MatchMaster/tools/game-ui-image-inventory/lose.csv
COMPUTER\EDY 4a352390b8 更新
2026-08-27 19:31:20 +08:00

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module,ownership,dependency_origin,category,source_image,width,height,rgba_mib_estimate,source_file_mib,used_sprite_frames,other_module_sprite_frames,outside_sprite_frames,global_external_users,direct_usage_locations,supporting_assets,recommended_target,handling
lose,模块独占,场景静态UUID,图集纹理,assets/UI/UI/pop/shareTips.png,1501,236,1.35,0.02,checkbox_1.png ; checkbox_2.png ; share_btn.png ; share_label_1.png ; share_label_2.png ; share_tips.png,,,,Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/shareTips.plist,assets/lose/texture/atlas/shareTips/shareTips.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_icon2.png,880,200,0.67,0.01,LongAndShot_icon2,,,,Canvas/Game/Lose/lose/LongAndShortColor/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_icon2.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/wallIcon.png,807,213,0.66,0.01,wallIcon,,,,Canvas/Game/Lose/lose/Wall/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/wallIcon.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/buttonWall_icon.png,522,212,0.42,0.01,buttonWall_icon,,,,Canvas/Game/Lose/lose/ButtonWall/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/buttonWall_icon.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_icon.png,765,138,0.40,0.01,LongAndShot_icon,,,,Canvas/Game/Lose/lose/LongAndShort/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_icon.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/buttonWall.png,437,205,0.34,0.03,buttonWall,,,,Canvas/Game/Lose/lose/ButtonWall/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/buttonWall.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/block_LockIcon.png,560,135,0.29,0.01,block_LockIcon,,,,Canvas/Game/Lose/lose/BlockLock/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/block_LockIcon.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/Revolving.png,300,215,0.25,0.01,Revolving,,,,Canvas/Game/Lose/lose/Revolving/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/Revolving.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/block_Lock.png,251,253,0.24,0.01,block_Lock,,,,Canvas/Game/Lose/lose/BlockLock/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/block_Lock.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot.png,488,124,0.23,0.01,LongAndShot,,,,Canvas/Game/Lose/lose/LongAndShort/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot2.png,412,110,0.17,0.01,LongAndShot2,,,,Canvas/Game/Lose/lose/LongAndShortColor/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot2.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/wall.png,412,111,0.17,0.01,wall,,,,Canvas/Game/Lose/lose/Wall/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/wall.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/Revolving_icon.png,558,54,0.11,0.00,Revolving_icon,,,,Canvas/Game/Lose/lose/Revolving/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/Revolving_icon.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_btn.png,286,72,0.08,0.00,LongAndShot_btn,,,,Canvas/Game/Lose/lose/LongAndShort/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_btn.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/Revolving_title.png,312,66,0.08,0.00,Revolving_title,,,,Canvas/Game/Lose/lose/Revolving/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/Revolving_title.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/wall_Title.png,312,66,0.08,0.00,wall_Title,,,,Canvas/Game/Lose/lose/Wall/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/wall_Title.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_title2.png,284,66,0.07,0.00,LongAndShot_title2,,,,Canvas/Game/Lose/lose/LongAndShortColor/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_title2.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_btn2.png,254,67,0.06,0.00,LongAndShot_btn2,,,,Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_btn2.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_title.png,248,65,0.06,0.00,LongAndShot_title,,,,Canvas/Game/Lose/lose/LongAndShort/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_title.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/Revolving_btn.png,255,65,0.06,0.00,Revolving_btn,,,,Canvas/Game/Lose/lose/Revolving/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/Revolving_btn.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/block_LockTitle.png,258,66,0.06,0.00,block_LockTitle,,,,Canvas/Game/Lose/lose/BlockLock/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/block_LockTitle.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/buttonWall_btn.png,258,64,0.06,0.00,buttonWall_btn,,,,Canvas/Game/Lose/lose/ButtonWall/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/buttonWall_btn.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/buttonWall_title.png,248,64,0.06,0.00,buttonWall_title,,,,Canvas/Game/Lose/lose/ButtonWall/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/buttonWall_title.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/wall_btn.png,254,67,0.06,0.00,wall_btn,,,,Canvas/Game/Lose/lose/Wall/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/wall_btn.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/block_LockBtn.png,191,65,0.05,0.00,block_LockBtn,,,,Canvas/Game/Lose/lose/BlockLock/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/block_LockBtn.png,可随所属模块迁移;图片、meta及配套资源一起移动
lose,与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/publicUI.png,2038,1972,15.33,0.47,btn_jixu _sz1.png ; btn_jixu _sz3.png ; btn_jixu _sz4.png ; btn_tanchuang1.png ; btn_zi_fenxiang2.png ; btn_zi_jixu.png ; nz1.png ; nz2.png,,boom.png ; hui.png ; key.png ; lock.png ; pause.png ; time1.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/prop/boom.prefab ; assets/prefab/prop/key.prefab ; assets/prefab/prop/lock.prefab ; assets/shop/prefab/Tops.prefab,Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/timeBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_hide/nz2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/time_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/lockBtn/number2 | cc.Sprite | $._spriteFrame,assets/UI/UI/publicUI.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
lose,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameui.png,2039,1970,15.32,0.36,door.png,anniu.png ; closet.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.png,btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Lose/lose/Lock/door | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/door | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameui.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameUI_new.png,1471,2046,11.48,0.21,20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png,Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; start.png ; title_hammer.png ; title_tishi.png ; xiangxiang.png,,assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab,Canvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/yichu | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/yuandi/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node1/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/node2/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/doudakai | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/chubuqule | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/btn_zi_xhongshi | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/result_Label1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/giveup | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/hammer_action/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/return | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/WinStreak/timeBtn | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameUI_new.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/kuangt.png,1040,1402,5.56,0.01,kuangt,kuangt,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab,Canvas/Game/Lose/lose/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/kuangt1.png,994,1462,5.54,0.03,kuangt1,,,assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.asset,assets/shop/prefab/Loading.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/font/font.png,1347,512,2.63,0.11,mul1.png ; scoin_0.png ; scoin_1.png ; x.png,coins0.png ; coins1.png ; coins6.png ; coins9.png ; half_black_x.png,coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset,assets/UI/font/font.plist ; assets/shop/prefab/Revive.prefab,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
lose,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/dhm_bg.png,1000,591,2.25,0.00,dhm_bg,,,assets/Scene/HomeScene.fire ; assets/prefab/pop/redeemCode.prefab,Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/guang.png,650,650,1.61,0.04,guang,guang,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefab,Canvas/Game/Lose/lose/BlockLock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/yuandi/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/guang | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/Revive_bg.png,1010,337,1.30,0.05,Revive_bg,,,assets/shop/prefab/Revive.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset,assets/shop/prefab/Revive.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/yuandi.png,516,516,1.02,0.00,yuandi,,,assets/prefab/map/Pause.prefab,Canvas/Game/Lose/lose/Lock/boom_show | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/font/font3.png,894,256,0.87,0.04,custom0.png ; custom1.png ; custom5.png,,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame,assets/UI/font/font3.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包
lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/btn_Buy.png,519,168,0.33,0.00,btn_Buy,,,assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.asset,assets/shop/prefab/Loading.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/fenx.png,609,122,0.28,0.01,fenx,fenx,,assets/Scene/HomeScene.fire,Canvas/Game/Lose/share | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/Revive_btn.png,294,112,0.13,0.00,Revive_btn,,,assets/shop/prefab/Revive.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset,assets/shop/prefab/Revive.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/Revive_tishi.png,335,85,0.11,0.00,Revive_tishi,,,assets/shop/prefab/Revive.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.Sprite | $._spriteFrame,assets/shop/prefab/Revive.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/closet.png,152,173,0.10,0.00,closet,closet,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab,Canvas/Game/Lose/share_tips/closeBtn/Background | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/res/close.png,103,112,0.04,0.00,close,close,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Lose/lose/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/homeBtn | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方
lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/6yuan.png,119,54,0.02,0.00,6yuan,,,assets/shop/prefab/Revive.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset,assets/shop/prefab/Revive.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方