42 lines
22 KiB
Plaintext
42 lines
22 KiB
Plaintext
module,ownership,dependency_origin,category,source_image,width,height,rgba_mib_estimate,source_file_mib,used_sprite_frames,other_module_sprite_frames,outside_sprite_frames,global_external_users,direct_usage_locations,supporting_assets,recommended_target,handling
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win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai.png,1916,2000,14.62,0.17,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai4.png,2032,1856,14.39,0.16,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai4.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai2.png,1916,1920,14.03,0.13,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai2.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai3.png,1932,1836,13.53,0.14,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai3.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai5.png,1932,1836,13.53,0.05,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai5.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,图集纹理,assets/UI/UI/skin_month/jiesuan.png,1898,1842,13.34,0.30,pian.png,,,,Canvas/Game/Win/tween/pian | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/pian | cc.Sprite | $._spriteFrame,assets/UI/UI/skin_month/jiesuan.plist,assets/win/texture/atlas/jiesuan/jiesuan.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,图集纹理,assets/UI/UI/skin_month/caidai1.png,2000,1600,12.21,0.02,02.png ; 03.png ; 04.png ; 05.png ; 06.png ; 07.png ; 08.png ; 09.png ; 10.png ; 11.png ; 12.png ; 13.png ; 14.png ; 15.png ; 16.png ; 17.png ; 18.png ; 19.png ; 20.png ; 21.png,,,,Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._clips[0] ; Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._defaultClip ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._spriteFrame,assets/UI/UI/skin_month/caidai1.plist ; assets/animation/caidai1.anim,assets/win/texture/atlas/caidai1/caidai1.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/line.png,1026,998,3.91,0.14,line,,,,Canvas/Game/Win/tween/guang | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/line.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/beijing.png,886,751,2.54,0.01,beijing,,,,Canvas/Game/Win/tween/gongxi/beijing | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/beijing.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/career_Bg.png,396,598,0.90,0.00,career_Bg,,,,Canvas/Game/Win/tween/Ruzhi/bg | cc.Sprite | $._spriteFrame,,assets/win/texture/image/pop/career_Bg.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/ruCat.png,968,230,0.85,0.00,ruCat,,,,Canvas/Game/Win/Career/bg2 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/ruCat.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/ruzhiBg.png,922,203,0.71,0.01,ruzhiBg,,,,Canvas/Game/Win/Career/bg | cc.Sprite | $._spriteFrame,,assets/win/texture/image/pop/ruzhiBg.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/career_Title2.png,353,296,0.40,0.04,career_Title2,,,,Canvas/Game/Win/tween/Ruzhi/yinzhang2 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/career_Title2.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/next.png,562,166,0.36,0.00,next,,,,Canvas/Game/Win/tween/nextBtn2 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/next.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/fanhui.png,556,164,0.35,0.00,fanhui,,,,Canvas/Game/Win/tween/homeBtn2 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/fanhui.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/qozainan.png,178,204,0.14,0.01,qozainan,,,,Canvas/Game/Win/tween/Ruzhi/btn | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/qozainan.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/juli.png,662,49,0.12,0.00,juli,,,,Canvas/Game/Win/tween/tiaodik/nextLabel | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/juli.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/coins2.png,163,151,0.09,0.01,coins2,,,,Canvas/Game/Win/tween/tiaodik/coinIcon | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/coins2.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/jindut00.png,546,26,0.05,0.00,jindut00,,,,Canvas/Game/Win/Career/progress2/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/jindut00 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/jindut00.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/jindut02.png,546,26,0.05,0.00,jindut02,,,,Canvas/Game/Win/Career/progress2/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/progress | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/jindut02.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/newMode1.png,100,100,0.04,0.00,newMode1,,,,Canvas/Game/Win/tween/tiaodik/nextLabel/New Sprite | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/newMode1.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/yuangongka.png,95,114,0.04,0.00,yuangongka,,,,Canvas/Game/Win/Career/bg/ruzhi | cc.Sprite | $._spriteFrame,,assets/win/texture/image/pop/yuangongka.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/dian2.png,64,64,0.02,0.00,dian2,,,,Canvas/Game/Win/Career/progress2/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/win | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/dian2.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/dina1.png,64,64,0.02,0.00,dina1,,,,Canvas/Game/Win/Career/progress2/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/lose | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/dina1.png,可随所属模块迁移;图片、meta及配套资源一起移动
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win,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameui.png,2039,1970,15.32,0.36,anniu.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.png,closet.png ; door.png,btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Win/tween/coins4 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/coins4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameui.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameUI_new.png,1471,2046,11.48,0.21,start.png,20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png,,assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab,Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameUI_new.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,与GameScene其他区域共享,场景静态UUID,图集纹理,assets/UI/UI/pop/action_hammer.png,1628,1616,10.04,0.20,10.png ; beginBg.png ; shengXiao.png,,action_hammer.png ; hamer_texiao.png,,Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/action_hammer.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,与其他场景或预制体共享,场景静态UUID,图集纹理,assets/action_bundle/img/action_hammer.png,2015,1304,10.02,0.21,action_hammer.png,,,assets/action_bundle/prefab/winStreak.prefab,Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._spriteFrame,assets/action_bundle/img/action_hammer.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/Cat/catUI.png,1991,1173,8.91,0.38,cat5.png,,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/career/prefab/rankGame.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab,Canvas/Game/Win/Career | f036dgHuh1LEI4GSe0JSdln | $.catUI ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._spriteFrame,assets/UI/Cat/catUI.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/newUI.png,1105,2038,8.59,0.17,career_Title.png ; career_yanhua.png ; didi.png ; fanhuizhujiem.png ; guankazi.png ; huodongt.png ; jinhao.png ; nextBtn.png,,jia.png,assets/Scene/HomeScene.fire ; assets/shop/prefab/shop.prefab,Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/line | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._spriteFrame,assets/UI/UI/newUI.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/kuangt.png,1040,1402,5.56,0.01,kuangt,kuangt,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab,Canvas/Game/Win/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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win,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/special_tips.png,900,1249,4.29,0.03,special_tips,,,assets/Scene/HomeScene.fire,Canvas/Game/Win/specialTips/special_tips | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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win,与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/action_bundle/Avatar/avatar.png,702,1002,2.68,0.04,kuang_1.png ; touxiangk1.png,,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/Share.prefab ; assets/career/prefab/rankGame.prefab ; assets/prefab/map/likeComment.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/RankListItem.prefab ; assets/prefab/pop/ScrollView.prefab ; assets/prefab/pop/rank.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Win/tween/Ruzhi/bg/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._spriteFrame,assets/action_bundle/Avatar/avatar.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/font/font.png,1347,512,2.63,0.11,half_black_x.png,coins0.png ; coins1.png ; coins6.png ; coins9.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.png,coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab,Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._spriteFrame,assets/UI/font/font.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,与GameScene其他区域共享,场景静态UUID,图集纹理,assets/UI/UI/pop/address.png,858,512,1.68,0.05,dian1.png ; dian2.png ; jindut00.png ; jindut02.png ; white5.png ; xiegang.png,,,,Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/address.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,持久公共组件,图集纹理,assets/UI/font/font3.png,894,256,0.87,0.04,,custom0.png ; custom1.png ; custom5.png,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab,[持久公共组件] NumberToImage.font3 -> Map.createCareer/createRank,,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,与GameScene其他区域共享,场景静态UUID,图集纹理,assets/UI/UI/pop/city.png,256,777,0.76,0.02,北京.png,,,,Canvas/Game/Win/Rank/cityName | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/cityName | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/city.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
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win,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/closet.png,152,173,0.10,0.00,closet,closet,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab,Canvas/Game/Win/specialTips/specialCloseBtn/Background | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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win,与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/special_logo.png,111,85,0.04,0.00,special_logo,,special_logo,assets/Scene/HomeScene.fire,Canvas/Game/Win/tween/endlessNode/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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win,与GameScene其他区域共享 + 与其他场景或预制体共享,外部控制器字段,单图,assets/UI/UI/xinCoin.png,84,95,0.03,0.00,xinCoin,,xinCoin,assets/Scene/HomeScene.fire ; assets/prefab/prop/coins.prefab ; assets/shop/prefab/shop.prefab,[外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinPrefab ; [外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinSpriteFrame,assets/prefab/prop/coins.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
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