更新
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65f6326b14
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2536198641
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@ -3563,10 +3563,7 @@ export default class MapConroler extends cc.Component {
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const wincoin = winCOIN.getComponent(SceneManager);
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const wincoin = winCOIN.getComponent(SceneManager);
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if (wincoin) {
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if (wincoin) {
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wincoin.updateWinCoin();
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wincoin.updateWinCoin();
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const abTests = cc.fx.GameConfig.GM_INFO.abTests;
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if (abTests && Number(abTests.layer_two) == 2) {
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wincoin.updateNextMode();
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wincoin.updateNextMode();
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}
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} else {
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} else {
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console.log("JiaZai 组件未找到");
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console.log("JiaZai 组件未找到");
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}
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}
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@ -3673,17 +3670,13 @@ export default class MapConroler extends cc.Component {
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node.active = visible;
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node.active = visible;
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}
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}
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playLayerTwoWinCoinFly() {
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playWinCoinFly() {
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if (!this.node || !cc.isValid(this.node)) {
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if (!this.node || !cc.isValid(this.node)) {
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return;
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return;
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}
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}
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if (this.hideNewModeSettlementDecorations()) {
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if (this.hideNewModeSettlementDecorations()) {
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return;
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return;
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}
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}
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const abTests = cc.fx.GameConfig.GM_INFO.abTests;
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if (!abTests || Number(abTests.layer_two) != 2) {
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return;
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}
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const canvas = cc.find("Canvas");
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const canvas = cc.find("Canvas");
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if (!canvas) {
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if (!canvas) {
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return;
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return;
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@ -6837,7 +6830,7 @@ export default class MapConroler extends cc.Component {
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if (!this.node || !cc.isValid(this.node)) {
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if (!this.node || !cc.isValid(this.node)) {
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return;
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return;
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}
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}
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this.playLayerTwoWinCoinFly();
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this.playWinCoinFly();
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}, t(0.55));
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}, t(0.55));
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}
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}
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@ -61,19 +61,19 @@ export default class SceneManager extends cc.Component {
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@property(cc.Node)
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@property(cc.Node)
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nextMode: cc.Node = null;
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nextMode: cc.Node = null;
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@property({ type: cc.Prefab, tooltip: "layer_two=2 结算后飞金币预制体,不配则使用 flyCoinSpriteFrame" })
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@property({ type: cc.Prefab, tooltip: "结算后飞金币预制体,不配则使用 flyCoinSpriteFrame" })
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flyCoinPrefab: cc.Prefab = null;
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flyCoinPrefab: cc.Prefab = null;
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@property({ type: cc.SpriteFrame, tooltip: "layer_two=2 结算后飞金币图片,未配置预制体时使用" })
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@property({ type: cc.SpriteFrame, tooltip: "结算后飞金币图片,未配置预制体时使用" })
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flyCoinSpriteFrame: cc.SpriteFrame = null;
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flyCoinSpriteFrame: cc.SpriteFrame = null;
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@property({ tooltip: "layer_two=2 结算后飞金币数量" })
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@property({ tooltip: "结算后飞金币数量" })
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flyCoinCount: number = 16;
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flyCoinCount: number = 16;
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@property({ tooltip: "layer_two=2 结算后飞金币单个飞行时间" })
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@property({ tooltip: "结算后飞金币单个飞行时间" })
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flyCoinDuration: number = 1;
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flyCoinDuration: number = 1;
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@property({ tooltip: "layer_two=2 结算后飞金币间隔" })
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@property({ tooltip: "结算后飞金币间隔" })
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flyCoinInterval: number = 0.05;
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flyCoinInterval: number = 0.05;
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//赢了头像
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//赢了头像
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@ -223,10 +223,6 @@ export default class SceneManager extends cc.Component {
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if (this.isDestroying || !this.node || !cc.isValid(this.node)) {
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if (this.isDestroying || !this.node || !cc.isValid(this.node)) {
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return;
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return;
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}
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}
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const abTests = cc.fx.GameConfig.GM_INFO.abTests;
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if (!abTests || Number(abTests.layer_two) != 2) {
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return;
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}
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if (!this.winCoin || !cc.isValid(this.winCoin) || (!this.flyCoinPrefab && !this.flyCoinSpriteFrame)) {
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if (!this.winCoin || !cc.isValid(this.winCoin) || (!this.flyCoinPrefab && !this.flyCoinSpriteFrame)) {
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console.warn("playWinCoinFly skip: winCoin or fly coin asset missing");
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console.warn("playWinCoinFly skip: winCoin or fly coin asset missing");
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return;
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return;
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