This commit is contained in:
YZ\249929363 2025-08-07 16:59:47 +08:00
commit 9d8ad6307c
15 changed files with 5038 additions and 3010 deletions

View File

@ -153,6 +153,7 @@ export default class Block extends cc.Component {
//计时器 //计时器
private scheduleCallback: any = null; private scheduleCallback: any = null;
private scheduleCallback2: any = null; private scheduleCallback2: any = null;
private scheduleCallback3: any = null;
isEliminatedByHammer: boolean = false; // 标记是否被锤子消除过 isEliminatedByHammer: boolean = false; // 标记是否被锤子消除过
onLoad() { onLoad() {
@ -747,58 +748,14 @@ export default class Block extends cc.Component {
eliminate() { eliminate() {
clearTimeout(this.scheduleCallback2); clearTimeout(this.scheduleCallback2);
clearTimeout(this.scheduleCallback); clearTimeout(this.scheduleCallback);
clearTimeout(this.scheduleCallback3);
let self = this; let self = this;
//锤子状态消失 //锤子状态消失
MapConroler._instance.pause = true; MapConroler._instance.pause = true;
if (MapConroler._instance.ismagic) { if (MapConroler._instance.ismagic) {
this.scheduleCallback = setTimeout(() => { this.scheduleCallback = setTimeout(() => {
// 记录添加magic时的锚点 this.createLabelsForBlocksWithCustomDelay(0.2)
this.node.anchorX = 0.5;
this.node.anchorY = 0.5;
this.node.addChild(new cc.Node("magic"));
let effectNode = this.node.getChildByName("magic");
effectNode.setPosition(0, 0);
// 改锚点后修正magic的位置
this.node.anchorX = 1;
this.node.anchorY = 0;
// 重新设置magic的位置使其视觉上不变
let parentSize = this.node.getContentSize();
effectNode.setPosition(
effectNode.x + parentSize.width * (0.5 - 1),
effectNode.y + parentSize.height * (0.5 - 0)
);
switch (this.node.name) {
case "block14":
this.node.anchorX = 0.66;
this.node.anchorY = 0;
effectNode.setPosition(-50, 120);
break;
case "block18":
this.node.anchorX = 0.66;
this.node.anchorY = 0;
effectNode.setPosition(-50, 200);
break;
case "block10":
effectNode.setPosition(0, 200);
break;
case "block21":
effectNode.setPosition(0, 130);
break;
case "block16":
effectNode.setPosition(0, 180);
break;
default:
break;
}
effectNode.zIndex = 1000;
effectNode.addComponent(sp.Skeleton);
effectNode.getComponent(sp.Skeleton).skeletonData = this.magic_SkeletonData;
effectNode.getComponent(sp.Skeleton).setAnimation(0, "play", false);
if (this.type == BlockType.) { if (this.type == BlockType.) {
this.node.getChildByName("freeze").getComponent("Freeze").reduce(2); this.node.getChildByName("freeze").getComponent("Freeze").reduce(2);
MapConroler._instance.ismagic = false; MapConroler._instance.ismagic = false;
@ -829,10 +786,14 @@ export default class Block extends cc.Component {
this.node.getChildByName("boom").getComponent("Boom").stopBoom(); this.node.getChildByName("boom").getComponent("Boom").stopBoom();
} }
this.scheduleCallback2 = setTimeout(() => { this.scheduleCallback2 = setTimeout(() => {
//如果方块可以消除
MapConroler._instance.blockNum -= 1; MapConroler._instance.blockNum -= 1;
MapConroler._instance.special_Treatment(this.node); MapConroler._instance.special_Treatment(this.node);
}, 950);
this.scheduleCallback2 = setTimeout(() => {
//如果方块可以消除
// MapConroler._instance.blockNum -= 1;
// MapConroler._instance.special_Treatment(this.node);
var self = this; var self = this;
this.removeMapBlock(); this.removeMapBlock();
MapConroler._instance.judgeWin(1); MapConroler._instance.judgeWin(1);
@ -860,10 +821,10 @@ export default class Block extends cc.Component {
MapConroler._instance.failLevel("lock"); MapConroler._instance.failLevel("lock");
} }
} }
}, 500); }, 900);
MapConroler._instance.ismagic = false; MapConroler._instance.ismagic = false;
}, 950); }, 1350);
} }
@ -1598,6 +1559,271 @@ export default class Block extends cc.Component {
this.node.y = this.node.y - distance; this.node.y = this.node.y - distance;
} }
} }
createSingleBlockEffect(blockPos: any, index: number, blockSize: number, baseOffset: cc.Vec2) {
const effectNode = new cc.Node(`magic_effect_${index}`);
const skeletonComponent = effectNode.addComponent(sp.Skeleton);
if (!this.magic_SkeletonData) {
console.error("magic_SkeletonData 资源未加载或为空");
return;
}
skeletonComponent.skeletonData = this.magic_SkeletonData;
skeletonComponent.premultipliedAlpha = false;
let actualX = blockPos.x * blockSize + baseOffset.x;
let actualY = blockPos.y * blockSize + baseOffset.y;
effectNode.setAnchorPoint(0.5, 0.5);
// 计算在世界坐标系中的位置
const worldPos = this.node.convertToWorldSpaceAR(cc.v2(actualX - 65, actualY + 70));
// 获取 Canvas 节点
const canvas = cc.find('Canvas');
if (!canvas) {
console.error("找不到 Canvas 节点");
return;
}
// 将世界坐标转换为 Canvas 的本地坐标
const canvasPos = canvas.convertToNodeSpaceAR(worldPos);
effectNode.setPosition(canvasPos);
// 设置最高层级,确保在所有其他节点之上
effectNode.zIndex = 9999;
// 添加到 Canvas 节点下
canvas.addChild(effectNode);
this.playMagicAnimation(skeletonComponent, index);
// 可选:添加自动清理机制
this.scheduleOnce(() => {
if (effectNode && effectNode.isValid) {
effectNode.removeFromParent();
effectNode.destroy();
}
}, 3); // 3秒后自动清理
}
// 播放魔法动画的辅助方法
playMagicAnimation(skeletonComponent: sp.Skeleton, index: number) {
try {
// 检查动画是否存在
if (!skeletonComponent.findAnimation("play")) {
console.error(`动画 "play" 不存在于 Spine 资源中`);
return;
}
skeletonComponent.setAnimation(0, "play", false);
//播放完自动清理
// 监听动画完成事件
skeletonComponent.setCompleteListener((trackEntry, loopCount) => {
// 动画播放完成后自动清理节点
if (skeletonComponent.node && skeletonComponent.node.isValid) {
console.log(`${index} 个特效动画播放完成,开始清理节点`);
// 移除节点并销毁
skeletonComponent.node.removeFromParent();
skeletonComponent.node.destroy();
}
});
} catch (error) {
console.error(`播放第 ${index} 个方块动画时出错:`, error);
}
}
// 清理
clearPreviousEffects() {
const children = this.node.children;
for (let i = children.length - 1; i >= 0; i--) {
const child = children[i];
if (child.name.startsWith('magic_effect_')) {
child.removeFromParent();
child.destroy();
}
}
}
createLabelsForBlocksWithCustomDelay(delayBetweenBlocks: number = 0.1) {
if (!this.allBlocks || this.allBlocks.length === 0) {
console.warn("allBlocks 数组为空或未定义");
return;
}
const blockSize = 120;
const baseOffset = cc.v2(0, 0);
this.clearPreviousEffects();
let createOrder = [
[0],
];
switch (this.node.name) {
case "block0":
createOrder = [
[0]
];
break;
case "block1":
createOrder = [
[1],
[0]
];
break;
case "block2":
createOrder = [
[1],
[0]
];
break;
case "block3":
createOrder = [
[1],
[0, 2],
];
break;
case "block4":
createOrder = [
[1],
[0, 2]
];
break;
case "block5":
createOrder = [
[0],
[1, 3],
[2]
];
break;
case "block6":
createOrder = [
[2],
[1, 3],
[0]
];
break;
case "block7":
createOrder = [
[2],
[1, 3],
[0]
];
break;
case "block8":
createOrder = [
[1],
[0, 2],
[3]
];
break;
case "block9":
createOrder = [
[0],
[1, 3],
[2]
];
break;
case "block10":
createOrder = [
[3],
[1, 2],
[0]
];
break;
case "block11":
createOrder = [
[3],
[0, 2],
[1]
];
break;
case "block12":
createOrder = [
[0],
[1, 3],
[2]
];
break;
case "block13":
createOrder = [
[2],
[1, 3],
[0]
];
break;
case "block14":
createOrder = [
[1],
[0, 2, 3],
];
break;
case "block15":
createOrder = [
[1],
[0, 2, 3],
];
break;
case "block16":
createOrder = [
[2],
[0, 1, 3],
];
break;
case "block17":
createOrder = [
[1],
[0, 2, 3],
];
break;
case "block18":
createOrder = [
[1],
[0, 2, 3, 4],
];
break;
case "block19":
createOrder = [
[0],
[1, 2],
];
break;
case "block20":
createOrder = [
[1],
[2, 0],
];
break;
case "block21":
createOrder = [
[1],
[2, 0],
];
break;
case "block22":
createOrder = [
[1],
[2, 0],
];
break;
}
let currentDelay = 0;
createOrder.forEach((batch, batchIndex) => {
batch.forEach(blockIndex => {
if (blockIndex < this.allBlocks.length) {
const blockPos = this.allBlocks[blockIndex];
this.scheduleOnce(() => {
this.createSingleBlockEffect(blockPos, blockIndex, blockSize, baseOffset);
}, currentDelay);
}
});
currentDelay += delayBetweenBlocks;
});
}
} }

View File

@ -63,6 +63,7 @@ export default class JiaZai extends cc.Component {
@property(cc.Node) @property(cc.Node)
setUi: cc.Node = null; setUi: cc.Node = null;
scheduleCallback2: any; scheduleCallback2: any;
private isFirstLaunch: boolean = true; // 添加首次启动标志
// //月卡 // //月卡
// @property(cc.Node) // @property(cc.Node)
// monthCardBtn: cc.Node = null; // monthCardBtn: cc.Node = null;
@ -78,6 +79,9 @@ export default class JiaZai extends cc.Component {
@property(cc.Node) @property(cc.Node)
cardTime: cc.Node = null; cardTime: cc.Node = null;
// LIFE-CYCLE CALLBACKS: // LIFE-CYCLE CALLBACKS:
private onShowListener: () => void;
private onHideListener: () => void;
// LIFE-CYCLE CALLBACKS:
onLoad() { onLoad() {
this.closeLoad(); this.closeLoad();
@ -172,7 +176,54 @@ export default class JiaZai extends cc.Component {
//console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen); //console.log("音乐开关", cc.fx.GameConfig.GM_INFO.musicOpen);
AudioManager._instance.playMusicGame(); AudioManager._instance.playMusicGame();
// this.openMonthCard(); // this.openMonthCard();
this.onGames();
}
//监听后台
onGames() {
if (typeof wx !== 'undefined') {
this.onShowListener = null;
this.onHideListener = null;
// 定义监听函数
this.onShowListener = () => {
this.onGameShow();
};
this.onHideListener = () => {
this.onGameHide();
};
wx.onShow(this.onShowListener);
wx.onHide(this.onHideListener);
}
}
onGameHide() {
console.log("执行onGameHide", cc.fx.GameConfig.GM_INFO.min_Time);
this.isFirstLaunch = false;
this.stopHeathTimeCutDown();
this.stopTimeCutDown();
this.stopPowerTime();
}
onGameShow() {
cc.fx.GameTool.getHealth((data) => {
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
this.setHealthInfo(true);
});
console.log("执行on", cc.fx.GameConfig.GM_INFO.min_Time);
if (this.node.getChildByName("heathpop")) {
if (this.node.getChildByName("heathpop").active == true) {
const heathComponent = this.node.getChildByName("heathpop").getComponent("heathnum");
if (heathComponent && heathComponent.timeNode &&
cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) {
this.startHeathTimeCutDown(heathComponent.timeNode);
}
}
}
} }
start() { start() {
@ -232,6 +283,7 @@ export default class JiaZai extends cc.Component {
let heathPop = health.getComponent("heathnum").heatht; let heathPop = health.getComponent("heathnum").heatht;
heathPop.scale = 0.7; heathPop.scale = 0.7;
this.heath = heathPop; // 保存heath预制体引用 this.heath = heathPop; // 保存heath预制体引用
console.log("Health:", this.node.children)
let swichs = health.getComponent("heathnum").switchNode; let swichs = health.getComponent("heathnum").switchNode;
let timeNode = health.getComponent("heathnum").timeNode; let timeNode = health.getComponent("heathnum").timeNode;
let switchButtons = health.getComponent("heathnum").switchButtons; let switchButtons = health.getComponent("heathnum").switchButtons;
@ -450,6 +502,12 @@ export default class JiaZai extends cc.Component {
}, 500); }, 500);
return; return;
} }
if (typeof wx !== 'undefined') {
//@ts-ignore
wx.offShow(this.onShowListener);
wx.offHide(this.onHideListener);
}
if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) { if (this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl")._touch) {
this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false); this.node.getChildByName("Load").getChildByName("startBtn").getComponent("btnControl").setTouch(false);
let version = cc.fx.GameTool.getWechatGameVersion(); let version = cc.fx.GameTool.getWechatGameVersion();
@ -509,6 +567,11 @@ export default class JiaZai extends cc.Component {
this.shopNode.active = true; this.shopNode.active = true;
this.shopNode.getComponent("shop").init(); this.shopNode.getComponent("shop").init();
} }
if (typeof wx !== 'undefined') {
//@ts-ignore
wx.offShow(this.onShowListener);
wx.offHide(this.onHideListener);
}
// //console.log("shopNode parent:", this.shopNode.parent); // //console.log("shopNode parent:", this.shopNode.parent);
} }
@ -552,6 +615,11 @@ export default class JiaZai extends cc.Component {
this.monthlyCardNode.getComponent("monthlyCard").init(); this.monthlyCardNode.getComponent("monthlyCard").init();
this.monthlyCardNode.getComponent("monthlyCard").juwai = true; this.monthlyCardNode.getComponent("monthlyCard").juwai = true;
} }
if (typeof wx !== 'undefined') {
//@ts-ignore
wx.offShow(this.onShowListener);
wx.offHide(this.onHideListener);
}
} }
// 关闭商店 // 关闭商店
@ -663,8 +731,8 @@ export default class JiaZai extends cc.Component {
console.log("需要补发数据", order); console.log("需要补发数据", order);
if (order.itemid == "gold_1" || order.itemid == "gold_2" || order.itemid == "gold_3" if (order.itemid == "gold_1" || order.itemid == "gold_2" || order.itemid == "gold_3"
|| order.itemid == "gold_4" || order.itemid == "gold_5" || order.itemid == "gold_6" || order.itemid == "gold_4" || order.itemid == "gold_5" || order.itemid == "gold_6"
|| order.itemid == "unlimited_health_bundle_1" || order.itemid == "unlimited_health_bundle_2" || order.itemid == "unlimited_health_bundle_10" || order.itemid == "unlimited_health_bundle_20"
|| order.itemid == "unlimited_health_bundle_3" || order.itemid == "month_Card" || "reborn_Gift" || order.itemid == "unlimited_health_bundle_30" || order.itemid == "month_Card" || "reborn_Gift"
) { ) {
this.openLoad(); this.openLoad();
console.log("补发名称:", order.itemid); console.log("补发名称:", order.itemid);
@ -682,9 +750,9 @@ export default class JiaZai extends cc.Component {
else if (order.itemid == "gold_4") { coinTemp = 32000; } else if (order.itemid == "gold_4") { coinTemp = 32000; }
else if (order.itemid == "gold_5") { coinTemp = 100000; } else if (order.itemid == "gold_5") { coinTemp = 100000; }
else if (order.itemid == "gold_6") { coinTemp = 240000; } else if (order.itemid == "gold_6") { coinTemp = 240000; }
else if (order.itemid == "unlimited_health_bundle_1") { coinTemp = 5000; } else if (order.itemid == "unlimited_health_bundle_10") { coinTemp = 2500; }
else if (order.itemid == "unlimited_health_bundle_2") { coinTemp = 12000; } else if (order.itemid == "unlimited_health_bundle_20") { coinTemp = 5000; }
else if (order.itemid == "unlimited_health_bundle_3") { coinTemp = 30000; } else if (order.itemid == "unlimited_health_bundle_30") { coinTemp = 7500; }
else if (order.itemid == "month_Card") { else if (order.itemid == "month_Card") {
coinTemp = 6000; coinTemp = 6000;
cc.fx.GameConfig.GM_INFO.doubleCoin = 2; cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
@ -751,7 +819,6 @@ export default class JiaZai extends cc.Component {
closeLoad() { closeLoad() {
this.node.getChildByName("Loading").active = false; this.node.getChildByName("Loading").active = false;
} }
updatePower() { updatePower() {
if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) { if (cc.fx.GameConfig.GM_INFO.userPowerTime != 0) {
let nowTime = Math.floor(Date.now() / 1000); let nowTime = Math.floor(Date.now() / 1000);

View File

@ -1778,8 +1778,9 @@ export default class MapConroler extends cc.Component {
if (data.type == "time") { if (data.type == "time") {
this.timeNumber = 21; this.timeNumber = 21;
this.add_Time += 20; this.add_Time += 20;
NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel)
} }
// NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel)
this.blockNum = this.blocks.length; this.blockNum = this.blocks.length;
if (this.blockNum == 0) this.nextLevel(); if (this.blockNum == 0) this.nextLevel();

View File

@ -1031,21 +1031,21 @@ var GameTool = {
{ type: "coin", count: coin }, { type: "coin", count: coin },
] ]
break; break;
case "unlimited_health_bundle_1": case "unlimited_health_bundle_10":
cc.fx.GameTool.changeCoin(5000); cc.fx.GameTool.changeCoin(2500);
coin = 5000; coin = 2500;
price = 1800; price = 1000;
this.setUserPowerTime(1800); this.setUserPowerTime(3600);
// MiniGameSdk.API.showToast("获得无限体力小组合包"); // MiniGameSdk.API.showToast("获得无限体力小组合包");
rewardData = [ rewardData = [
{ type: "coin", count: coin }, { type: "coin", count: coin },
{ type: "infinite_health", count: 1800 }, { type: "infinite_health", count: 3600 },
] ]
break; break;
case "unlimited_health_bundle_2": case "unlimited_health_bundle_20":
cc.fx.GameTool.changeCoin(12000); cc.fx.GameTool.changeCoin(5000);
coin = 12000; coin = 5000;
price = 6600; price = 2000;
let propData = { let propData = {
"freeze": 2, "freeze": 2,
"hammer": 2, "hammer": 2,
@ -1053,35 +1053,35 @@ var GameTool = {
"price": price "price": price
} }
this.getShopProp(propData, compensate); this.getShopProp(propData, compensate);
this.setUserPowerTime(3600); this.setUserPowerTime(7200);
// MiniGameSdk.API.showToast("获得无限体力大组合包"); // MiniGameSdk.API.showToast("获得无限体力大组合包");
rewardData = [ rewardData = [
{ type: "coin", count: coin }, { type: "coin", count: coin },
{ type: "freeze", count: 2 }, { type: "freeze", count: 2 },
{ type: "hammer", count: 2 }, { type: "hammer", count: 2 },
{ type: "magic", count: 2 }, { type: "magic", count: 2 },
{ type: "infinite_health", count: 3600 }, { type: "infinite_health", count: 7200 },
] ]
break; break;
case "unlimited_health_bundle_3": case "unlimited_health_bundle_30":
cc.fx.GameTool.changeCoin(30000); cc.fx.GameTool.changeCoin(7500);
coin = 30000; coin = 7500;
price = 10800; price = 3000;
let propData2 = { let propData2 = {
"freeze": 6, "freeze": 5,
"hammer": 6, "hammer": 5,
"magic_wand": 6, "magic_wand": 5,
"price": price "price": price
} }
this.getShopProp(propData2, compensate); this.getShopProp(propData2, compensate);
this.setUserPowerTime(7200); this.setUserPowerTime(14400);
// MiniGameSdk.API.showToast("获得无限体力超组合包"); // MiniGameSdk.API.showToast("获得无限体力超组合包");
rewardData = [ rewardData = [
{ type: "coin", count: coin }, { type: "coin", count: coin },
{ type: "freeze", count: 6 }, { type: "freeze", count: 5 },
{ type: "hammer", count: 6 }, { type: "hammer", count: 5 },
{ type: "magic", count: 6 }, { type: "magic", count: 5 },
{ type: "infinite_health", count: 7200 }, { type: "infinite_health", count: 14400 },
] ]
break; break;
case "month_Card": case "month_Card":

View File

@ -289,6 +289,11 @@ export default class NewClass extends cc.Component {
jiazaiComp.rewarded(); jiazaiComp.rewarded();
console.log("123iiiii222") console.log("123iiiii222")
} }
if (jiazaiComp) {
jiazaiComp.onGames();
console.log("1222")
}
this.node.active = false; this.node.active = false;
} }

View File

@ -1299,7 +1299,7 @@
}, },
"discount_0.png": { "discount_0.png": {
"ver": "1.0.6", "ver": "1.0.6",
"uuid": "f99cb6b9-efed-48bb-81c7-3e5a8a194dff", "uuid": "8bf71b2d-8110-4f80-b372-7664958fa972",
"importer": "sprite-frame", "importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b", "rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto", "trimType": "auto",
@ -1322,7 +1322,7 @@
}, },
"discount_1.png": { "discount_1.png": {
"ver": "1.0.6", "ver": "1.0.6",
"uuid": "0c3d3261-ef38-43bf-91e5-68a6b1670c34", "uuid": "573856d6-bcf2-4f74-a296-b938735b3a6e",
"importer": "sprite-frame", "importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b", "rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto", "trimType": "auto",
@ -1345,7 +1345,7 @@
}, },
"discount_2.png": { "discount_2.png": {
"ver": "1.0.6", "ver": "1.0.6",
"uuid": "14be48df-47df-43c6-8dfe-3f58fd4ec953", "uuid": "e81e3849-47b0-4002-8396-1c6890c56208",
"importer": "sprite-frame", "importer": "sprite-frame",
"rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b", "rawTextureUuid": "f8d067a0-98d0-4a97-8159-506946262d4b",
"trimType": "auto", "trimType": "auto",
@ -1368,7 +1368,7 @@
}, },
"discount_3.png": { "discount_3.png": {
"ver": "1.0.6", "ver": "1.0.6",
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