MatchMaster/tools/game-ui-image-inventory/lose.csv
COMPUTER\EDY 4a352390b8 更新
2026-08-27 19:31:20 +08:00

46 KiB
Raw Blame History

1moduleownershipdependency_origincategorysource_imagewidthheightrgba_mib_estimatesource_file_mibused_sprite_framesother_module_sprite_framesoutside_sprite_framesglobal_external_usersdirect_usage_locationssupporting_assetsrecommended_targethandling
2lose模块独占场景静态UUID图集纹理assets/UI/UI/pop/shareTips.png15012361.350.02checkbox_1.png ; checkbox_2.png ; share_btn.png ; share_label_1.png ; share_label_2.png ; share_tips.pngCanvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._spriteFrameassets/UI/UI/pop/shareTips.plistassets/lose/texture/atlas/shareTips/shareTips.png可随所属模块迁移;图片、meta及配套资源一起移动
3lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_icon2.png8802000.670.01LongAndShot_icon2Canvas/Game/Lose/lose/LongAndShortColor/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_icon2.png可随所属模块迁移;图片、meta及配套资源一起移动
4lose模块独占场景静态UUID单图assets/UI/UI/pop/wallIcon.png8072130.660.01wallIconCanvas/Game/Lose/lose/Wall/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/wallIcon.png可随所属模块迁移;图片、meta及配套资源一起移动
5lose模块独占场景静态UUID单图assets/UI/UI/pop/buttonWall_icon.png5222120.420.01buttonWall_iconCanvas/Game/Lose/lose/ButtonWall/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/buttonWall_icon.png可随所属模块迁移;图片、meta及配套资源一起移动
6lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_icon.png7651380.400.01LongAndShot_iconCanvas/Game/Lose/lose/LongAndShort/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_icon.png可随所属模块迁移;图片、meta及配套资源一起移动
7lose模块独占场景静态UUID单图assets/UI/UI/pop/buttonWall.png4372050.340.03buttonWallCanvas/Game/Lose/lose/ButtonWall/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/buttonWall.png可随所属模块迁移;图片、meta及配套资源一起移动
8lose模块独占场景静态UUID单图assets/UI/UI/pop/block_LockIcon.png5601350.290.01block_LockIconCanvas/Game/Lose/lose/BlockLock/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/block_LockIcon.png可随所属模块迁移;图片、meta及配套资源一起移动
9lose模块独占场景静态UUID单图assets/UI/UI/pop/Revolving.png3002150.250.01RevolvingCanvas/Game/Lose/lose/Revolving/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/Revolving.png可随所属模块迁移;图片、meta及配套资源一起移动
10lose模块独占场景静态UUID单图assets/UI/UI/pop/block_Lock.png2512530.240.01block_LockCanvas/Game/Lose/lose/BlockLock/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/block_Lock.png可随所属模块迁移;图片、meta及配套资源一起移动
11lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot.png4881240.230.01LongAndShotCanvas/Game/Lose/lose/LongAndShort/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot.png可随所属模块迁移;图片、meta及配套资源一起移动
12lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot2.png4121100.170.01LongAndShot2Canvas/Game/Lose/lose/LongAndShortColor/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot2.png可随所属模块迁移;图片、meta及配套资源一起移动
13lose模块独占场景静态UUID单图assets/UI/UI/pop/wall.png4121110.170.01wallCanvas/Game/Lose/lose/Wall/door | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/wall.png可随所属模块迁移;图片、meta及配套资源一起移动
14lose模块独占场景静态UUID单图assets/UI/UI/pop/Revolving_icon.png558540.110.00Revolving_iconCanvas/Game/Lose/lose/Revolving/New Sprite | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/Revolving_icon.png可随所属模块迁移;图片、meta及配套资源一起移动
15lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_btn.png286720.080.00LongAndShot_btnCanvas/Game/Lose/lose/LongAndShort/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_btn.png可随所属模块迁移;图片、meta及配套资源一起移动
16lose模块独占场景静态UUID单图assets/UI/UI/pop/Revolving_title.png312660.080.00Revolving_titleCanvas/Game/Lose/lose/Revolving/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/Revolving_title.png可随所属模块迁移;图片、meta及配套资源一起移动
17lose模块独占场景静态UUID单图assets/UI/UI/pop/wall_Title.png312660.080.00wall_TitleCanvas/Game/Lose/lose/Wall/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/wall_Title.png可随所属模块迁移;图片、meta及配套资源一起移动
18lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_title2.png284660.070.00LongAndShot_title2Canvas/Game/Lose/lose/LongAndShortColor/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_title2.png可随所属模块迁移;图片、meta及配套资源一起移动
19lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_btn2.png254670.060.00LongAndShot_btn2Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_btn2.png可随所属模块迁移;图片、meta及配套资源一起移动
20lose模块独占场景静态UUID单图assets/UI/UI/pop/LongAndShot_title.png248650.060.00LongAndShot_titleCanvas/Game/Lose/lose/LongAndShort/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/LongAndShot_title.png可随所属模块迁移;图片、meta及配套资源一起移动
21lose模块独占场景静态UUID单图assets/UI/UI/pop/Revolving_btn.png255650.060.00Revolving_btnCanvas/Game/Lose/lose/Revolving/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/Revolving_btn.png可随所属模块迁移;图片、meta及配套资源一起移动
22lose模块独占场景静态UUID单图assets/UI/UI/pop/block_LockTitle.png258660.060.00block_LockTitleCanvas/Game/Lose/lose/BlockLock/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/block_LockTitle.png可随所属模块迁移;图片、meta及配套资源一起移动
23lose模块独占场景静态UUID单图assets/UI/UI/pop/buttonWall_btn.png258640.060.00buttonWall_btnCanvas/Game/Lose/lose/ButtonWall/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/buttonWall_btn.png可随所属模块迁移;图片、meta及配套资源一起移动
24lose模块独占场景静态UUID单图assets/UI/UI/pop/buttonWall_title.png248640.060.00buttonWall_titleCanvas/Game/Lose/lose/ButtonWall/chubuqule | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/buttonWall_title.png可随所属模块迁移;图片、meta及配套资源一起移动
25lose模块独占场景静态UUID单图assets/UI/UI/pop/wall_btn.png254670.060.00wall_btnCanvas/Game/Lose/lose/Wall/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/wall_btn.png可随所属模块迁移;图片、meta及配套资源一起移动
26lose模块独占场景静态UUID单图assets/UI/UI/pop/block_LockBtn.png191650.050.00block_LockBtnCanvas/Game/Lose/lose/BlockLock/buyBtn/doudakai | cc.Sprite | $._spriteFrameassets/lose/texture/image/pop/block_LockBtn.png可随所属模块迁移;图片、meta及配套资源一起移动
27lose与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/publicUI.png2038197215.330.47btn_jixu _sz1.png ; btn_jixu _sz3.png ; btn_jixu _sz4.png ; btn_tanchuang1.png ; btn_zi_fenxiang2.png ; btn_zi_jixu.png ; nz1.png ; nz2.pngboom.png ; hui.png ; key.png ; lock.png ; pause.png ; time1.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/prop/boom.prefab ; assets/prefab/prop/key.prefab ; assets/prefab/prop/lock.prefab ; assets/shop/prefab/Tops.prefabCanvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._spriteFrameassets/UI/UI/publicUI.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
28lose五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameui.png2039197015.320.36door.pnganniu.png ; closet.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.pngbtn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/Lock/door | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/door | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameui.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
29lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/UI/pop/gameUI_new.png1471204611.480.2120miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.pngBuy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; start.png ; title_hammer.png ; title_tishi.png ; xiangxiang.pngassets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefabCanvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._spriteFrameassets/UI/UI/pop/gameUI_new.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
30lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/kuangt.png104014025.560.01kuangtkuangtassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefabCanvas/Game/Lose/lose/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
31lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/kuangt1.png99414625.540.03kuangt1assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.assetassets/shop/prefab/Loading.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
32lose五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/font/font.png13475122.630.11mul1.png ; scoin_0.png ; scoin_1.png ; x.pngcoins0.png ; coins1.png ; coins6.png ; coins9.png ; half_black_x.pngcoin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.pngassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.assetassets/UI/font/font.plist ; assets/shop/prefab/Revive.prefab待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
33lose与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/dhm_bg.png10005912.250.00dhm_bgassets/Scene/HomeScene.fire ; assets/prefab/pop/redeemCode.prefabCanvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
34lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/guang.png6506501.610.04guangguangassets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefabCanvas/Game/Lose/lose/BlockLock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/guang | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
35lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/Revive_bg.png10103371.300.05Revive_bgassets/shop/prefab/Revive.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.assetassets/shop/prefab/Revive.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
36lose与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/yuandi.png5165161.020.00yuandiassets/prefab/map/Pause.prefabCanvas/Game/Lose/lose/Lock/boom_show | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
37lose五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享场景静态UUID图集纹理assets/UI/font/font3.png8942560.870.04custom0.png ; custom1.png ; custom5.pngassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrameassets/UI/font/font3.plist待处理共享资源不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
38lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/btn_Buy.png5191680.330.00btn_Buyassets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.assetassets/shop/prefab/Loading.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
39lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/fenx.png6091220.280.01fenxfenxassets/Scene/HomeScene.fireCanvas/Game/Lose/share | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
40lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/Revive_btn.png2941120.130.00Revive_btnassets/shop/prefab/Revive.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.assetassets/shop/prefab/Revive.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
41lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/Revive_tishi.png335850.110.00Revive_tishiassets/shop/prefab/Revive.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.Sprite | $._spriteFrameassets/shop/prefab/Revive.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
42lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/UI/UI/pop/closet.png1521730.100.00closetclosetassets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefabCanvas/Game/Lose/share_tips/closeBtn/Background | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
43lose五模块之间共享 + 与其他场景或预制体共享场景静态UUID单图assets/res/close.png1031120.040.00closecloseassets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefabCanvas/Game/Lose/lose/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/homeBtn | cc.Sprite | $._spriteFrame待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
44lose与其他场景或预制体共享场景静态UUID单图assets/shop/img/6yuan.png119540.020.006yuanassets/shop/prefab/Revive.prefabCanvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.assetassets/shop/prefab/Revive.prefab待处理共享资源仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方