更新战令优化

This commit is contained in:
COMPUTER\EDY 2026-07-20 16:32:01 +08:00
parent 7568cb1d7f
commit d96f0962a9
4 changed files with 10 additions and 16 deletions

View File

@ -309,7 +309,7 @@ export class GameConfig {
vibrateOpen: true, //震动
coinnum: 0, //每局的金币数
paid_user: false, //是否是付费用户
version: "1.9.99", //版本号
version: "2.0.01", //版本号
shushu_DistinctId: "", //数数访客ID
shushu_AccountId: "", //数数账号ID
uid: "", //用户和后端唯一id

View File

@ -2490,6 +2490,7 @@ var GameTool = {
//比较版本号大小方法
compareVersion(v1: string, v2: string): number {
console.log("比较版本号", v1, v2);
let result = 0;
let v1Array = v1.split(".");
let v2Array = v2.split(".");

View File

@ -749,27 +749,21 @@ export default class passCheck extends cc.Component {
this.activateBtn.node.active = false;
}
cc.fx.GameConfig.GM_INFO.passCheckActivate = true;
// 获取passCheckMgr实例并更新激活状态
if (this.passCheckMgr && typeof this.passCheckMgr.refreshPassCheckItems === 'function') {
this.passCheckMgr.refreshPassCheckItems();
}
this.setbarNodePosX();
}
setbarNodePosX() {
let activate = cc.fx.GameConfig.GM_INFO.passCheckActivate;
let centralNode = this.node && this.node.getChildByName("centralNode");
let barNode = centralNode && centralNode.getChildByName("barNode");
if (barNode) {
let barNode = this.node.getChildByName("centralNode").getChildByName("barNode")
if (activate || cc.fx.GameConfig.GM_INFO.getItemType == 1) {
barNode.x = 0;
} else {
barNode.x = -253;
}
} else {
console.warn("setbarNodePosX: centralNode 或 barNode 不存在,跳过位置更新");
}
}
allGetReward() {

View File

@ -413,15 +413,14 @@ export default class passCheckMgr extends cc.Component {
if (canvasTemp) {
JiaZai = canvasTemp.getComponent("JiaZai");
}
console.log("处理奖励", rewards);
// 处理每个奖励
for (const reward of rewards) {
// 上报战令奖励领取itemIndex 从 0 开始,埋点等级从 1 开始;右侧为付费档位
cc.fx.GameTool.getPassCheckPorp(reward.itemId, reward.itemNum, false);
cc.fx.GameTool.shushu_Track("get_battle_pass", {
cur_bp_level: reward.itemIndex + 1,
is_paid_bp_usr: !reward.isLeftReward,
});
cc.fx.GameTool.getPassCheckPorp(reward.itemId, reward.itemNum, false);
if (JiaZai) {
switch (reward.itemId) {
case 1001: // 金币