WaterControl/packages/TiledMapOptimizer/resource/Material/TmoEffect.effect
2024-07-10 18:35:07 +08:00

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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: vs
frag: fs
blendState:
targets:
- blend: true
rasterizerState:
cullMode: none
properties:
texture: { value: white }
texture1: { value: white }
texture2: { value: white }
texture3: { value: white }
texture4: { value: white }
texture5: { value: white }
texture6: { value: white }
texture7: { value: white }
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
#include <cc-local>
in vec3 a_position;
#if WITH_COLOR
in vec4 a_color;
out vec4 v_color;
#endif
in float a_texture_idx;
out float texture_idx;
#if USE_TEXTURE
in vec2 a_uv0;
out vec2 v_uv0;
#endif
void main () {
texture_idx = a_texture_idx;
vec4 pos = vec4(a_position, 1);
#if CC_USE_MODEL
pos = cc_matViewProj * cc_matWorld * pos;
#else
pos = cc_matViewProj * pos;
#endif
#if USE_TEXTURE
v_uv0 = a_uv0;
#endif
#if WITH_COLOR
v_color = a_color;
#endif
gl_Position = pos;
}
}%
CCProgram fs %{
precision highp float;
#include <alpha-test>
#include <texture>
#if WITH_COLOR
in vec4 v_color;
#endif
#if USE_TEXTURE
in vec2 v_uv0;
uniform sampler2D texture;
uniform sampler2D texture1;
uniform sampler2D texture2;
uniform sampler2D texture3;
uniform sampler2D texture4;
uniform sampler2D texture5;
uniform sampler2D texture6;
uniform sampler2D texture7;
in float texture_idx;
#endif
void main () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
if (texture_idx <= 1.0) {
CCTexture(texture, v_uv0, o);
} else if (texture_idx <= 2.0) {
CCTexture(texture1, v_uv0, o);
} else if (texture_idx <= 3.0) {
CCTexture(texture2, v_uv0, o);
} else if (texture_idx <= 4.0) {
CCTexture(texture3, v_uv0, o);
} else if (texture_idx <= 5.0) {
CCTexture(texture4, v_uv0, o);
} else if (texture_idx <= 6.0) {
CCTexture(texture5, v_uv0, o);
} else if (texture_idx <= 7.0) {
CCTexture(texture6, v_uv0, o);
} else if (texture_idx <= 8.0) {
CCTexture(texture7, v_uv0, o);
}
#endif
#if WITH_COLOR
o *= v_color;
#endif
ALPHA_TEST(o);
gl_FragColor = o;
}
}%