更新带锁的门和 解锁门 钥匙的颜色, 增加获取定位第三方模块的初始化 在jiazai.ts内
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@ -324,6 +324,7 @@ export default class Block extends cc.Component {
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case BlockType.门钥匙:
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let key3 = cc.instantiate(MapConroler._instance.Block_Prop[2]);
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key3.parent = this.node;
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key3.color = cc.color(251, 158, 7, 255);
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key3.setPosition(posConfig.pos1.x, posConfig.pos1.y);
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break;
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case BlockType.上锁块:
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@ -13,6 +13,7 @@ import { MiniGameSdk } from "./Sdk/MiniGameSdk";
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import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
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import AudioManager from "./module/Music/AudioManager";
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import Utils from "./module/Pay/Utils";
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import { initProvinceLocator } from "./module/Position/GetPosition";
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const { ccclass, property } = cc._decorator;
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@ccclass
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@ -112,6 +113,7 @@ export default class JiaZai extends cc.Component {
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if (cc.fx.GameConfig.GM_INFO.otherUid != "") {
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this.getShareInfo();
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}
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initProvinceLocator();
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console.log("最新版本___________");
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this.node.getChildByName("zhuanchang").zIndex = 1000;
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this.closeLoad();
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@ -312,6 +312,7 @@ export default class Wall extends cc.Component {
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case WallSpecial.上锁门:
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let lock = cc.instantiate(MapConroler._instance.Block_Prop[3]);
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lock.parent = this.node.parent;
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lock.color = cc.color(251, 158, 7, 255);
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if (this.wall_Info.length == 0) {
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lock.opacity = 0;
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}
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@ -32,9 +32,9 @@
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"r": 251,
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"g": 158,
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"b": 7,
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"a": 255
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},
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"_contentSize": {
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