||||||
};
|
};
|
||||||
//开始游戏,跳转至引导页面
|
//开始游戏,跳转至引导页面
|
||||||
|
@ -93,4 +93,4 @@ cc._RF.pop();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
})();
|
})();
|
||||||
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|
//# sourceMappingURL=data:application/json;charset=utf-8;base64,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
|
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152
temp/quick-scripts/dst/assets/Script/module/Share/share.js
Normal file
152
temp/quick-scripts/dst/assets/Script/module/Share/share.js
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|
@ -16,6 +16,7 @@ require('./assets/Script/module/Music/AudioManager');
|
||||||
require('./assets/Script/module/Notification/Notification');
|
require('./assets/Script/module/Notification/Notification');
|
||||||
require('./assets/Script/module/RankList/ItemRender');
|
require('./assets/Script/module/RankList/ItemRender');
|
||||||
require('./assets/Script/module/RankList/List');
|
require('./assets/Script/module/RankList/List');
|
||||||
|
require('./assets/Script/module/Share/share');
|
||||||
require('./assets/Script/module/Storage/Storage');
|
require('./assets/Script/module/Storage/Storage');
|
||||||
require('./assets/Script/module/Tool/GameTool');
|
require('./assets/Script/module/Tool/GameTool');
|
||||||
require('./assets/TmoDemo/Script/TmoGame');
|
require('./assets/TmoDemo/Script/TmoGame');
|
||||||
|
|
|
@ -29,25 +29,41 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
|
||||||
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
||||||
};
|
};
|
||||||
Object.defineProperty(exports, "__esModule", { value: true });
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
exports.BlockType = void 0;
|
exports.PathType = exports.BlockType = void 0;
|
||||||
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
||||||
var BlockType;
|
var BlockType;
|
||||||
(function (BlockType) {
|
(function (BlockType) {
|
||||||
/*起点地块 */
|
|
||||||
BlockType[BlockType["Start"] = 0] = "Start";
|
|
||||||
/*普通地块 */
|
/*普通地块 */
|
||||||
BlockType[BlockType["Nomal"] = 1] = "Nomal";
|
BlockType[BlockType["Nomal"] = 0] = "Nomal";
|
||||||
|
/*起点地块 */
|
||||||
|
BlockType[BlockType["Start"] = 1] = "Start";
|
||||||
/*湿地 */
|
/*湿地 */
|
||||||
BlockType[BlockType["Nunja"] = 2] = "Nunja";
|
BlockType[BlockType["Nunja"] = 2] = "Nunja";
|
||||||
/*山峰 */
|
/*山峰 */
|
||||||
BlockType[BlockType["Peak"] = 3] = "Peak";
|
BlockType[BlockType["Peak"] = 3] = "Peak";
|
||||||
/*息壤 */
|
|
||||||
BlockType[BlockType["Xi_Soil"] = 4] = "Xi_Soil";
|
|
||||||
/*息壤 */
|
|
||||||
BlockType[BlockType["Construct"] = 5] = "Construct";
|
|
||||||
/*终点地块 */
|
/*终点地块 */
|
||||||
BlockType[BlockType["End"] = 5] = "End";
|
BlockType[BlockType["End"] = 4] = "End";
|
||||||
|
/*息壤 */
|
||||||
|
BlockType[BlockType["Xi_Soil"] = 5] = "Xi_Soil";
|
||||||
|
/*加固 */
|
||||||
|
BlockType[BlockType["Reinforce"] = 6] = "Reinforce";
|
||||||
})(BlockType = exports.BlockType || (exports.BlockType = {}));
|
})(BlockType = exports.BlockType || (exports.BlockType = {}));
|
||||||
|
var PathType;
|
||||||
|
(function (PathType) {
|
||||||
|
PathType["err"] = "err";
|
||||||
|
PathType["up"] = "up";
|
||||||
|
PathType["down"] = "down";
|
||||||
|
PathType["left"] = "left";
|
||||||
|
PathType["right"] = "right";
|
||||||
|
PathType["up_left"] = "up_left";
|
||||||
|
PathType["up_right"] = "up_right";
|
||||||
|
PathType["down_left"] = "down_left";
|
||||||
|
PathType["down_right"] = "down_right";
|
||||||
|
PathType["left_up"] = "left_up";
|
||||||
|
PathType["left_down"] = "left_down";
|
||||||
|
PathType["right_up"] = "right_up";
|
||||||
|
PathType["right_down"] = "right_down";
|
||||||
|
})(PathType = exports.PathType || (exports.PathType = {}));
|
||||||
var NewClass = /** @class */ (function (_super) {
|
var NewClass = /** @class */ (function (_super) {
|
||||||
__extends(NewClass, _super);
|
__extends(NewClass, _super);
|
||||||
function NewClass() {
|
function NewClass() {
|
||||||
|
@ -59,7 +75,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
NewClass.prototype.start = function () {
|
NewClass.prototype.start = function () {
|
||||||
};
|
};
|
||||||
NewClass.prototype.initData = function (type) {
|
NewClass.prototype.initData = function (type) {
|
||||||
this.block_type = type;
|
this.block_Type = type;
|
||||||
if (type == cc.Enum(BlockType).Start) {
|
if (type == cc.Enum(BlockType).Start) {
|
||||||
this.node.color = cc.color(245, 70, 70);
|
this.node.color = cc.color(245, 70, 70);
|
||||||
}
|
}
|
||||||
|
@ -67,6 +83,79 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
this.node.color = cc.color(20, 255, 0);
|
this.node.color = cc.color(20, 255, 0);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
NewClass.prototype.setPath = function (type) {
|
||||||
|
this.path_Type = type;
|
||||||
|
};
|
||||||
|
//洪峰执行
|
||||||
|
NewClass.prototype.runWater = function (data) {
|
||||||
|
var target = null;
|
||||||
|
var progress = 1;
|
||||||
|
var time = data.time;
|
||||||
|
var order = data.order + 1;
|
||||||
|
target = this.node.getChildByName("vertical");
|
||||||
|
console.log(this.path_Type);
|
||||||
|
if (this.path_Type == cc.Enum(PathType).up) {
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).down) {
|
||||||
|
target.angle = 180;
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).left) {
|
||||||
|
target.angle = 90;
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).right) {
|
||||||
|
target.angle = 270;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
target = this.node.getChildByName("turn");
|
||||||
|
progress = 0.25;
|
||||||
|
if (this.path_Type == cc.Enum(PathType).up_left) {
|
||||||
|
target.setPosition(-9, -9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).up_right) {
|
||||||
|
target.scaleX = -1;
|
||||||
|
target.setPosition(9, -9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).down_left) {
|
||||||
|
target.angle = 180;
|
||||||
|
target.scaleX = -1;
|
||||||
|
target.setPosition(-9, 9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).down_right) {
|
||||||
|
target.angle = 180;
|
||||||
|
target.scaleX = 1;
|
||||||
|
target.setPosition(9, 9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).left_up) {
|
||||||
|
target.angle = -90;
|
||||||
|
target.scaleY = -1;
|
||||||
|
target.setPosition(9, 9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).left_down) {
|
||||||
|
target.angle = 90;
|
||||||
|
target.scaleY = -1;
|
||||||
|
target.setPosition(-9, -9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).right_up) {
|
||||||
|
target.angle = -90;
|
||||||
|
// target.scaleY = -1;
|
||||||
|
target.setPosition(-9, 9);
|
||||||
|
}
|
||||||
|
else if (this.path_Type == cc.Enum(PathType).right_down) {
|
||||||
|
target.angle = -90;
|
||||||
|
target.scaleX = -1;
|
||||||
|
target.setPosition(-9, -9);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
target.active = true;
|
||||||
|
target.getComponent(cc.Sprite).fillRange = 0;
|
||||||
|
cc.tween(target.getComponent(cc.Sprite))
|
||||||
|
.to(time, { fillRange: progress })
|
||||||
|
.call(function () {
|
||||||
|
if (data.circulate)
|
||||||
|
cc.fx.Notifications.emit(cc.fx.Message.next, order);
|
||||||
|
})
|
||||||
|
.start();
|
||||||
|
};
|
||||||
NewClass = __decorate([
|
NewClass = __decorate([
|
||||||
ccclass
|
ccclass
|
||||||
], NewClass);
|
], NewClass);
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -45,6 +45,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
// onLoad () {}
|
// onLoad () {}
|
||||||
NewClass.prototype.start = function () {
|
NewClass.prototype.start = function () {
|
||||||
this.tipArray = [];
|
this.tipArray = [];
|
||||||
|
this.controlArray = [];
|
||||||
this.canTouch = true;
|
this.canTouch = true;
|
||||||
};
|
};
|
||||||
NewClass.prototype.setPosition = function (tip) {
|
NewClass.prototype.setPosition = function (tip) {
|
||||||
|
@ -70,6 +71,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
tip.removeFromParent(this.Map);
|
tip.removeFromParent(this.Map);
|
||||||
tip = null;
|
tip = null;
|
||||||
this.tipArray.pop();
|
this.tipArray.pop();
|
||||||
|
this.controlArray.pop();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
NewClass.prototype.btn_Click = function (target, data) {
|
NewClass.prototype.btn_Click = function (target, data) {
|
||||||
|
@ -88,13 +90,14 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
tip.parent = this.Map;
|
tip.parent = this.Map;
|
||||||
this.setPosition(tip);
|
this.setPosition(tip);
|
||||||
this.tipArray.push(tip);
|
this.tipArray.push(tip);
|
||||||
|
this.controlArray.push(data);
|
||||||
cc.fx.Notifications.emit(cc.fx.Message.control, data);
|
cc.fx.Notifications.emit(cc.fx.Message.control, data);
|
||||||
};
|
};
|
||||||
NewClass.prototype.start_Click = function () {
|
NewClass.prototype.start_Click = function () {
|
||||||
if (!this.canTouch)
|
if (!this.canTouch)
|
||||||
return;
|
return;
|
||||||
this.canTouch = false;
|
this.canTouch = false;
|
||||||
cc.fx.Notifications.emit(cc.fx.Message.startGame, null);
|
cc.fx.Notifications.emit(cc.fx.Message.startGame, this.controlArray);
|
||||||
};
|
};
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.Node)
|
property(cc.Node)
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -23,6 +23,7 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
|
||||||
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
||||||
};
|
};
|
||||||
Object.defineProperty(exports, "__esModule", { value: true });
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
|
var Block_1 = require("./Block");
|
||||||
// 主游戏控制类
|
// 主游戏控制类
|
||||||
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
||||||
var GameManager = /** @class */ (function (_super) {
|
var GameManager = /** @class */ (function (_super) {
|
||||||
|
@ -43,19 +44,59 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
GameManager.prototype.init = function () {
|
GameManager.prototype.init = function () {
|
||||||
this.initMap();
|
this.initMap();
|
||||||
};
|
};
|
||||||
|
//初始化地图
|
||||||
GameManager.prototype.initMap = function () {
|
GameManager.prototype.initMap = function () {
|
||||||
this.block_Array = [];
|
this.block_Array = [];
|
||||||
var map = cc.fx.GameConfig.LEVEL_INFO[0].map;
|
this.path_Array = [];
|
||||||
for (var i = 0; i < map.length; i++) {
|
this.map_Array = [];
|
||||||
for (var j = 0; j < map[i].length; j++) {
|
this.map_Array = cc.fx.GameConfig.LEVEL_INFO[0][0].map;
|
||||||
|
//将地图x,y轴切换
|
||||||
|
for (var m = 0; m < Math.floor(this.map_Array.length / 2); m++) {
|
||||||
|
for (var n = 0; n < this.map_Array[m].length; n++) {
|
||||||
|
var temp = this.map_Array[m][n];
|
||||||
|
this.map_Array[m][n] = this.map_Array[n][m];
|
||||||
|
this.map_Array[n][m] = temp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (var i = 0; i < this.map_Array.length; i++) {
|
||||||
|
for (var j = 0; j < this.map_Array[i].length; j++) {
|
||||||
var block = cc.instantiate(this.Block);
|
var block = cc.instantiate(this.Block);
|
||||||
block.parent = this.Map;
|
block.parent = this.Map;
|
||||||
block.getComponent("Block").initData(map[i][j]);
|
block.getComponent("Block").initData(this.map_Array[i][j]);
|
||||||
block.setPosition(cc.v2(-block.width * 1.5 + j * block.width, -block.height * 1.5 + i * block.height));
|
if (this.map_Array[i][j] == cc.Enum(Block_1.BlockType).Start)
|
||||||
|
this.path_Array.push(cc.v3(i, j, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
block.setPosition(cc.v2(-block.width * 1.5 + i * block.width, block.height * 1.5 - j * block.height));
|
||||||
this.block_Array.push(block);
|
this.block_Array.push(block);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
//开始后,按玩家操作,将路径中地图块放入数组中
|
||||||
|
GameManager.prototype.setMap = function (data) {
|
||||||
|
for (var i = 0; i < data.length; i++) {
|
||||||
|
var start = this.path_Array[this.path_Array.length - 1];
|
||||||
|
switch (data[i]) {
|
||||||
|
case "up":
|
||||||
|
this.path_Array.push(cc.v3(start.x, start.y - 1, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
break;
|
||||||
|
case "down":
|
||||||
|
this.path_Array.push(cc.v3(start.x, start.y + 1, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
break;
|
||||||
|
case "left":
|
||||||
|
this.path_Array.push(cc.v3(start.x - 1, start.y, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
break;
|
||||||
|
case "right":
|
||||||
|
this.path_Array.push(cc.v3(start.x + 1, start.y, cc.Enum(Block_1.BlockType).Nomal));
|
||||||
|
break;
|
||||||
|
case "reinforce":
|
||||||
|
this.path_Array.push(cc.v3(0, 0, cc.Enum(Block_1.BlockType).Reinforce));
|
||||||
|
break;
|
||||||
|
case "soil":
|
||||||
|
this.path_Array.push(cc.v3(0, 0, cc.Enum(Block_1.BlockType).Xi_Soil));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.runWater(0);
|
||||||
|
};
|
||||||
GameManager.prototype.setModel = function () {
|
GameManager.prototype.setModel = function () {
|
||||||
var time = 0.3;
|
var time = 0.3;
|
||||||
var block2 = this.node.getChildByName("Block1").getChildByName("icon").getComponent(cc.Sprite);
|
var block2 = this.node.getChildByName("Block1").getChildByName("icon").getComponent(cc.Sprite);
|
||||||
|
@ -85,6 +126,161 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
.to(time, { fillRange: 0.25 })
|
.to(time, { fillRange: 0.25 })
|
||||||
.start();
|
.start();
|
||||||
};
|
};
|
||||||
|
//开始执行洪峰来了的动画
|
||||||
|
GameManager.prototype.runWater = function (order) {
|
||||||
|
order = parseInt(order);
|
||||||
|
if (order <= this.path_Array.length - 1) {
|
||||||
|
var i = this.path_Array[order].x * this.map_Array[0].length + this.path_Array[order].y;
|
||||||
|
var direction = "";
|
||||||
|
var circulate = true;
|
||||||
|
if (order == this.path_Array.length - 1) {
|
||||||
|
circulate = false;
|
||||||
|
direction = this.getDirection(order - 1);
|
||||||
|
if (direction == "up" || direction == "right_up" || direction == "left_up") {
|
||||||
|
direction = "up";
|
||||||
|
}
|
||||||
|
else if (direction == "down" || direction == "left_down" || direction == "right_down") {
|
||||||
|
direction = "down";
|
||||||
|
}
|
||||||
|
else if (direction == "left" || direction == "up_left" || direction == "down_left") {
|
||||||
|
direction = "left";
|
||||||
|
}
|
||||||
|
else if (direction == "right" || direction == "up_right" || direction == "down_right") {
|
||||||
|
direction = "right";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
direction = this.getDirection(order);
|
||||||
|
}
|
||||||
|
var target = this.block_Array[i].getComponent("Block");
|
||||||
|
target.setPath(direction);
|
||||||
|
var data = {
|
||||||
|
order: order,
|
||||||
|
time: 0.3,
|
||||||
|
type: this.path_Array[order].z,
|
||||||
|
circulate: circulate
|
||||||
|
};
|
||||||
|
target.runWater(data);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
//获取洪峰方向
|
||||||
|
GameManager.prototype.getDirection = function (order) {
|
||||||
|
var name = "";
|
||||||
|
//入海口比较复杂单独判断
|
||||||
|
if (order == 0) {
|
||||||
|
var nextX = this.path_Array[order + 1].x - this.path_Array[order].x;
|
||||||
|
var nextY = this.path_Array[order].y - this.path_Array[order + 1].y;
|
||||||
|
//在底边
|
||||||
|
if (this.path_Array[order].y == this.map_Array.length - 1) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "err";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "up_right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "up_left";
|
||||||
|
}
|
||||||
|
//在顶边
|
||||||
|
else if (this.path_Array[order].y == 0) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "err";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "down_right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "down_left";
|
||||||
|
}
|
||||||
|
//在左边
|
||||||
|
else if (this.path_Array[order].x == 0) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "right_up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "right_down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "err";
|
||||||
|
}
|
||||||
|
//在右边
|
||||||
|
else if (this.path_Array[order].x == this.map_Array[0].length - 1) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "left_up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "left_down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "err";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "left";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//不是第一步,已经走过一步
|
||||||
|
else if (order > 0) {
|
||||||
|
//用于判断此点的上一个点,是为了判断当前方块洪水七点,以及下一个移动方向,判断洪终点方向
|
||||||
|
var nextX = this.path_Array[order + 1].x - this.path_Array[order].x;
|
||||||
|
var nextY = this.path_Array[order].y - this.path_Array[order + 1].y;
|
||||||
|
var previousX = this.path_Array[order].x - this.path_Array[order - 1].x;
|
||||||
|
var previousY = this.path_Array[order - 1].y - this.path_Array[order].y;
|
||||||
|
if (previousX == 0 && previousY == 1) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "err";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "up_right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "up_left";
|
||||||
|
}
|
||||||
|
else if (previousX == 0 && previousY == -1) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "err";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "down_right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "down_left";
|
||||||
|
}
|
||||||
|
else if (previousX == 1 && previousY == 0) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "right_up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "right_down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "right";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "err";
|
||||||
|
}
|
||||||
|
else if (previousX == -1 && previousY == 0) {
|
||||||
|
if (nextX == 0) {
|
||||||
|
if (nextY == 1)
|
||||||
|
name = "left_up";
|
||||||
|
else if (nextY == -1)
|
||||||
|
name = "left_down";
|
||||||
|
}
|
||||||
|
else if (nextX == 1)
|
||||||
|
name = "err";
|
||||||
|
else if (nextX == -1)
|
||||||
|
name = "left";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return name;
|
||||||
|
};
|
||||||
//根据是否全面屏,做独立适配方面
|
//根据是否全面屏,做独立适配方面
|
||||||
GameManager.prototype.fit = function () {
|
GameManager.prototype.fit = function () {
|
||||||
var jg = this.setFit();
|
var jg = this.setFit();
|
||||||
|
@ -133,7 +329,8 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
//5: 694
|
//5: 694
|
||||||
};
|
};
|
||||||
//开始游戏
|
//开始游戏
|
||||||
GameManager.prototype.startGame = function () {
|
GameManager.prototype.startGame = function (data) {
|
||||||
|
this.setMap(data);
|
||||||
};
|
};
|
||||||
//如果是倒计时 调用此方法
|
//如果是倒计时 调用此方法
|
||||||
GameManager.prototype.updateCountDownTime = function () {
|
GameManager.prototype.updateCountDownTime = function () {
|
||||||
|
@ -141,10 +338,6 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
this.countTime -= 1;
|
this.countTime -= 1;
|
||||||
// this.time.string = cc.fx.GameTool.getTimeMargin(this.countTime);
|
// this.time.string = cc.fx.GameTool.getTimeMargin(this.countTime);
|
||||||
if (this.countTime < 5) {
|
if (this.countTime < 5) {
|
||||||
// cc.tween(this.time.node)
|
|
||||||
// .to(0.25,{scale:1.5,color:cc.color(255,0,0)})
|
|
||||||
// .to(0.25,{scale:1,color:cc.color(255,255,255)})
|
|
||||||
// .start()
|
|
||||||
var over = this.node.getChildByName("Over");
|
var over = this.node.getChildByName("Over");
|
||||||
cc.tween(over)
|
cc.tween(over)
|
||||||
.to(0.2, { opacity: 255 })
|
.to(0.2, { opacity: 255 })
|
||||||
|
@ -179,11 +372,17 @@ var GameManager = /** @class */ (function (_super) {
|
||||||
};
|
};
|
||||||
GameManager.prototype.clickSun = function (data) {
|
GameManager.prototype.clickSun = function (data) {
|
||||||
};
|
};
|
||||||
|
GameManager.prototype.nextWater = function () {
|
||||||
|
};
|
||||||
GameManager.prototype.onEnable = function () {
|
GameManager.prototype.onEnable = function () {
|
||||||
cc.fx.Notifications.on(cc.fx.Message.control, this.clickSun, this);
|
cc.fx.Notifications.on(cc.fx.Message.control, this.clickSun, this);
|
||||||
|
cc.fx.Notifications.on(cc.fx.Message.next, this.runWater, this);
|
||||||
|
cc.fx.Notifications.on(cc.fx.Message.startGame, this.startGame, this);
|
||||||
};
|
};
|
||||||
GameManager.prototype.onDisable = function () {
|
GameManager.prototype.onDisable = function () {
|
||||||
cc.fx.Notifications.off(cc.fx.Message.control, this.clickSun);
|
cc.fx.Notifications.off(cc.fx.Message.control, this.clickSun);
|
||||||
|
cc.fx.Notifications.off(cc.fx.Message.next, this.runWater);
|
||||||
|
cc.fx.Notifications.off(cc.fx.Message.startGame, this.startGame);
|
||||||
};
|
};
|
||||||
GameManager.prototype.update = function (dt) {
|
GameManager.prototype.update = function (dt) {
|
||||||
};
|
};
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -36,7 +36,7 @@ var NewClass = /** @class */ (function (_super) {
|
||||||
NewClass.prototype.start = function () {
|
NewClass.prototype.start = function () {
|
||||||
window.initMgr();
|
window.initMgr();
|
||||||
cc.fx.GameConfig.init(this.localTest);
|
cc.fx.GameConfig.init(this.localTest);
|
||||||
cc.fx.AudioManager.Instance.init();
|
// cc.fx.AudioManager.Instance.init();
|
||||||
this.testVersion.string = this.clientTestVersion;
|
this.testVersion.string = this.clientTestVersion;
|
||||||
};
|
};
|
||||||
//开始游戏,跳转至引导页面
|
//开始游戏,跳转至引导页面
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
{"version":3,"sources":["assets\\Script\\Load.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AACM,IAAA,KAAwC,EAAE,CAAC,UAAU,EAApD,OAAO,aAAA,EAAE,QAAQ,cAAA,EAAE,gBAAgB,sBAAiB,CAAC;AAG5D;IAAsC,4BAAY;IAAlD;QAAA,qEAmCC;QAhCG,eAAS,GAAY,KAAK,CAAC;QAG3B,uBAAiB,GAAW,OAAO,CAAC;QAGpC,iBAAW,GAAa,IAAI,CAAC;;IA0BjC,CAAC;IAxBG,wBAAK,GAAL;QACI,MAAM,CAAC,OAAO,EAAE,CAAC;QACjB,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACtC,EAAE,CAAC,EAAE,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACnC,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC;IACrD,CAAC;IAED,cAAc;IACd,4BAAS,GAAT;QACI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QACnC,uCAAuC;IAC3C,CAAC;IACD,gBAAgB;IAChB,2BAAQ,GAAR,UAAS,KAAK,EAAC,IAAI;QACf,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QACjD,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACvC,CAAC;IACD,OAAO;IACP,2BAAQ,GAAR;QACI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACvC,CAAC;IAES,yBAAM,GAAhB,UAAiB,EAAU;IAC3B,CAAC;IA/BD;QADC,QAAQ,CAAC,KAAK,CAAC;+CACW;IAG3B;QADC,QAAQ,CAAC,EAAE,CAAC;uDACuB;IAGpC;QADC,QAAQ,CAAC,EAAE,CAAC,KAAK,CAAC;iDACU;IATZ,QAAQ;QAD5B,OAAO;OACa,QAAQ,CAmC5B;IAAD,eAAC;CAnCD,AAmCC,CAnCqC,EAAE,CAAC,SAAS,GAmCjD;kBAnCoB,QAAQ","file":"","sourceRoot":"/","sourcesContent":["\r\nconst {ccclass, property, requireComponent} = cc._decorator;\r\n\r\n@ccclass\r\nexport default class NewClass extends cc.Component {\r\n\r\n @property(false)\r\n localTest: boolean = false;\r\n\r\n @property(\"\")\r\n clientTestVersion: string = \"1.0.0\";\r\n\r\n @property(cc.Label)\r\n testVersion: cc.Label = null;\r\n\r\n start () {\r\n window.initMgr();\r\n cc.fx.GameConfig.init(this.localTest);\r\n cc.fx.AudioManager.Instance.init();\r\n this.testVersion.string = this.clientTestVersion;\r\n }\r\n\r\n //开始游戏,跳转至引导页面\r\n startGame(){\r\n cc.director.loadScene(\"GameScene\");\r\n // cc.director.loadScene(\"GuideScene\");\r\n }\r\n //备用,用来测试跳转 指定关卡\r\n clickBtn(event,data){\r\n cc.fx.GameConfig.GM_INFO.custom = parseInt(data);\r\n cc.director.loadScene(\"GameScene\");\r\n } \r\n //打开排行榜\r\n openRank(){\r\n cc.director.loadScene(\"RankScene\");\r\n }\r\n \r\n protected update(dt: number): void {\r\n }\r\n}\r\n"]}
|
{"version":3,"sources":["assets\\Script\\Load.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AACM,IAAA,KAAwC,EAAE,CAAC,UAAU,EAApD,OAAO,aAAA,EAAE,QAAQ,cAAA,EAAE,gBAAgB,sBAAiB,CAAC;AAG5D;IAAsC,4BAAY;IAAlD;QAAA,qEAmCC;QAhCG,eAAS,GAAY,KAAK,CAAC;QAG3B,uBAAiB,GAAW,OAAO,CAAC;QAGpC,iBAAW,GAAa,IAAI,CAAC;;IA0BjC,CAAC;IAxBG,wBAAK,GAAL;QACI,MAAM,CAAC,OAAO,EAAE,CAAC;QACjB,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACtC,sCAAsC;QACtC,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC;IACrD,CAAC;IAED,cAAc;IACd,4BAAS,GAAT;QACI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QACnC,uCAAuC;IAC3C,CAAC;IACD,gBAAgB;IAChB,2BAAQ,GAAR,UAAS,KAAK,EAAC,IAAI;QACf,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QACjD,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACvC,CAAC;IACD,OAAO;IACP,2BAAQ,GAAR;QACI,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACvC,CAAC;IAES,yBAAM,GAAhB,UAAiB,EAAU;IAC3B,CAAC;IA/BD;QADC,QAAQ,CAAC,KAAK,CAAC;+CACW;IAG3B;QADC,QAAQ,CAAC,EAAE,CAAC;uDACuB;IAGpC;QADC,QAAQ,CAAC,EAAE,CAAC,KAAK,CAAC;iDACU;IATZ,QAAQ;QAD5B,OAAO;OACa,QAAQ,CAmC5B;IAAD,eAAC;CAnCD,AAmCC,CAnCqC,EAAE,CAAC,SAAS,GAmCjD;kBAnCoB,QAAQ","file":"","sourceRoot":"/","sourcesContent":["\r\nconst {ccclass, property, requireComponent} = cc._decorator;\r\n\r\n@ccclass\r\nexport default class NewClass extends cc.Component {\r\n\r\n @property(false)\r\n localTest: boolean = false;\r\n\r\n @property(\"\")\r\n clientTestVersion: string = \"1.0.0\";\r\n\r\n @property(cc.Label)\r\n testVersion: cc.Label = null;\r\n\r\n start () {\r\n window.initMgr();\r\n cc.fx.GameConfig.init(this.localTest);\r\n // cc.fx.AudioManager.Instance.init();\r\n this.testVersion.string = this.clientTestVersion;\r\n }\r\n\r\n //开始游戏,跳转至引导页面\r\n startGame(){\r\n cc.director.loadScene(\"GameScene\");\r\n // cc.director.loadScene(\"GuideScene\");\r\n }\r\n //备用,用来测试跳转 指定关卡\r\n clickBtn(event,data){\r\n cc.fx.GameConfig.GM_INFO.custom = parseInt(data);\r\n cc.director.loadScene(\"GameScene\");\r\n } \r\n //打开排行榜\r\n openRank(){\r\n cc.director.loadScene(\"RankScene\");\r\n }\r\n \r\n protected update(dt: number): void {\r\n }\r\n}\r\n"]}
|
|
@ -17,6 +17,7 @@ var GameConfig = /** @class */ (function () {
|
||||||
}
|
}
|
||||||
GameConfig_1 = GameConfig;
|
GameConfig_1 = GameConfig;
|
||||||
Object.defineProperty(GameConfig, "Instance", {
|
Object.defineProperty(GameConfig, "Instance", {
|
||||||
|
//游戏内信息
|
||||||
get: function () {
|
get: function () {
|
||||||
if (this._instance == null) {
|
if (this._instance == null) {
|
||||||
this._instance = new GameConfig_1();
|
this._instance = new GameConfig_1();
|
||||||
|
@ -26,38 +27,100 @@ var GameConfig = /** @class */ (function () {
|
||||||
enumerable: false,
|
enumerable: false,
|
||||||
configurable: true
|
configurable: true
|
||||||
});
|
});
|
||||||
|
//getSeedRandom
|
||||||
GameConfig.init = function (Authentication) {
|
GameConfig.init = function (Authentication) {
|
||||||
this.GM_INFO_init();
|
|
||||||
this.CLICK_init();
|
this.CLICK_init();
|
||||||
this.LEVEL_INFO_init();
|
this.LEVEL_INFO_init();
|
||||||
// cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => {
|
this.GM_INFO_init();
|
||||||
// if (err) {
|
var self = this;
|
||||||
// this.GM_INFO_init();
|
|
||||||
// if(!Authentication) this.Authentication();
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
// let jsonData: object = res.json!;
|
|
||||||
// this.GM_INFO = jsonData["data"];
|
|
||||||
// if(!Authentication) this.Authentication();
|
|
||||||
// })
|
|
||||||
// cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => {
|
// cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => {
|
||||||
// if (err) {
|
// if (err) {
|
||||||
// this.CLICK_init();
|
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
// let jsonData: object = res.json!;
|
// let jsonData: object = res.json!;
|
||||||
// this.CLICK_DATA = jsonData["data"];
|
// self.CLICK_DATA = jsonData["data"];
|
||||||
// })
|
// })
|
||||||
// cc.resources.load('Json/LEVEL_INFO', (err: any, res: cc.JsonAsset) => {
|
// cc.resources.load('Json/LEVEL_INFO', (err: any, res: cc.JsonAsset) => {
|
||||||
// if (err) {
|
// if (err) {
|
||||||
// this.LEVEL_INFO_init();
|
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
// let jsonData: object = res.json!;
|
// let jsonData: object = res.json!;
|
||||||
// this.LEVEL_INFO = jsonData["data"];
|
// self.LEVEL_INFO = jsonData["data"];
|
||||||
|
// })
|
||||||
|
// cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => {
|
||||||
|
// if (err) {
|
||||||
|
// if(!Authentication) self.Authentication();
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
// let jsonData: object = res.json!;
|
||||||
|
// self.GM_INFO = jsonData["data"];
|
||||||
|
// cc.fx.GameTool.getCustom(false);
|
||||||
|
// if(!Authentication) self.Authentication();
|
||||||
// })
|
// })
|
||||||
//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
|
//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
|
||||||
this.GAME_DATA = [];
|
this.GAME_DATA = [];
|
||||||
|
this.CUSTOM_INFO = [
|
||||||
|
//第一难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第二难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第三难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第四难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第五难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第六难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第七难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第八难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第九难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
},
|
||||||
|
//第十难度
|
||||||
|
{
|
||||||
|
moveSpeed: 0,
|
||||||
|
waitTime: 20,
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
}
|
||||||
|
];
|
||||||
};
|
};
|
||||||
//数据备用
|
//数据备用
|
||||||
GameConfig.GM_INFO_init = function () {
|
GameConfig.GM_INFO_init = function () {
|
||||||
|
@ -65,54 +128,142 @@ var GameConfig = /** @class */ (function () {
|
||||||
// isEnd: false,
|
// isEnd: false,
|
||||||
mean_Time: 0,
|
mean_Time: 0,
|
||||||
total: 0,
|
total: 0,
|
||||||
currSeed: 203213,
|
currSeed: 200000,
|
||||||
gameId: '100009',
|
gameId: "100010",
|
||||||
userId: 0,
|
userId: 200139,
|
||||||
guide: true,
|
guide: true,
|
||||||
url: "http://api.sparkus.cn",
|
url: "https://api.sparkus.cn",
|
||||||
success: false,
|
success: false,
|
||||||
matchId: null,
|
matchId: null,
|
||||||
custom: 0 //用于测试跳关卡
|
custom: 0,
|
||||||
|
level: 0,
|
||||||
|
stepTimeList: 0,
|
||||||
|
successList: [],
|
||||||
|
gameTime: 5,
|
||||||
|
igniteCount: 0,
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
GameConfig.GM_INFO_SET = function (key, value) {
|
||||||
|
this.GM_INFO[key] = value;
|
||||||
|
};
|
||||||
GameConfig.CLICK_init = function () {
|
GameConfig.CLICK_init = function () {
|
||||||
this.CLICK_DATA =
|
this.CLICK_DATA =
|
||||||
{
|
{
|
||||||
type: 1,
|
type: 1,
|
||||||
success: false,
|
success: false,
|
||||||
round: 0,
|
round: 0,
|
||||||
totalSunCount: 0,
|
choice: 0,
|
||||||
movedSunCount: 0,
|
rightChoice: 0,
|
||||||
sunSpeed: 0,
|
item: "",
|
||||||
overlapSunCount: 0,
|
roundType: 0,
|
||||||
colorList: [],
|
stepTime: 0,
|
||||||
duration: 0,
|
levelConfig: 0,
|
||||||
difficultyLevel: 0,
|
ignite: false,
|
||||||
sunList: [],
|
igniteCount: 0,
|
||||||
stepTimeList: [],
|
|
||||||
remainder: 120 //游戏剩余时间
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
GameConfig.CLICK_SET = function (key, value) {
|
||||||
|
this.CLICK_DATA[key] = value;
|
||||||
|
};
|
||||||
GameConfig.LEVEL_INFO_init = function () {
|
GameConfig.LEVEL_INFO_init = function () {
|
||||||
|
/*
|
||||||
|
moveSpeed: 0, //洪峰移动速度
|
||||||
|
waitTime: 20, //洪峰冲击倒计时
|
||||||
|
fastPath: 5 //最短路径
|
||||||
|
*/
|
||||||
this.LEVEL_INFO = [
|
this.LEVEL_INFO = [
|
||||||
{
|
[
|
||||||
map: [
|
{
|
||||||
[
|
"id": 1001,
|
||||||
1, 0, 1, 1
|
"map": [
|
||||||
],
|
[0, 0, 0, 4],
|
||||||
[
|
[0, 0, 0, 0],
|
||||||
1, 1, 1, 1
|
[0, 0, 0, 0],
|
||||||
],
|
[0, 1, 0, 0]
|
||||||
[
|
|
||||||
1, 1, 1, 1
|
|
||||||
],
|
|
||||||
[
|
|
||||||
1, 1, 1, 5
|
|
||||||
]
|
]
|
||||||
],
|
},
|
||||||
opacity: 0.9,
|
{
|
||||||
moveSpeed: 0.3,
|
"id": 1002,
|
||||||
}
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1003,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1004,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1005,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1006,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1007,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1008,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1009,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 1010,
|
||||||
|
"map": [
|
||||||
|
[1, 0, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 6]
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
];
|
];
|
||||||
};
|
};
|
||||||
GameConfig.Authentication = function () {
|
GameConfig.Authentication = function () {
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -61,20 +61,32 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
|
||||||
Object.defineProperty(exports, "__esModule", { value: true });
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
||||||
var CryptoJS = require("./crypto-js.min.js"); //引用AES源码js
|
var CryptoJS = require("./crypto-js.min.js"); //引用AES源码js
|
||||||
var BASE_URL = "http://api.sparkus.cn";
|
var BASE_URL = "https://api.sparkus.cn";
|
||||||
//只负责网络接口 次类只负责和后端交互,不负责处理数据 数据处理在GameTool
|
//只负责网络接口 次类只负责和后端交互,不负责处理数据 数据处理在GameTool
|
||||||
var HttpUtil = /** @class */ (function (_super) {
|
var HttpUtil = /** @class */ (function (_super) {
|
||||||
__extends(HttpUtil, _super);
|
__extends(HttpUtil, _super);
|
||||||
function HttpUtil() {
|
function HttpUtil() {
|
||||||
return _super !== null && _super.apply(this, arguments) || this;
|
return _super !== null && _super.apply(this, arguments) || this;
|
||||||
}
|
}
|
||||||
|
HttpUtil_1 = HttpUtil;
|
||||||
|
HttpUtil.getShareInfo = function (shareUrl) {
|
||||||
|
return __awaiter(this, void 0, Promise, function () {
|
||||||
|
var time, url;
|
||||||
|
return __generator(this, function (_a) {
|
||||||
|
console.log("设置分享链接:", shareUrl);
|
||||||
|
time = Math.floor((new Date().getTime()) / 1000);
|
||||||
|
url = HttpUtil_1.apiSign("/api/share/cfg?gameId=" + config.gameId + "&time=" + time + "&url=" + shareUrl, {});
|
||||||
|
return [2 /*return*/, this.post(url, null, null)];
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
//排行榜
|
//排行榜
|
||||||
HttpUtil.rankData = function (type, callback, data) {
|
HttpUtil.rankData = function (type, callback, data) {
|
||||||
return __awaiter(this, void 0, Promise, function () {
|
return __awaiter(this, void 0, Promise, function () {
|
||||||
var time, url;
|
var time, url;
|
||||||
return __generator(this, function (_a) {
|
return __generator(this, function (_a) {
|
||||||
time = Math.floor((new Date().getTime()) / 1000);
|
time = Math.floor((new Date().getTime()) / 1000);
|
||||||
url = apiSign("/api/get/rank/data?gameId=" + config.gameId + "&dataType=" + type + "&time=" + time, data);
|
url = HttpUtil_1.apiSign("/api/get/rank/data?gameId=" + config.gameId + "&dataType=" + type + "&time=" + time, data);
|
||||||
this.post(url, data, callback);
|
this.post(url, data, callback);
|
||||||
return [2 /*return*/];
|
return [2 /*return*/];
|
||||||
});
|
});
|
||||||
|
@ -96,7 +108,7 @@ var HttpUtil = /** @class */ (function (_super) {
|
||||||
var time, url;
|
var time, url;
|
||||||
return __generator(this, function (_a) {
|
return __generator(this, function (_a) {
|
||||||
time = Math.floor((new Date().getTime()) / 1000);
|
time = Math.floor((new Date().getTime()) / 1000);
|
||||||
url = apiSign("/api/get/user/data?gameId=" + config.gameId + "&time=" + time, data);
|
url = HttpUtil_1.apiSign("/api/get/user/data?gameId=" + config.gameId + "&time=" + time, data);
|
||||||
this.post(url, data, callback);
|
this.post(url, data, callback);
|
||||||
return [2 /*return*/];
|
return [2 /*return*/];
|
||||||
});
|
});
|
||||||
|
@ -163,7 +175,27 @@ var HttpUtil = /** @class */ (function (_super) {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
HttpUtil = __decorate([
|
/**
|
||||||
|
*
|
||||||
|
* @param url {string} 接口地址
|
||||||
|
* @param params {object} 需要加密的参数对象
|
||||||
|
*/
|
||||||
|
HttpUtil.apiSign = function (url, params) {
|
||||||
|
if (params === void 0) { params = {}; }
|
||||||
|
var convertUrl = url.trim();
|
||||||
|
if (convertUrl.indexOf('?') === -1) {
|
||||||
|
convertUrl += '?';
|
||||||
|
}
|
||||||
|
// 传入参数转换拼接字符串
|
||||||
|
var postStr = getQueryString(params);
|
||||||
|
var signedStr = genSignStr(convertUrl, postStr);
|
||||||
|
var encryptStr = "sign=" + signedStr;
|
||||||
|
var encryptSignStr = fxCry.encryptByDES(encryptStr, config.secretKey);
|
||||||
|
encryptSignStr = encodeURIComponent(encryptSignStr);
|
||||||
|
return urlencode(convertUrl) + "&_p=" + encryptSignStr;
|
||||||
|
};
|
||||||
|
var HttpUtil_1;
|
||||||
|
HttpUtil = HttpUtil_1 = __decorate([
|
||||||
ccclass
|
ccclass
|
||||||
], HttpUtil);
|
], HttpUtil);
|
||||||
return HttpUtil;
|
return HttpUtil;
|
||||||
|
@ -175,8 +207,8 @@ function responseHandler(response) {
|
||||||
// 响应拦截器
|
// 响应拦截器
|
||||||
// Rq.interceptors.response.use(responseHandler)
|
// Rq.interceptors.response.use(responseHandler)
|
||||||
var config = {
|
var config = {
|
||||||
gameId: "100009",
|
gameId: "100010",
|
||||||
secretKey: "CMNhOzBA",
|
secretKey: "wozrGKsL",
|
||||||
EK: "hui231%1"
|
EK: "hui231%1"
|
||||||
};
|
};
|
||||||
var Crypoto = /** @class */ (function () {
|
var Crypoto = /** @class */ (function () {
|
||||||
|
@ -289,24 +321,5 @@ function urlencode(url) {
|
||||||
var params = new URLSearchParams(queryString);
|
var params = new URLSearchParams(queryString);
|
||||||
return baseUrl + "?" + params.toString();
|
return baseUrl + "?" + params.toString();
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
*
|
|
||||||
* @param url {string} 接口地址
|
|
||||||
* @param params {object} 需要加密的参数对象
|
|
||||||
*/
|
|
||||||
function apiSign(url, params) {
|
|
||||||
if (params === void 0) { params = {}; }
|
|
||||||
var convertUrl = url.trim();
|
|
||||||
if (convertUrl.indexOf('?') === -1) {
|
|
||||||
convertUrl += '?';
|
|
||||||
}
|
|
||||||
// 传入参数转换拼接字符串
|
|
||||||
var postStr = getQueryString(params);
|
|
||||||
var signedStr = genSignStr(convertUrl, postStr);
|
|
||||||
var encryptStr = "sign=" + signedStr;
|
|
||||||
var encryptSignStr = fxCry.encryptByDES(encryptStr, config.secretKey);
|
|
||||||
encryptSignStr = encodeURIComponent(encryptSignStr);
|
|
||||||
return urlencode(convertUrl) + "&_p=" + encryptSignStr;
|
|
||||||
}
|
|
||||||
|
|
||||||
cc._RF.pop();
|
cc._RF.pop();
|
File diff suppressed because one or more lines are too long
|
@ -15,7 +15,7 @@ window.initMgr = function () {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
cc.fx = {};
|
cc.fx = {};
|
||||||
console.log("初始化");
|
console.log("1初始化");
|
||||||
//基础状态信息
|
//基础状态信息
|
||||||
cc.fx.StateInfo = {
|
cc.fx.StateInfo = {
|
||||||
debugMode: true,
|
debugMode: true,
|
||||||
|
@ -23,23 +23,22 @@ window.initMgr = function () {
|
||||||
networkType: 'none',
|
networkType: 'none',
|
||||||
isOnForeground: true //当前是否是在前台
|
isOnForeground: true //当前是否是在前台
|
||||||
};
|
};
|
||||||
cc.fx.Message = {
|
|
||||||
control: "操作控制",
|
|
||||||
mapDsetory: "2",
|
|
||||||
mapCreate: "3",
|
|
||||||
startGame: "4"
|
|
||||||
};
|
|
||||||
//应用系统信息
|
//应用系统信息
|
||||||
//配置文件
|
//配置文件
|
||||||
cc.fx.GameConfig = GameConfig_1.GameConfig;
|
cc.fx.GameConfig = GameConfig_1.GameConfig;
|
||||||
cc.fx.HttpUtil = HttpUtil_1.default;
|
cc.fx.HttpUtil = HttpUtil_1.default;
|
||||||
cc.fx.GameTool = GameTool_1.GameTool;
|
cc.fx.GameTool = GameTool_1.GameTool;
|
||||||
cc.fx.AudioManager = AudioManager_1.AudioManager;
|
cc.fx.AudioManager = AudioManager_1.default;
|
||||||
cc.fx.Notifications = Notification_1.Notifications;
|
cc.fx.Notifications = Notification_1.Notifications;
|
||||||
cc.fx.StorageMessage = Storage_1.StorageMessage;
|
cc.fx.StorageMessage = Storage_1.StorageMessage;
|
||||||
cc.fx.ShareInfo = {
|
cc.fx.ShareInfo = {
|
||||||
queryId: -1 //分享id
|
queryId: -1 //分享id
|
||||||
};
|
};
|
||||||
|
cc.fx.Message = {
|
||||||
|
control: "10001",
|
||||||
|
startGame: "10002",
|
||||||
|
next: "10003" //传递执行下一个格子洪水流过
|
||||||
|
};
|
||||||
/*
|
/*
|
||||||
* 客户端埋点分享类型
|
* 客户端埋点分享类型
|
||||||
*/
|
*/
|
||||||
|
@ -74,31 +73,20 @@ window.initMgr = function () {
|
||||||
Friend: "friend",
|
Friend: "friend",
|
||||||
All: "all",
|
All: "all",
|
||||||
};
|
};
|
||||||
//暂时不用
|
//用于存储消息的ID
|
||||||
cc.fx.clickStatEventType = {
|
cc.fx.storageType = cc.Enum({
|
||||||
clickStatEventTypeVideoAD: 20173201,
|
storageTypeCustom: 1000101,
|
||||||
clickStatEventTypeClickAdVideo: 20173202,
|
});
|
||||||
clickStatEventTypeBannerAD: 20173203,
|
//用于存储提示语 按照步骤提示
|
||||||
clickStatEventTypeUserFrom: 99990001,
|
cc.fx.tipType = cc.Enum({
|
||||||
clickStatEventTypeShare: 99990002,
|
tipOne: '神农氏回到家中,开始整理今天收集来的物品。当他第一次拿出或说出一种植物时,请告诉他这是新植物。',
|
||||||
clickStatEventTypeClickAdBtn: 99990007,
|
tipTwo: '如果他拿出或说出的植物你今天看到过,请告诉他上次是看到的;如果你听他说过,则请告诉他上次是听到的。',
|
||||||
clickStatEventTypeBannerAD2: 67890033,
|
tipErrNew: '这是这局游戏第一次出现{植物}',
|
||||||
clickStatEventTypeSubmitVersionInfo: 9999,
|
tipErrOld: '{植物}刚才出现过呢',
|
||||||
clickStatEventTypeClickFirstAd: 99990003,
|
tipErrHear: '上次遇到{植物}时,似乎不是听到的吧',
|
||||||
clickStatEventTypeClickSecondAd: 99990004,
|
tipErrSee: '上次遇到{植物}时,似乎不是看到的吧',
|
||||||
clickStatEventTypeWxLoginStart: 10001,
|
tipErrLast: '之前确实看到过{植物},但最近一次似乎不是看到的呢',
|
||||||
clickStatEventTypeWxLoginSuccess: 10002,
|
});
|
||||||
clickStatEventTypeWxLoginFailed: 10003,
|
|
||||||
clickStatEventTypeAuthorizationStart: 10003,
|
|
||||||
clickStatEventTypeAuthorizationSuccess: 10004,
|
|
||||||
clickStatEventTypeAuthorizationFailed: 10005,
|
|
||||||
clickStatEventTypeLoginSDKStart: 10007,
|
|
||||||
clickStatEventTypeLoginSDKSuccess: 10008,
|
|
||||||
clickStatEventTypeLoginSDKFailed: 10009,
|
|
||||||
clickStatEventTypeTCP_Start: 10009,
|
|
||||||
clickStatEventTypeTCP_Success: 10010,
|
|
||||||
clickStatEventTypeTCP_Failed: 10011,
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
cc._RF.pop();
|
cc._RF.pop();
|
File diff suppressed because one or more lines are too long
|
@ -3,6 +3,19 @@ cc._RF.push(module, '58403/n16JCa5sZhNMjZzGo', 'AudioManager');
|
||||||
// Script/module/Music/AudioManager.ts
|
// Script/module/Music/AudioManager.ts
|
||||||
|
|
||||||
"use strict";
|
"use strict";
|
||||||
|
var __extends = (this && this.__extends) || (function () {
|
||||||
|
var extendStatics = function (d, b) {
|
||||||
|
extendStatics = Object.setPrototypeOf ||
|
||||||
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||||
|
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
||||||
|
return extendStatics(d, b);
|
||||||
|
};
|
||||||
|
return function (d, b) {
|
||||||
|
extendStatics(d, b);
|
||||||
|
function __() { this.constructor = d; }
|
||||||
|
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||||
|
};
|
||||||
|
})();
|
||||||
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
||||||
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
||||||
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
||||||
|
@ -10,22 +23,54 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
|
||||||
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
||||||
};
|
};
|
||||||
Object.defineProperty(exports, "__esModule", { value: true });
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
exports.AudioManager = void 0;
|
|
||||||
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
|
||||||
var AudioManager = /** @class */ (function () {
|
var AudioManager = /** @class */ (function (_super) {
|
||||||
|
__extends(AudioManager, _super);
|
||||||
function AudioManager() {
|
function AudioManager() {
|
||||||
|
var _this = _super !== null && _super.apply(this, arguments) || this;
|
||||||
//背景音乐
|
//背景音乐
|
||||||
this.audioGameBgm0 = null;
|
_this.audioGameBgm0 = null;
|
||||||
//跳跃
|
_this.baishao_audio = null;
|
||||||
this.audioButtonClick = null;
|
_this.cha_audio = null;
|
||||||
//落地上
|
_this.chixiaodou_audio = null;
|
||||||
this.audioWarning = null;
|
_this.danggui_audio = null;
|
||||||
//碰撞
|
_this.danshen_audio = null;
|
||||||
this.audioWin = null;
|
_this.dazao_audio = null;
|
||||||
|
_this.gancao_audio = null;
|
||||||
|
_this.ganjiang_audio = null;
|
||||||
|
_this.gouqi_audio = null;
|
||||||
|
_this.jingjie_audio = null;
|
||||||
|
_this.jinju_audio = null;
|
||||||
|
_this.lizhi_audio = null;
|
||||||
|
_this.lizi_audio = null;
|
||||||
|
_this.longyan_audio = null;
|
||||||
|
_this.moli_audio = null;
|
||||||
|
_this.muchai_audio = null;
|
||||||
|
_this.mudan_audio = null;
|
||||||
|
_this.mulan_audio = null;
|
||||||
|
_this.pugongying_audio = null;
|
||||||
|
_this.putao_audio = null;
|
||||||
|
_this.renshen_audio = null;
|
||||||
|
_this.taozi_audio = null;
|
||||||
|
_this.zhuye_audio = null;
|
||||||
|
_this.err = null;
|
||||||
|
_this.yes = null;
|
||||||
|
return _this;
|
||||||
}
|
}
|
||||||
AudioManager_1 = AudioManager;
|
AudioManager_1 = AudioManager;
|
||||||
AudioManager.playWarning = function () {
|
AudioManager.prototype.onLoad = function () {
|
||||||
throw new Error('Method not implemented.');
|
if (AudioManager_1._instance == null) {
|
||||||
|
AudioManager_1._instance = this;
|
||||||
|
cc.game.addPersistRootNode(this.node);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.reward = false;
|
||||||
|
this.finish = false;
|
||||||
|
this.rewardCount = 0;
|
||||||
|
this.ctor();
|
||||||
|
this.preload();
|
||||||
};
|
};
|
||||||
AudioManager.prototype.ctor = function () {
|
AudioManager.prototype.ctor = function () {
|
||||||
this.mAudioMap = {};
|
this.mAudioMap = {};
|
||||||
|
@ -39,51 +84,41 @@ var AudioManager = /** @class */ (function () {
|
||||||
this.mEffectSwitch = 1;
|
this.mEffectSwitch = 1;
|
||||||
};
|
};
|
||||||
AudioManager.prototype.play = function (audioSource, loop, callback, isBgMusic) {
|
AudioManager.prototype.play = function (audioSource, loop, callback, isBgMusic) {
|
||||||
if (isBgMusic && !this.mMusicSwitch)
|
// if (isBgMusic && !this.mMusicSwitch) return;
|
||||||
return;
|
// if (!isBgMusic && !this.mEffectSwitch) return;
|
||||||
if (!isBgMusic && !this.mEffectSwitch)
|
|
||||||
return;
|
|
||||||
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
|
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
|
||||||
if (cc.sys.isBrowser) {
|
// if (cc.sys.isBrowser) {
|
||||||
if (audioSource == this.brickSound) {
|
// if(audioSource == this.brickSound){
|
||||||
volume = 0.1;
|
// volume = 0.1;
|
||||||
}
|
// }
|
||||||
volume = 1;
|
volume = 1;
|
||||||
var context = cc.audioEngine.play(audioSource, loop, volume);
|
cc.audioEngine.setEffectsVolume(1);
|
||||||
if (callback) {
|
cc.audioEngine.setMusicVolume(1);
|
||||||
cc.audioEngine.setFinishCallback(context, function () {
|
var context = cc.audioEngine.playEffect(audioSource, loop);
|
||||||
callback.call(this);
|
if (callback) {
|
||||||
}.bind(this));
|
cc.audioEngine.setFinishCallback(context, function () {
|
||||||
}
|
callback.call(this);
|
||||||
// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
|
}.bind(this));
|
||||||
this.mAudioMap[audioSource] = context;
|
|
||||||
return audioSource;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return audioSource;
|
|
||||||
}
|
}
|
||||||
|
// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
|
||||||
|
this.mAudioMap[audioSource] = context;
|
||||||
|
return audioSource;
|
||||||
|
// } else {
|
||||||
|
// return audioSource;
|
||||||
|
// }
|
||||||
};
|
};
|
||||||
AudioManager.prototype.save = function () {
|
AudioManager.prototype.save = function () {
|
||||||
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
|
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
|
||||||
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
|
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
|
||||||
};
|
};
|
||||||
Object.defineProperty(AudioManager, "Instance", {
|
// static get Instance()
|
||||||
get: function () {
|
// {
|
||||||
if (this._instance == null) {
|
// if (this._instance == null)
|
||||||
this._instance = new AudioManager_1();
|
// {
|
||||||
}
|
// this._instance = new AudioManager();
|
||||||
return this._instance;
|
// }
|
||||||
},
|
// return this._instance;
|
||||||
enumerable: false,
|
// }
|
||||||
configurable: true
|
|
||||||
});
|
|
||||||
AudioManager.prototype.init = function () {
|
|
||||||
this.reward = false;
|
|
||||||
this.finish = false;
|
|
||||||
this.rewardCount = 0;
|
|
||||||
this.ctor();
|
|
||||||
this.preload();
|
|
||||||
};
|
|
||||||
AudioManager.prototype.preload = function () {
|
AudioManager.prototype.preload = function () {
|
||||||
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) {
|
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) {
|
||||||
return;
|
return;
|
||||||
|
@ -128,6 +163,11 @@ var AudioManager = /** @class */ (function () {
|
||||||
AudioManager.prototype.onShow = function () {
|
AudioManager.prototype.onShow = function () {
|
||||||
cc.audioEngine.resumeAll();
|
cc.audioEngine.resumeAll();
|
||||||
};
|
};
|
||||||
|
//播放音效
|
||||||
|
AudioManager.prototype.playEffect = function (name, callback) {
|
||||||
|
if (this[name])
|
||||||
|
return this.play(this[name], false, callback, this.mEffectSwitch);
|
||||||
|
};
|
||||||
AudioManager.prototype.playMusic = function (key, callback, loop) {
|
AudioManager.prototype.playMusic = function (key, callback, loop) {
|
||||||
loop = typeof loop == 'undefined' || loop ? true : false;
|
loop = typeof loop == 'undefined' || loop ? true : false;
|
||||||
this.stopMusic();
|
this.stopMusic();
|
||||||
|
@ -155,14 +195,6 @@ var AudioManager = /** @class */ (function () {
|
||||||
cc.audioEngine.stop(context);
|
cc.audioEngine.stop(context);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
// 炸弹、火箭爆炸音效
|
|
||||||
AudioManager.prototype.playWin = function () {
|
|
||||||
return this.play(this.audioWin, false, null, this.mEffectSwitch);
|
|
||||||
};
|
|
||||||
//激光音效
|
|
||||||
AudioManager.prototype.playWarning = function () {
|
|
||||||
return this.play(this.audioWarning, false, null, this.mEffectSwitch);
|
|
||||||
};
|
|
||||||
/*
|
/*
|
||||||
* 游戏开始音效
|
* 游戏开始音效
|
||||||
*
|
*
|
||||||
|
@ -191,28 +223,93 @@ var AudioManager = /** @class */ (function () {
|
||||||
* 按钮
|
* 按钮
|
||||||
*/
|
*/
|
||||||
AudioManager.prototype.playAudioButton = function () {
|
AudioManager.prototype.playAudioButton = function () {
|
||||||
return this.play(this.audioButtonClick, false, null, this.mEffectSwitch);
|
// return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
|
||||||
};
|
};
|
||||||
var AudioManager_1;
|
var AudioManager_1;
|
||||||
AudioManager._instance = null;
|
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.AudioClip)
|
property(cc.AudioClip)
|
||||||
], AudioManager.prototype, "audioGameBgm0", void 0);
|
], AudioManager.prototype, "audioGameBgm0", void 0);
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.AudioClip)
|
property(cc.AudioClip)
|
||||||
], AudioManager.prototype, "audioButtonClick", void 0);
|
], AudioManager.prototype, "baishao_audio", void 0);
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.AudioClip)
|
property(cc.AudioClip)
|
||||||
], AudioManager.prototype, "audioWarning", void 0);
|
], AudioManager.prototype, "cha_audio", void 0);
|
||||||
__decorate([
|
__decorate([
|
||||||
property(cc.AudioClip)
|
property(cc.AudioClip)
|
||||||
], AudioManager.prototype, "audioWin", void 0);
|
], AudioManager.prototype, "chixiaodou_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "danggui_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "danshen_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "dazao_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "gancao_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "ganjiang_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "gouqi_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "jingjie_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "jinju_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "lizhi_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "lizi_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "longyan_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "moli_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "muchai_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "mudan_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "mulan_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "pugongying_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "putao_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "renshen_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "taozi_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "zhuye_audio", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "err", void 0);
|
||||||
|
__decorate([
|
||||||
|
property(cc.AudioClip)
|
||||||
|
], AudioManager.prototype, "yes", void 0);
|
||||||
AudioManager = AudioManager_1 = __decorate([
|
AudioManager = AudioManager_1 = __decorate([
|
||||||
ccclass('AudioManager')
|
ccclass
|
||||||
], AudioManager);
|
], AudioManager);
|
||||||
return AudioManager;
|
return AudioManager;
|
||||||
}());
|
}(cc.Component));
|
||||||
exports.AudioManager = AudioManager;
|
exports.default = AudioManager;
|
||||||
;
|
;
|
||||||
// export { AudioManager };
|
// export { AudioManager };
|
||||||
|
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -39,7 +39,9 @@ var ItemRender = /** @class */ (function (_super) {
|
||||||
cc.fx.GameTool.subName(this.data.name, 6);
|
cc.fx.GameTool.subName(this.data.name, 6);
|
||||||
this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + "";
|
this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + "";
|
||||||
this.node.getChildByName("nameLab").getComponent(cc.Label).string = this.data.name + "";
|
this.node.getChildByName("nameLab").getComponent(cc.Label).string = this.data.name + "";
|
||||||
this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + "";
|
this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + "%";
|
||||||
|
var timeTemp = cc.fx.GameTool.getTimeShenNong(this.data.time);
|
||||||
|
this.node.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
|
||||||
this.node.getChildByName("rank").getChildByName("one").active = false;
|
this.node.getChildByName("rank").getChildByName("one").active = false;
|
||||||
this.node.getChildByName("rank").getChildByName("two").active = false;
|
this.node.getChildByName("rank").getChildByName("two").active = false;
|
||||||
this.node.getChildByName("rank").getChildByName("three").active = false;
|
this.node.getChildByName("rank").getChildByName("three").active = false;
|
||||||
|
|
File diff suppressed because one or more lines are too long
130
temp/quick-scripts/src/assets/Script/module/Share/share.js
Normal file
130
temp/quick-scripts/src/assets/Script/module/Share/share.js
Normal file
|
@ -0,0 +1,130 @@
|
||||||
|
"use strict";
|
||||||
|
cc._RF.push(module, '7290caA39xMWZc2phTMKovP', 'share');
|
||||||
|
// Script/module/Share/share.ts
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
||||||
|
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
||||||
|
return new (P || (P = Promise))(function (resolve, reject) {
|
||||||
|
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
||||||
|
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
||||||
|
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
||||||
|
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||||||
|
});
|
||||||
|
};
|
||||||
|
var __generator = (this && this.__generator) || function (thisArg, body) {
|
||||||
|
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
||||||
|
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
||||||
|
function verb(n) { return function (v) { return step([n, v]); }; }
|
||||||
|
function step(op) {
|
||||||
|
if (f) throw new TypeError("Generator is already executing.");
|
||||||
|
while (_) try {
|
||||||
|
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
||||||
|
if (y = 0, t) op = [op[0] & 2, t.value];
|
||||||
|
switch (op[0]) {
|
||||||
|
case 0: case 1: t = op; break;
|
||||||
|
case 4: _.label++; return { value: op[1], done: false };
|
||||||
|
case 5: _.label++; y = op[1]; op = [0]; continue;
|
||||||
|
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
||||||
|
default:
|
||||||
|
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
||||||
|
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
||||||
|
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
||||||
|
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
||||||
|
if (t[2]) _.ops.pop();
|
||||||
|
_.trys.pop(); continue;
|
||||||
|
}
|
||||||
|
op = body.call(thisArg, _);
|
||||||
|
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
||||||
|
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||||||
|
exports.WeChat = void 0;
|
||||||
|
var shareConfig = {
|
||||||
|
gameId: "100010",
|
||||||
|
shareLine: "zDLsruVI",
|
||||||
|
EK: "hui231%1"
|
||||||
|
};
|
||||||
|
// 微信操作类
|
||||||
|
var WeChat = /** @class */ (function () {
|
||||||
|
function WeChat() {
|
||||||
|
}
|
||||||
|
WeChat.setShare = function (url) {
|
||||||
|
var urlTemp = this.removeQueryParams(url);
|
||||||
|
shareConfig.shareLine = urlTemp;
|
||||||
|
WeChat.getSignature(url);
|
||||||
|
};
|
||||||
|
WeChat.getResult = function (res) {
|
||||||
|
if (res) {
|
||||||
|
var data = res.data;
|
||||||
|
wx.config({
|
||||||
|
debug: false,
|
||||||
|
appId: data.appId,
|
||||||
|
timestamp: data.timestamp,
|
||||||
|
nonceStr: data.nonceStr,
|
||||||
|
signature: data.signature,
|
||||||
|
jsApiList: ['onMenuShareTimeline', 'updateAppMessageShareData', 'updateTimelineShareData', 'onMenuShareAppMessage']
|
||||||
|
});
|
||||||
|
wx.checkJsApi({
|
||||||
|
jsApiList: ['updateAppMessageShareData'],
|
||||||
|
success: function (res) {
|
||||||
|
setTimeout(function () {
|
||||||
|
WeChat.changeShare();
|
||||||
|
}, 100);
|
||||||
|
setTimeout(function () {
|
||||||
|
WeChat.changeShare();
|
||||||
|
}, 200);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
WeChat.changeShare = function () {
|
||||||
|
wx.ready(function () {
|
||||||
|
wx.updateAppMessageShareData({
|
||||||
|
title: '记忆力认知测评',
|
||||||
|
desc: '你的认知灵活性和选择注意有问题吗',
|
||||||
|
link: shareConfig.shareLine,
|
||||||
|
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg',
|
||||||
|
success: function () {
|
||||||
|
// 设置成功
|
||||||
|
console.log("分享好友成功回调");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
wx.updateTimelineShareData({
|
||||||
|
title: '记忆力认知测评',
|
||||||
|
link: shareConfig.shareLine,
|
||||||
|
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg',
|
||||||
|
success: function () {
|
||||||
|
// 设置成功
|
||||||
|
console.log("分享朋友圈成功回调");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
|
WeChat.getSignature = function (url) {
|
||||||
|
return new Promise(function (resolve) {
|
||||||
|
WeChat.getShareInfo((encodeURIComponent(url)), WeChat.getResult);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
WeChat.getShareInfo = function (shareUrl, callback) {
|
||||||
|
return __awaiter(this, void 0, Promise, function () {
|
||||||
|
var time, url;
|
||||||
|
return __generator(this, function (_a) {
|
||||||
|
time = Math.floor((new Date().getTime()) / 1000);
|
||||||
|
url = cc.fx.HttpUtil.apiSign("/api/share/cfg?gameId=" + shareConfig.gameId + "&time=" + time + "&url=" + shareUrl, {});
|
||||||
|
return [2 /*return*/, cc.fx.HttpUtil.get(url, callback)];
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
|
WeChat.containsNanana = function (str) {
|
||||||
|
return /test/i.test(str);
|
||||||
|
};
|
||||||
|
WeChat.removeQueryParams = function (url) {
|
||||||
|
return url.replace(/\?.*$/, '');
|
||||||
|
};
|
||||||
|
return WeChat;
|
||||||
|
}());
|
||||||
|
exports.WeChat = WeChat;
|
||||||
|
|
||||||
|
cc._RF.pop();
|
File diff suppressed because one or more lines are too long
|
@ -15,7 +15,7 @@ var GameTool = {
|
||||||
var name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
|
var name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
|
||||||
var data = JSON.parse(localStorage.getItem(name));
|
var data = JSON.parse(localStorage.getItem(name));
|
||||||
if (data == "undifend" || data == null || data == "") {
|
if (data == "undifend" || data == null || data == "") {
|
||||||
var url = "http://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback=" + location.href;
|
var url = "https://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback=" + location.href;
|
||||||
window.location.href = url;
|
window.location.href = url;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -37,7 +37,7 @@ var GameTool = {
|
||||||
"matchId": matchId,
|
"matchId": matchId,
|
||||||
"data": data
|
"data": data
|
||||||
};
|
};
|
||||||
// console.log("上传数据:")
|
console.log("上传数据:");
|
||||||
cc.fx.HttpUtil.uploadUserLogData(postData, function () { });
|
cc.fx.HttpUtil.uploadUserLogData(postData, function () { });
|
||||||
},
|
},
|
||||||
//上传排行榜 type为1
|
//上传排行榜 type为1
|
||||||
|
@ -47,8 +47,8 @@ var GameTool = {
|
||||||
"gameId": cc.fx.GameConfig.GM_INFO.gameId,
|
"gameId": cc.fx.GameConfig.GM_INFO.gameId,
|
||||||
"userId": cc.fx.GameConfig.GM_INFO.userId,
|
"userId": cc.fx.GameConfig.GM_INFO.userId,
|
||||||
"type": 1,
|
"type": 1,
|
||||||
"reactionTime": data,
|
"totleTimes": data.totleTimes,
|
||||||
"totalSunCount": cc.fx.GameConfig.GM_INFO.total,
|
"accuracy": data.accuracy,
|
||||||
"success": cc.fx.GameConfig.GM_INFO.success
|
"success": cc.fx.GameConfig.GM_INFO.success
|
||||||
};
|
};
|
||||||
cc.fx.HttpUtil.rankData(1, function () { }, postData);
|
cc.fx.HttpUtil.rankData(1, function () { }, postData);
|
||||||
|
@ -68,6 +68,7 @@ var GameTool = {
|
||||||
//获取matchId 用于上传每次点击数据里面记录id方便查询
|
//获取matchId 用于上传每次点击数据里面记录id方便查询
|
||||||
getMatchId: function () {
|
getMatchId: function () {
|
||||||
var matchId = cc.sys.localStorage.getItem("matchId");
|
var matchId = cc.sys.localStorage.getItem("matchId");
|
||||||
|
var tempId = matchId;
|
||||||
if (matchId == "undifend" || matchId == null) {
|
if (matchId == "undifend" || matchId == null) {
|
||||||
matchId = this.setMatchId();
|
matchId = this.setMatchId();
|
||||||
}
|
}
|
||||||
|
@ -76,15 +77,20 @@ var GameTool = {
|
||||||
matchId = this.setMatchId();
|
matchId = this.setMatchId();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
var char = parseInt(matchId[10]);
|
var char = parseInt(tempId.substring(10, tempId.length));
|
||||||
if (this.level == 1) {
|
if (cc.fx.GameConfig.GM_INFO.level == 1) {
|
||||||
char += 1;
|
char += 1;
|
||||||
|
matchId = tempId.slice(0, 10) + char + "";
|
||||||
|
if (this.containsNanana(matchId))
|
||||||
|
matchId = this.setMatchId();
|
||||||
|
cc.fx.GameConfig.GM_INFO.matchId = matchId;
|
||||||
|
cc.sys.localStorage.setItem("matchId", matchId);
|
||||||
}
|
}
|
||||||
matchId = matchId.slice(0, 10) + char + "";
|
|
||||||
cc.fx.GameConfig.GM_INFO.matchId = matchId;
|
|
||||||
cc.sys.localStorage.setItem("matchId", matchId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (this.containsNanana(matchId) == true) {
|
||||||
|
matchId = this.setMatchId();
|
||||||
|
}
|
||||||
return matchId;
|
return matchId;
|
||||||
},
|
},
|
||||||
//检测matchId 如果有缓存以前的nanana数据清除
|
//检测matchId 如果有缓存以前的nanana数据清除
|
||||||
|
@ -156,7 +162,7 @@ var GameTool = {
|
||||||
var self = false;
|
var self = false;
|
||||||
cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"), target.selfData.pic);
|
cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"), target.selfData.pic);
|
||||||
for (var i = 0; i <= target.listData.length - 1; i++) {
|
for (var i = 0; i <= target.listData.length - 1; i++) {
|
||||||
rankData.push({ rank: (i + 1), name: target.listData[i].nickName, total: target.listData[i].totalSunCount, pic: target.listData[i].pic });
|
rankData.push({ rank: (i + 1), name: target.listData[i].nickName, total: target.listData[i].accuracy, time: target.listData[i].totleTimes, pic: target.listData[i].pic });
|
||||||
if (cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId) {
|
if (cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId) {
|
||||||
self = true;
|
self = true;
|
||||||
target.rankNumber = i;
|
target.rankNumber = i;
|
||||||
|
@ -169,7 +175,9 @@ var GameTool = {
|
||||||
}
|
}
|
||||||
cc.fx.GameTool.subName(target.selfData.nickName, nameLength);
|
cc.fx.GameTool.subName(target.selfData.nickName, nameLength);
|
||||||
target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName;
|
target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName;
|
||||||
target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.totalSunCount;
|
target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.accuracy + "%";
|
||||||
|
var timeTemp = cc.fx.GameTool.getTimeShenNong(target.selfData.totleTimes);
|
||||||
|
target.selfNode.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
|
||||||
switch (target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string) {
|
switch (target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string) {
|
||||||
case "1":
|
case "1":
|
||||||
target.selfNode.getChildByName("rank").getChildByName("one").active = true;
|
target.selfNode.getChildByName("rank").getChildByName("one").active = true;
|
||||||
|
@ -189,6 +197,120 @@ var GameTool = {
|
||||||
target.selfNode.opacity = 0;
|
target.selfNode.opacity = 0;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
getSeedRandom: function (min, max) {
|
||||||
|
console.log("随机数:", cc.fx.GameConfig.GM_INFO.currSeed);
|
||||||
|
max = max || 1;
|
||||||
|
min = min || 0;
|
||||||
|
cc.fx.GameConfig.GM_INFO.currSeed = (cc.fx.GameConfig.GM_INFO.currSeed * 9301 + 49297) % 233280;
|
||||||
|
var rnd = cc.fx.GameConfig.GM_INFO.currSeed / 233280.0;
|
||||||
|
var tmp = min + rnd * (max - min);
|
||||||
|
return parseInt(tmp);
|
||||||
|
},
|
||||||
|
//获取关卡配置的那个关卡数
|
||||||
|
getCustom: function (type) {
|
||||||
|
var custom = cc.fx.StorageMessage.getStorage(cc.fx.storageType.storageTypeCustom);
|
||||||
|
if (custom == "undifend" || custom == null || custom == "") {
|
||||||
|
this.setCustom();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
cc.fx.GameConfig.GM_INFO_SET("custom", custom[0]);
|
||||||
|
if (custom[0] != 0 || type == true) {
|
||||||
|
custom.shift();
|
||||||
|
if (custom.length == 0) {
|
||||||
|
this.setCustom();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom, custom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
//本地没有存储到配置,或者配置用完,重新创建配置
|
||||||
|
setCustom: function () {
|
||||||
|
var arrayLength = cc.fx.GameConfig.LEVEL_INFO.length;
|
||||||
|
var arrayList = [];
|
||||||
|
for (var i = 1; i < arrayLength; i++) {
|
||||||
|
arrayList.push(i);
|
||||||
|
}
|
||||||
|
arrayList.sort(function () { return Math.random() - 0.5; });
|
||||||
|
arrayList.unshift(0);
|
||||||
|
cc.fx.GameConfig.GM_INFO_SET("custom", arrayList[0]);
|
||||||
|
cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom, arrayList);
|
||||||
|
},
|
||||||
|
getFoodName: function (food) {
|
||||||
|
var name = "葡萄";
|
||||||
|
switch (food) {
|
||||||
|
case "baishao":
|
||||||
|
name = "白芍";
|
||||||
|
break;
|
||||||
|
case "jingjie":
|
||||||
|
name = "荆芥";
|
||||||
|
break;
|
||||||
|
case "renshen":
|
||||||
|
name = "人参";
|
||||||
|
break;
|
||||||
|
case "danshen":
|
||||||
|
name = "丹参";
|
||||||
|
break;
|
||||||
|
case "danggui":
|
||||||
|
name = "当归";
|
||||||
|
break;
|
||||||
|
case "gouqi":
|
||||||
|
name = "枸杞";
|
||||||
|
break;
|
||||||
|
case "mudan":
|
||||||
|
name = "牡丹";
|
||||||
|
break;
|
||||||
|
case "mulan":
|
||||||
|
name = "木兰";
|
||||||
|
break;
|
||||||
|
case "pugongying":
|
||||||
|
name = "蒲公英";
|
||||||
|
break;
|
||||||
|
case "moli":
|
||||||
|
name = "茉莉";
|
||||||
|
break;
|
||||||
|
case "jinju":
|
||||||
|
name = "金桔";
|
||||||
|
break;
|
||||||
|
case "dazao":
|
||||||
|
name = "大枣";
|
||||||
|
break;
|
||||||
|
case "lizi":
|
||||||
|
name = "李子";
|
||||||
|
break;
|
||||||
|
case "lizhi":
|
||||||
|
name = "荔枝";
|
||||||
|
break;
|
||||||
|
case "taozi":
|
||||||
|
name = "桃子";
|
||||||
|
break;
|
||||||
|
case "putao":
|
||||||
|
name = "葡萄";
|
||||||
|
break;
|
||||||
|
case "muchai":
|
||||||
|
name = "木柴";
|
||||||
|
break;
|
||||||
|
case "ganjiang":
|
||||||
|
name = "干姜";
|
||||||
|
break;
|
||||||
|
case "zhuye":
|
||||||
|
name = "竹叶";
|
||||||
|
break;
|
||||||
|
case "longyan":
|
||||||
|
name = "龙眼";
|
||||||
|
break;
|
||||||
|
case "chixiaodou":
|
||||||
|
name = "赤小豆";
|
||||||
|
break;
|
||||||
|
case "gancao":
|
||||||
|
name = "甘草";
|
||||||
|
break;
|
||||||
|
case "cha":
|
||||||
|
name = "茶";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return name;
|
||||||
|
},
|
||||||
getSetScreenResolutionFlag: function () {
|
getSetScreenResolutionFlag: function () {
|
||||||
var size = cc.winSize;
|
var size = cc.winSize;
|
||||||
var width = size.width;
|
var width = size.width;
|
||||||
|
@ -216,6 +338,23 @@ var GameTool = {
|
||||||
//设置游戏信息
|
//设置游戏信息
|
||||||
setGameInfo: function (pd) {
|
setGameInfo: function (pd) {
|
||||||
},
|
},
|
||||||
|
//打字机效果
|
||||||
|
typingAni: function (label, text, cb, target) {
|
||||||
|
var self = target;
|
||||||
|
var html = '';
|
||||||
|
var arr = text.split('');
|
||||||
|
var len = arr.length;
|
||||||
|
var step = 0;
|
||||||
|
self.func = function () {
|
||||||
|
html += arr[step];
|
||||||
|
label.string = html;
|
||||||
|
if (++step == len) {
|
||||||
|
self.unschedule(self.func);
|
||||||
|
cb && cb();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
self.schedule(self.func, 0.1, cc.macro.REPEAT_FOREVER, 0);
|
||||||
|
},
|
||||||
//输入秒,返回需要展示时间格式
|
//输入秒,返回需要展示时间格式
|
||||||
getTimeMargin: function (second) {
|
getTimeMargin: function (second) {
|
||||||
var total = 0;
|
var total = 0;
|
||||||
|
@ -233,6 +372,20 @@ var GameTool = {
|
||||||
miao = "0" + afterMin;
|
miao = "0" + afterMin;
|
||||||
return m + ':' + miao;
|
return m + ':' + miao;
|
||||||
},
|
},
|
||||||
|
//输入秒,返回需要展示时间格式
|
||||||
|
getTimeShenNong: function (second) {
|
||||||
|
second = parseInt(second / 1000 + "");
|
||||||
|
var total = 0;
|
||||||
|
total = second;
|
||||||
|
var min = 0;
|
||||||
|
if (total > 60) {
|
||||||
|
min = parseInt((total / 60) + ""); //计算整数分
|
||||||
|
}
|
||||||
|
var m = min + "'";
|
||||||
|
var afterMin = total - min * 60; //取得算出分后剩余的秒数
|
||||||
|
var miao = afterMin + "''";
|
||||||
|
return m + miao;
|
||||||
|
},
|
||||||
//获取时间戳
|
//获取时间戳
|
||||||
getTime: function () {
|
getTime: function () {
|
||||||
var timestamp = new Date().getTime();
|
var timestamp = new Date().getTime();
|
||||||
|
|
File diff suppressed because one or more lines are too long
1
temp/startup.json
Normal file
1
temp/startup.json
Normal file
|
@ -0,0 +1 @@
|
||||||
|
{"pid":18680}
|
Loading…
Reference in New Issue
Block a user