修复一点BUG
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parent
b01f56df75
commit
7914072584
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@ -1454,7 +1454,7 @@
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"_animationName": "animation",
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"_animationQueue": [],
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"_headAniInfo": null,
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"_playTimes": 0,
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"_playTimes": 1,
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"_isAniComplete": true,
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"_N$skeletonData": {
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"__uuid__": "eda00f94-3f36-47c1-866f-aace8a695105"
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@ -1504,8 +1504,8 @@
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"__type__": "TypedArray",
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"ctor": "Float64Array",
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"array": [
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-41.7,
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-58.561,
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16.43,
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-60.562,
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0,
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0,
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0,
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@ -2559,7 +2559,7 @@ export default class MapConroler extends cc.Component {
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if (data.type == "time") {
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this.timeNumber = 21;
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this.add_Time += 20;
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NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel)
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NumberToImage.getTimeMargi3(20, 45, "company_", this.timeLabel)
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}
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this.blockNum = this.blocks.length;
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@ -2582,7 +2582,7 @@ export default class MapConroler extends cc.Component {
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this.pause = false;
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this.timeNumber = 21;
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this.add_Time += 20;
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NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel)
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NumberToImage.getTimeMargi3(20, 45, "company_", this.timeLabel)
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this.blockNum = this.blocks.length;
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if (this.blockNum == 0) this.nextLevel(1);
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this.node.parent.parent.getChildByName("Lose").active = false;
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@ -2917,8 +2917,8 @@ export default class MapConroler extends cc.Component {
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if (this.timeNumber <= 0) {
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this.stopTimeCutDown();
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var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber);
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NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel)
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// var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber);
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NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel)
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// this.timeLabel.string = timeTemp.toString();
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if (!this.pause) this.failLevel("time");
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}
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@ -2928,8 +2928,8 @@ export default class MapConroler extends cc.Component {
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this.stopTimeCutDown();
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if (!this.pause) this.failLevel("time");
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}
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var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber);
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NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel)
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// var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber);
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NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel)
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// this.timeLabel.string = timeTemp.toString();
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}
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}.bind(this);
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@ -3028,7 +3028,7 @@ export default class MapConroler extends cc.Component {
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cc.fx.GameConfig.GM_INFO.freezeAmount -= 1;
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// 倒计时加20秒
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this.timeNumber += 20;
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NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel)
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NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel)
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if (cc.fx.GameConfig.GM_INFO.freezeAmount < 0)
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cc.fx.GameConfig.GM_INFO.freezeAmount = 0;
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this.setPropNum();
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@ -335,7 +335,7 @@ export default class NumberToImage extends cc.Component {
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if (targetNode.children.length > 0) {
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for (let i = 0; i < targetNode.children.length; i++) {
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targetNode.children[i].getComponent(cc.Sprite).spriteFrame = this.font._spriteFrames[name + timeArr[i] + ""];
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targetNode.children[i].getComponent(cc.Sprite).spriteFrame = this.font3._spriteFrames[name + timeArr[i] + ""];
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}
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}
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else {
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@ -343,6 +343,7 @@ export default class NumberToImage extends cc.Component {
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const node = new cc.Node();
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const sprite = node.addComponent(cc.Sprite);
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const digit = timeArr[i];
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console.log(name + digit + "");
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// debugger;
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sprite.spriteFrame = this.font3._spriteFrames[name + digit + ""];
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// 将节点添加到目标节点下
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