422 lines
16 KiB
TypeScript
422 lines
16 KiB
TypeScript
// Learn TypeScript:
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// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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import GameManager from "./GameManager";
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import NumberToImage from "./NumberToImage";
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import { MiniGameSdk } from "./Sdk/MiniGameSdk";
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import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
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import Utils from "./module/Pay/Utils";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class JiaZai extends cc.Component {
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// 缓存 shop 预制体
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private static cachedShopPrefab: cc.Prefab | null = null;
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// 缓存 shop 节点
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private shopNode: cc.Node | null = null;
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@property(cc.Node)
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node1: cc.Node = null;
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@property(cc.Node)
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node2: cc.Node = null;
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@property(cc.Node)
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node3: cc.Node = null;
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@property({ type: [cc.SpriteAtlas], tooltip: "方块颜色" })
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Block_Color: Array<cc.SpriteAtlas> = [];
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@property(cc.EditBox)
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custom: cc.EditBox = null;
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@property(cc.Node)
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level: cc.Node = null;
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@property(cc.Node)
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coin: cc.Node = null;
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// 健康值
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@property(cc.Prefab)
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health: cc.Prefab = null;
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@property(cc.Node)
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Stamina: cc.Node = null;
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scheduleCallback: any;
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private heath : any; // 用于存储heath预制体
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private lastPauseClickTime: number = 0; // 用于记录上次点击的时间戳
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// 弹窗倒计时调度器
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private heathScheduleCallback: Function = null;
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@property(cc.Node)
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setUi: cc.Node = null;
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// LIFE-CYCLE CALLBACKS:
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onLoad() {
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cc.game.setFrameRate(63);
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LQCollideSystem.is_enable = true;
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// console.log("加载关卡配置2");
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// window.initMgr();
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GameManager._instance.Block_Color = this.Block_Color;
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let version = cc.fx.GameTool.getWechatGameVersion();
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if(version == "开发版" || version == "体验版"){
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this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
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}
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else if(version == "正式版"){
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this.node.getChildByName("Load").getChildByName("New EditBox").active = false
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}
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// 预加载 shop 预制体
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if (!JiaZai.cachedShopPrefab) {
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cc.assetManager.loadBundle('shop', (err: Error, bundle: cc.AssetManager.Bundle) => {
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if (err) {
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cc.error(err.message || err);
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return;
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}
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bundle.load('prefab/shop', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
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if (err) {
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cc.error(err.message || err);
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return;
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}
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JiaZai.cachedShopPrefab = prefab;
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});
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});
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}
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if (cc.fx.GameConfig.GM_INFO.first) {
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console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid);
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if (cc.fx.GameConfig.GM_INFO.openid != "") {
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console.log("————————发送注册事件");
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const time = cc.fx.GameTool.formatDate(new Date());
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let data = {
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register_time: time, // 注册时间
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}
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cc.fx.GameTool.shushu_Track("register",data);
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MiniGameSdk.API.shushu_SetSuperProperties(time);
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}
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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this.node.getChildByName("zhuanchang").active = true;
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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setTimeout(() => {
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cc.fx.GameConfig.GM_INFO.first = false;
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cc.director.loadScene("GameScene");
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}, 1000);
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}
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}
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start() {
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// console.log("已经进入Home界面");
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// console.log("金币",cc.fx.GameConfig.GM_INFO.coin);
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// console.log("关卡",cc.fx.GameConfig.GM_INFO.level+1);
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cc.fx.GameTool.getHealth(null);
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// cc.fx.GameConfig.LEVEL_INFO_init(false,0);
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setTimeout(() => {
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NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 30, 15, "level_", this.level, false);
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
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this.setHealthInfo();
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}, 0);
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if (cc.fx.GameConfig.GM_INFO.gameState) {
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this.node.getChildByName("zhuanchang").active = true;
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setTimeout(() => {
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cc.fx.AudioManager._instance.playEffect("zhuan2", null);
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "down", false);
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setCompleteListener((entry) => {
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if (entry.animation.name === "down" && !cc.fx.GameConfig.GM_INFO.first) {
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// 动画播放结束后执行的逻辑
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this.node.getChildByName("zhuanchang").active = false;
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}
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});
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}, 500);
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}
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else {
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if (!cc.fx.GameConfig.GM_INFO.first)
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this.node.getChildByName("zhuanchang").active = false;
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}
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// //打开heath弹窗
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// this.openHeath();
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}
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//打开heath弹窗,创建预制体
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// 打开heath弹窗,创建预制体并启动自己的倒计时
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openHeath() {
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let health = cc.instantiate(this.health);
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this.node.addChild(health);
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let heathPop = health.getComponent("heathnum").heatht;
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heathPop.scale = 0.7;
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this.heath = heathPop; // 保存heath预制体引用
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let swichs = health.getComponent("heathnum").switchNode;
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let timeNode = health.getComponent("heathnum").timeNode;
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let switchButtons = health.getComponent("heathnum").switchButtons;
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let coin = health.getComponent("heathnum").coin;
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// 启动弹窗自己的倒计时
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if( cc.fx.GameConfig.GM_INFO.hp < 5) {
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this.startHeathTimeCutDown(timeNode);
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}
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if (cc.fx.GameConfig.GM_INFO.hp == 0) {
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// 体力为0,显示spriteFrames[1],只显示第二个按钮
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if (switchButtons[0]) {switchButtons[0].active = false;swichs[0].active = false;}
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if (switchButtons[1]){ switchButtons[1].active = true;swichs[1].active = true;}
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} else if (cc.fx.GameConfig.GM_INFO.hp < 5 && cc.fx.GameConfig.GM_INFO.hp > 0) {
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// 体力小于5但大于0,显示spriteFrames[1],只显示第一个按钮
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if (switchButtons[0]) {switchButtons[0].active = true; swichs[0].active = false;}
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if (switchButtons[1]) {switchButtons[1].active = false;swichs[1].active = true;}
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} else if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
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// 体力为5,显示spriteFrames[0],只显示第一个按钮
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if (switchButtons[0]) {switchButtons[0].active = true;swichs[0].active = true;}
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if (switchButtons[1]) {switchButtons[1].active = false;swichs[1].active = false;}
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}
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true);
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// 设置金币花费数
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NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true);
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}
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// 弹窗倒计时
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startHeathTimeCutDown(timeLabelNode?: cc.Node) {
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this.stopHeathTimeCutDown();
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this.heathScheduleCallback = function () {
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if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
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this.stopHeathTimeCutDown();
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let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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console.log("健康值倒计时结束,当前时间:", timeTemp,cc.fx.GameConfig.GM_INFO.min_Time);
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if (timeLabelNode) {
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NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
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}
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true);
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} else {
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cc.fx.GameConfig.GM_INFO.min_Time -= 0;
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let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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if (timeLabelNode) {
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NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
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}
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}
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}.bind(this);
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this.heathScheduleCallback();
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this.schedule(this.heathScheduleCallback, 1);
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}
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stopHeathTimeCutDown() {
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if (this.heathScheduleCallback) {
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this.unschedule(this.heathScheduleCallback);
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this.heathScheduleCallback = null;
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}
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}
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//开始倒计时
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startTimeCutDown() {
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this.scheduleCallback = function () {
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if (this.pause) return;
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if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
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this.stopTimeCutDown();
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var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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// 同步显示
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if (this.Stamina && this.Stamina.getChildByName("time")) {
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this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
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}
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cc.fx.GameTool.setUserHealth(1, (data) => {
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cc.fx.GameTool.getHealth(null);
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this.setHealthInfo();
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})
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}
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else {
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cc.fx.GameConfig.GM_INFO.min_Time -= 1;
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var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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// 同步显示
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if (this.Stamina && this.Stamina.getChildByName("time")) {
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this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
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}
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}
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}.bind(this);
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this.schedule(this.scheduleCallback, 1);
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}
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// 停止倒计时
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stopTimeCutDown() {
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if (this.scheduleCallback) {
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this.unschedule(this.scheduleCallback);
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}
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}
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setHealthInfo() {
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if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
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this.Stamina.getChildByName("man").active = true;
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this.Stamina.getChildByName("health").active = false;
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this.Stamina.getChildByName("time").active = false;
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}
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else {
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this.Stamina.getChildByName("man").active = false;
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this.Stamina.getChildByName("health").active = true;
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NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.hp), 25, 15, "coin_", this.Stamina.getChildByName("health"), false);
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this.Stamina.getChildByName("time").active = true;
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if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
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let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
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this.startTimeCutDown();
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}
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}
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}
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startGame() {
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cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
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if (cc.fx.GameConfig.GM_INFO.hp < 1) {
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MiniGameSdk.API.showToast("体力值不足");
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setTimeout(() => {
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this.openHeath();
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}, 500);
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return;
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}
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if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
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this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
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let version = cc.fx.GameTool.getWechatGameVersion();
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if(version == "开发版" || version == "体验版"){
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if(this.custom.string != ""){
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cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
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// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
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cc.fx.GameConfig.LEVEL_INFO_init(true);
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}
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else{
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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this.node.getChildByName("zhuanchang").active = true;
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
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}
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}
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else if(version == "正式版"){
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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this.node.getChildByName("zhuanchang").active = true;
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
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}
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else{
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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this.node.getChildByName("zhuanchang").active = true;
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this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
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}
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}
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}
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//打开商店
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openShop() {
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if (!JiaZai.cachedShopPrefab) {
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cc.error('Shop prefab is not loaded yet.');
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return;
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}
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if (!this.shopNode) {
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// 第一次使用,创建节点
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this.shopNode = cc.instantiate(JiaZai.cachedShopPrefab);
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this.node.addChild(this.shopNode);
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} else {
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// 非第一次使用,直接激活节点
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this.shopNode.active = true;
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}
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// console.log("shopNode parent:", this.shopNode.parent);
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}
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// 关闭商店
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closeShop() {
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if (this.shopNode) {
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this.shopNode.active = false;
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}
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}
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closeRank() {
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this.node.getChildByName("Rank").active = false;
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}
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openRank() {
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this.node.getChildByName("Rank").active = true;
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}
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openReward() {
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this.node.getChildByName("Reward").active = true;
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}
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clickShop() {
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// 假设已经获取到了 userId 和 productId
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}
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openPause() {
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cc.fx.AudioManager._instance.playEffect("anniu_little", null);
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console.log(cc.fx.GameConfig.GM_INFO);
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if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
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console.log(cc.fx.GameConfig.GM_INFO.openid);
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cc.fx.GameConfig.GM_INFO.openid = "";
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}
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this.node.getChildByName("Pause").active = true;
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this.node.getChildByName("Pause").getChildByName("openID").getComponent(cc.Label).string = cc.fx.GameConfig.GM_INFO.openid;
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}
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closePause() {
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cc.fx.AudioManager._instance.playEffect("anniu_little", null);
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this.node.getChildByName("Pause").active = false;
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}
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openSet() {
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const now = Date.now();
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if (now - this.lastPauseClickTime < 300) {
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// 0.3秒内禁止再次点击
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return;
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}
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this.lastPauseClickTime = now;
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cc.fx.AudioManager._instance.playEffect("anniu_little", null);
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if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
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cc.fx.GameConfig.GM_INFO.openid = "";
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}
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if (!this.setUi.active) {
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// 第一次点击,打开并播放动画
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this.setUi.active = true;
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this.setUi.getComponent(cc.Animation).play();
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} else {
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// 再次点击,关闭节点
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this.setUi.active = false;
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}
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}
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closeReward() {
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this.node.getChildByName("Reward").active = false;
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}
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openStamina() {
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this.node.getChildByName("Stamina").active = true;
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}
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closeStamina() {
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this.node.getChildByName("Stamina").active = false;
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}
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updateCoin(){
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console.log("主页更新金币",cc.fx.GameConfig.GM_INFO.coin);
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
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}
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// update (dt) {}
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}
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