修改通行证时间
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@ -1913,7 +1913,7 @@ export default class JiaZai extends cc.Component {
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console.log("解析后的 progressLevel:", passCheck[2].activate);
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} catch (e) {
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console.error("JSON 解析失败:", e);
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let endTiem = data.data.time + 5 * 60 * 1000;
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let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
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let passCheckData = {
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1: {
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time: "0",
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@ -1998,8 +1998,7 @@ export default class JiaZai extends cc.Component {
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}
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cc.fx.GameConfig.GM_INFO.getItemType = 2;
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if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) {
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// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
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let endTiem = res.data.time + 5 * 60 * 1000;
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let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000;
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passCheckData = {
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1: {
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time: "0",
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@ -2025,7 +2024,7 @@ export default class JiaZai extends cc.Component {
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// passCheckData[2].time = res.data.time;
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passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2]));
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passCheckData[2] = {
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time: res.data.time + 5 * 60 * 1000,
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time: res.data.time + 60 * 24 * 60 * 60 * 1000,
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progress: 1,
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progressLevel: 1,
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activate: false,
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@ -2111,7 +2110,7 @@ export default class JiaZai extends cc.Component {
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cc.fx.GameConfig.GM_INFO.getItemType = 2;
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if (data.data.passCheck == null || data.data.passCheck == "null") {
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// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
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let endTiem = data.data.time + 5 * 60 * 1000;
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let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
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let dataInfo = {
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1: {
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time: "0",
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@ -2160,9 +2159,9 @@ export default class JiaZai extends cc.Component {
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// let allExpire = time2 + 2 * 60 * 1000 + 30 * 1000; // 2 结束后 2分30秒
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// let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间
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// let outTime = time1 + 2 * 60 * 1000 + 30 * 1000; // 1的清理时间
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let allExpire = time2 + 5 * 60 * 1000; // 2 结束后 2分30秒
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let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间
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let outTime = time1 + 5 * 60 * 1000; // 1的清理时间
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let allExpire = time2 + 60 * 24 * 60 * 60 * 1000; // 2 结束后 2分30秒
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let newTime = serverTime + 60 * 24 * 60 * 60 * 1000; // 当前期的结束时间
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let outTime = time1 + 60 * 24 * 60 * 60 * 1000; // 1的清理时间
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let now = new Date().getTime();
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if (serverTime >= allExpire) {
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@ -2163,7 +2163,7 @@ export default class MapConroler extends cc.Component {
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cc.fx.GameConfig.GM_INFO.getItemType = 2;
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if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) {
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// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
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let endTiem = res.data.time + 5 * 60 * 1000;
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let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000;
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passCheckData = {
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1: {
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time: "0",
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@ -2189,7 +2189,7 @@ export default class MapConroler extends cc.Component {
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// passCheckData[2].time = res.data.time;
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passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2]));
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passCheckData[2] = {
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time: res.data.time + 5 * 60 * 1000,
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time: res.data.time + 60 * 24 * 60 * 60 * 10000,
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progress: 1,
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progressLevel: 1,
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activate: false,
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