更改图片资源

This commit is contained in:
YZ\249929363 2025-07-10 18:28:54 +08:00
parent b617219f5b
commit c11731aee7
7 changed files with 557 additions and 458 deletions

View File

@ -15,6 +15,9 @@
"_children": [
{
"__id__": 2
},
{
"__id__": 578
}
],
"_active": false,
@ -1552,8 +1555,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 150,
"height": 150
"width": 126,
"height": 132
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@ -2267,8 +2270,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 150,
"height": 150
"width": 116,
"height": 120
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@ -3696,8 +3699,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 150,
"height": 150
"width": 108,
"height": 130
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@ -27521,5 +27524,97 @@
},
"_enabled": true,
"_id": "58DM8oQ6lCUKVXb6q5XYvl"
},
{
"__type__": "cc.Node",
"_name": "stop",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 579
}
],
"_prefab": null,
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 154,
"height": 172
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
192.639,
296.447,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": "3eJ2YsxDRCtZGj/DKDc7/i"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 578
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": "95joh5iDZB1IGmJkAeXXrL"
}
]

View File

@ -687,7 +687,6 @@ export default class GameManager extends cc.Component {
MiniGameSdk.API.shushu_Login();
MiniGameSdk.API.yinli_Init();
MiniGameSdk.API.yinli_Login();
const group = cc.fx.GameTool.setWechatGameGroup(2);
this.startGame();
}
}

View File

@ -9,6 +9,7 @@ import GameManager from "./GameManager";
import NumberToImage from "./NumberToImage";
import { MiniGameSdk } from "./Sdk/MiniGameSdk";
import { LQCollideSystem } from "./lq_collide_system/lq_collide_system";
import AudioManager from "./module/Music/AudioManager";
import Utils from "./module/Pay/Utils";
const { ccclass, property } = cc._decorator;
@ -50,10 +51,10 @@ export default class JiaZai extends cc.Component {
@property(cc.Node)
Stamina: cc.Node = null;
scheduleCallback: any;
private heath : any; // 用于存储heath预制体
private heath: any; // 用于存储heath预制体
private lastPauseClickTime: number = 0; // 用于记录上次点击的时间戳
// 弹窗倒计时调度器
private heathScheduleCallback: Function = null;
// 弹窗倒计时调度器
private heathScheduleCallback: Function = null;
@property(cc.Node)
setUi: cc.Node = null;
@ -66,13 +67,13 @@ private heathScheduleCallback: Function = null;
// window.initMgr();
GameManager._instance.Block_Color = this.Block_Color;
let version = cc.fx.GameTool.getWechatGameVersion();
if(version == "开发版" || version == "体验版"){
if (version == "开发版" || version == "体验版") {
this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
}
else if(version == "正式版"){
else if (version == "正式版") {
this.node.getChildByName("Load").getChildByName("New EditBox").active = false
}
else{
else {
this.node.getChildByName("Load").getChildByName("New EditBox").active = true;
}
// 预加载 shop 预制体
@ -95,14 +96,15 @@ private heathScheduleCallback: Function = null;
if (cc.fx.GameConfig.GM_INFO.first) {
console.log("————————准备注册事件", cc.fx.GameConfig.GM_INFO.openid);
const group = cc.fx.GameTool.setWechatGameGroup(2);
if (cc.fx.GameConfig.GM_INFO.openid != "") {
console.log("————————发送注册事件");
const time = cc.fx.GameTool.formatDate(new Date());
let data = {
register_time: time, // 注册时间
}
cc.fx.GameTool.shushu_Track("register",data);
MiniGameSdk.API.shushu_SetSuperProperties(time);
cc.fx.GameTool.shushu_Track("register", data);
MiniGameSdk.API.shushu_SetSuperProperties(time);
}
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
@ -113,6 +115,9 @@ private heathScheduleCallback: Function = null;
}, 1000);
}
console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
AudioManager._instance.playMusicGame();
}
start() {
@ -123,7 +128,7 @@ private heathScheduleCallback: Function = null;
cc.fx.GameTool.getHealth(null);
// cc.fx.GameConfig.LEVEL_INFO_init(false,0);s
setTimeout(() => {
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level+1), 43, 15, "level_", this.level, true);
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.setHealthInfo();
}, 0);
@ -152,103 +157,103 @@ private heathScheduleCallback: Function = null;
}
//打开heath弹窗,创建预制体
// 打开heath弹窗创建预制体并启动自己的倒计时
openHeath() {
let health = cc.instantiate(this.health);
this.node.addChild(health);
let heathPop = health.getComponent("heathnum").heatht;
heathPop.scale = 0.7;
this.heath = heathPop; // 保存heath预制体引用
let swichs = health.getComponent("heathnum").switchNode;
let timeNode = health.getComponent("heathnum").timeNode;
let switchButtons = health.getComponent("heathnum").switchButtons;
let coin = health.getComponent("heathnum").coin;
// 启动弹窗自己的倒计时
if( cc.fx.GameConfig.GM_INFO.hp < 5) {
this.startHeathTimeCutDown(timeNode);
}
if (cc.fx.GameConfig.GM_INFO.hp == 0) {
// 体力为0显示spriteFrames[1],只显示第二个按钮
if (switchButtons[0]) {switchButtons[0].active = false;swichs[0].active = false;}
if (switchButtons[1]){ switchButtons[1].active = true;swichs[1].active = true;}
} else if (cc.fx.GameConfig.GM_INFO.hp < 5 && cc.fx.GameConfig.GM_INFO.hp > 0) {
// 体力小于5但大于0显示spriteFrames[1],只显示第一个按钮
if (switchButtons[0]) {switchButtons[0].active = true; swichs[0].active = false;}
if (switchButtons[1]) {switchButtons[1].active = false;swichs[1].active = true;}
} else if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
// 体力为5显示spriteFrames[0],只显示第一个按钮
if (switchButtons[0]) {switchButtons[0].active = true;swichs[0].active = true;}
if (switchButtons[1]) {switchButtons[1].active = false;swichs[1].active = false;}
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true);
// 设置金币花费数
// NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true);
}
// 弹窗倒计时
startHeathTimeCutDown(timeLabelNode?: cc.Node) {
this.stopHeathTimeCutDown();
this.heathScheduleCallback = function () {
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopHeathTimeCutDown();
let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
console.log("健康值倒计时结束,当前时间:", timeTemp,cc.fx.GameConfig.GM_INFO.min_Time);
if (timeLabelNode) {
NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true);
} else {
cc.fx.GameConfig.GM_INFO.min_Time -= 0;
let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
if (timeLabelNode) {
NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
}
// 打开heath弹窗创建预制体并启动自己的倒计时
openHeath() {
let health = cc.instantiate(this.health);
this.node.addChild(health);
let heathPop = health.getComponent("heathnum").heatht;
heathPop.scale = 0.7;
this.heath = heathPop; // 保存heath预制体引用
let swichs = health.getComponent("heathnum").switchNode;
let timeNode = health.getComponent("heathnum").timeNode;
let switchButtons = health.getComponent("heathnum").switchButtons;
let coin = health.getComponent("heathnum").coin;
// 启动弹窗自己的倒计时
if (cc.fx.GameConfig.GM_INFO.hp < 5) {
this.startHeathTimeCutDown(timeNode);
}
}.bind(this);
this.heathScheduleCallback();
this.schedule(this.heathScheduleCallback, 1);
}
if (cc.fx.GameConfig.GM_INFO.hp == 0) {
// 体力为0显示spriteFrames[1],只显示第二个按钮
if (switchButtons[0]) { switchButtons[0].active = false; swichs[0].active = false; }
if (switchButtons[1]) { switchButtons[1].active = true; swichs[1].active = true; }
} else if (cc.fx.GameConfig.GM_INFO.hp < 5 && cc.fx.GameConfig.GM_INFO.hp > 0) {
// 体力小于5但大于0显示spriteFrames[1],只显示第一个按钮
if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; }
if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = true; }
} else if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
// 体力为5显示spriteFrames[0],只显示第一个按钮
if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = true; }
if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = false; }
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", heathPop, true);
// 设置金币花费数
// NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true);
stopHeathTimeCutDown() {
if (this.heathScheduleCallback) {
this.unschedule(this.heathScheduleCallback);
this.heathScheduleCallback = null;
}
}
// 弹窗倒计时
startHeathTimeCutDown(timeLabelNode?: cc.Node) {
this.stopHeathTimeCutDown();
this.heathScheduleCallback = function () {
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopHeathTimeCutDown();
let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
console.log("健康值倒计时结束,当前时间:", timeTemp, cc.fx.GameConfig.GM_INFO.min_Time);
if (timeLabelNode) {
NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true);
} else {
cc.fx.GameConfig.GM_INFO.min_Time -= 0;
let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
if (timeLabelNode) {
NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "time_", timeLabelNode);
}
}
}.bind(this);
this.heathScheduleCallback();
this.schedule(this.heathScheduleCallback, 1);
}
stopHeathTimeCutDown() {
if (this.heathScheduleCallback) {
this.unschedule(this.heathScheduleCallback);
this.heathScheduleCallback = null;
}
}
//开始倒计时
startTimeCutDown() {
this.scheduleCallback = function () {
if (this.pause) return;
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopTimeCutDown();
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
startTimeCutDown() {
this.scheduleCallback = function () {
if (this.pause) return;
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopTimeCutDown();
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
MiniGameSdk.API.showToast("恢复一点体力");
cc.fx.GameTool.setUserHealth(1, (data) => {
cc.fx.GameTool.getHealth(null);
this.setHealthInfo();
})
}
MiniGameSdk.API.showToast("恢复一点体力");
cc.fx.GameTool.setUserHealth(1, (data) => {
cc.fx.GameTool.getHealth(null);
this.setHealthInfo();
})
}
else {
cc.fx.GameConfig.GM_INFO.min_Time -= 1;
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
else {
cc.fx.GameConfig.GM_INFO.min_Time -= 1;
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
}
}
}.bind(this);
this.schedule(this.scheduleCallback, 1);
}
}.bind(this);
this.schedule(this.scheduleCallback, 1);
}
// 停止倒计时
stopTimeCutDown() {
if (this.scheduleCallback) {
@ -292,32 +297,32 @@ stopHeathTimeCutDown() {
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
let version = cc.fx.GameTool.getWechatGameVersion();
if(version == "开发版" || version == "体验版"){
if(this.custom.string != ""){
if (version == "开发版" || version == "体验版") {
if (this.custom.string != "") {
cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
cc.fx.GameConfig.LEVEL_INFO_init(true);
}
else{
else {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
}
}
else if(version == "正式版"){
else if (version == "正式版") {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
cc.fx.GameConfig.LEVEL_INFO_init(true, 1000);
}
else{
if(this.custom.string != ""){
else {
if (this.custom.string != "") {
cc.fx.GameConfig.GM_INFO.level = parseInt(this.custom.string) - 1;
// cc.fx.StorageMessage.setStorage("level",cc.fx.GameConfig.GM_INFO.level.toString());
cc.fx.GameConfig.LEVEL_INFO_init(true);
}
else{
else {
cc.fx.AudioManager._instance.playEffect("zhuan1", null);
this.node.getChildByName("zhuanchang").active = true;
this.node.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
@ -348,7 +353,7 @@ stopHeathTimeCutDown() {
// console.log("shopNode parent:", this.shopNode.parent);
}
// 关闭商店
// 关闭商店
closeShop() {
if (this.shopNode) {
this.shopNode.active = false;
@ -423,9 +428,9 @@ stopHeathTimeCutDown() {
closeStamina() {
this.node.getChildByName("Stamina").active = false;
}
updateCoin(){
console.log("主页更新金币",cc.fx.GameConfig.GM_INFO.coin);
updateCoin() {
console.log("主页更新金币", cc.fx.GameConfig.GM_INFO.coin);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
}

View File

@ -126,8 +126,8 @@ export default class AudioManager extends cc.Component {
];
musics.forEach(function (path) {
})
console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
this.playMusicGame();
// console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
// this.playMusicGame();
}
getAudioMusicSwitch() {

View File

@ -15,9 +15,9 @@
<key>spriteSourceSize</key>
<string>{281,71}</string>
<key>textureRect</key>
<string>{{0,300},{281,71}}</string>
<string>{{1338,830},{281,71}}</string>
<key>textureRotated</key>
<false/>
<true/>
</dict>
<key>20miao.png</key>
<dict>
@ -30,9 +30,9 @@
<key>spriteSourceSize</key>
<string>{255,70}</string>
<key>textureRect</key>
<string>{{1394,230},{255,70}}</string>
<string>{{1806,645},{255,70}}</string>
<key>textureRotated</key>
<false/>
<true/>
</dict>
<key>30miao.png</key>
<dict>
@ -45,7 +45,7 @@
<key>spriteSourceSize</key>
<string>{255,70}</string>
<key>textureRect</key>
<string>{{1649,230},{255,70}}</string>
<string>{{1533,1161},{255,70}}</string>
<key>textureRotated</key>
<false/>
</dict>
@ -60,7 +60,7 @@
<key>spriteSourceSize</key>
<string>{76,82}</string>
<key>textureRect</key>
<string>{{1118,300},{76,82}}</string>
<string>{{1493,59},{76,82}}</string>
<key>textureRotated</key>
<false/>
</dict>
@ -75,7 +75,7 @@
<key>spriteSourceSize</key>
<string>{636,174}</string>
<key>textureRect</key>
<string>{{616,968},{636,174}}</string>
<string>{{45,263},{636,174}}</string>
<key>textureRotated</key>
<false/>
</dict>
@ -90,9 +90,9 @@
<key>spriteSourceSize</key>
<string>{348,66}</string>
<key>textureRect</key>
<string>{{689,230},{348,66}}</string>
<string>{{1470,737},{348,66}}</string>
<key>textureRotated</key>
<false/>
<true/>
</dict>
<key>bgl.png</key>
<dict>
@ -105,9 +105,9 @@
<key>spriteSourceSize</key>
<string>{154,172}</string>
<key>textureRect</key>
<string>{{0,968},{154,172}}</string>
<string>{{613,1265},{154,172}}</string>
<key>textureRotated</key>
<false/>
<true/>
</dict>
<key>chubuqule.png</key>
<dict>
@ -120,22 +120,22 @@
<key>spriteSourceSize</key>
<string>{281,64}</string>
<key>textureRect</key>
<string>{{898,166},{281,64}}</string>
<string>{{1947,944},{281,64}}</string>
<key>textureRotated</key>
<false/>
<true/>
</dict>
<key>chuizi.png</key>
<dict>
<key>aliases</key>
<array/>
<key>spriteOffset</key>
<string>{0,0}</string>
<string>{-1,0}</string>
<key>spriteSize</key>
<string>{316,316}</string>
<string>{306,316}</string>
<key>spriteSourceSize</key>
<string>{316,316}</string>
<key>textureRect</key>
<string>{{646,1340},{316,316}}</string>
<string>{{740,506},{306,316}}</string>
<key>textureRotated</key>
<false/>
</dict>
@ -144,13 +144,13 @@
<key>aliases</key>
<array/>
<key>spriteOffset</key>
<string>{0,0}</string>
<string>{0,1}</string>
<key>spriteSize</key>
<string>{150,150}</string>
<string>{126,132}</string>
<key>spriteSourceSize</key>
<string>{150,150}</string>
<key>textureRect</key>
<string>{{1736,654},{150,150}}</string>
<string>{{1295,1113},{126,132}}</string>
<key>textureRotated</key>
<false/>
</dict>
@ -159,13 +159,13 @@
<key>aliases</key>
<array/>
<key>spriteOffset</key>
<string>{0,0}</string>
<string>{-1,0}</string>
<key>spriteSize</key>
<string>{284,284}</string>
<string>{238,284}</string>
<key>spriteSourceSize</key>
<string>{284,284}</string>
<key>textureRect</key>
<string>{{362,1340},{284,284}}</string>
<string>{{1394,451},{238,284}}</string>
<key>textureRotated</key>
<false/>
</dict>
@ -180,7 +180,7 @@
<key>spriteSourceSize</key>
<string>{80,100}</string>
<key>textureRect</key>
<string>{{0,398},{80,100}}</string>
<string>{{1738,1290},{80,100}}</string>
<key>textureRotated</key>
<false/>
</dict>
@ -195,9 +195,9 @@
<key>spriteSourceSize</key>
<string>{264,104}</string>
<key>textureRect</key>
<string>{{1007,398},{264,104}}</string>
<string>{{1700,646},{264,104}}</string>
<key>textureRotated</key>
<false/>
<true/>
</dict>
<key>closet.png</key>
<dict>
@ -210,7 +210,7 @@
<key>spriteSourceSize</key>
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<key>coins.png</key>
<dict>
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<key>textureRect</key>
<string>{{1822,300},{86,98}}</string>
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<key>coins4.png</key>
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<key>dikuang.png</key>
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<string>{{314,514},{802,118}}</string>
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<array/>
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<string>{150,150}</string>
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