修改通行证时间

This commit is contained in:
huanghaipeng 2025-11-11 18:02:13 +08:00
parent a3f0d2b006
commit 36d8f767d1
2 changed files with 9 additions and 10 deletions

View File

@ -1913,7 +1913,7 @@ export default class JiaZai extends cc.Component {
console.log("解析后的 progressLevel:", passCheck[2].activate);
} catch (e) {
console.error("JSON 解析失败:", e);
let endTiem = data.data.time + 5 * 60 * 1000;
let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let passCheckData = {
1: {
time: "0",
@ -1998,8 +1998,7 @@ export default class JiaZai extends cc.Component {
}
cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) {
// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let endTiem = res.data.time + 5 * 60 * 1000;
let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000;
passCheckData = {
1: {
time: "0",
@ -2025,7 +2024,7 @@ export default class JiaZai extends cc.Component {
// passCheckData[2].time = res.data.time;
passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2]));
passCheckData[2] = {
time: res.data.time + 5 * 60 * 1000,
time: res.data.time + 60 * 24 * 60 * 60 * 1000,
progress: 1,
progressLevel: 1,
activate: false,
@ -2111,7 +2110,7 @@ export default class JiaZai extends cc.Component {
cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (data.data.passCheck == null || data.data.passCheck == "null") {
// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let endTiem = data.data.time + 5 * 60 * 1000;
let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let dataInfo = {
1: {
time: "0",
@ -2160,9 +2159,9 @@ export default class JiaZai extends cc.Component {
// let allExpire = time2 + 2 * 60 * 1000 + 30 * 1000; // 2 结束后 2分30秒
// let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间
// let outTime = time1 + 2 * 60 * 1000 + 30 * 1000; // 1的清理时间
let allExpire = time2 + 5 * 60 * 1000; // 2 结束后 2分30秒
let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间
let outTime = time1 + 5 * 60 * 1000; // 1的清理时间
let allExpire = time2 + 60 * 24 * 60 * 60 * 1000; // 2 结束后 2分30秒
let newTime = serverTime + 60 * 24 * 60 * 60 * 1000; // 当前期的结束时间
let outTime = time1 + 60 * 24 * 60 * 60 * 1000; // 1的清理时间
let now = new Date().getTime();
if (serverTime >= allExpire) {

View File

@ -2163,7 +2163,7 @@ export default class MapConroler extends cc.Component {
cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) {
// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let endTiem = res.data.time + 5 * 60 * 1000;
let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000;
passCheckData = {
1: {
time: "0",
@ -2189,7 +2189,7 @@ export default class MapConroler extends cc.Component {
// passCheckData[2].time = res.data.time;
passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2]));
passCheckData[2] = {
time: res.data.time + 5 * 60 * 1000,
time: res.data.time + 60 * 24 * 60 * 60 * 10000,
progress: 1,
progressLevel: 1,
activate: false,