This commit is contained in:
COMPUTER\EDY 2026-01-29 19:48:09 +08:00
parent b57f7af6ff
commit 92a83538f2

View File

@ -464,7 +464,14 @@ export default class JiaZai extends cc.Component {
cc.fx.GameTool.getHealth((data) => { cc.fx.GameTool.getHealth((data) => {
if (this.level) { if (this.level) {
NumberToImage.numberToImageNodesShop((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "custom", this.level, true); let kuandu = 43;
if ((cc.fx.GameConfig.GM_INFO.level + 1) > 999) {
kuandu = 35;
}
console.log("寬度", kuandu);
NumberToImage.numberToImageNodesShop((cc.fx.GameConfig.GM_INFO.level + 1), kuandu, 15, "custom", this.level, true);
if (this.level.children) { if (this.level.children) {
for (let i = 0; i < this.level.children.length; i++) { for (let i = 0; i < this.level.children.length; i++) {
this.level.children[i].color = cc.Color.BLACK; this.level.children[i].color = cc.Color.BLACK;
@ -502,7 +509,13 @@ export default class JiaZai extends cc.Component {
cc.fx.GameTool.getHealth((data) => { cc.fx.GameTool.getHealth((data) => {
NumberToImage.numberToImageNodesShop((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "custom", this.level, true); let kuandu = 43;
if ((cc.fx.GameConfig.GM_INFO.level + 1) > 999) {
kuandu = 35;
}
console.log("寬度", kuandu);
NumberToImage.numberToImageNodesShop((cc.fx.GameConfig.GM_INFO.level + 1), kuandu, 15, "custom", this.level, true);
if (this.level.children) { if (this.level.children) {
for (let i = 0; i < this.level.children.length; i++) { for (let i = 0; i < this.level.children.length; i++) {
this.level.children[i].color = cc.Color.BLACK; this.level.children[i].color = cc.Color.BLACK;
@ -2184,7 +2197,14 @@ export default class JiaZai extends cc.Component {
timestamp: timestamp, // 时间戳 timestamp: timestamp, // 时间戳
}; };
cc.fx.StorageMessage.setStorage("level", levelInfo); cc.fx.StorageMessage.setStorage("level", levelInfo);
NumberToImage.numberToImageNodesShop((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "custom", this.level, true); let kuandu = 43;
if ((cc.fx.GameConfig.GM_INFO.level + 1) > 999) {
kuandu = 35;
}
console.log("寬度", kuandu);
NumberToImage.numberToImageNodesShop((cc.fx.GameConfig.GM_INFO.level + 1), kuandu, 15, "custom", this.level, true);
if (this.level.children) { if (this.level.children) {
for (let i = 0; i < this.level.children.length; i++) { for (let i = 0; i < this.level.children.length; i++) {
this.level.children[i].color = cc.Color.BLACK; this.level.children[i].color = cc.Color.BLACK;