日常更新

This commit is contained in:
YZ\249929363 2025-07-04 16:10:48 +08:00
parent 2092fade8e
commit a8f7e90d2e
9 changed files with 281 additions and 44 deletions

View File

@ -86,17 +86,17 @@
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@ -23109,14 +23109,18 @@
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@ -23167,6 +23171,113 @@
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View File

@ -196,13 +196,13 @@
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@ -12220,11 +12220,15 @@
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@ -12275,6 +12279,113 @@
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View File

@ -256,7 +256,7 @@ stopHeathTimeCutDown() {
setHealthInfo() {
if (cc.fx.GameConfig.GM_INFO.hp == 5) {
if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
this.Stamina.getChildByName("man").active = true;
this.Stamina.getChildByName("health").active = false;
this.Stamina.getChildByName("time").active = false;

View File

@ -1119,7 +1119,7 @@ export namespace MiniGameSdk {
var config = {
// appId: "73e1ec654f15b47a1a7354fbabec05ad", // 项目 APP ID
appId: appId,
serverUrl: "https://data.nika4fun.com", // 上报地址
serverUrl: "https://data.nika4fun.com/sync_data", // 上报地址
autoTrack: {
appShow: true, // 自动采集 ta_mg_show
appHide: true // 自动采集 ta_mg_hide

View File

@ -25,7 +25,14 @@ export default class NewClass extends cc.Component {
//金币花费数
@property(cc.Node)
coin: cc.Node = null;
btn_Touch: boolean = true;
onLoad() {
this.btn_Touch = true;
}
start() {
this.btn_Touch = true;
this.openPop();
}
//打开商店界面
@ -52,28 +59,35 @@ export default class NewClass extends cc.Component {
//购买体力
buyHeath(){
if(!this.btn_Touch){
return;
}
this.btn_Touch = false;
//获取当前体力
let curHeath = cc.fx.GameConfig.GM_INFO.hp;
//获取当前金币
let curCoin = cc.fx.GameConfig.GM_INFO.coin;
if(curCoin >= 1000){
this.switchButtons[1].active = false;
cc.fx.GameTool.changeCoin(-1000);
cc.fx.GameTool.setUserHealth(5, (data) => {
cc.fx.GameTool.getHealth(null);
const parentNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
if (parentNode) {
const jiazaiComp = parentNode.getComponent(JiaZai);
if (jiazaiComp) {
jiazaiComp.setHealthInfo();
jiazaiComp.updateCoin();
}
cc.fx.GameConfig.GM_INFO.hp = 5;
const parentNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
if (parentNode) {
const jiazaiComp = parentNode.getComponent(JiaZai);
if (jiazaiComp) {
jiazaiComp.setHealthInfo();
jiazaiComp.updateCoin();
}
this.closePop();
}
this.switchButtons[0].active = true;
cc.fx.GameTool.setUserHealth(0, (data) => {
cc.fx.GameTool.getHealth(null);
})
}
else{
MiniGameSdk.API.showToast("金币不足,无法购买体力");
setTimeout(() => {
this.btn_Touch = true;
this.openShop();
}, 500);
}
@ -93,6 +107,7 @@ export default class NewClass extends cc.Component {
//关闭弹窗
closePop() {
this.btn_Touch = true;
//销毁预制体
console.log("关闭heath弹窗");
//关闭计时器

View File

@ -837,7 +837,7 @@ var GameTool = {
price = 12800;
MiniGameSdk.API.showToast("充值成功获得32000金币");
break;
case "gold_5":
case "gold_pack_5":
cc.fx.GameTool.changeCoin(100000);
coin = 100000;
price = 32800;

View File

@ -8,8 +8,8 @@
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1784,
"height": 252,
"width": 1739,
"height": 255,
"platformSettings": {},
"subMetas": {}
}

View File

@ -4428,7 +4428,7 @@
"component": "",
"_componentId": "48bfeZuYFZE2qmgxbW2IigB",
"handler": "buyProduct",
"customEventData": "gold_5"
"customEventData": "gold_pack_5"
},
{
"__type__": "de906iE/HVHpI6VO7IMvKaI",

View File

@ -35,7 +35,7 @@ export default class NewClass extends cc.Component {
{ product_id: "gold_2", name: "金币包2", price: 3600, coin:8000, title: "" },
{ product_id: "gold_3", name: "金币包3", price: 6800, coin:16000, title: "" },
{ product_id: "gold_4", name: "金币包4", price: 12800, coin:32000, title: "" },
{ product_id: "gold_5", name: "金币包5", price: 32800, coin:100000, title: "" },
{ product_id: "gold_pack_5", name: "金币包5", price: 32800, coin:100000, title: "" },
{ product_id: "gold_6", name: "金币包6", price: 64800, coin:240000, title: "" },
];
for (let i = 1; i <= 6 && i < this.itemList.children.length; i++) {
@ -97,8 +97,8 @@ export default class NewClass extends cc.Component {
case "gold_4":
price = 12800;
break;
case "gold_5":
price = 32800;
case "gold_pack_5":
price = 100;
break;
case "gold_6":
price = 64800;
@ -172,7 +172,7 @@ export default class NewClass extends cc.Component {
payment_num:1,
type:systemType,
}
cc.fx.GameTool.shushu_Track("payment_fail",dataSuccess);
cc.fx.GameTool.shushu_Track("payment",dataSuccess);
}
else{
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");