更新
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1ead3167cb
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@ -241,10 +241,16 @@ export default class GameManager extends cc.Component {
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cc.fx.GameConfig.GM_INFO.openid = data.data.openid;
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cc.fx.StorageMessage.setStorage("openid", cc.fx.GameConfig.GM_INFO.openid);
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}
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console.log("系统信息________:", data.data.version);
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if (data.data.version) {
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let result = cc.fx.GameTool.compareVersion(cc.fx.GameConfig.GM_INFO.version, data.data.version);
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if (result == 1 && systemInfo.platform == 'ios')
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console.log("版本号:", result);
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if (result == 1 && systemInfo.platform == 'ios') {
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console.log("ios");
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cc.fx.GameConfig.GM_INFO.canIos = false;
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}
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else
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cc.fx.GameConfig.GM_INFO.canIos = true;
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@ -195,6 +195,7 @@ export default class JiaZai extends cc.Component {
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this.checkAndSetPlayerPassLevel();
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// this.checkDailyQuests();
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// console.log("进入首页获取的share", cc.fx.GameConfig.GM_INFO.otherUid, cc.fx.GameConfig.GM_INFO.otherLevel);
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console.log("是否是ios:", cc.fx.GameConfig.GM_INFO.canIos);
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this.node.getChildByName("Load").getChildByName("Top").getChildByName("shop").active = cc.fx.GameConfig.GM_INFO.canIos;
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@ -1742,7 +1742,7 @@ export namespace MiniGameSdk {
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API._ge.initialize({
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name: cc.fx.GameConfig.GM_INFO.openid,
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version: cc.fx.GameConfig.GM_INFO.version,
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version: 1.5,
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openid: cc.fx.GameConfig.GM_INFO.openid,
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enable_sync_attribution: false,//渠道归因
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})
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@ -299,7 +299,7 @@ export class GameConfig {
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vibrateOpen: true, //震动
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coinnum: 0, //每局的金币数
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paid_user: false, //是否是付费用户
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version: "1.9.60", //版本号
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version: "1.9.61", //版本号
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shushu_DistinctId: "", //数数访客ID
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shushu_AccountId: "", //数数账号ID
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uid: "", //用户和后端唯一id
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@ -451,7 +451,7 @@ var GameTool = {
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// cc.fx.StorageMessage.setStorage("level", levelInfo);
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// }
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let max_level = 1521;
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let max_level = 1520;
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if (cc.fx.GameConfig.GM_INFO.level > (max_level - 1)) {
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cc.fx.GameConfig.GM_INFO.level = max_level;
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