修复一点BUG

This commit is contained in:
COMPUTER\EDY 2025-12-12 17:37:12 +08:00
parent b01f56df75
commit 7914072584
3 changed files with 12 additions and 11 deletions

View File

@ -1454,7 +1454,7 @@
"_animationName": "animation", "_animationName": "animation",
"_animationQueue": [], "_animationQueue": [],
"_headAniInfo": null, "_headAniInfo": null,
"_playTimes": 0, "_playTimes": 1,
"_isAniComplete": true, "_isAniComplete": true,
"_N$skeletonData": { "_N$skeletonData": {
"__uuid__": "eda00f94-3f36-47c1-866f-aace8a695105" "__uuid__": "eda00f94-3f36-47c1-866f-aace8a695105"
@ -1504,8 +1504,8 @@
"__type__": "TypedArray", "__type__": "TypedArray",
"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
-41.7, 16.43,
-58.561, -60.562,
0, 0,
0, 0,
0, 0,

View File

@ -2559,7 +2559,7 @@ export default class MapConroler extends cc.Component {
if (data.type == "time") { if (data.type == "time") {
this.timeNumber = 21; this.timeNumber = 21;
this.add_Time += 20; this.add_Time += 20;
NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel) NumberToImage.getTimeMargi3(20, 45, "company_", this.timeLabel)
} }
this.blockNum = this.blocks.length; this.blockNum = this.blocks.length;
@ -2582,7 +2582,7 @@ export default class MapConroler extends cc.Component {
this.pause = false; this.pause = false;
this.timeNumber = 21; this.timeNumber = 21;
this.add_Time += 20; this.add_Time += 20;
NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel) NumberToImage.getTimeMargi3(20, 45, "company_", this.timeLabel)
this.blockNum = this.blocks.length; this.blockNum = this.blocks.length;
if (this.blockNum == 0) this.nextLevel(1); if (this.blockNum == 0) this.nextLevel(1);
this.node.parent.parent.getChildByName("Lose").active = false; this.node.parent.parent.getChildByName("Lose").active = false;
@ -2917,8 +2917,8 @@ export default class MapConroler extends cc.Component {
if (this.timeNumber <= 0) { if (this.timeNumber <= 0) {
this.stopTimeCutDown(); this.stopTimeCutDown();
var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber); // var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber);
NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel) NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel)
// this.timeLabel.string = timeTemp.toString(); // this.timeLabel.string = timeTemp.toString();
if (!this.pause) this.failLevel("time"); if (!this.pause) this.failLevel("time");
} }
@ -2928,8 +2928,8 @@ export default class MapConroler extends cc.Component {
this.stopTimeCutDown(); this.stopTimeCutDown();
if (!this.pause) this.failLevel("time"); if (!this.pause) this.failLevel("time");
} }
var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber); // var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber);
NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel) NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel)
// this.timeLabel.string = timeTemp.toString(); // this.timeLabel.string = timeTemp.toString();
} }
}.bind(this); }.bind(this);
@ -3028,7 +3028,7 @@ export default class MapConroler extends cc.Component {
cc.fx.GameConfig.GM_INFO.freezeAmount -= 1; cc.fx.GameConfig.GM_INFO.freezeAmount -= 1;
// 倒计时加20秒 // 倒计时加20秒
this.timeNumber += 20; this.timeNumber += 20;
NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel) NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel)
if (cc.fx.GameConfig.GM_INFO.freezeAmount < 0) if (cc.fx.GameConfig.GM_INFO.freezeAmount < 0)
cc.fx.GameConfig.GM_INFO.freezeAmount = 0; cc.fx.GameConfig.GM_INFO.freezeAmount = 0;
this.setPropNum(); this.setPropNum();

View File

@ -335,7 +335,7 @@ export default class NumberToImage extends cc.Component {
if (targetNode.children.length > 0) { if (targetNode.children.length > 0) {
for (let i = 0; i < targetNode.children.length; i++) { for (let i = 0; i < targetNode.children.length; i++) {
targetNode.children[i].getComponent(cc.Sprite).spriteFrame = this.font._spriteFrames[name + timeArr[i] + ""]; targetNode.children[i].getComponent(cc.Sprite).spriteFrame = this.font3._spriteFrames[name + timeArr[i] + ""];
} }
} }
else { else {
@ -343,6 +343,7 @@ export default class NumberToImage extends cc.Component {
const node = new cc.Node(); const node = new cc.Node();
const sprite = node.addComponent(cc.Sprite); const sprite = node.addComponent(cc.Sprite);
const digit = timeArr[i]; const digit = timeArr[i];
console.log(name + digit + "");
// debugger; // debugger;
sprite.spriteFrame = this.font3._spriteFrames[name + digit + ""]; sprite.spriteFrame = this.font3._spriteFrames[name + digit + ""];
// 将节点添加到目标节点下 // 将节点添加到目标节点下