更新
This commit is contained in:
parent
101417464b
commit
7d17b6559d
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@ -451,7 +451,7 @@ export default class Block extends cc.Component {
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this.setMapBlock();
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this.level = 50 + this.posX - this.posY * 3;
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this.node.zIndex = this.level;
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console.log("方块层级", this.node.zIndex);
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//console.log("方块层级", this.node.zIndex);
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this.node.x = mapBlock.x + 65;
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this.node.y = mapBlock.y - 60;
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@ -93,27 +93,27 @@ export default class GameManager extends cc.Component {
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const path2 = 'prefab/wall';
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cc.resources.loadDir(path, cc.Prefab, (err, assets: cc.Prefab[]) => {
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if (err) {
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console.log('动态加载 block 失败:', err);
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//console.log('动态加载 block 失败:', err);
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cc.director.loadScene("LoadScene");
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return;
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}
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// 将加载的 Prefab 赋值给 Block_Array
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this.Block_Array = assets;
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console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块');
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//console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块');
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this.setSort();
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this.load1 = true;
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});
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cc.resources.loadDir(path2, cc.Prefab, (err, assets: cc.Prefab[]) => {
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if (err) {
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console.log('动态加载 wall 失败:', err);
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//console.log('动态加载 wall 失败:', err);
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cc.director.loadScene("LoadScene");
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return;
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}
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// 将加载的 Prefab 赋值给 Block_Array
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this.Wall_Prefab = assets;
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this.load2 = true;
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console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙');
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//console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙');
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this.setWallPrefabSort();
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});
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}, 100);
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@ -177,7 +177,7 @@ export default class GameManager extends cc.Component {
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// // 加载失败时仍尝试进入 HomeScene
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// cc.director.loadScene("HomeScene");
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// } else {
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// console.log('music bundle 加载成功');
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// //console.log('music bundle 加载成功');
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// }
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// cc.director.loadScene("HomeScene");
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// });
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@ -185,7 +185,7 @@ export default class GameManager extends cc.Component {
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if (err) {
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console.error('加载 shop 失败:', err);
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} else {
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console.log('shop加载成功');
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//console.log('shop加载成功');
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// 加载成功后进入 HomeScene
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cc.assetManager.loadBundle('music', (err, bundle) => {
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if (err) {
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@ -193,7 +193,7 @@ export default class GameManager extends cc.Component {
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// 加载失败时仍尝试进入 HomeScene
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cc.director.loadScene("HomeScene");
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} else {
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console.log('music bundle 加载成功');
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//console.log('music bundle 加载成功');
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}
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cc.director.loadScene("HomeScene");
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});
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@ -236,53 +236,85 @@ export default class GameManager extends cc.Component {
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if (typeof wx !== 'undefined' && wx !== null) {
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MiniGameSdk.API.shushu_Init();
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this.nowTime = Date.now();
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console.log("开始读取用户信息的时间:", this.nowTime);
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Utils.getUserInfo((data) => {
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console.log("登录成功时间耗时:", Date.now() - this.nowTime);
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console.log("登陆成功_____________", data);
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console.log("uid", data.data.onlyId);
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if (data.data._id) {
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cc.fx.GameConfig.GM_INFO.uid = data.data._id;
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cc.fx.StorageMessage.setStorage("uid", data.data._id);
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}
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if (data.data.onlyId) {
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console.log(":应该进入这里");
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console.log("_______________Uid:", data.data.onlyId);
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cc.fx.GameConfig.GM_INFO.userId = data.data.onlyId;
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}
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if (data.data.outTradeNo.length > 0) {
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console.log("设置补发数据", data.data.outTradeNo);
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cc.fx.GameConfig.GM_INFO.allOutTradeNo = [];
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cc.fx.GameConfig.GM_INFO.allOutTradeNo = data.data.outTradeNo;
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console.log("______________________________有未发放奖励", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
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}
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if (data.data.shareLv) {
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if (data.data.shareLvl.length > 0) {
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console.log("设置分享等级", data.data.shareLv);
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cc.fx.GameConfig.GM_INFO.helpLevel = data.data.shareLv;
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}
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}
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this.setUserPower(data);
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this.setmonth(data);
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this.setRevive(data)
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let levelInfo = cc.fx.StorageMessage.getStorage("level");
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//旧的读取数据设置数据方法,以强联网为主
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if (levelInfo == undefined || levelInfo == "" || levelInfo == null) {
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this.oldReadData(retryCount);
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}
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//新的读取数据设置方法,以本地为主
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else {
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this.newReadData();
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}
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//console.log("开始读取用户信息的时间:", this.nowTime);
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console.log("即将读取体力值");
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cc.fx.GameTool.getHealth((data) => {
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console.log("体力值完成进入游戏");
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this.load5 = true;
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console.log("获取体力值成功时间耗时:", Date.now() - this.nowTime);
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const MAX_RETRIES = 15;
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// 延迟时间数组,按照 1 秒 3 次、2 秒 5 次、5 秒 6 次、15 秒 5 次的规则生成
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const delays = [
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...Array(3).fill(1000),
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...Array(5).fill(2000),
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...Array(6).fill(5000),
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...Array(5).fill(15000)
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];
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const attemptUserInfo = () => {
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Utils.getUserInfo((data) => {
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if (data.code == 1) { // 假设返回数据中有 success 字段表示成功
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//console.log("登录成功时间耗时:", Date.now() - this.nowTime);
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console.log("登陆成功_____________");
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console.log(data);
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//console.log("uid", data.data.onlyId);
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if (data.data._id) {
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cc.fx.GameConfig.GM_INFO.uid = data.data._id;
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cc.fx.StorageMessage.setStorage("uid", data.data._id);
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}
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if (data.data.onlyId) {
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//console.log(":应该进入这里");
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//console.log("_______________Uid:", data.data.onlyId);
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cc.fx.GameConfig.GM_INFO.userId = data.data.onlyId;
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}
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if (data.data.outTradeNo.length > 0) {
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//console.log("设置补发数据", data.data.outTradeNo);
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cc.fx.GameConfig.GM_INFO.allOutTradeNo = [];
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cc.fx.GameConfig.GM_INFO.allOutTradeNo = data.data.outTradeNo;
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//console.log("______________________________有未发放奖励", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
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}
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if (data.data.shareLv) {
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console.log("有补发信息", data.data.shareLv)
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if (data.data.shareLv.length > 0) {
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console.log(data.data.shareLv[0]);
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console.log("设置分享等级", data.data.shareLv[0].lv);
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cc.fx.GameConfig.GM_INFO.helpLevel = data.data.shareLv[0].lv;
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}
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}
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this.setUserPower(data);
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this.setmonth(data);
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this.setRevive(data)
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let levelInfo = cc.fx.StorageMessage.getStorage("level");
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//旧的读取数据设置数据方法,以强联网为主
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if (levelInfo == undefined || levelInfo == "" || levelInfo == null) {
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this.oldReadData(retryCount);
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}
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//新的读取数据设置方法,以本地为主
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else {
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this.newReadData();
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}
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//console.log("即将读取体力值");
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cc.fx.GameTool.getHealth((data) => {
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//console.log("体力值完成进入游戏");
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this.load5 = true;
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//console.log("获取体力值成功时间耗时:", Date.now() - this.nowTime);
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});
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this.load6 = true;
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}
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else {
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if (retryCount < MAX_RETRIES && retryCount < delays.length) {
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const delay = delays[retryCount];
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console.error(`获取用户信息失败,第 ${retryCount + 1} 次重试,将在 ${delay / 1000} 秒后重试`);
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setTimeout(() => {
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retryCount++;
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attemptUserInfo();
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}, delay);
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} else {
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console.error('获取用户信息失败,达到最大重试次数,退出游戏');
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// 退出游戏
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cc.game.end();
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}
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}
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});
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this.load6 = true;
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});
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};
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attemptUserInfo();
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}
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else {
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this.load3 = true;
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@ -313,10 +345,10 @@ export default class GameManager extends cc.Component {
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//新用户,有本地缓存读取配置
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newReadData() {
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console.log("读取新信息2");
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//console.log("读取新信息2");
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let openid = cc.fx.StorageMessage.getStorage("openid");
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if (openid == null || openid == "" || openid == undefined) {
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console.log("没有openid");
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//console.log("没有openid");
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//@ts-ignore
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wx.cloud.callFunction({
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name: 'userData',
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@ -324,7 +356,7 @@ export default class GameManager extends cc.Component {
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action: 'read'
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},
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success: res => {
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console.log('读取用户数据成功_____________________', res.result)
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//console.log('读取用户数据成功_____________________', res.result)
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if (res.result.code == 404 && res.result.message == "未找到用户数据") {
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}
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else if (res.result.code == 200) {
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@ -360,39 +392,47 @@ export default class GameManager extends cc.Component {
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const timestamp = Date.now();
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let levelInfo = cc.fx.StorageMessage.getStorage("level");
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if (data.result.code == 404 && data.result.message == "未找到关卡数据") {
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// console.log("没有等级信息,从用户接口拿到数据");
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// //console.log("没有等级信息,从用户接口拿到数据");
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if (levelInfo.level) {
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cc.fx.GameConfig.GM_INFO.level = levelInfo.level;
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console.log(cc.fx.GameConfig.GM_INFO.helpLevel, "___________________", cc.fx.GameConfig.GM_INFO.level);
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if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) {
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cc.fx.GameConfig.GM_INFO.level += 1;
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console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
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if ((cc.fx.GameConfig.GM_INFO.level) > 323) {
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cc.fx.GameConfig.GM_INFO.level = 323;
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}
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//console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
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}
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}
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this.load4 = true;
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levelInfo.level = cc.fx.GameConfig.GM_INFO.level;
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levelInfo.timestamp = timestamp;
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cc.fx.StorageMessage.setStorage("level", levelInfo);
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console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
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//console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
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cc.fx.GameTool.setUserLevel((data) => {
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});
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}
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else if (data.result.code == 200) {
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// console.log("有等级信息,从关卡接口拿到数据",data.result.data);
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// //console.log("有等级信息,从关卡接口拿到数据",data.result.data);
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//游戏前端存储 新于服务器端,以游戏前端信息为主,放服务器存储
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let temp = data.result.timestamp - levelInfo.timestamp;
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console.log("等级时间差:", temp);
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//console.log("等级时间差:", temp);
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if ((data.result.timestamp - levelInfo.timestamp) < 10000 && levelInfo.level >= data.result.data) {
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if (levelInfo.level) {
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console.log("以游戏前端等级为准", data.result.data);
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//console.log("以游戏前端等级为准", data.result.data);
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cc.fx.GameConfig.GM_INFO.level = levelInfo.level;
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console.log(cc.fx.GameConfig.GM_INFO.helpLevel, "___________________", cc.fx.GameConfig.GM_INFO.level);
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if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) {
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cc.fx.GameConfig.GM_INFO.level += 1;
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console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
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if ((cc.fx.GameConfig.GM_INFO.level) > 323) {
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cc.fx.GameConfig.GM_INFO.level = 323;
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}
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//console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
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}
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levelInfo.level = cc.fx.GameConfig.GM_INFO.level;
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levelInfo.timestamp = timestamp;
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cc.fx.StorageMessage.setStorage("level", levelInfo);
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// console.log("等级为:",cc.fx.GameConfig.GM_INFO.level);
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// //console.log("等级为:",cc.fx.GameConfig.GM_INFO.level);
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cc.fx.GameTool.setUserLevel((data) => {
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});
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}
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@ -400,15 +440,15 @@ export default class GameManager extends cc.Component {
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}
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//服务器端存储时间新于游戏端,以服务器端为主,往前端存储
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else {
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console.log("以服务器等级为准", data.result.data);
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//console.log("以服务器等级为准", data.result.data);
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cc.fx.GameConfig.GM_INFO.level = data.result.data;
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levelInfo.level = cc.fx.GameConfig.GM_INFO.level;
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levelInfo.timestamp = timestamp;
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// console.log("1111111存储关卡数据:",cc.fx.GameConfig.GM_INFO.level);
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// //console.log("1111111存储关卡数据:",cc.fx.GameConfig.GM_INFO.level);
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cc.fx.StorageMessage.setStorage("level", levelInfo);
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}
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this.load4 = true;
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console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
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//console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
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}
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});
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//金币信息
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@ -418,43 +458,43 @@ export default class GameManager extends cc.Component {
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if (data.result.code == 404 && data.result.message == "未找到金币数据") {
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if (coinInfo.coin)
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cc.fx.GameConfig.GM_INFO.coin = coinInfo.coin;
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console.log("没有金币信息,从用户接口拿到数据", cc.fx.GameConfig.GM_INFO.coin);
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console.log("金币成功时间耗时:", Date.now() - this.nowTime);
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//console.log("没有金币信息,从用户接口拿到数据", cc.fx.GameConfig.GM_INFO.coin);
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//console.log("金币成功时间耗时:", Date.now() - this.nowTime);
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this.load3 = true;
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cc.fx.GameTool.setUserCoin((data) => {
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});
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}
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else if (data.result.code == 200) {
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// console.log("有金币信息,从金币接口拿到数据",data.result.data);
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// //console.log("有金币信息,从金币接口拿到数据",data.result.data);
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//游戏前端存储 新于服务器端,以游戏前端信息为主,放服务器存储
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let temp = data.result.timestamp - coinInfo.timestamp;
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console.log("金币时间差:", temp);
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//console.log("金币时间差:", temp);
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if ((data.result.timestamp - coinInfo.timestamp) < 10000) {
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console.log("以前端金幣为准:", coinInfo);
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//console.log("以前端金幣为准:", coinInfo);
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if (coinInfo.coin)
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cc.fx.GameConfig.GM_INFO.coin = coinInfo.coin;
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else {
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cc.fx.GameConfig.GM_INFO.coin = data.result.data;
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coinInfo.coin = cc.fx.GameConfig.GM_INFO.coin;
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coinInfo.timestamp = timestamp;
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console.log("11111111111");
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//console.log("11111111111");
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cc.fx.StorageMessage.setStorage("coin", coinInfo);
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}
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console.log("改变后金币:", cc.fx.GameConfig.GM_INFO.coin);
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//console.log("改变后金币:", cc.fx.GameConfig.GM_INFO.coin);
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cc.fx.GameTool.setUserCoin((data) => {
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});
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}
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//服务器端存储时间新于游戏端,以服务器端为主,往前端存储
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else {
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console.log("以服务器金幣为准:", data.result.data);
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//console.log("以服务器金幣为准:", data.result.data);
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cc.fx.GameConfig.GM_INFO.coin = data.result.data;
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coinInfo.coin = cc.fx.GameConfig.GM_INFO.coin;
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coinInfo.timestamp = timestamp;
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console.log("2222222222");
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//console.log("2222222222");
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cc.fx.StorageMessage.setStorage("coin", coinInfo);
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}
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this.load3 = true;
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console.log("金币成功时间耗时:", Date.now() - this.nowTime);
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//console.log("金币成功时间耗时:", Date.now() - this.nowTime);
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}
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});
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//道具信息
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@ -462,9 +502,9 @@ export default class GameManager extends cc.Component {
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const timestamp = Date.now();
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let propInfo = cc.fx.StorageMessage.getStorage("prop");
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if (data.result.code == 404 && data.result.message == "未找到道具数据") {
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console.log("没有道具信息,从用户接口拿到数据", propInfo);
|
||||
//console.log("没有道具信息,从用户接口拿到数据", propInfo);
|
||||
if (propInfo.freezeAmount == undefined || propInfo.hammerAmount == undefined || propInfo.magicAmount == undefined) {
|
||||
console.log("____________________道具数据异常");
|
||||
//console.log("____________________道具数据异常");
|
||||
cc.fx.GameConfig.GM_INFO.freezeAmount = 3;
|
||||
cc.fx.GameConfig.GM_INFO.hammerAmount = 3;
|
||||
cc.fx.GameConfig.GM_INFO.magicAmoun = 3;
|
||||
|
@ -474,11 +514,11 @@ export default class GameManager extends cc.Component {
|
|||
"magicAmount": cc.fx.GameConfig.GM_INFO.magicAmoun,
|
||||
"timestamp": timestamp
|
||||
}
|
||||
console.log("_______________1111上传道具信息:", propInfoNew);
|
||||
//console.log("_______________1111上传道具信息:", propInfoNew);
|
||||
cc.fx.StorageMessage.setStorage("prop", propInfoNew);
|
||||
}
|
||||
else {
|
||||
console.log("_______________________道具数据正常", propInfo);
|
||||
//console.log("_______________________道具数据正常", propInfo);
|
||||
// cc.fx.GameConfig.GM_INFO.freezeAmount = data.result.data.freeze;
|
||||
// cc.fx.GameConfig.GM_INFO.hammerAmount = data.result.data.hammer;
|
||||
// cc.fx.GameConfig.GM_INFO.magicAmount = data.result.data.magic_wand;
|
||||
|
@ -490,11 +530,11 @@ export default class GameManager extends cc.Component {
|
|||
});
|
||||
}
|
||||
else if (data.result.code == 200) {
|
||||
console.log("本地时间戳", propInfo.timestamp, "服务器时间戳", data.result.timestamp);
|
||||
//console.log("本地时间戳", propInfo.timestamp, "服务器时间戳", data.result.timestamp);
|
||||
if ((data.result.timestamp - propInfo.timestamp) < 10000) {
|
||||
console.log("以前端道具为主:", propInfo);
|
||||
//console.log("以前端道具为主:", propInfo);
|
||||
if (propInfo.freezeAmount == undefined || propInfo.hammerAmount == undefined || propInfo.magicAmount == undefined) {
|
||||
console.log("111111道具数据异常", data.result.data);
|
||||
//console.log("111111道具数据异常", data.result.data);
|
||||
cc.fx.GameConfig.GM_INFO.freezeAmount = data.result.data.freeze;
|
||||
cc.fx.GameConfig.GM_INFO.hammerAmount = data.result.data.hammer;
|
||||
cc.fx.GameConfig.GM_INFO.magicAmount = data.result.data.magic_wand;
|
||||
|
@ -504,11 +544,11 @@ export default class GameManager extends cc.Component {
|
|||
"magicAmount": cc.fx.GameConfig.GM_INFO.magicAmount,
|
||||
"timestamp": timestamp
|
||||
}
|
||||
console.log("333333上传道具信息:", propInfoNew);
|
||||
//console.log("333333上传道具信息:", propInfoNew);
|
||||
cc.fx.StorageMessage.setStorage("prop", propInfoNew);
|
||||
}
|
||||
else {
|
||||
console.log("道具数据正常");
|
||||
//console.log("道具数据正常");
|
||||
cc.fx.GameConfig.GM_INFO.freezeAmount = propInfo.freezeAmount;
|
||||
cc.fx.GameConfig.GM_INFO.hammerAmount = propInfo.hammerAmount;
|
||||
cc.fx.GameConfig.GM_INFO.magicAmount = propInfo.magicAmount;
|
||||
|
@ -527,7 +567,7 @@ export default class GameManager extends cc.Component {
|
|||
"magicAmount": cc.fx.GameConfig.GM_INFO.magicAmount,
|
||||
"timestamp": timestamp
|
||||
}
|
||||
console.log("22222222上传道具信息:", propInfoNew, data.result);
|
||||
//console.log("22222222上传道具信息:", propInfoNew, data.result);
|
||||
cc.fx.StorageMessage.setStorage("prop", propInfoNew);
|
||||
}
|
||||
}
|
||||
|
@ -535,7 +575,7 @@ export default class GameManager extends cc.Component {
|
|||
}
|
||||
//旧用户,无本地缓存读取配置
|
||||
oldReadData(retryCount: number) {
|
||||
console.log("________读取旧信息");
|
||||
//console.log("________读取旧信息");
|
||||
const MAX_RETRIES = 15;
|
||||
const timestamp = Date.now();
|
||||
// 读取用户数据
|
||||
|
@ -546,28 +586,28 @@ export default class GameManager extends cc.Component {
|
|||
action: 'read'
|
||||
},
|
||||
success: res => {
|
||||
console.log('11111111读取用户数据成功', res.result)
|
||||
//console.log('11111111读取用户数据成功', res.result)
|
||||
if (res.result.code == 404 && res.result.message == "未找到用户数据") {
|
||||
if (res.result.openid) {
|
||||
console.log("用户从未进入过,第一次设置openid:");
|
||||
console.log(res.result.openid);
|
||||
//console.log("用户从未进入过,第一次设置openid:");
|
||||
//console.log(res.result.openid);
|
||||
cc.fx.GameConfig.GM_INFO.openid = res.result.openid
|
||||
}
|
||||
else {
|
||||
console.log("用户此一次进入游戏为正确获取openid");
|
||||
//console.log("用户此一次进入游戏为正确获取openid");
|
||||
}
|
||||
cc.fx.GameTool.getUserLevel((data) => {
|
||||
if (data.result.code == 404 && data.result.message == "未找到关卡数据") {
|
||||
console.log("没有等级信息,从用户接口拿到数据");
|
||||
//console.log("没有等级信息,从用户接口拿到数据");
|
||||
cc.fx.GameConfig.GM_INFO.first = true;
|
||||
console.log("金币成功时间耗时:", Date.now() - this.nowTime);
|
||||
//console.log("金币成功时间耗时:", Date.now() - this.nowTime);
|
||||
this.load3 = true;
|
||||
this.load4 = true;
|
||||
console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
|
||||
//console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
|
||||
let levelInfo = { "level": 0, "timestamp": timestamp };
|
||||
cc.fx.StorageMessage.setStorage("level", levelInfo);
|
||||
let coinInfo = { "coin": 0, "timestamp": timestamp };
|
||||
console.log("33333333333");
|
||||
//console.log("33333333333");
|
||||
cc.fx.StorageMessage.setStorage("coin", coinInfo);
|
||||
let propInfo = {
|
||||
"freezeAmount": 3,
|
||||
|
@ -575,7 +615,7 @@ export default class GameManager extends cc.Component {
|
|||
"magicAmount": 3,
|
||||
"timestamp": timestamp,
|
||||
}
|
||||
console.log("最新上传道具信息——————————:", propInfo);
|
||||
//console.log("最新上传道具信息——————————:", propInfo);
|
||||
cc.fx.GameConfig.GM_INFO.freezeAmount = 3;
|
||||
cc.fx.GameConfig.GM_INFO.hammerAmount = 3;
|
||||
cc.fx.GameConfig.GM_INFO.magicAmount = 3;
|
||||
|
@ -583,7 +623,7 @@ export default class GameManager extends cc.Component {
|
|||
|
||||
cc.fx.GameTool.setUserInfo((data) => {
|
||||
if (data.result.code == 200) {
|
||||
console.log("上传用户信息成功", data);
|
||||
//console.log("上传用户信息成功", data);
|
||||
//@ts-ignore
|
||||
wx.cloud.callFunction({
|
||||
name: 'userData',
|
||||
|
@ -591,7 +631,7 @@ export default class GameManager extends cc.Component {
|
|||
action: 'read'
|
||||
},
|
||||
success: res => {
|
||||
console.log("上传后,读取用户信息,为上报注册时间")
|
||||
//console.log("上传后,读取用户信息,为上报注册时间")
|
||||
if (res.result.code == 200) {
|
||||
const time = res.result.data.register_time;
|
||||
MiniGameSdk.API.shushu_userSet(time);
|
||||
|
@ -604,7 +644,7 @@ export default class GameManager extends cc.Component {
|
|||
})
|
||||
}
|
||||
});
|
||||
console.log("服务器也没有金币信息", cc.fx.GameConfig.GM_INFO.coin);
|
||||
//console.log("服务器也没有金币信息", cc.fx.GameConfig.GM_INFO.coin);
|
||||
cc.fx.GameTool.setUserCoin(cc.fx.GameConfig.GM_INFO.coin, (data) => {
|
||||
|
||||
});
|
||||
|
@ -617,7 +657,7 @@ export default class GameManager extends cc.Component {
|
|||
|
||||
cc.fx.GameTool.setUserProp(0, 0, (data) => {
|
||||
if (data.result.code == 200) {
|
||||
console.log("1111111上传道具信息成功", data);
|
||||
//console.log("1111111上传道具信息成功", data);
|
||||
}
|
||||
else {
|
||||
MiniGameSdk.API.showToast("网络异常,正在努力加载");
|
||||
|
@ -629,7 +669,7 @@ export default class GameManager extends cc.Component {
|
|||
}, 0);
|
||||
}
|
||||
else if (data.result.code == 200) {
|
||||
console.log("有等级信息,从关卡接口拿到数据", data.result.data);
|
||||
//console.log("有等级信息,从关卡接口拿到数据", data.result.data);
|
||||
this.readSever(timestamp);
|
||||
}
|
||||
})
|
||||
|
@ -678,7 +718,7 @@ export default class GameManager extends cc.Component {
|
|||
|
||||
setUserData() {
|
||||
cc.fx.GameConfig.GameTool((data) => {
|
||||
console.log("上传", data);
|
||||
//console.log("上传", data);
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -775,12 +815,12 @@ export default class GameManager extends cc.Component {
|
|||
cc.fx.GameConfig.GM_INFO.hp_Max = 5;
|
||||
cc.fx.GameConfig.GM_INFO.doubleCoin = 1;
|
||||
}
|
||||
console.log(cc.fx.GameConfig.GM_INFO.hp_Max, "00000000000");
|
||||
//console.log(cc.fx.GameConfig.GM_INFO.hp_Max, "00000000000");
|
||||
}
|
||||
//复活购买次数初始化
|
||||
setRevive(data) {
|
||||
cc.fx.GameConfig.GM_INFO.revive = data.data.rebornGiftCount;
|
||||
console.log(data.data.rebornGiftCount, cc.fx.GameConfig.GM_INFO.revive, "🔥🔥🔥🔥🔥🔥🔥🔥")
|
||||
//console.log(data.data.rebornGiftCount, cc.fx.GameConfig.GM_INFO.revive, "🔥🔥🔥🔥🔥🔥🔥🔥")
|
||||
}
|
||||
|
||||
readSever(timestamp) {
|
||||
|
@ -791,57 +831,61 @@ export default class GameManager extends cc.Component {
|
|||
let coinInfo = { "coin": 0, "timestamp": timestamp };
|
||||
cc.fx.GameConfig.GM_INFO.coin = 0;
|
||||
cc.fx.StorageMessage.setStorage("coin", coinInfo);
|
||||
console.log("没有金币信息,从用户接口拿到数据", cc.fx.GameConfig.GM_INFO.coin);
|
||||
//console.log("没有金币信息,从用户接口拿到数据", cc.fx.GameConfig.GM_INFO.coin);
|
||||
cc.fx.GameTool.setUserCoin((data) => {
|
||||
// console.log("上传",data);
|
||||
// //console.log("上传",data);
|
||||
this.load3 = true;
|
||||
console.log("金币成功时间耗时:", Date.now() - this.nowTime);
|
||||
//console.log("金币成功时间耗时:", Date.now() - this.nowTime);
|
||||
});
|
||||
}
|
||||
else if (data.result.code == 200) {
|
||||
// console.log("有金币信息,从金币接口拿到数据",data.result.data);
|
||||
// //console.log("有金币信息,从金币接口拿到数据",data.result.data);
|
||||
cc.fx.GameConfig.GM_INFO.coin = data.result.data;
|
||||
let coinInfo = { "coin": cc.fx.GameConfig.GM_INFO.coin, "timestamp": timestamp };
|
||||
console.log("存储金币信息:", cc.fx.GameConfig.GM_INFO.coin);
|
||||
console.log("4444444444");
|
||||
//console.log("存储金币信息:", cc.fx.GameConfig.GM_INFO.coin);
|
||||
//console.log("4444444444");
|
||||
cc.fx.StorageMessage.setStorage("coin", coinInfo);
|
||||
this.load3 = true;
|
||||
console.log("金币成功时间耗时:", Date.now() - this.nowTime);
|
||||
//console.log("金币成功时间耗时:", Date.now() - this.nowTime);
|
||||
}
|
||||
})
|
||||
}, 500);
|
||||
|
||||
cc.fx.GameTool.getUserLevel((data) => {
|
||||
if (data.result.code == 404 && data.result.message == "未找到关卡数据") {
|
||||
console.log("没有等级信息,从用户接口拿到数据");
|
||||
//console.log("没有等级信息,从用户接口拿到数据");
|
||||
let levelInfo = { "level": 0, "timestamp": timestamp };
|
||||
// console.log("333333存储关卡数据:",levelInfo);
|
||||
// //console.log("333333存储关卡数据:",levelInfo);
|
||||
cc.fx.GameConfig.GM_INFO.level = 0;
|
||||
cc.fx.StorageMessage.setStorage("level", levelInfo);
|
||||
cc.fx.GameTool.setUserLevel((data) => {
|
||||
console.log("拿到的数据", data);
|
||||
//console.log("拿到的数据", data);
|
||||
this.load4 = true;
|
||||
console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
|
||||
//console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
|
||||
});
|
||||
}
|
||||
else if (data.result.code == 200) {
|
||||
console.log("有等级信息,从关卡接口拿到数据", data.result.data);
|
||||
//console.log("有等级信息,从关卡接口拿到数据", data.result.data);
|
||||
cc.fx.GameConfig.GM_INFO.level = data.result.data;
|
||||
console.log(cc.fx.GameConfig.GM_INFO.helpLevel, "___________________", cc.fx.GameConfig.GM_INFO.level);
|
||||
if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) {
|
||||
cc.fx.GameConfig.GM_INFO.level += 1;
|
||||
console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
|
||||
if ((cc.fx.GameConfig.GM_INFO.level) > 323) {
|
||||
cc.fx.GameConfig.GM_INFO.level = 323;
|
||||
}
|
||||
//console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
|
||||
}
|
||||
let levelInfo = { "level": cc.fx.GameConfig.GM_INFO.level, "timestamp": timestamp };
|
||||
// console.log("444444存储关卡信息:",levelInfo);
|
||||
// //console.log("444444存储关卡信息:",levelInfo);
|
||||
cc.fx.StorageMessage.setStorage("level", levelInfo);
|
||||
this.load4 = true;
|
||||
console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
|
||||
//console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
|
||||
}
|
||||
})
|
||||
setTimeout(() => {
|
||||
cc.fx.GameTool.getUserProp((data) => {
|
||||
if (data.result.code == 404 && data.result.message == "未找到道具数据") {
|
||||
console.log("没有道具信息,从用户接口拿到数据");
|
||||
//console.log("没有道具信息,从用户接口拿到数据");
|
||||
cc.fx.GameConfig.GM_INFO.freezeAmount = 3;
|
||||
cc.fx.GameConfig.GM_INFO.hammerAmount = 3;
|
||||
cc.fx.GameConfig.GM_INFO.magicAmount = 3;
|
||||
|
@ -851,13 +895,13 @@ export default class GameManager extends cc.Component {
|
|||
"magicAmount": 3,
|
||||
"timestamp": timestamp,
|
||||
}
|
||||
console.log("上传道具信息44444444:", propInfo);
|
||||
//console.log("上传道具信息44444444:", propInfo);
|
||||
cc.fx.StorageMessage.setStorage("prop", propInfo);
|
||||
cc.fx.GameTool.setUserProp(0, 0, (data) => {
|
||||
});
|
||||
}
|
||||
else if (data.result.code == 200) {
|
||||
console.log("有道具信息,从道具接口拿到数据", data.result.data);
|
||||
//console.log("有道具信息,从道具接口拿到数据", data.result.data);
|
||||
cc.fx.GameConfig.GM_INFO.freezeAmount = data.result.data.freeze || 3;
|
||||
cc.fx.GameConfig.GM_INFO.hammerAmount = data.result.data.hammer || 3;
|
||||
cc.fx.GameConfig.GM_INFO.magicAmount = data.result.data.magic_wand || 3;
|
||||
|
@ -867,7 +911,7 @@ export default class GameManager extends cc.Component {
|
|||
"magicAmount": cc.fx.GameConfig.GM_INFO.magicAmount,
|
||||
"timestamp": timestamp,
|
||||
}
|
||||
console.log("上传道具信息6666666:", propInfo);
|
||||
//console.log("上传道具信息6666666:", propInfo);
|
||||
cc.fx.StorageMessage.setStorage("prop", propInfo);
|
||||
|
||||
}
|
||||
|
@ -887,17 +931,17 @@ export default class GameManager extends cc.Component {
|
|||
const uid = query.uid;
|
||||
cc.fx.GameConfig.GM_INFO.otherUid = uid;
|
||||
cc.fx.GameConfig.GM_INFO.otherLevel = level;
|
||||
console.log('从分享链接获取到的关卡信息:', level);
|
||||
console.log('从分享链接获取到的 UID:', uid);
|
||||
//console.log('从分享链接获取到的关卡信息:', level);
|
||||
//console.log('从分享链接获取到的 UID:', uid);
|
||||
// 可以在这里处理关卡信息和 UID
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
update(dt) {
|
||||
//console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber);
|
||||
////console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber);
|
||||
if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.load6 == true && this.timeNumber <= 0) {
|
||||
console.log("进入游戏_______________");
|
||||
//console.log("进入游戏_______________");
|
||||
this.load1 = this.load2 = false;
|
||||
MiniGameSdk.API.shushu_Login();
|
||||
MiniGameSdk.API.yinli_Init();
|
||||
|
|
|
@ -80,6 +80,7 @@ export default class JiaZai extends cc.Component {
|
|||
// LIFE-CYCLE CALLBACKS:
|
||||
|
||||
onLoad() {
|
||||
this.closeLoad();
|
||||
this.checkShare();
|
||||
console.log("进入首页获取的share", cc.fx.GameConfig.GM_INFO.otherUid, cc.fx.GameConfig.GM_INFO.otherLevel);
|
||||
if (cc.fx.GameConfig.GM_INFO.otherUid != "") {
|
||||
|
@ -150,6 +151,7 @@ export default class JiaZai extends cc.Component {
|
|||
return;
|
||||
}
|
||||
else {
|
||||
// this.closeLoad();
|
||||
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
|
||||
}
|
||||
}
|
||||
|
@ -884,28 +886,28 @@ export default class JiaZai extends cc.Component {
|
|||
}
|
||||
|
||||
//获取月卡有效期距离今天的天数
|
||||
getMonthlyCardValidityDays(): Promise<number> {
|
||||
return new Promise((resolve, reject) => {
|
||||
Utils.getMonthlyCard((data) => {
|
||||
if (data.code === 1) {
|
||||
const validityTime = data.data.monthCardTime; // 后端返回的到期时间戳(毫秒)
|
||||
const today = new Date();
|
||||
today.setHours(0, 0, 0, 0);
|
||||
const todayMidnight = today.getTime();
|
||||
const expiryDate = new Date(validityTime);
|
||||
expiryDate.setHours(0, 0, 0, 0);
|
||||
const expiryMidnight = expiryDate.getTime();
|
||||
const diffMs = expiryMidnight - todayMidnight;
|
||||
const days = Math.floor(diffMs / 86400000);
|
||||
const remainingDays = Math.max(0, days);
|
||||
cc.fx.GameConfig.GM_INFO.monthTime = remainingDays;
|
||||
resolve(remainingDays);
|
||||
} else {
|
||||
resolve(0); // 或 reject(data) 根据需要
|
||||
}
|
||||
getMonthlyCardValidityDays(): Promise<number> {
|
||||
return new Promise((resolve, reject) => {
|
||||
Utils.getMonthlyCard((data) => {
|
||||
if (data.code === 1) {
|
||||
const validityTime = data.data.monthCardTime; // 后端返回的到期时间戳(毫秒)
|
||||
const today = new Date();
|
||||
today.setHours(0, 0, 0, 0);
|
||||
const todayMidnight = today.getTime();
|
||||
const expiryDate = new Date(validityTime);
|
||||
expiryDate.setHours(0, 0, 0, 0);
|
||||
const expiryMidnight = expiryDate.getTime();
|
||||
const diffMs = expiryMidnight - todayMidnight;
|
||||
const days = Math.floor(diffMs / 86400000);
|
||||
const remainingDays = Math.max(0, days);
|
||||
cc.fx.GameConfig.GM_INFO.monthTime = remainingDays;
|
||||
resolve(remainingDays);
|
||||
} else {
|
||||
resolve(0); // 或 reject(data) 根据需要
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//获取有没有分享信息
|
||||
getShareInfo() {
|
||||
|
@ -917,10 +919,14 @@ export default class JiaZai extends cc.Component {
|
|||
if (query.level && query.uid) {
|
||||
const level = parseInt(query.level, 10);
|
||||
const uid = query.uid;
|
||||
cc.fx.GameConfig.GM_INFO.otherUid = uid;
|
||||
cc.fx.GameConfig.GM_INFO.otherLevel = level;
|
||||
console.log('从分享链接获取到的关卡信息:', level);
|
||||
console.log('从分享链接获取到的 UID:', uid);
|
||||
if (uid != cc.fx.GameConfig.GM_INFO.uid) {
|
||||
cc.fx.GameConfig.GM_INFO.otherUid = uid;
|
||||
cc.fx.GameConfig.GM_INFO.otherLevel = level;
|
||||
console.log('从分享链接获取到的关卡信息:', level);
|
||||
console.log('从分享链接获取到的 UID:', uid);
|
||||
this.openLoad();
|
||||
}
|
||||
|
||||
// 可以在这里处理关卡信息和 UID
|
||||
}
|
||||
}
|
||||
|
@ -969,25 +975,29 @@ export default class JiaZai extends cc.Component {
|
|||
//检测当日是否有分享行为,用不用主动获取分享关卡信息
|
||||
checkShare() {
|
||||
const otherInfo = cc.fx.StorageMessage.getStorage("otherLevel");
|
||||
if (otherInfo && otherInfo.timeStamp && otherInfo.otherLevel) {
|
||||
console.log("分享信息:", otherInfo);
|
||||
if (otherInfo != null && otherInfo != undefined && otherInfo != "") {
|
||||
const currentTime = Date.now();
|
||||
const timeDifference = currentTime - otherInfo.timeStamp;
|
||||
const oneDayInMilliseconds = 24 * 60 * 60 * 1000;
|
||||
|
||||
console.log("计入时间计算");
|
||||
if (timeDifference > oneDayInMilliseconds || cc.fx.GameConfig.GM_INFO.level >= otherInfo.otherLevel) {
|
||||
console.log("检查分享信息过期或已获取过,清除存储信息");
|
||||
console.log("_______________检查分享信息过期或已获取过,清除存储信息");
|
||||
cc.fx.StorageMessage.setStorage("otherLevel", null);
|
||||
}
|
||||
else {
|
||||
if ((cc.fx.GameConfig.GM_INFO.level + 1) == otherInfo.otherLevel) {
|
||||
console.log("有分享信息,并且符合条件");
|
||||
Utils.getShareLevel((res) => {
|
||||
if (res.code == 1) {
|
||||
|
||||
// if ((cc.fx.GameConfig.GM_INFO.level + 1) == otherInfo.otherLevel) {
|
||||
console.log("_______________有分享信息,并且符合条件");
|
||||
Utils.getShareLevel((res) => {
|
||||
if (res.code == 1) {
|
||||
if ((cc.fx.GameConfig.GM_INFO.level + 1) == res.data[0].lv) {
|
||||
let title = "好友帮助通过第" + otherInfo.otherLevel + "关";
|
||||
console.log(title);
|
||||
MiniGameSdk.API.showToast(title);
|
||||
cc.fx.GameConfig.GM_INFO.level = otherInfo.otherLevel;
|
||||
if ((cc.fx.GameConfig.GM_INFO.level) > 323) {
|
||||
cc.fx.GameConfig.GM_INFO.level = 323;
|
||||
}
|
||||
const timestamp = Date.now();
|
||||
const levelInfo = {
|
||||
level: cc.fx.GameConfig.GM_INFO.level, // 关卡
|
||||
|
@ -999,9 +1009,11 @@ export default class JiaZai extends cc.Component {
|
|||
});
|
||||
}
|
||||
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
})
|
||||
|
||||
// }
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
|
@ -1778,7 +1778,7 @@ export default class MapConroler extends cc.Component {
|
|||
this.timeNumber = 21;
|
||||
this.add_Time += 20;
|
||||
}
|
||||
NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel)
|
||||
// NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel)
|
||||
this.blockNum = this.blocks.length;
|
||||
if (this.blockNum == 0) this.nextLevel();
|
||||
|
||||
|
@ -3190,7 +3190,7 @@ export default class MapConroler extends cc.Component {
|
|||
let level = cc.fx.GameConfig.GM_INFO.otherLevel;
|
||||
let uid = cc.fx.GameConfig.GM_INFO.otherUid;
|
||||
Utils.shareLevel(level, uid, (data) => {
|
||||
|
||||
console.log("分享结果:", data);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -439,7 +439,7 @@ export default class SceneManager extends cc.Component {
|
|||
let timeStamp = Date.now();
|
||||
let otherInfo = {
|
||||
timeStamp: timeStamp,
|
||||
otherLevel: cc.fx.GameConfig.GM_INFO.otherLevel,
|
||||
otherLevel: (cc.fx.GameConfig.GM_INFO.level + 1),
|
||||
}
|
||||
cc.fx.StorageMessage.setStorage("otherLevel", otherInfo);
|
||||
MiniGameSdk.API.shareGame();
|
||||
|
|
|
@ -1350,13 +1350,17 @@ export namespace MiniGameSdk {
|
|||
//分享
|
||||
static shareGame() {
|
||||
if (typeof wx !== 'undefined' && wx !== null) {
|
||||
let helpLevel = cc.fx.GameConfig.GM_INFO.level + 1;
|
||||
if (helpLevel > 324) {
|
||||
helpLevel = 324;
|
||||
}
|
||||
// 获取关卡信息和 UID
|
||||
const level = cc.fx.GameConfig.GM_INFO.level + 1;
|
||||
const level = helpLevel;
|
||||
const uid = cc.fx.GameConfig.GM_INFO.uid;
|
||||
|
||||
// const title =
|
||||
// 构建分享参数
|
||||
const shareParams = {
|
||||
title: '快来和我一起玩游戏吧!', // 分享标题
|
||||
title: '如果你突然打了个喷嚏,那一定是我在等你帮忙过关!', // 分享标题
|
||||
path: `/pages/index/index?level=${level}&uid=${uid}`, // 分享路径,带上关卡信息和 UID
|
||||
imageUrl: 'https://example.com/share-image.png' // 分享图片链接
|
||||
};
|
||||
|
|
|
@ -1034,7 +1034,7 @@ var GameTool = {
|
|||
cc.fx.GameTool.changeCoin(5000);
|
||||
coin = 5000;
|
||||
price = 1800;
|
||||
this.setUserPowerTime(20);
|
||||
this.setUserPowerTime(1800);
|
||||
// MiniGameSdk.API.showToast("获得无限体力小组合包");
|
||||
rewardData = [
|
||||
{ type: "coin", count: coin },
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
"__id__": 2
|
||||
},
|
||||
{
|
||||
"__id__": 5
|
||||
"__id__": 6
|
||||
}
|
||||
],
|
||||
"_active": false,
|
||||
|
@ -191,7 +191,7 @@
|
|||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
-97.164,
|
||||
-284.062,
|
||||
-417.143,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -217,18 +217,12 @@
|
|||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Canvas",
|
||||
"_name": "bg",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
"__id__": 6
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 6
|
||||
},
|
||||
{
|
||||
"__id__": 9
|
||||
},
|
||||
{
|
||||
"__id__": 4
|
||||
},
|
||||
|
@ -267,6 +261,78 @@
|
|||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": "b7i0z42uZCe6L6/4fdasjO"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Canvas",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 7
|
||||
},
|
||||
{
|
||||
"__id__": 5
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 10
|
||||
},
|
||||
{
|
||||
"__id__": 11
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 1080,
|
||||
"height": 1920
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
|
@ -301,16 +367,16 @@
|
|||
"_name": "Main Camera",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 5
|
||||
"__id__": 6
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 7
|
||||
"__id__": 8
|
||||
},
|
||||
{
|
||||
"__id__": 8
|
||||
"__id__": 9
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
|
@ -366,7 +432,7 @@
|
|||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 6
|
||||
"__id__": 7
|
||||
},
|
||||
"_enabled": true,
|
||||
"_cullingMask": 4294967295,
|
||||
|
@ -402,114 +468,34 @@
|
|||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 6
|
||||
"__id__": 7
|
||||
},
|
||||
"_enabled": true,
|
||||
"_id": "82rBHh8bJIGKuGw03a3Yrd"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "bg",
|
||||
"__type__": "cc.Canvas",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 5
|
||||
"node": {
|
||||
"__id__": 6
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 10
|
||||
},
|
||||
{
|
||||
"__id__": 11
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"_enabled": true,
|
||||
"_designResolution": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 1080,
|
||||
"height": 1920
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": "b7i0z42uZCe6L6/4fdasjO"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 9
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "c09e129e-5195-4054-b8a5-65e1bd675c3f"
|
||||
},
|
||||
"_type": 0,
|
||||
"_sizeMode": 0,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": null,
|
||||
"_id": "9cjtfCxPNC9qtsarnIvaIV"
|
||||
"_fitWidth": true,
|
||||
"_fitHeight": false,
|
||||
"_id": "59Cd0ovbdF4byw5sbjJDx7"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Widget",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 6
|
||||
},
|
||||
"_enabled": true,
|
||||
"alignMode": 1,
|
||||
|
@ -527,9 +513,9 @@
|
|||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 1080,
|
||||
"_originalHeight": 2340,
|
||||
"_id": "c0sWn10ZdBD6+shoZmPwoN"
|
||||
"_originalWidth": 0,
|
||||
"_originalHeight": 0,
|
||||
"_id": "29zXboiXFBKoIV4PQ2liTe"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
|
@ -569,7 +555,7 @@
|
|||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
83.039,
|
||||
-284.062,
|
||||
-417.143,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -663,7 +649,7 @@
|
|||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
-6.077,
|
||||
-284.062,
|
||||
-417.143,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -720,21 +706,36 @@
|
|||
"_id": "d6csD0iDBH4LhhASlK5PWc"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Canvas",
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 5
|
||||
},
|
||||
"_enabled": true,
|
||||
"_designResolution": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 1080,
|
||||
"height": 1920
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "c09e129e-5195-4054-b8a5-65e1bd675c3f"
|
||||
},
|
||||
"_fitWidth": true,
|
||||
"_fitHeight": false,
|
||||
"_id": "59Cd0ovbdF4byw5sbjJDx7"
|
||||
"_type": 0,
|
||||
"_sizeMode": 0,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": null,
|
||||
"_id": "9cjtfCxPNC9qtsarnIvaIV"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Widget",
|
||||
|
@ -759,9 +760,9 @@
|
|||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 0,
|
||||
"_originalHeight": 0,
|
||||
"_id": "29zXboiXFBKoIV4PQ2liTe"
|
||||
"_originalWidth": 1080,
|
||||
"_originalHeight": 2340,
|
||||
"_id": "c0sWn10ZdBD6+shoZmPwoN"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
|
|
|
@ -11,7 +11,17 @@
|
|||
"disablePlugins": [],
|
||||
"outputPath": ""
|
||||
},
|
||||
"useCompilerPlugins": false
|
||||
"useCompilerPlugins": false,
|
||||
"compileWorklet": false,
|
||||
"uploadWithSourceMap": true,
|
||||
"packNpmManually": false,
|
||||
"minifyWXSS": true,
|
||||
"minifyWXML": true,
|
||||
"localPlugins": false,
|
||||
"disableUseStrict": false,
|
||||
"condition": false,
|
||||
"swc": false,
|
||||
"disableSWC": true
|
||||
},
|
||||
"compileType": "game",
|
||||
"simulatorPluginLibVersion": {},
|
||||
|
@ -21,5 +31,6 @@
|
|||
},
|
||||
"isGameTourist": false,
|
||||
"appid": "wxdd145ced49158a1e",
|
||||
"editorSetting": {}
|
||||
"editorSetting": {},
|
||||
"libVersion": "3.8.10"
|
||||
}
|
|
@ -9,6 +9,14 @@
|
|||
"preloadBackgroundData": false,
|
||||
"autoAudits": false,
|
||||
"showShadowRootInWxmlPanel": true,
|
||||
"compileHotReLoad": true
|
||||
"compileHotReLoad": true,
|
||||
"useApiHook": true,
|
||||
"useApiHostProcess": true,
|
||||
"useStaticServer": false,
|
||||
"useLanDebug": false,
|
||||
"showES6CompileOption": false,
|
||||
"checkInvalidKey": true,
|
||||
"ignoreDevUnusedFiles": true,
|
||||
"bigPackageSizeSupport": false
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user