WaterControl/assets/Script/ControlManager.ts

108 lines
3.0 KiB
TypeScript

// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Node)
Map: cc.Node = null;
@property(cc.Prefab)
tip: cc.Prefab = null;
@property(cc.Prefab)
reinforce: cc.Prefab = null;
@property(cc.Prefab)
soil: cc.Prefab = null;
tipArray:any;
controlArray:any;
canTouch:boolean;
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start () {
this.tipArray = [];
this.controlArray = [];
this.canTouch = true;
}
setPosition(tip){
tip.setPosition(30,-35);
if(this.tipArray.length > 0){
let length = this.tipArray.length+1;
let posY = Math.ceil(length/8) - 1;
let posX = length - Math.floor(posY)*8 - 1;
tip.setPosition(30 + 48*posX,-35 -48*posY);
}
}
removeAllTip(){
if(!this.canTouch) return;
for(let i=0; i<this.tipArray.length;i++){
let tip = this.tipArray[i];
tip.active = false;
tip.removeFromParent(this.Map);
tip = null;
}
this.tipArray = [];
}
back_Click(){
if(!this.canTouch) return;
if(this.tipArray.length > 0){
let tip = this.tipArray[this.tipArray.length-1];
tip.active = false;
tip.removeFromParent(this.Map);
tip = null;
this.tipArray.pop();
this.controlArray.pop();
}
}
btn_Click(target,data){
if(!this.canTouch) return;
let prefab = this.tip;
if(data == "reinforce" || data == "soil"){
prefab = this[data];
}
let tip = cc.instantiate(prefab);
if(data == "up") tip.angle = 180;
if(data == "left") tip.angle = -90;
if(data == "right") tip.angle = 90;
tip.parent = this.Map;
if(this.controlArray[this.controlArray.length-1] == "reinforce" ||
this.controlArray[this.controlArray.length-1] == "soil"){
if(data == "reinforce" || data == "soil"){
this.tipArray[this.tipArray.length-1].removeFromParent();
this.tipArray[this.tipArray.length-1] = null;
this.tipArray.pop();
this.controlArray.pop();
}
}
this.setPosition(tip);
this.tipArray.push(tip);
this.controlArray.push(data);
cc.fx.Notifications.emit(cc.fx.Message.control,data);
}
start_Click(){
if(!this.canTouch) return;
this.canTouch = false;
cc.fx.Notifications.emit(cc.fx.Message.startGame,this.controlArray);
}
// update (dt) {}
}